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Finding Players (Recruitment) Look for players for chatroom, play-by-post, or even real-life games here. Threads will expire after 3 months, so be sure to move important information to your OOC thread.

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Old 04-04-2012, 07:17 PM   Top  -  End  -  #1
ArcaneStomper
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Default Total War Central II (Semi-freeform nation games)

Welcome to the second Central Thread for the Total War series of Play-by-Post games.

The first Central Thread.

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Hint: Its open to everyone if you want to add more stuff to it. Like rules or EoT examples.

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Recruiting games:
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Games in Progress:
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Finished Games

Last edited by ArcaneStomper : 08-23-2012 at 12:56 PM.
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Old 04-04-2012, 07:26 PM   Top  -  End  -  #2
ArcaneStomper
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If you know of a game that has died or started that isn't on the list or in the wrong place let me know.
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Old 04-04-2012, 07:42 PM   Top  -  End  -  #3
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Total War: High Fantasy
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Old 04-04-2012, 07:45 PM   Top  -  End  -  #4
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Hmm... I so wish to join AS's game, but I'm not really sure if I have the inspiration and time to play in so many...
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Old 04-04-2012, 08:14 PM   Top  -  End  -  #5
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Quote:
Originally Posted by Murska View Post
Hmm... I so wish to join AS's game, but I'm not really sure if I have the inspiration and time to play in so many...
Come on. You know you want to.
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Old 04-04-2012, 08:19 PM   Top  -  End  -  #6
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Hmm... I so wish to join AS's game, but I'm not really sure if I have the inspiration and time to play in so many...
Same. A month ago I'd never heard of Total War, and now I'm in four of 'em. I'd hate to find out what my limits are by overreaching them, gotta say.

But...giant mechs powered by made-up elements...it's so tempting.
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Old 04-04-2012, 11:15 PM   Top  -  End  -  #7
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Default Re: Total War Central II (Semi-freeform nation games)

heres the OOC thread for my TW. if need be i can put up an actual recruitment thread but i hope to get enough interest from this thread to not need one

http://www.giantitp.com/forums/showt...16634#13016634
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Old 04-05-2012, 12:40 AM   Top  -  End  -  #8
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Invalid link
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Old 04-05-2012, 01:55 AM   Top  -  End  -  #9
oblivion6
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http://www.giantitp.com/forums/showt...17050#13017050

there. i think its fixed
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Old 04-15-2012, 02:04 AM   Top  -  End  -  #10
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This isn't a city: THIS IS A REPOST! (For interest, if none, then no big deal!)

all, I've never run a Total War game before, but I figured I'd ask here and see if there'd be anyone willing to help me flesh out a concept I've had (and have been mulling over) for some time. I'd see it as a situation of the player nations having their own policies... and the ability to embark on "Gambits" or "Arcs" that can give them stat boosts either in the short term or long term.

I was thinking of having the setting be high magic/magitech. The concept that comes to mind is that while magic (which is a varied force: The basic concepts, such as evocation, conjuration, enchantment, etc, exist. In addition to this, nations may have more developed styles of magic that they utilize) is rather common in the world, the industrialization of it has only occurred recently. The primary reason for this is that magical enchantment relies on the caster investing large amounts of magical energy into a given item, usually a measure of their own soul to ensure a lasting 'bind' in any major magic item.

However, this has since changed with the discovery of "Ether". A crystal with similar composition and makeup to quartz, but one that is magically charged. This inherent magical charge allows for it to not only be used as a fuel source, but also as a power source from which an enchanter, artificer, conjurer, or any other kind of mage can draw power. The magic contained in Ether is non-specific, mana in its rawest form. In addition to this, recent innovations have allowed for cities to tap upon the natural power of the world- a spin upon classic druidism known as "Geomancy", wherein the leylines that run about the planet are tapped into and drawn of their power.

I have a world map available here. As far as premade factions go, I have a few in mind, but the most pertinent of them would be two major groups that the players can align themselves with: The Black Court, and the Magus Council.

