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Old 11-07-2012, 04:31 PM   Top  -  End  -  #421
Scylfing
Ogre in the Playground
 
 
Join Date: Dec 2007
Default Re: Guildmage [OOC]

All right, let's make some skill checks.

Religion: (1d20+13)[29]
Arcana: (1d20+18)[29]
Perception: (1d20+7)[18]
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Old 11-07-2012, 10:24 PM   Top  -  End  -  #422
Reverent-One
Troll in the Playground
 
 
Join Date: Oct 2008
Default Re: Guildmage [OOC]

religion-(1d20+13)[24]
arcana-(1d20+18)[37]
perception-(1d20+8)[14]
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Old 11-08-2012, 12:41 AM   Top  -  End  -  #423
Shadow_Elf
Titan in the Playground
 
 
Join Date: Jul 2008
Location: 
Puranah, Najmah
Gender: Male
Default Re: Guildmage [OOC]

Perception: (1d19+12)[22]

Other two are automatic.
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Old 11-08-2012, 11:29 PM   Top  -  End  -  #424
NecroRebel
Ogre in the Playground
 
 
Join Date: Sep 2007
Gender: Male
Default Re: Guildmage [OOC]

Haven't been checking my games lately. It seems the other one I'd been in has died out, so I've just been neglecting it.

Anyway, skill checks:
Religion - (1d20+9)[20]
Arcana - (1d20+14)[19]
Perception - (1d20+7)[26]
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Old 11-10-2012, 05:06 AM   Top  -  End  -  #425
Chambers
Ettin in the Playground
 
 
Join Date: May 2010
Gender: Male
Default Re: Guildmage [OOC]

Not sure if I wrote it clearly in the IC but the sarcophagi don't show any signs of being opened.
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Old 11-13-2012, 01:49 AM   Top  -  End  -  #426
PChubby
Barbarian in the Playground
 
Join Date: Feb 2012
Gender: Male
Default Re: Guildmage [OOC]

Arcana: [roll0]
Perception: [roll1]
Religion: [roll2]
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Old 11-13-2012, 01:50 AM   Top  -  End  -  #427
PChubby
Barbarian in the Playground
 
Join Date: Feb 2012
Gender: Male
Default Re: Guildmage [OOC]

Bah let's try that again..

Arcana: (1d20+15)[30]
Perception: (1d20+15)[24]
Religion: (1d20+14)[22]
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Old 11-13-2012, 02:11 AM   Top  -  End  -  #428
PChubby
Barbarian in the Playground
 
Join Date: Feb 2012
Gender: Male
Default Re: Guildmage [OOC]

Sorry for not getting caught up last week.

This week I've a milestone at work and next week Thanksgiving and being a groomsman in a wedding. I'll be on but sporadic.
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Old 11-14-2012, 10:00 PM   Top  -  End  -  #429
Chambers
Ettin in the Playground
 
 
Join Date: May 2010
Gender: Male
Default Re: Guildmage [OOC]

Been a busy week so far - hopefully I'll have more time later this week. You guys going to poke around the sarcophagi more or go explore somewhere else in the catacombs?
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Old 11-14-2012, 10:56 PM   Top  -  End  -  #430
Shadow_Elf
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Join Date: Jul 2008
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Puranah, Najmah
Gender: Male
Default Re: Guildmage [OOC]

I'm going to vote on not opening the sarcophagi.
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Old 11-16-2012, 02:56 AM   Top  -  End  -  #431
PChubby
Barbarian in the Playground
 
Join Date: Feb 2012
Gender: Male
Default Re: Guildmage [OOC]

Riley votes for not opening the sarcophagi too.

He is curious to check out the rest of the area but figured he'd wait on the rest of the group.
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Old 11-16-2012, 04:01 PM   Top  -  End  -  #432
Scylfing
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Join Date: Dec 2007
Default Re: Guildmage [OOC]

Aww, you guys don't want to see if we get moar phat lewts?

