Please post a link to your character sheet in this thread, preferably in your first post in this thread. Went looking for your passive perception and realized you hadn't posted a link yet.
__________________ The Great Wave off Kanagawa by Hokusai Me. "We have sent many to Hell, to smooth our way," said I, "and we are standing yet and holding blades. What more?"
Flavius (1d20+11)[24]
Riley (1d20+14)[32]
Elise (1d20+13)[26]
Valen (1d20+10)[20]
Jarl (1d20+7)[24]
__________________ The Great Wave off Kanagawa by Hokusai Me. "We have sent many to Hell, to smooth our way," said I, "and we are standing yet and holding blades. What more?"
Sword vs Jarl
Attack (1d20+22)[40] vs Ref 28
Hit (2d8+7)[16] necrotic damage and you are weakened (save ends).
Effect (2d6)[3] necrotic damage.
Sword vs Valen
Attack (1d20+22)[39] vs Ref 30
Hit (2d8+7)[9] necrotic damage and you are weakened (save ends).
Effect (2d6)[12] necrotic damage.
Claw vs Jarl
Attack (1d20+25)[37] vs AC 34
Hit (2d8+7)[14] damage and ongoing 5 damage (save ends)
Claw vs Valen
Attack (1d20+25)[35] vs AC 28
Hit (2d8+7)[13] damage and ongoing 5 damage (save ends)
__________________ The Great Wave off Kanagawa by Hokusai Me. "We have sent many to Hell, to smooth our way," said I, "and we are standing yet and holding blades. What more?"
You recognize this undead spirit as a sword wraith. Many of the souls that the Demon corrupted were powerful swordsmen and their shades retained some of their former skill. They are aggressive but relatively fragile, preferring hit and run tactics to stand up fights.
DC 31
Spoiler
You've seen these horrors in battle before. You know that the sword they wield is actually the physical manifestation of all the hate and anger that the wraith felt when it was alive. The Demon turned these feelings into a powerful weapon and even being attacked by the corrupted sword is enough to harm the body. The wraiths are frustratingly agile, using their incorporeal shadow bodies to glide through the air and ground and as long as they have some shadow they can quickly repair injury dealt to them. Powerful lights have been able to temporarily dazzle the wraiths and prevent them from healing.
You've also seen what happens when a person is killed by the cursed sword of the wraith. Before three breaths are drawn, the spirit of the slain rises up as a new wraith, wielding his own terrible sword.
Gargoyle (Arcana) DC 23
Spoiler
Stories of statues that come to life are common among those that used to delve into Hevian ruins. Some magic of the old wizards bound feral and savage spirits into the sculptures, and the creatures are furious at having to serve the mages. They delight in causing other creatures pain and are tough foes, though not particularly intelligent.
DC 32
Spoiler
The fire behind the gargolyes red eyes is actually the spirit that animates the stone. It burns with rage at the wizards of Hevia, but it's not particular about who it hurts. It focuses it's sight on those nearby with bleeding and persistent wounds, cackling with glee as it burns the injuries from the inside out with a mere glance.
The stone teeth of the statues are dangerous as well, as the creatures have been known to drink more than blood and eat more than the flesh of their foes.
__________________ The Great Wave off Kanagawa by Hokusai Me. "We have sent many to Hell, to smooth our way," said I, "and we are standing yet and holding blades. What more?"
Unfortunately, I'm not trained in Perception, and my Wis score sucks, too Also unfortunately, I botched my knowledge roll on the gargoyles; apparently Elise has no idea at all what the things are.
I'm hoping the Deep Shroud hurts them but not us. It affects me little, as bursts don't take any penalty from going through obscured squares, but anyone who relies on melee and ranged attacks will take a -5 penalty if they try to attack something heavily obscured and not adjacent and a -2 penalty if they try to attack something heavily obscured and adjacent.
I'm not sure whether I hit Flavius or not; I can't find his character sheet to check (post a link, please?). It is only 7 damage if I hit, though, so not too terrible.
Edit: Oh, and where are the wraiths? They're not on the map, and it'd be nice to know where they are so I can intentionally catch them in my bursts instead of doing it by accident.
Last edited by NecroRebel : 04-22-2012 at 01:15 AM.
Yeah, that's a hit on Flavius, and my Staff of Defense is only a +2, so I can't block it. So, we're essentially weakened (save ends) from the gargoyles, b/c we're weakened until we save vs. the ongoing. And the wraiths do weakening too. And they're probably insubstantial. They are going to take for-freaking-ever to kill.