The Magus Council is widely seen as the "Central" authority in the world, though they remain highly self-interested and seclusive. The Council is, supposedly, composed of the ten most powerful mages in the continent and the surrounding territories. The power of the ten Magus Council members is rumored to, independently, be an army unto itself. When compounded with their extensive holdings in Ether extraction and processing, however, they are also afforded both a great deal of wealth and a large base of authority. They maintain good relations with the Dwarves, Gnomes, Elves, and publicly maintain 'authority' over all regions. However, they rarely- if ever- exercise that authority, instead preferring to maintain a very tight security over their joint harvesting operations in Vanticras with the Dwarves. They maintain a policy of strict neutrality with all powers, and will only intercede in matters that can cause "Untold harm if left unchecked". Generally, this refers to Black Court-inspired incursions. They have also publicly banned the practice of necromancy and Abyssal magic, sending agents to eliminate practicioners of those dark arts- notably, the ten members of the Magus Council employ a network of officials known as Judges, special agents that answer only to the Council... and their own interests, on occasion. They do not have a physical capital or actual national holdings, but they maintain a number of offices.

The Black Court is the opposite end of the Magus Council. The exact numbers of members vary, as do suggestions of their individual power, but it is suspected that most of them are grand masters or superior in their crafts. The Black Court does not hold the extensive Ether resources of the Magus Council, but instead possesses a much more extensive knowledge of forbidden magics, as well as acceptance of "Outcast" races and nations. Their talent for subterfuge grants them a certain potency in comparison to the raw power of the Magus Council, and the presence of demonic entities can be a fairly certain sign that the Court has had a hand in matters.

As a final note... technologically, the setting is just starting to reach the industrial era. Airships are just starting to find prominence alongside railways, and the first cartridge firearms (operated via powdered Ether tightly packed into casings, serving as both primer and charge) are being churned out. Technology, especially technology incorporating magic and Ether, is taking leaps and bounds however.

So the question arises... Where will you lead your nation in the Age of Ether?

Oh, and the other question of who's interested in this concept, and if anyone would be interested in a (potential) Co-GM position to help me get the hang of this, depending on interest?

A far as stats are concerned, there will be the standard array of Military, Economy, Technology, Espionage, Morale, and Reputation. In addition to this, there will be the Magic stat. This stat will determine not the level of magical technology, but rather the raw magical talent that exists in your nation. Somewhat linked to the Tech stat, but raw Magic pertains more to individual potency and arcane lore than the ability to apply and utilize Ether and its byproducts.

For reference:
Tech would be the stat applied if you wanted to develop a new engine for airships.
Magic would be the stat applied if you wanted to develop a new ritual spell for transmuting iron into steel on a large scale.

As far as stats are concerned, I can either write the stats myself off descriptions, or have players make their own.

Last edited by Gunther : 04-15-2012 at 02:05 AM.
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Old 04-15-2012, 02:51 AM   Top  -  End  -  #11
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Quote:
Originally Posted by Gunther View Post
This isn't a city: THIS IS A REPOST! (For interest, if none, then no big deal!)

all, I've never run a Total War game before, but I figured I'd ask here and see if there'd be anyone willing to help me flesh out a concept I've had (and have been mulling over) for some time. I'd see it as a situation of the player nations having their own policies... and the ability to embark on "Gambits" or "Arcs" that can give them stat boosts either in the short term or long term.

I was thinking of having the setting be high magic/magitech. The concept that comes to mind is that while magic (which is a varied force: The basic concepts, such as evocation, conjuration, enchantment, etc, exist. In addition to this, nations may have more developed styles of magic that they utilize) is rather common in the world, the industrialization of it has only occurred recently. The primary reason for this is that magical enchantment relies on the caster investing large amounts of magical energy into a given item, usually a measure of their own soul to ensure a lasting 'bind' in any major magic item.

However, this has since changed with the discovery of "Ether". A crystal with similar composition and makeup to quartz, but one that is magically charged. This inherent magical charge allows for it to not only be used as a fuel source, but also as a power source from which an enchanter, artificer, conjurer, or any other kind of mage can draw power. The magic contained in Ether is non-specific, mana in its rawest form. In addition to this, recent innovations have allowed for cities to tap upon the natural power of the world- a spin upon classic druidism known as "Geomancy", wherein the leylines that run about the planet are tapped into and drawn of their power.