Yeah, let's just move on.
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Old 11-20-2012, 05:50 PM   Top  -  End  -  #433
Chambers
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Join Date: May 2010
Gender: Male
Default Re: Guildmage [OOC]

You all can easily duck under it, the bars aren't blocking the passageway.
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Old 11-21-2012, 02:00 AM   Top  -  End  -  #434
NecroRebel
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Join Date: Sep 2007
Gender: Male
Default Re: Guildmage [OOC]

Quote:
Originally Posted by Chambers View Post
You all can easily duck under it, the bars aren't blocking the passageway.
...Ah, I seem to have missed the "raised halfway into the ceiling" bit when I read the setting description We still might want to break the bars, though, just so we don't get trapped if the portcullis is closed while we're within.
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Old 11-25-2012, 12:45 PM   Top  -  End  -  #435
Scylfing
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Join Date: Dec 2007
Default Re: Guildmage [OOC]

So do we want to proceed down through the gated path? I'm not sure I like the whole "six separate passages" thing, but I guess if we really want to make sure the place is cleared out then we don't have much choice.
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Old 11-27-2012, 04:20 AM   Top  -  End  -  #436
PChubby
Barbarian in the Playground
 
Join Date: Feb 2012
Gender: Male
Default Re: Guildmage [OOC]

We've gone this far, might as well be thorough.

On a side note, I should be back to regular posting till Xmas/New Years kick in.
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Old 11-27-2012, 06:39 AM   Top  -  End  -  #437
Chambers
Ettin in the Playground
 
 
Join Date: May 2010
Gender: Male
Default Re: Guildmage [OOC]

Sounds good. I'll post IC when I get home from work tonight.
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Old 12-15-2012, 11:00 AM   Top  -  End  -  #438
Chambers
Ettin in the Playground
 
 
Join Date: May 2010
Gender: Male
Default Re: Guildmage [OOC]

Here's a link to my patchwork map. The giant skeletons on the ground represent the destroyed golems. The two gray boxes with three sides on lines 12 and 13 are the wooden palisades.

I'll continue to add detail and other bits to fit the description but that's the basic idea.
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Old 12-20-2012, 08:18 PM   Top  -  End  -  #439
Chambers
Ettin in the Playground
 
 
Join Date: May 2010
Gender: Male
Default Re: Guildmage [OOC]

It's the end of the year and I know holidays keep people busy, but just drop a note here that you're still with us.

The next IC post will be the Undead Ward ritual. Did you guys want to have the local mages heal anybody also (including a possible Comrade's Succor ritual to shift surges around)?
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"We have sent many to Hell, to smooth our way," said I, "and we are standing yet and holding blades. What more?"
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Old 12-20-2012, 08:23 PM   Top  -  End  -  #440
Shadow_Elf
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Join Date: Jul 2008
Location: 
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Gender: Male
Default Re: Guildmage [OOC]

Can we get a map of the terrain closer to the city gates? We're probably putting the ward down somewhere up there.
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Old 12-20-2012, 08:30 PM   Top  -  End  -  #441
PChubby
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Join Date: Feb 2012
Gender: Male
Default Re: Guildmage [OOC]

I figured Riley would have healed anyone that needed it.
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Old 12-20-2012, 09:21 PM   Top  -  End  -  #442
Chambers
Ettin in the Playground
 
 
Join Date: May 2010
Gender: Male
Default Re: Guildmage [OOC]

The map shows the beginning of the no man's land. The distance from the tents to the ruined city walls is about a hundred feet and the remnants of the walls continue in either direction for two miles. Placing the ward at the ruined city gate really wouldn't stop any undead; they could just go around it. Putting it around the trenches would let you create a half-hemisphere that would protect that area.

