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Old 04-27-2012, 09:01 AM   Top  -  End  -  #61
Chambers
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Default Re: Guildmage [OOC]

Power went out this morning. I'll update when they fix it (on my phone now).
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Old 04-27-2012, 02:49 PM   Top  -  End  -  #62
Chambers
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Bite vs Jarl
Attack (1d20+23)[39] vs AC 35
Hit (2d6+7)[15] damage.

Bite vs Jarl
Attack (1d20+23)[43] vs AC 35
Hit (2d6+7)[14] damage.

Sword vs Jarl
Attack (1d20+20)[29] vs Reflex 33
Hit (2d8+7)[18] necrotic damage and you are weakened (save ends)
Effect (2d6)[9] necrotic damage

Sword vs Riley
Attack (1d20+20)[40] vs Reflex 33
Hit (2d8+7)[20] necrotic damage and you are weakened (save ends)
Effect (2d6)[7] necrotic damage
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Old 04-27-2012, 02:53 PM   Top  -  End  -  #63
Chambers
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Default Re: Guildmage [OOC]

Re-rolling the attack against Riley per Second Chance. Good time to use it.

Sword vs Riley
Attack (1d20+20)[34] vs Ref 33

----

Edit: Still a hit, but at least it's not a crit.

Damage by instance:
Jarl: 15 physical, 14 physical, 9 necrotic
Riley: 27 necrotic and weakened (save ends)
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Last edited by Chambers : 04-27-2012 at 04:05 PM.
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Old 04-27-2012, 04:38 PM   Top  -  End  -  #64
PChubby
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Default Re: Guildmage [OOC]

I'm confused, how did gargoyle2 in N3 next to Riley move to where it is now?
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Old 04-27-2012, 04:40 PM   Top  -  End  -  #65
Chambers
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Jarl had an immediate action before the turn started that teleported himself into it's square and then attacked it, pushing it to where it is now.
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Old 04-27-2012, 05:36 PM   Top  -  End  -  #66
NecroRebel
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Default Re: Guildmage [OOC]

Finally, some decent rolls! I think I hit both gargoyles and a wraith, so that's good, and it's radiant damage, too, so the wraith is penalized. Especially since it's now in the Glowstone's effect, so it'll take even more penalties. And no hit on Jarl, either; I was expecting none, since I would've needed a 20 to hit, but still, nice.

Oh, and those attack rolls do take the Sinkhole's penalty to radiant attacks into account. Otherwise they'd be at +20 against the monsters.
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Old 04-27-2012, 05:37 PM   Top  -  End  -  #67
Chambers
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All but Wraith 1 was hit, so the remaining three are in their new positions.
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Old 04-27-2012, 05:54 PM   Top  -  End  -  #68
PChubby
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Default Re: Guildmage [OOC]

I see that but I'm still not following the positioning.

Jarl slid Gargoyle2 to N2 on that immediate then moved into M2 on his R2turn which would put Gargoyle2 still in N2.

Sorry to be difficult but half the actions in OOC and half in IC and out of order are throwing me for a loop.

Last edited by PChubby : 04-27-2012 at 05:57 PM.
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Old 04-27-2012, 06:07 PM   Top  -  End  -  #69
Chambers
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Quote:
Teleport into the right Gargoyles square, sliding it to N2 (Baldric of Assault), attack with Blastback strike.
Attack vs Fort: (1d20+21)[35]
Damage: (2d10+9)[20] thunder damage (still halved? Not sure on the duration in the weakened I got on my turn), and push it to L2 on a hit.
No worries, it's easy to miss.
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Old 04-27-2012, 07:50 PM   Top  -  End  -  #70
Chambers
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Riley's attack hit, so you can use the Dimensional Step (and Jarl gets a free attack).

Man, high tier 4e really has a lot of immediates and conditional options. After playing with 4e for over a year now, I think I like how the Essentials classes play better than (most) of the old classes, particularly the Knight, Slayer, Thief, and Scout. I've been playtesting some 5e and it's very different. Feels and plays more like older editions (1e and 3rd, oddly enough).
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Old 04-27-2012, 08:49 PM   Top  -  End  -  #71
Shadow_Elf
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Default Re: Guildmage [OOC]

I don't think Riley gets his static mods twice for Dimensional Sidestep. It simply adds an extra d4, from my reading of it.

