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Old 04-30-2012, 11:06 PM   Top  -  End  -  #91
Reverent-One
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Default Re: Guildmage [OOC]

I'll take the free attack.

Attack vs Ac-(1d20+21)[25]
Damage-(1d20+9)[27]

EDIT: Well, I'd reroll the incorrect damage dice, but with a total of 25 vs AC, I doubt it matter.
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Old 04-30-2012, 11:14 PM   Top  -  End  -  #92
Scylfing
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Default Re: Guildmage [OOC]

You can actually make 2 attacks if you want, since both gargoyles were cursed and died, presuming Chambers allows that boon to stack like Fate of the Void does (I'm not sure if there's a ruling on it).
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Old 04-30-2012, 11:28 PM   Top  -  End  -  #93
Chambers
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Default Re: Guildmage [OOC]

Sorry, I was continuing as if he wasn't going to take them. Scylfing, go ahead and take the Fate of the Void boons.


---

Claw vs Valen
Attack (1d20+23)[38] vs AC 28
Hit (3d6+8)[12] necrotic damage, you lose a healing surge and are weakened (save ends).

Claw vs Jarl
Attack (1d20+23)[26] vs AC 40
Hit (3d6+8)[22] necrotic damage, you lose a healing surge and are weakened (save ends).

Knowledge Check (Arcana or Religion)
DC 23
Spoiler



DC 32
Spoiler
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Last edited by Chambers : 04-30-2012 at 11:43 PM.
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Old 05-01-2012, 06:08 PM   Top  -  End  -  #94
PChubby
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Default Re: Guildmage [OOC]

Sorry for the hold up, had a brain fart and didn't realize it was Riley's turn.
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Old 05-01-2012, 07:15 PM   Top  -  End  -  #95
NecroRebel
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Default Re: Guildmage [OOC]

Forum's having some trouble... It took a couple tries to get my post through. I think I only hit one of the boneclaw things, and I think I hit Valen, too, though he might have had cover from the mausoleum - the burst's center was inside it.

I could've made the burst smaller, but I wanted to try to catch the wraiths if they were in there, too, so not using Resounding Thunder to boost the burst size would've made that less likely.
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Old 05-01-2012, 10:56 PM   Top  -  End  -  #96
Chambers
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Default Re: Guildmage [OOC]

Riley missed and Elise hit the slaughter wights and Jarl. The wraiths aren't there, having gone underground.
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Old 05-01-2012, 11:00 PM   Top  -  End  -  #97
Reverent-One
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Default Re: Guildmage [OOC]

Knowledge check-(1d20+18)[24]

EDIT:Well, apparently as usual, I don't know much. Oh well, if it moves, kill it, if it doesn't move, poke it till it does. Repeat.
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Last edited by Reverent-One : 05-01-2012 at 11:02 PM.
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Old 05-02-2012, 01:57 AM   Top  -  End  -  #98
Shadow_Elf
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Default Re: Guildmage [OOC]

Damn, that attack roll spread was basically my worst-case scenario. I don't suppose I have any bonuses from the others on any of these attacks?

Arcana: (1d20+24)[28]
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Old 05-02-2012, 02:00 AM   Top  -  End  -  #99
PChubby
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Default Re: Guildmage [OOC]

Quick correction: I confused names, Riley moved between Valen & Jarl not Valen and Flavius.

No bonuses from Riley this round since he's not flanking anything.
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Old 05-02-2012, 02:03 AM   Top  -  End  -  #100
Shadow_Elf
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Does the party care if they are slowed? I can walk into the middle and use my Vulnerable Cold & Slow aura power on the wights to make sure to maximize damage they take, but it would slow everyone (and give them vulnerable cold, not that that matters as long as I don't hit them).
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Old 05-02-2012, 01:59 PM   Top  -  End  -  #101
NecroRebel
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Default Re: Guildmage [OOC]

If anyone does particularly care if they're slowed, note that powers that allow movement of a particular number of tiles ignore the slowed condition, and Elise can use Dominant Winds to let one person fly 5, so if you need to relocate but can't due to slow you can tell me and I can give you more movement.
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Old 05-02-2012, 02:04 PM   Top  -  End  -  #102
PChubby
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Riley is only concerned with slowed to maneuver to flank. If he can't flank, slowed makes no difference since he can range or melee.
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Old 05-02-2012, 02:30 PM   Top  -  End  -  #103
Scylfing
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Default Re: Guildmage [OOC]