My sheet is linked a few posts up. Also, it is my understanding that the wraiths phased into the ground, but since they can't end turn in a solid object, there must be a room beneath us.
Is it too late for me to respond the gargoyle initial attack with my Genie's Intercession? It would teleport me and Elise out of the area as an immediate reaction and damage the triggering gargoyle, and then she could use her AoE without targeting us.
__________________ My Homebrew
Currently DMing: Heroes on a Sea of Swords - IC - OOC - OOC II
Thanks to Arokh for all the wonderful avatars! May his computer never crash and his mouse arm never cramp!
I'm going to assume at least 2 points of their attack bonus is from combat advantage, though that's still pretty nasty. Valen should have concealment from those attacks due to moving up to the mausoleum (unstealthed like an idiot), though it wouldn't have mattered with those rolls.
Anyway, I would like to use Caiphon's Leap as an immediate reaction to the first hit in the normal combat round, reducing damage by 5 and teleporting 4 squares to the left. I know that affects the second attack, sorry. Edit: sorry, meant to the right, we'll say to T3. That's what I get for writing right after waking up.
The wraiths are underground, correct. And neither them nor the gargoyles seemed to be affected by the gloom.
No immediate actions during rhe surprise round, but you can take them as normal in round 1. I know it'll take a little rewritting but that's fine. Also if you can include some brief conditions in your post for future immediates that'd help too.
__________________ The Great Wave off Kanagawa by Hokusai Me. "We have sent many to Hell, to smooth our way," said I, "and we are standing yet and holding blades. What more?"
Rolling my knowledge skills here before taking my turn IC:
Wraith-(1d20+18)[30]
Gargoyle-(1d20+18)[31]
EDIT:Hmm, are the knowledge checks to identify the Resistances/Vulnerabilities not the standard 25 + 5 for Paragon? If they're in the harder DCs spoilers, then I missed them, but I'm just checking.
__________________
Thanks to Elrond for the Vash avatar.
Last edited by Reverent-One : 04-22-2012 at 02:33 PM.
EDIT:Hmm, are the knowledge checks to identify the Resistances/Vulnerabilities not the standard 25 + 5 for Paragon? If they're in the harder DCs spoilers, then I missed them, but I'm just checking.
The wraiths' vulnerabilities are described in the harder DC's text; specifics, as in OOC game information, aren't given, but you can tell what they are from it. Having not read the gargoyles' entries, I can't be certain what is there, but if you can't tell what vulnerabilities they have from the text my guess would be they don't have any.
Turn is up. In future, some conditions for Flavius's spells.
Spoiler
1) If I am asked to make a stealth check, I will typically use Chameleon's Mask to roll Arcana in its stead. I can do this once per encounter, so when just walking around out of combat there's no reason not to use it, as my Arcana modifier is several points higher.
2) If I am hit by a melee attack, I will use Genie's Intercession if Elise (or someone who is wounded but otherwise would want to stay in melee) is next to me to be teleported, otherwise I will use Fade Away. If Fade Away is expended, I will use Genie's Intercession even if no one is adjacent to me.
3) Additionally, after any rest, Flavius has 5 THP, so that would absorb some of the initial damage he took.
I will try to mention ahead of time when I want to use certain spells, but in case you roll stealth for everyone in secret, please use Chameleon's Mask if it is available.
If you're wondering why I rolled a d19 for Flavius' saving throw, it is because he gets to reroll 1's. 1d19+1 is how you roll d20, reroll 1's without having to make contingent rolls.
Here is the broken Arcana roll for the Gargoyles: (1d20+24)[28]
EDIT: And I just read that it is starting the turn in the Aura that causes the weakened condition. So I guess my damage this turned was halved regardless. Still good to be out of the auras, however.
__________________ My Homebrew
Currently DMing: Heroes on a Sea of Swords - IC - OOC - OOC II
Thanks to Arokh for all the wonderful avatars! May his computer never crash and his mouse arm never cramp!
Last edited by Shadow_Elf : 04-22-2012 at 06:44 PM.
Claw vs Jarl Attack(1d20+24)[31] vs AC 34 Hit (2d8+7)[9] necrotic damage and ongoing 5 damage (save ends)
__________________ The Great Wave off Kanagawa by Hokusai Me. "We have sent many to Hell, to smooth our way," said I, "and we are standing yet and holding blades. What more?"