I will wait until Jarl moves out of the way before Frostburning the lot of them.
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Old 04-27-2012, 08:52 PM   Top  -  End  -  #72
Shadow_Elf
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Default Re: Guildmage [OOC]

With all the sliding and teleporting, actually, its hard to get a handle on what the map looks like. Any chance we could get a mid player phase update?
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Old 04-27-2012, 09:33 PM   Top  -  End  -  #73
Chambers
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Default Re: Guildmage [OOC]

Sure thing
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Old 04-27-2012, 10:49 PM   Top  -  End  -  #74
NecroRebel
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Quote:
Originally Posted by Chambers View Post
Here's the updated map. For simplicities sake, I had Riley's actions happen before Elises, and (with NecroRebel's permission) will slide the northern Gargoyle only 1 instead of 2, to maintain the flank. Riley's and Jarls out of turn attack still target Gargoyle 2 - it just gets slid down and Gargoyle 1 takes it's place in the flank. Easiest way I could figure it.
That sounds cool to me. It's a bit confusing knowing which gargoyle is which, since they're not numbered on the map.

Quote:
Also, regarding the damage on Dimensional Step. You still get your static mods (weapon focus, enhancement, etc), but you don't get your ability score mod damage, as it's not 1[W]+Dex or whatever.
It's your game and your ruling, of course, but I read it the way Shadow_Elf does, assuming PChubby copied the text right. It just adds 1[W] to the damage roll; it's not a second attack, not a second damage roll, and the Dimensional Step power doesn't have the weapon or implement keywords anyway, so it's not actually using the weapon itself. It just changes the damage line of the basic attack from 1[W]+mods to 2[W]+mods. Letting it get even non-ability static mods a second time gives him way too much damage; that's essentially like giving him a +20 static modifier with an encounter power, just below striker-level.
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Old 04-27-2012, 11:36 PM   Top  -  End  -  #75
Chambers
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Ah, didn't realize it wasn't a weapon attack. We'll leave it as is for now and I'll look up some official ruling for later.
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Old 04-27-2012, 11:37 PM   Top  -  End  -  #76
Reverent-One
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Default Re: Guildmage [OOC]

And I crit on Wraith 1. I rolled max damage on the damage roll anyway, so rolling crit damage. (4d6)[19]
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Old 04-27-2012, 11:49 PM   Top  -  End  -  #77
Chambers
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Awesome.

Also, the monster tokens are numbered...the numbers are just a little hard to read. I think using Google Docs will make this easier.
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Old 04-28-2012, 04:34 AM   Top  -  End  -  #78
PChubby
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Default Re: Guildmage [OOC]

Yeah it's only 1d4 extra damage for Dimensional Step. I cut & pasted the damage roll and forgot to delete the +mod.

On Jarl's turn he does an additional +6dmg to gargoyle1 since he flanks w/ Riley.

For mapping, you might check into Pyromancers.com
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Old 04-28-2012, 01:10 PM   Top  -  End  -  #79
Reverent-One
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Quote:
Originally Posted by PChubby View Post
On Jarl's turn he does an additional +6dmg to gargoyle1 since he flanks w/ Riley.
I included that on the free attack, but didn't on the area attack since I didn't know exactly how it works. If it works on any attack I make on it, weapon/implement whatever, then it does need to be added on.
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Old 04-28-2012, 02:12 PM   Top  -  End  -  #80
PChubby
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The +6dmg applies to any attack when you flank the target with Riley.
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Old 04-28-2012, 05:46 PM   Top  -  End  -  #81
Scylfing
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Default Re: Guildmage [OOC]

Ditzie is another good resource for mapping. Maptools definitely has its advantages as far as keeping track of all your data, but it is labor intensive.