I need to be able to move at least 3 squares each turn to generate combat advantage, so as long as I can still do that with Ethereal Sidestep (the power is teleport 1, and I gain a +2 item bonus to teleport distances from Eladrin Boots) I don't care if I'm slowed.
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Old 05-02-2012, 02:38 PM   Top  -  End  -  #104
Scylfing
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Default Re: Guildmage [OOC]

Double-posting due to forum bug making my last post not show up.

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Old 05-03-2012, 02:23 PM   Top  -  End  -  #105
Shadow_Elf
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Default Re: Guildmage [OOC]

Can Valen please not slide the Wight? Its going to take 21 auto-damage next turn if it stays in the N row, but will avoid the damage if slid out of my zones.
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Old 05-03-2012, 08:02 PM   Top  -  End  -  #106
Scylfing
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Default Re: Guildmage [OOC]

Yeah that's fine, we can fix that, sorry I missed that part of your post. I think I missed it anyway, but if I hit I don't think I have to slide it.
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Old 05-03-2012, 10:24 PM   Top  -  End  -  #107
Chambers
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Default Re: Guildmage [OOC]

Shadow_Elf

Unfortunately the +2 bonus from your PP wouldn't make a difference to the attack you missed with. Hit Wight 2 with Frostfire and hit Wight 1 with Winter's Wrath.

---

The bad guys get bloodied after Flavius attacks (and Valen missed), and there's something that happens when they're bloodied. Also, Valen can take his bloodied boons, if you want to.

Wail (close burst 5)
Riley (1d20+23)[31] vs Fort 28
Jarl (1d20+23)[40] vs Fort 37
Valen (1d20+23)[30] vs Fort 30
Flavius (1d20+23)[36] vs Fort 26
Elise (1d20+23)[30] vs Fort 23
Hit (3d6+6)[14] necrotic damage

Wail (close burst 5)
Riley (1d20+23)[35] vs Fort 28
Jarl (1d20+23)[29] vs Fort 37
Valen (1d20+23)[43] vs Fort 30
Flavius (1d20+23)[25] vs Fort 26
Elise (1d20+23)[24] vs Fort 23
Hit (3d6+6)[15] necrotic damage

Claw vs Jarl
Attack (1d20+23)[27]
Hit (3d6+8)[19] necrotic damage, you lose a healing surge and are weakened (save ends).

Claw vs Jarl
Attack (1d20+23)[36]
Hit (3d6+8)[24] necrotic damage, you lose a healing surge and are weakened (save ends).

---

That's all off their turn (still round 4). Let's see how it goes.

Results:

Riley, Jarl, Flavius take 14 necrotic damage from first Wail. Valen uses Hero's Defense and it misses, Elise teleports to Q4 and takes 7 necrotic damage.

Rily, Valen and Elise take 15 necrotic damage from the second Wail (Elise was still in range of the power).

As an effect from the each Wail, the other Wight gets a basic attack as a free action. As they are both marked by Jarl they both attack him and both miss.

I'll give people some time to confirm or deny this before I go ahead with the monsters actual turn (and if you have some other wacky powers you want to use, lemme know now).
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Last edited by Chambers : 05-03-2012 at 10:30 PM.
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Old 05-03-2012, 10:41 PM   Top  -  End  -  #108
NecroRebel
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Default Re: Guildmage [OOC]

It doesn't really make any sense for me to use Narrow Escape to teleport to Q4 after the first Wail if I have good reason to believe that I'd get caught in the second if I did. I was assuming that if I got attacked, it would be in melee, so warping to that spot would take me away from the enemy. Could I go to H2 instead? That would be well within my range and would avoid the second strike.

Edit: Oh, I just noticed that the second Wail actually missed me anyway. It rolled a natural 1, you see. It does depress me that that attack would hit me on a 2 or better, though.