I think the wraiths are trying to be stealthy-like, or maybe they're running for help Chambers said that it was going our turn-their turn, so if they took their turn, it must be ours again.
The dice don't seem to like me much. I seem to be getting a lot of rolls of less than 10 on my d20s. Oh well. Hopefully Flavius can give that right gargoyle vulnerability to cold before its turn so that I get bonus damage from it on it.
I wanted to use Frostburn, but it would hit (and probably severely damage) allies in the burst, so I will refrain. After seeing what combat plays like for the party, I was wondering if I could retrain Flavius' free expertise feat from Orb Expertise (which improves Slides, of which I only have a few) to War Wizard's Expertise (which gives me a penalty to attacks vs. allies). At next level-up, I'll also take War Wizardry, so the total penalty against allies is -10 to the attack roll, half damage on a hit, no damage on a miss, which should make my attacks significantly more party-friendly.
__________________ My Homebrew
Currently DMing: Heroes on a Sea of Swords - IC - OOC - OOC II
Thanks to Arokh for all the wonderful avatars! May his computer never crash and his mouse arm never cramp!
It is indeed Team PC's turn, so let loose! Also, it's not hard to figure out by now that the Gargoyles aura is roughly 10ft wide (so Aura 2).
If everyone could include a little stat block in a spoiler at the bottom of their combat posts like some have done, that'd be a big help. Doesn't have to have all the powers, just the basic defenses, hp, surges, etc.
Shadow_Elf
I'll let you switch it out after the fight. I'm fine with people changing a few things here and there, after realizing that they don't work the way they expected or some such.
__________________ The Great Wave off Kanagawa by Hokusai Me. "We have sent many to Hell, to smooth our way," said I, "and we are standing yet and holding blades. What more?"
Thanks, I will switch it once the battle is done. Additionally, I have added a status spoiler at the bottom of my last IC post. It lists all of Flavius' defenses and health and whatnot, as well as his passive bonuses and power availability. I also forgot one of his interrupts when I was talking about spell use. If a hit could be made into a miss by gaining +2 to the defense, I will use Staff of Defense as an interrupt.
__________________ My Homebrew
Currently DMing: Heroes on a Sea of Swords - IC - OOC - OOC II
Thanks to Arokh for all the wonderful avatars! May his computer never crash and his mouse arm never cramp!
Rileys attack missed. If you want, you can include things like "if I hit, use this power" and roll for it. Speeds things up some.
__________________ The Great Wave off Kanagawa by Hokusai Me. "We have sent many to Hell, to smooth our way," said I, "and we are standing yet and holding blades. What more?"
Sorry, Shadow, if I had gotten online sooner, I could have done my Aegis of Assault move, which would have helped you out. Doing that now, my turn post will come later.
Teleport into the right Gargoyles square, sliding it to N2 (Baldric of Assault), attack with Blastback strike.
Attack vs Fort: (1d20+21)[35]
Damage: (2d10+9)[20] thunder damage (still halved? Not sure on the duration in the weakened I got on my turn), and push it to L2 on a hit.
__________________
Thanks to Elrond for the Vash avatar.
Sorry, forgot to include it in the IC fluff. The weakened from the aura ends when you leave the aura. It only triggers on the start of your turn, so moving into the other gargoyles aura won't reapply it (unless you then start in that one).
__________________ The Great Wave off Kanagawa by Hokusai Me. "We have sent many to Hell, to smooth our way," said I, "and we are standing yet and holding blades. What more?"
Thanks for the offer Shadow_Elf but not necessary now that the auras are up.
They're a little strange to convey. They don't have to be sustained or require singing or speech for that matter but they take a minor action to trigger and stay till the EoE or Riley drops. I didn't have the actions to start both of them up the 1st round.
Thanks for the offer Shadow_Elf but not necessary now that the auras are up.
They're a little strange to convey. They don't have to be sustained or require singing or speech for that matter but they take a minor action to trigger and stay till the EoE or Riley drops. I didn't have the actions to start both of them up the 1st round.
I know there's no mechanical need to chant to keep your auras active, the offer was purely from a fluff perspective .
__________________ My Homebrew
Currently DMing: Heroes on a Sea of Swords - IC - OOC - OOC II
Thanks to Arokh for all the wonderful avatars! May his computer never crash and his mouse arm never cramp!