Your decision of course, just wanted to make the situation a little clearer. And yeah, Riley healed people. I was referring to the healing surge ritual.
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Old 12-20-2012, 09:45 PM   Top  -  End  -  #443
Shadow_Elf
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Join Date: Jul 2008
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Gender: Male
Default Re: Guildmage [OOC]

Oh, I see. Since the walls are crumbling, they are not really an effective barrier... my initial plan was just to sort of "plug" whatever breach there was. Then yes, we'll make a circular-ish wall around the entrenchment.
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Old 12-20-2012, 10:25 PM   Top  -  End  -  #444
Scylfing
Ogre in the Playground
 
 
Join Date: Dec 2007
Default Re: Guildmage [OOC]

I'm here, I'm just...blah. Can't wait for the holidays to end so I can get back to a normal publishing schedule.
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Old 12-22-2012, 07:07 PM   Top  -  End  -  #445
Shadow_Elf
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Join Date: Jul 2008
Location: 
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Gender: Male
Default Re: Guildmage [OOC]

Arcana Check for Undead Ward: (1d19+25)[31] + aid anothers from the other party members. Undead of Level < (Arcana Check - 10) cannot pass the barrier, but otherwise it doesn't do anything (so we can shoot past it).
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Old 12-22-2012, 11:45 PM   Top  -  End  -  #446
Reverent-One
Troll in the Playground
 
 
Join Date: Oct 2008
Default Re: Guildmage [OOC]

I will be assisting, should auto-succeed.
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Old 12-25-2012, 10:11 AM   Top  -  End  -  #447
Scylfing
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Join Date: Dec 2007
Default Re: Guildmage [OOC]

Valen also auto-succeeds at an Arcana aid another check.
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Old 12-30-2012, 10:05 AM   Top  -  End  -  #448
Chambers
Ettin in the Playground
 
 
Join Date: May 2010
Gender: Male
Default Re: Guildmage [OOC]

I'm not renewing my D&D Insider account in the new year so I wanted to hear whether you all would want to switch to 3.5. There are certain things I like about 4th edition but after playing with it for two years I think I'm kinda over it.

The game has stymied in the past month and that's entirely my fault; I think we've got some interesting storylines that are developing and I'd like to keep exploring them, but I'm just not that interested in using 4th anymore and I think that's one of the things that has kept me dragging my heels. What's everyone's thoughts on the matter?
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"We have sent many to Hell, to smooth our way," said I, "and we are standing yet and holding blades. What more?"
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Old 12-30-2012, 10:48 AM   Top  -  End  -  #449
Shadow_Elf
Titan in the Playground
 
 
Join Date: Jul 2008
Location: 
Puranah, Najmah
Gender: Male
Default Re: Guildmage [OOC]

I have next to no experience with 3.5e, and I feel that casting is needlessly complex while many non-casters are too simple. That being said, I'd be up for giving it a shot, I guess. I haven't felt particularly inspired by Flavius' mechanics before or after my attempted remake of the character, even if I enjoy his story. I'd be willing to learn more about 3.5e, if that's the direction you want to take this.
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Old 12-30-2012, 10:57 AM   Top  -  End  -  #450
Chambers
Ettin in the Playground
 
 
Join Date: May 2010
Gender: Male
Default Re: Guildmage [OOC]

One of the things I like about 3.5 is the wide breadth of customization options for characters. I don't think it'll be difficult to find things that will support each characters 4e fluff. I'll take a look over my 3.5 books and post some suggestions for each character.

Edit: Here are my initial thoughts on some conversions. Please note these are suggestions only; you can remake him/her how you wish.

Elise.
Race: Half-Elf
Base Class: Sorcerer
Prestige Class: Stormcaster (Stormwrack)

Jarl.
Race: Dwarf
Base Class: Duskblade (PHB II)
Prestige Class: N/A

Flavius.
Race: Gnome
Base Class: Wizard
Prestige Class: Wyrm Wizard (Dragon Magic)

Valen.
Race: Human
Base Class: Hexblade (Complete Warrior, with Duskblade spell progression and Curse fix)
Prestige Class: N/A

Riley.
Race: Halfling
Base Class: Tome of Battle Bard ( link )
Prestige Class: Nightsong Infiltrator (Complete Adventurer, dropping the Evasion requirement)
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The Great Wave off Kanagawa by Hokusai Me.
"We have sent many to Hell, to smooth our way," said I, "and we are standing yet and holding blades. What more?"

Last edited by Chambers : 12-30-2012 at 11:47 AM.
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