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Old 06-21-2012, 09:37 PM   Top  -  End  -  #211
Chambers
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Join Date: May 2010
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Default Re: Guildmage [OOC]

Ghouls vs Jarl

Attack (1d20+18)[26] vs AC 34
Hit: 6 damage and immobilized (save ends)

Attack (1d20+18)[38] vs AC 34
Hit: 6 damage and immobilized (save ends)
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Old 06-21-2012, 10:02 PM   Top  -  End  -  #212
Shadow_Elf
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Default Re: Guildmage [OOC]

Once again, I forgot that Winged Horde doesn't have the +INT damage, so that's 6 fewer points of damage. Flavius isn't exactly optimized for single-target damage or fighting spread-out foes. At least he's on the roof!
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Old 06-25-2012, 07:00 PM   Top  -  End  -  #213
Chambers
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Default Re: Guildmage [OOC]

Team Hordes of Ghouls want to post before I update Team Last Sight Vision?
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Old 06-25-2012, 09:18 PM   Top  -  End  -  #214
NecroRebel
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Default Re: Guildmage [OOC]

I was waiting to see if anyone else would kill the two ghouls in the tunnel to us so I'd have the option of moving out to nuke the whole swarm. It's probably a bad idea to put my squishy self out there, though, given that our main tank is immobile at the moment.
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Old 06-25-2012, 09:27 PM   Top  -  End  -  #215
Scylfing
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Default Re: Guildmage [OOC]

Sorry, I also was waiting for the others since I assumed I'm at the end of the initiative order. I'll post my action in the morning.
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Old 06-26-2012, 12:42 AM   Top  -  End  -  #216
PChubby
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Default Re: Guildmage [OOC]

Not going to bother rerolling the d5 mistake since it was a 1, unless you want me to.
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Old 06-26-2012, 02:31 PM   Top  -  End  -  #217
Scylfing
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Default Re: Guildmage [OOC]

Oops. Let's try that again, only without the url tags.

Attack vs. Fort: (1d20+20)[21]
(1d6+15)[16] radiant damage and if it moves closer to me it takes another (1d6+15)[18] radiant damage.

Well crap.
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Last edited by Scylfing : 06-26-2012 at 02:31 PM.
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Old 06-27-2012, 09:57 PM   Top  -  End  -  #218
Reverent-One
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Default Re: Guildmage [OOC]

rolling save-(1d20)[16]
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Old 06-30-2012, 04:38 PM   Top  -  End  -  #219
Chambers
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Hey guys, sorry for the delay. I'll have a post up this evening.
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Old 06-30-2012, 09:15 PM   Top  -  End  -  #220
Chambers
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Ghouls vs Jarl

Attack (1d20+18)[36] vs AC 34
Hit: 6 damage and immobilized (save ends)

Attack (1d20+18)[21] vs AC 34
Hit: 6 damage and immobilized (save ends)
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Old 06-30-2012, 09:28 PM   Top  -  End  -  #221
Chambers
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Invitation to Death vs Flavius

Attack (1d20+17)[36] vs Will 31
Hit (1d8+5)[10] Necrotic damage and Flavius is pulled 5 squares.

Attack (1d20+17)[23] vs Will 31
Hit (1d8+5)[9] Necrotic damage and Flavius is pulled 5 squares.

Attack (1d20+17)[28] vs Will 31
Hit (1d8+5)[10] Necrotic damage and Flavius is pulled 5 squares.

---

Each of the pulls would knock you off the roof, so I'll count that as being forced moved into hindering terrain, giving you a saving throw to resist the pull if one hits you. I'll roll them now to speed it up.

Saving Throws vs Pull
(1d20)[10]
(1d20)[14]
(1d20)[13]

And lastly the falling damage in case you are hit and fail a save.
(2d10)[14]
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Old 06-30-2012, 09:30 PM   Top  -  End  -  #222
Chambers
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...and Flavius stays on the roof, but is knocked prone.

Athletics check for the disappointed giant as he attempts to climb up to the gnome...
(1d20+17)[37]
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Old 06-30-2012, 09:44 PM   Top  -  End  -  #223
Chambers
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Action Point! Huzzah!

Sweeping Strike (close burst 1) vs Flavius

Attack: (1d20+20)[32] vs Ref 30
Hit: (3d10+15)[23] damage and the target is pushed 1 square and falls prone.
Effect: The target is marked and slowed until the end of Corbett's next turn.

---

If it hits it'll be pushing you off the roof, so here's the saving throw to avoid that and the damage if you fall.

Saving Throw (1d20)[18]
Falling Damage (2d10)[9]
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Old 06-30-2012, 10:38 PM   Top  -  End  -  #224
Shadow_Elf
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Default Re: Guildmage [OOC]

Sorry to spoil your fun, but after that lash hits me, Fade Away will render me invisible until I attack or the end of my next turn.
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Old 06-30-2012, 11:07 PM   Top  -  End  -  #225
Chambers
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That's fine. I'm away from my books at the moment, but I think Close attacks don't take an attack penalty against invisible targets.
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Old 06-30-2012, 11:17 PM   Top  -  End  -  #226
Shadow_Elf
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They don't, but would he try that stunt if Flavius just vanished? Why go to all the trouble of climbing up there and swinging your mace in a circle if he just vanished?

