You can actually make 2 attacks if you want, since both gargoyles were cursed and died, presuming Chambers allows that boon to stack like Fate of the Void does (I'm not sure if there's a ruling on it).
Sorry, I was continuing as if he wasn't going to take them. Scylfing, go ahead and take the Fate of the Void boons.
---
Claw vs Valen Attack(1d20+23)[38] vs AC 28 Hit(3d6+8)[12] necrotic damage, you lose a healing surge and are weakened (save ends).
Claw vs Jarl Attack(1d20+23)[26] vs AC 40 Hit(3d6+8)[22] necrotic damage, you lose a healing surge and are weakened (save ends).
Knowledge Check (Arcana or Religion) DC 23
Spoiler
The soldiers nicknamed these beasts slaughter wights. You're not exactly sure why, but the name is apt. They are disgusting creatures that have succumbed to some horrible wasting disease - though whether they caught it before death or afterwards, you're not sure. You do know that they are undead, and the rotting of their bodies has not weakened their power. Their gruesome claws can infect a wound even as they are causing it.
DC 32
Spoiler
You've had the misfortune of having seen the creation of one of these beasts, a sight you won't soon forget. If the person hasn't fully died yet, they soon do from the convulsions and seizures. Once the body is dead, whatever foul spirit that animates them takes over and begins to grievously wound itself, flaying the skin and muscle from it's hand until little more than bones and ligaments remain. Pleased with it's new claws, some vile green liquid oozes from the tendons, covering the bones with the foul substance.
Created from disease and madness, these creatures shun all the good things of life, including the sun. They are reckless in battle and a terror to fight.
__________________ The Great Wave off Kanagawa by Hokusai Me. "We have sent many to Hell, to smooth our way," said I, "and we are standing yet and holding blades. What more?"
Forum's having some trouble... It took a couple tries to get my post through. I think I only hit one of the boneclaw things, and I think I hit Valen, too, though he might have had cover from the mausoleum - the burst's center was inside it.
I could've made the burst smaller, but I wanted to try to catch the wraiths if they were in there, too, so not using Resounding Thunder to boost the burst size would've made that less likely.
Riley missed and Elise hit the slaughter wights and Jarl. The wraiths aren't there, having gone underground.
__________________ The Great Wave off Kanagawa by Hokusai Me. "We have sent many to Hell, to smooth our way," said I, "and we are standing yet and holding blades. What more?"
Does the party care if they are slowed? I can walk into the middle and use my Vulnerable Cold & Slow aura power on the wights to make sure to maximize damage they take, but it would slow everyone (and give them vulnerable cold, not that that matters as long as I don't hit them).
__________________ My Homebrew
Currently DMing: Heroes on a Sea of Swords - IC - OOC - OOC II
Thanks to Arokh for all the wonderful avatars! May his computer never crash and his mouse arm never cramp!
If anyone does particularly care if they're slowed, note that powers that allow movement of a particular number of tiles ignore the slowed condition, and Elise can use Dominant Winds to let one person fly 5, so if you need to relocate but can't due to slow you can tell me and I can give you more movement.
I need to be able to move at least 3 squares each turn to generate combat advantage, so as long as I can still do that with Ethereal Sidestep (the power is teleport 1, and I gain a +2 item bonus to teleport distances from Eladrin Boots) I don't care if I'm slowed.
Can Valen please not slide the Wight? Its going to take 21 auto-damage next turn if it stays in the N row, but will avoid the damage if slid out of my zones.
__________________ My Homebrew
Currently DMing: Heroes on a Sea of Swords - IC - OOC - OOC II
Thanks to Arokh for all the wonderful avatars! May his computer never crash and his mouse arm never cramp!
Unfortunately the +2 bonus from your PP wouldn't make a difference to the attack you missed with. Hit Wight 2 with Frostfire and hit Wight 1 with Winter's Wrath.
---
The bad guys get bloodied after Flavius attacks (and Valen missed), and there's something that happens when they're bloodied. Also, Valen can take his bloodied boons, if you want to.
Wail (close burst 5)
Riley (1d20+23)[31] vs Fort 28
Jarl (1d20+23)[40] vs Fort 37
Valen (1d20+23)[30] vs Fort 30
Flavius (1d20+23)[36] vs Fort 26
Elise (1d20+23)[30] vs Fort 23 Hit (3d6+6)[14] necrotic damage
Wail (close burst 5)
Riley (1d20+23)[35] vs Fort 28
Jarl (1d20+23)[29] vs Fort 37
Valen (1d20+23)[43] vs Fort 30
Flavius (1d20+23)[25] vs Fort 26
Elise (1d20+23)[24] vs Fort 23 Hit(3d6+6)[15] necrotic damage
Claw vs Jarl Attack(1d20+23)[27] Hit(3d6+8)[19] necrotic damage, you lose a healing surge and are weakened (save ends).