So I don't suppose we've bloodied either of the gargoyles yet, have we? It's unclear from the descriptive text, and I need to know for my boons.
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Old 04-28-2012, 06:06 PM   Top  -  End  -  #82
Shadow_Elf
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Default Re: Guildmage [OOC]

Reverent One is still inside my planned Burst... does anyone have any way to extricate him? With his +6 all defenses my hit is less than 50%, but the damage would be high if I hit him. I might just resort to another spell.
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Old 04-28-2012, 06:52 PM   Top  -  End  -  #83
Chambers
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Neither of them is bloodied, correct. I'll "flip" their tokens (replace the white border with a red border) when that happens.
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Old 04-28-2012, 07:01 PM   Top  -  End  -  #84
Reverent-One
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Quote:
Originally Posted by Shadow_Elf View Post
Reverent One is still inside my planned Burst... does anyone have any way to extricate him? With his +6 all defenses my hit is less than 50%, but the damage would be high if I hit him. I might just resort to another spell.
I thought as much, but didn't feel like taking several OAs for walking away.
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Old 04-29-2012, 02:34 AM   Top  -  End  -  #85
Shadow_Elf
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Default Re: Guildmage [OOC]

To fix broken roll: (1d20+20)[37]

If those are all hits, I might just use Frostburn anyway with an action point, since my Vulnerable will add lots of damage. Jarl's second wind defenses should provide a decent chance of my missing him.

EDIT: And in the interests of honesty, I just realized that Winged Horde does not provide my INT mod to the damage roll. So that should be d6+9, not d6+15. That's too bad, as its my go-to spell.
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Last edited by Shadow_Elf : 04-29-2012 at 02:36 AM.
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Old 04-29-2012, 12:46 PM   Top  -  End  -  #86
Chambers
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Quote:
Originally Posted by Shadow_Elf View Post
If those are all hits, I might just use Frostburn anyway with an action point, since my Vulnerable will add lots of damage. Jarl's second wind defenses should provide a decent chance of my missing him.
You hit both Gargoyles and Wraith 2. Missed Wraith 1.

Also, I've got the map converted to a Google Docs Drawing. Here's the link! Anyone can edit it, so you move yourselves around and such.

---

Edit: Scylfing, I need to update the IC before you post, so gimme a minute. You guys dropped both of the Gargoyles (they went from just a smidge above being bloodied to negative). Also, this would probably influence whether Shadow_Elf spends that AP (I'm guessing not, now).
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Last edited by Chambers : 04-29-2012 at 12:54 PM.
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Old 04-29-2012, 02:06 PM   Top  -  End  -  #87
Scylfing
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Default Re: Guildmage [OOC]

Cool, good thing my browser crashed before I could put up the IC post I was working on. Since I don't get a chance to recurse the gargoyles, I won't take my bloodied boon and instead take the boons when they die. That allows me to use Caiphon's Intercession, if either Riley or Jarl would like to take an MBA against the wraiths (it does deal a bit of damage to you in return though). Otherwise I'll just take the +2 from Fate of the Void.

The bad news is, I'm getting a Google Docs error when I try to open the file. It says I need to reload (which I've done several times to no avail) or download it directly, which I can't do and which kinda defeats the point anyway. I'll see if I get the same error on my work computer tomorrow.
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Old 04-29-2012, 02:47 PM   Top  -  End  -  #88
Shadow_Elf
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Default Re: Guildmage [OOC]

If the gargoyles died before my turn, then I would rather use Phantom Bolt on the wraith for a chance to slide it into the Glowstone than Winged Horde. Were they dead before or after my turn?
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Old 04-29-2012, 03:04 PM   Top  -  End  -  #89
Chambers
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They died after your turn, forgot to include the tiny dragons in the update.

Try logging into your google account, if you have one. I've had that problem before and logging in seems to solve it.
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Old 04-29-2012, 10:34 PM   Top  -  End  -  #90
Scylfing
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Well I tried logging in with my account (and I'm glad I did, I'd forgotten my password so it was good to get that worked out), but that didn't fix the error. I'll just have to see if it'll work on my office computer tomorrow.

Edit: well okay that worked on Safari; apparently it's just that my browser on my phone won't load the Google Docs map.
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Last edited by Scylfing : 04-30-2012 at 12:42 PM.
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