EDIT: Actually, he would know what square I am in if his perception beat my stealth. I would use Chameleon's Mask for the stealth check, so it'd be a +24 bonus.
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Last edited by Shadow_Elf : 06-30-2012 at 11:18 PM.
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Old 06-30-2012, 11:20 PM   Top  -  End  -  #227
Chambers
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Well,,he couldn't move anywhere once he got on top, and its a close burst, so I think he'd swing anyway.
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Old 07-01-2012, 02:17 PM   Top  -  End  -  #228
Shadow_Elf
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Well, I really have no idea what to do. Prone and slowed, I can't even get away from this guy; even if I try to roll off the roof, my invisibility will end at the end of my turn and the lot of them will just gang up on me.
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Old 07-01-2012, 02:52 PM   Top  -  End  -  #229
Chambers
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Don't despair. Flavious knows how long the ritual is supposed to last normally, and the 'vision' has almost reached the time limit for a regular casting of the ritual.
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Old 07-01-2012, 09:35 PM   Top  -  End  -  #230
PChubby
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Default Re: Guildmage [OOC]

Hah, Riley can't just can't catch a break on heal checks.
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Old 07-10-2012, 11:52 AM   Top  -  End  -  #231
Chambers
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Whew. Been moving all weekend and things might be settling down finally. I'm having the sweet sweet internet hooked up at our new place today, so I'll be able to update more frequently.
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Old 07-14-2012, 10:25 AM   Top  -  End  -  #232
Chambers
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Default Re: Guildmage [OOC]

Trust in the Guide Star (or any attacks, really) aren't going to have much of an effect at this point, as whatever damage you inflict is just going to be healed by the process of creation. There may be other ways to impede, weaken, or possibly stop the thing from being finished though.

For example, Riley knows that this process is tied to the psychic corruption of this chapel. Cleansing that corruption, even partially, might help weaken the umbral taint. Trying to impede or block the flow of energy from the sinkhole to the umbral taint would be another option.

Creation doesn't happen in an instant, so you figure that you've got some time before whatever is being made is completed...probably about a minute.

OOC-wise, this isn't a sharply defined skill challenge, but I'm giving you guys some leeway to RP and come up with ideas on how to deal with it. Feel free to improvise, but remember that dealing with the psychic corruption or energies of the sinkhole will involve opening your own mind and psyche to the same. No reward without risk.
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The Great Wave off Kanagawa by Hokusai Me.
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Last edited by Chambers : 07-14-2012 at 10:26 AM.
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Old 07-14-2012, 02:02 PM   Top  -  End  -  #233
Scylfing
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Hmm. In that case, I'm wondering if the corruption is tied to the tombs of those warriors. Anyone have any thoughts on consecrating those, or any other ideas?
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Old 07-14-2012, 03:04 PM   Top  -  End  -  #234
Chambers
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I mentioned some things about the chapel in the IC when you guys first was it: should be some hints there.
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Old 07-15-2012, 09:50 AM   Top  -  End  -  #235
Scylfing
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Ah right, I see it now. Well like you said, no reward with no risk.
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Old 07-15-2012, 10:02 AM   Top  -  End  -  #236
Shadow_Elf
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Default Re: Guildmage [OOC]

Flavius knows a spell that would create an undead-impermeable wall, but it takes more than a minute to cast that. I think the party needs to develop done sort of weaponized gentle repose spell.
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Old 07-15-2012, 12:10 PM   Top  -  End  -  #237
Chambers
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I realize it's somewhat ambiguous, but I figure that's the mental construct Valen's mind would project given his specific training.

Within the astral construct intent is important, as it's your will that moves there and is able to take action. I'm interested to see how Valen responds, though if OOC you want a little more structured push, I'll do that as well.

Edit Also to be clear: The clumbs of red lights are the representation of the Umbral Taint. The purple lights represent some force or persons that were manipulating the yellow lights in some way. Given the psychic impressions you first encountered upon entering the chapel, it's fair to assume that this is the representation of some sacrifice of some kind.
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"We have sent many to Hell, to smooth our way," said I, "and we are standing yet and holding blades. What more?"

Last edited by Chambers : 07-15-2012 at 12:13 PM.
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Old 07-15-2012, 12:35 PM   Top  -  End  -  #238
Scylfing
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Default Re: Guildmage [OOC]

Yeah that's what I gathered, it looks like cultists of some evil entity sacrificed a bunch of people individually and then themselves as a group, creating the Umbral Taint--although I wonder if that was their intent.

I'm fine with playing it this way, though it may be a couple hours or better before my next IC post.
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Old 07-20-2012, 12:43 AM   Top  -  End  -  #239
Scylfing
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Default Re: Guildmage [OOC]

Thanks for the update, Chambers, I think I understand: A number of people who grew exponentially powerful (the white stars) by some means, presumably magical, attracted followers (the purple stars) from the masses (the yellow stars) and sent them out to perform these sacrifices at dozens of sites, creating these areas of Umbral Taint and traveling between them. Death is a doorway, heh very clever.

I'm not completely certain on how the purple stars/spirits of dead cultists or whatever they might be, are able to migrate from one Umbral Taint to another, though it's probably time to end the vision so I'm going to have to let the ritual experts figure that one out. Hopefully we can send the entity that's creating and animating the ghoulish monstrosity through the "doorway" out of here and into some other site's patch of nasty fog.
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Old 07-20-2012, 07:34 AM   Top  -  End  -  #240
Chambers
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Default Re: Guildmage [OOC]

Something like that. Astral constructs aren't known for delivering specific details that well; better used for cosmic, big picture type things.

You guys do know that the sinkhole is what is feeding energy to the Umbral mists, so its not a simple matter of destroying the presence locally. Best case is you could probably close this local mist/gateway.
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