Last edited by NecroRebel : 05-03-2012 at 11:14 PM.
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Old 05-03-2012, 10:59 PM   Top  -  End  -  #109
Shadow_Elf
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Default Re: Guildmage [OOC]

They both take automatic 21 damage when their turns start because of Flavius' aura and the zones. Just reminding ya.
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Old 05-03-2012, 11:17 PM   Top  -  End  -  #110
Chambers
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Default Re: Guildmage [OOC]

My mistake, I misread the attack/defense numbers. Yep, they take damage when they start their turn; just checking to see if anyone has any other actions before that happens.
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Old 05-03-2012, 11:49 PM   Top  -  End  -  #111
Scylfing
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Default Re: Guildmage [OOC]

I'll go ahead and take the bloodied boons. I can't remember, did I ask you already if Bloodied Boon can apply to Caiphon's Intercession? It does specify "reduced to 0 hp" but then so do other boons.
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Old 05-03-2012, 11:56 PM   Top  -  End  -  #112
Reverent-One
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Default Re: Guildmage [OOC]

Just confirming that I have no fancy moves to do before our turn. Also, since Flavius spent an action point, he should benefit from the Warlord multiclass, he either gains +5 damage on the hit, or 5 THP from the miss (both occurred, but the wording says or, I assume only one can come into play).
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Old 05-04-2012, 01:29 AM   Top  -  End  -  #113
Chambers
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Default Re: Guildmage [OOC]

Quote:
Originally Posted by Scylfing View Post
I'll go ahead and take the bloodied boons. I can't remember, did I ask you already if Bloodied Boon can apply to Caiphon's Intercession? It does specify "reduced to 0 hp" but then so do other boons.
Only your class feature Boons can be used with Bloodied Boon, not the various pseudo boon feats. Except in the case where the feat specifically replaces your Boon. I think there's one that does that called...Daughters Sacrifice? For the Daughter? Something like that.

Edit: Warlord AP

Since the hit and miss both happened on the Action Point action, I'll let Shadow_Elf decide which benefit he wants.
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The Great Wave off Kanagawa by Hokusai Me.
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Last edited by Chambers : 05-04-2012 at 01:32 AM.
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Old 05-04-2012, 01:36 AM   Top  -  End  -  #114
Shadow_Elf
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Default Re: Guildmage [OOC]

I think I'll take the 5 extra damage. We can heal up our wounds after the fight, the THP is not as critical as ending these blokes ASAP.
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Old 05-04-2012, 08:13 AM   Top  -  End  -  #115
Scylfing
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Yeah I thought as much, but figured I'd ask to be sure. I'll go ahead and juice my Darkspiral Aura up to 3 then.
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Old 05-04-2012, 11:16 PM   Top  -  End  -  #116
Chambers
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Default Re: Guildmage [OOC]

Claw vs Valen
Attack (1d20+23)[33] vs AC 28
Hit (3d6+8)[15] necrotic damage, you lose a healing surge and are weakened (save ends).
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Old 05-05-2012, 12:22 AM   Top  -  End  -  #117
Shadow_Elf
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Default Re: Guildmage [OOC]

If you want to roll 1d10 Brutal 2, then roll 1d8+2. That'll give you 3-10.
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Old 05-05-2012, 12:32 AM   Top  -  End  -  #118
Reverent-One
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Default Re: Guildmage [OOC]

Guess that wouldn't technically work for me, the ability says I treat 1s and 2s on weapon damage dice as 3s, so I effectively have a d10 with three 3s on it.
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Old 05-05-2012, 01:45 PM   Top  -  End  -  #119
NecroRebel
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Default Re: Guildmage [OOC]

Just so we're clear, we didn't actually kill the wraiths, did we? They just went into hiding again? And can we expect them to fight more, or is the encounter over?
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Old 05-05-2012, 02:17 PM   Top  -  End  -  #120
Chambers
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The wraiths were not killed, correct. They don't reappear though. I assume you guys maintain a battle ready stance for a few rounds, but they don't show up.

Edit:

For those interested in the mechanics side of things, that was a level 19 encounter. I halved the HP of the wights and gargoyles, but instead of increasing their damage I modified some of their other abilites. The wraiths were going to bug out when they hit bloodied, so I didn't change their HP. This mini-dungeon (the necropolis), is actually built for level 19 characters, so it should be sufficiently challenging to represent the danger of the city.
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Last edited by Chambers : 05-05-2012 at 02:22 PM.
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