I have a world map available here. As far as premade factions go, I have a few in mind, but the most pertinent of them would be two major groups that the players can align themselves with: The Black Court, and the Magus Council.

The Magus Council is widely seen as the "Central" authority in the world, though they remain highly self-interested and seclusive. The Council is, supposedly, composed of the ten most powerful mages in the continent and the surrounding territories. The power of the ten Magus Council members is rumored to, independently, be an army unto itself. When compounded with their extensive holdings in Ether extraction and processing, however, they are also afforded both a great deal of wealth and a large base of authority. They maintain good relations with the Dwarves, Gnomes, Elves, and publicly maintain 'authority' over all regions. However, they rarely- if ever- exercise that authority, instead preferring to maintain a very tight security over their joint harvesting operations in Vanticras with the Dwarves. They maintain a policy of strict neutrality with all powers, and will only intercede in matters that can cause "Untold harm if left unchecked". Generally, this refers to Black Court-inspired incursions. They have also publicly banned the practice of necromancy and Abyssal magic, sending agents to eliminate practicioners of those dark arts- notably, the ten members of the Magus Council employ a network of officials known as Judges, special agents that answer only to the Council... and their own interests, on occasion. They do not have a physical capital or actual national holdings, but they maintain a number of offices.

The Black Court is the opposite end of the Magus Council. The exact numbers of members vary, as do suggestions of their individual power, but it is suspected that most of them are grand masters or superior in their crafts. The Black Court does not hold the extensive Ether resources of the Magus Council, but instead possesses a much more extensive knowledge of forbidden magics, as well as acceptance of "Outcast" races and nations. Their talent for subterfuge grants them a certain potency in comparison to the raw power of the Magus Council, and the presence of demonic entities can be a fairly certain sign that the Court has had a hand in matters.

As a final note... technologically, the setting is just starting to reach the industrial era. Airships are just starting to find prominence alongside railways, and the first cartridge firearms (operated via powdered Ether tightly packed into casings, serving as both primer and charge) are being churned out. Technology, especially technology incorporating magic and Ether, is taking leaps and bounds however.

So the question arises... Where will you lead your nation in the Age of Ether?

Oh, and the other question of who's interested in this concept, and if anyone would be interested in a (potential) Co-GM position to help me get the hang of this, depending on interest?

A far as stats are concerned, there will be the standard array of Military, Economy, Technology, Espionage, Morale, and Reputation. In addition to this, there will be the Magic stat. This stat will determine not the level of magical technology, but rather the raw magical talent that exists in your nation. Somewhat linked to the Tech stat, but raw Magic pertains more to individual potency and arcane lore than the ability to apply and utilize Ether and its byproducts.

For reference:
Tech would be the stat applied if you wanted to develop a new engine for airships.
Magic would be the stat applied if you wanted to develop a new ritual spell for transmuting iron into steel on a large scale.

As far as stats are concerned, I can either write the stats myself off descriptions, or have players make their own.
I see myself as interested in this.
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Old 04-15-2012, 06:31 PM   Top  -  End  -  #12
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looks pretty cool.


Also I'm going to officially call my Total War Fantasy game as dead now.
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Old 04-15-2012, 06:34 PM   Top  -  End  -  #13
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Default Re: Total War Central II (Semi-freeform nation games)

Just to tell you, Arcane, you should move TW Epic Fantasy off the recruiting list and to games in progress.
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Old 04-18-2012, 10:22 AM   Top  -  End  -  #14
Murska
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As a couple of you already know, I will be heading out to tour Europe this sunday for 3-4 weeks. While internet access is pretty much ubiquitous, I'll have less time to physically spend on it.