Claw vs Jarl Attack(1d20+23)[36] Hit(3d6+8)[24] necrotic damage, you lose a healing surge and are weakened (save ends).
---
That's all off their turn (still round 4). Let's see how it goes.
Results:
Riley, Jarl, Flavius take 14 necrotic damage from first Wail. Valen uses Hero's Defense and it misses, Elise teleports to Q4 and takes 7 necrotic damage.
Rily, Valen and Elise take 15 necrotic damage from the second Wail (Elise was still in range of the power).
As an effect from the each Wail, the other Wight gets a basic attack as a free action. As they are both marked by Jarl they both attack him and both miss.
I'll give people some time to confirm or deny this before I go ahead with the monsters actual turn (and if you have some other wacky powers you want to use, lemme know now).
__________________ The Great Wave off Kanagawa by Hokusai Me. "We have sent many to Hell, to smooth our way," said I, "and we are standing yet and holding blades. What more?"
It doesn't really make any sense for me to use Narrow Escape to teleport to Q4 after the first Wail if I have good reason to believe that I'd get caught in the second if I did. I was assuming that if I got attacked, it would be in melee, so warping to that spot would take me away from the enemy. Could I go to H2 instead? That would be well within my range and would avoid the second strike.
Edit: Oh, I just noticed that the second Wail actually missed me anyway. It rolled a natural 1, you see. It does depress me that that attack would hit me on a 2 or better, though.
Last edited by NecroRebel : 05-03-2012 at 11:14 PM.
My mistake, I misread the attack/defense numbers. Yep, they take damage when they start their turn; just checking to see if anyone has any other actions before that happens.
__________________ The Great Wave off Kanagawa by Hokusai Me. "We have sent many to Hell, to smooth our way," said I, "and we are standing yet and holding blades. What more?"
I'll go ahead and take the bloodied boons. I can't remember, did I ask you already if Bloodied Boon can apply to Caiphon's Intercession? It does specify "reduced to 0 hp" but then so do other boons.
Just confirming that I have no fancy moves to do before our turn. Also, since Flavius spent an action point, he should benefit from the Warlord multiclass, he either gains +5 damage on the hit, or 5 THP from the miss (both occurred, but the wording says or, I assume only one can come into play).
__________________
Thanks to Elrond for the Vash avatar.
I'll go ahead and take the bloodied boons. I can't remember, did I ask you already if Bloodied Boon can apply to Caiphon's Intercession? It does specify "reduced to 0 hp" but then so do other boons.
Only your class feature Boons can be used with Bloodied Boon, not the various pseudo boon feats. Except in the case where the feat specifically replaces your Boon. I think there's one that does that called...Daughters Sacrifice? For the Daughter? Something like that.
Edit: Warlord AP
Since the hit and miss both happened on the Action Point action, I'll let Shadow_Elf decide which benefit he wants.
__________________ The Great Wave off Kanagawa by Hokusai Me. "We have sent many to Hell, to smooth our way," said I, "and we are standing yet and holding blades. What more?"
Claw vs Valen Attack(1d20+23)[33] vs AC 28 Hit(3d6+8)[15] necrotic damage, you lose a healing surge and are weakened (save ends).
__________________ The Great Wave off Kanagawa by Hokusai Me. "We have sent many to Hell, to smooth our way," said I, "and we are standing yet and holding blades. What more?"
Guess that wouldn't technically work for me, the ability says I treat 1s and 2s on weapon damage dice as 3s, so I effectively have a d10 with three 3s on it.
__________________
Thanks to Elrond for the Vash avatar.
Just so we're clear, we didn't actually kill the wraiths, did we? They just went into hiding again? And can we expect them to fight more, or is the encounter over?
The wraiths were not killed, correct. They don't reappear though. I assume you guys maintain a battle ready stance for a few rounds, but they don't show up.
Edit:
For those interested in the mechanics side of things, that was a level 19 encounter. I halved the HP of the wights and gargoyles, but instead of increasing their damage I modified some of their other abilites. The wraiths were going to bug out when they hit bloodied, so I didn't change their HP. This mini-dungeon (the necropolis), is actually built for level 19 characters, so it should be sufficiently challenging to represent the danger of the city.
__________________ The Great Wave off Kanagawa by Hokusai Me. "We have sent many to Hell, to smooth our way," said I, "and we are standing yet and holding blades. What more?"