Something else to consider: the sinkhole doesn't affect regular spellcasting that much, but performing a ritual is a more involved process that requires drawing on the ambient energy in an area. With foreknowledge of the overpowering evil, you can modify the ritual to protect yourself from having your psyche stunned, but the sinkhole may interact with a ritual in other unusual ways.
Translation: You can use a ritual here without the effects that you felt when you first sensed the sinkhole, but it will be twisted in some way. The trade off might be worth it; who knows what the sinkhole could show you?
__________________ The Great Wave off Kanagawa by Hokusai Me. "We have sent many to Hell, to smooth our way," said I, "and we are standing yet and holding blades. What more?"
Did you guys perform Comrade's Succor or forget to? I don't recall it happening. In any case, the effects of the sinkhole on rituals will be individualized for each ritual, but it would apply.
__________________ The Great Wave off Kanagawa by Hokusai Me. "We have sent many to Hell, to smooth our way," said I, "and we are standing yet and holding blades. What more?"
Critical Hit Damage for the Soldier Magic Orb +4(4d6)[9]
__________________ The Great Wave off Kanagawa by Hokusai Me. "We have sent many to Hell, to smooth our way," said I, "and we are standing yet and holding blades. What more?"
Yeah, the combats will resolve independently, so go ahead and post.
I'll leave it up to NecroRebel if Elise is stopped by Riley, but in any case a natural 1 isn't going to break the bones. Also, it's still wearing its armor, unless Riley stripped all the skeletons of their armor and put them in the bag of holding. Not sure, but I think he only got the weapons and shield.
__________________ The Great Wave off Kanagawa by Hokusai Me. "We have sent many to Hell, to smooth our way," said I, "and we are standing yet and holding blades. What more?"
I think Elise probably stumbled or something that stopped her just as effectively as anything else would; natural 1s tend to be epic fail I was assuming that the ghouls in the main chamber are already aware of us or likely to become aware shortly, so it didn't really matter how much noise we made, and that getting all of our members back together was higher priority than stealth now anyway.
I was going to edit in a "failure" last night, but the forums wouldn't let me.
Riley is guessing/hoping the ritual gained the ghouls attention rather than the party itself. Since stealth is second nature to him, he'd try to maintain it in a situation like this. Whether the exchange affects combat or is just flavor, it seems like something Riley would do.
The ghouls are headed towards the room you're in; it's the only one with light at the moment (from your torches/light sources), but Riley can still be stealthy.
Also, something for Elise to consider: If she assumes that the bones are somehow the link to wherever Flavius is, she might also think that breaking the connection might mean he can't get back. Not saying that's true or not, but it's plausible for her to think.
__________________ The Great Wave off Kanagawa by Hokusai Me. "We have sent many to Hell, to smooth our way," said I, "and we are standing yet and holding blades. What more?"
Combat Challenge Attack. (1d20+20)[29] vs AC 31 Hit. (2d8+14)[27] damage and the target falls prone. On a critical hit the target is also dazed (save ends). Effect. The target is marked and slowed until the end of Corbett's next turn.
Wow. Both of you keep missing each other. Winter's Wrath missed as well, by the way.
__________________ The Great Wave off Kanagawa by Hokusai Me. "We have sent many to Hell, to smooth our way," said I, "and we are standing yet and holding blades. What more?"
Attacks (1d20+18)[37] vs AC 34 Hit: 6 damage and immobilized (save ends)
(1d20+18)[29] vs AC 34 Hit: 6 damage and immobilized (save ends).
__________________ The Great Wave off Kanagawa by Hokusai Me. "We have sent many to Hell, to smooth our way," said I, "and we are standing yet and holding blades. What more?"
Attack:(1d20+20)[37] vs AC 31 Hit: [roll]2d8 + 14[/roll] damage and the target falls prone. On a critical hit the target is also dazed (save ends). Effect: The target is marked and slowed until the end of Corbett's next turn.
__________________ The Great Wave off Kanagawa by Hokusai Me. "We have sent many to Hell, to smooth our way," said I, "and we are standing yet and holding blades. What more?"
Botched the damage roll...and the forum is being a bitch right now.
Hit:(2d8+14)[22]
__________________ The Great Wave off Kanagawa by Hokusai Me. "We have sent many to Hell, to smooth our way," said I, "and we are standing yet and holding blades. What more?"
Dragon's Intercession: Immediate Reaction (1d20+18)[36] vs. Reflex
Hit: (2d6+6)[14] damage and pushed 2 squares.