So, I'll be trying to keep up with all of my games and obligations, of course. But I might not be able to answer quite so often, my EoTs might be late for a day or two sometimes and so on. I apologize for the inconvenience and will endeavour to alleviate these problems as much as I am able.
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Old 04-24-2012, 06:03 AM   Top  -  End  -  #15
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Total War: Age of Ether is UP!

http://www.giantitp.com/forums/showt...php?p=13122666

Here's the thread link. Could you please add it to Recruiting Games, oh mighty holder of the thread of game statuses? :D (Also, looking for players/Co-GM if possible)
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Old 04-25-2012, 06:59 PM   Top  -  End  -  #16
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Total War: After the End of Times by Grimsage Matt is running.
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Old 04-28-2012, 02:07 AM   Top  -  End  -  #17
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I just wanted to peek in and say hello!
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Old 05-07-2012, 09:26 AM   Top  -  End  -  #18
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I feel like every game stalled at once.
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Old 05-07-2012, 10:09 AM   Top  -  End  -  #19
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Not actually that unlikely. It is May, which means we are around finals time for most colleges. Which is going to be the busiest time for a lot of people in these games.
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Old 05-07-2012, 12:02 PM   Top  -  End  -  #20
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Damn law school finals killing all my free time. *makes grumbling noises as the devil takes a bit more of his soul for going to law school.*
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Old 05-07-2012, 02:05 PM   Top  -  End  -  #21
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I'm in finals mode myself, but i'll have more free time soon, and i've been thinking of how to spend some of it.

I've been reading up about the Indian independence movement, the partition of India and Pakistan, the war over Kashmir, and other events in that time period recently. The idea of different factions working to create a new state (or states) from an occupied territory really intrigues me, and I think it would be a lot of fun to explore some of those ideas and conflicts in a TW game. Does the basic setup of "work to gain independence from an occupying power, then desperately try to hold things together and/or find yourself fighting former allies to decide the direction of the new country" sound cool to anyone else? I'd be interested in either a fantasy or more mundane setting.
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Old 05-07-2012, 02:22 PM   Top  -  End  -  #22
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Yeah, my finals aren't until 2 weeks from now, I forget my school's schedule is weird.
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Old 05-07-2012, 05:01 PM   Top  -  End  -  #23
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Default Re: Total War Central II (Semi-freeform nation games)

Tw after the end times has been delclared dead by grimsage Matt.
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Old 05-07-2012, 05:19 PM   Top  -  End  -  #24
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just said I think it died, it was very quiet and only got 1 EoT... but ya, it probobly died....
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Old 05-07-2012, 07:29 PM   Top  -  End  -  #25
oblivion6
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Default Re: Total War Central II (Semi-freeform nation games)

i never even heard of the game... how long was it running?
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Old 05-07-2012, 08:11 PM   Top  -  End  -  #26
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Default Re: Total War Central II (Semi-freeform nation games)

I didn't even realize there was a new thread started.....
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Old 05-08-2012, 07:02 PM   Top  -  End  -  #27
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It's only been about two weeks. I'm pretty sure someone mentioned it earlier. Not that it matters now
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Old 05-08-2012, 08:19 PM   Top  -  End  -  #28
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It was only mentioned in here after it was already running.
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Old 05-10-2012, 05:26 PM   Top  -  End  -  #29
oblivion6
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so i was thinking of this over the last few days and i was curious to see if anyone else would be interested in such a thing

basically the setting i have in mind is ancient greece and the other powers of the aegean sea. i would run the major greek city states and other major countries such as athens and sparta as npcs but other than that you would be limited by pretty much only your imagination(within reason, of course)

would anyone be interested in such a game?
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Last edited by oblivion6 : 05-10-2012 at 05:39 PM.
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Old 05-10-2012, 05:51 PM   Top  -  End  -  #30
ArcaneStomper
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Quote:
Originally Posted by oblivion6 View Post
so i was thinking of this over the last few days and i was curious to see if anyone else would be interested in such a thing

basically the setting i have in mind is ancient greece and the other powers of the aegean sea. i would run the major greek city states and other major countries such as athens and sparta as npcs but other than that you would be limited by pretty much only your imagination(within reason, of course)

would anyone be interested in such a game?
Personally I'm not too interested in ancient historical settings. But I will point out that if you're reserving all the greek city states as NPCs, well that kind of cuts out most of the major players for player use.
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