Effect: Flavius teleports 5 squares to the roof of the building directly above Exit Area A.
__________________ My Homebrew
Currently DMing: Heroes on a Sea of Swords - IC - OOC - OOC II
Thanks to Arokh for all the wonderful avatars! May his computer never crash and his mouse arm never cramp!
That'll work. He negates the forced movement but it hits and the teleport works.
__________________ The Great Wave off Kanagawa by Hokusai Me. "We have sent many to Hell, to smooth our way," said I, "and we are standing yet and holding blades. What more?"
Um. Are there really supposed to be 12 ghouls out there? I thought I remembered there being 6 in the same places where the ones on the right side are now... That seems like a lot of enemies
Hmm... My biggest possible burst is an area 4 if I burn both of my size enhancers. I can't catch more than 6 in a 9x9 area at the moment. Can anyone else shove the ones in the collapsed tunnel back 6? That would let me nuke the whole damned group I could hit 6 of them with a daily, action point, and then hit the other 6 and any who the first strike slid around, but that's not nearly as nice as double-striking all of them at once.
That is the correct number of Ghouls. More came out of the tunnels as the first group swarmed.
__________________ The Great Wave off Kanagawa by Hokusai Me. "We have sent many to Hell, to smooth our way," said I, "and we are standing yet and holding blades. What more?"
I thought that that was probably what happened... And now rereading the IC post I see that that was mentioned. I somehow missed the last sentence of the non-spoilered part.
Rereading the previous posts leads me to believe that I can't actually hit most of the ghouls right now anyway, since the tomb was stated as being as long as the main chamber, the sarcophagi are towards the back of it, and Elise is near them. My longest-ranged spell hits is centered 10 tiles away from me, so foo Poor planning on my part, I guess. I'll just blow them away later.
Edit: Actually, that was referring to the tomb on the surface, not the one we're in now. It's not been stated how bit our current hideaway is from what I see, but it's still probably too big for me to hit the furthest enemies, so I won't even try at this time.
Last edited by NecroRebel : 06-18-2012 at 11:35 PM.
Riley and Elise were read as still being in the sarcophagi chamber, but its not that far off the map. Assume that a move action will get you on the combat map, and plan from there.
Edit: Both of your actions are good, no worries.
__________________ The Great Wave off Kanagawa by Hokusai Me. "We have sent many to Hell, to smooth our way," said I, "and we are standing yet and holding blades. What more?"
It depends on your light sources, What are you all using to see with?
__________________ The Great Wave off Kanagawa by Hokusai Me. "We have sent many to Hell, to smooth our way," said I, "and we are standing yet and holding blades. What more?"
Dwarves, half-elves, and gnomes all have inherent low-light vision, and you said the fog patches seemed to give off dim light, so Jarl and Elise should be able to see clearly (Flavius could too, but...). I don't remember anyone explicitly starting up a light source other than those that were already in the area, except for the candles from the Last Sight Vision ritual, but with the fog light, Valen and Riley might be able to see that there is something present anyway. It depends on how bright that dim light is.
Yeah unfortunately Valen's not using anything to increase his range of vision at the moment, and even the radiant weapon isn't going to do much. I can use Trust in the Guide Star to negate any vision penalties but that would just be for that one attack. I guess unless the fog grants dim light that far away, I may have to just delay until they get closer.
The dim light from the fog is enough to at least see the ghouls, but unless you get some other light source out everything is going to have concealment.
__________________ The Great Wave off Kanagawa by Hokusai Me. "We have sent many to Hell, to smooth our way," said I, "and we are standing yet and holding blades. What more?"
Whee crit! (assuming one gets in range) ... except it's probably a minion. Well I'll roll extra dice anyway: 37 + (3d6)[9] (+21 more if it moves any closer).
Oh and I didn't forget about the [radiant] penalty, Dire Radiance is also a [fear] power.
Oh, I was meaning to ask: does the sinkhole's penalty to radiant attacks affect us down in the catacombs?
Yep. Still in the sinkhole.
__________________ The Great Wave off Kanagawa by Hokusai Me. "We have sent many to Hell, to smooth our way," said I, "and we are standing yet and holding blades. What more?"
Some quick Acrobatics checks for the two remaining ghouls (1d20+12)[17] (1d20+12)[26]
__________________ The Great Wave off Kanagawa by Hokusai Me. "We have sent many to Hell, to smooth our way," said I, "and we are standing yet and holding blades. What more?"