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Old 06-21-2012, 01:33 PM   Top  -  End  -  #541
Lost Demiurge
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Default Re: Total War Central II (Semi-freeform nation games)

::Sighs:: Stupid forum glitch. Bump!
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Old 06-21-2012, 01:40 PM   Top  -  End  -  #542
Grimsage Matt
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Default Re: Total War Central II (Semi-freeform nation games)

will be unleashing the pug thunder.... fear them ugly things.
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Old 06-26-2012, 01:16 AM   Top  -  End  -  #543
oblivion6
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Default Re: Total War Central II (Semi-freeform nation games)

well, i have decided to try running another total war game with the onset of summer and more free time. it will be another stereotypical fantasy setting more than likely but with a few additional elements present...namely the addition of the magical stone of magicite.

magicite is a mysterious, rare type of mineral that has been around for centuries. it is only in the last few decades or so that its uses in enhancing magical rituals and research has been known however. this rare substance is now coveted by various factions across the world seeking to use its power for a multidude of causes and has given rise to many new powers. this race for magicite has brought about an era of total war and it is unknown which of the newly arisen nations will prevail in the race to dominance

a few other aspects i plan on using are my own version of the dungeons lost used in the river kingdoms, as well as his vip rules

so is anyone interested in playing in such a game? i will accept 1 or 2 CO-GMs depending on the amount of interest i get
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Old 06-26-2012, 01:23 AM   Top  -  End  -  #544
NM020110
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Default Re: Total War Central II (Semi-freeform nation games)

Seems interesting. I may go ahead and work out an unusual faction for such a game.

Could you please post a link to the VIP rules and the dungeon rules?
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Old 06-26-2012, 01:31 AM   Top  -  End  -  #545
oblivion6
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Quote:
Originally Posted by NM020110 View Post
Seems interesting. I may go ahead and work out an unusual faction for such a game.

Could you please post a link to the VIP rules and the dungeon rules?
i am not sure that lost ever really went public with the dungeon rules but i have an idea of how i would work it so no big deal

i will need to go through the old centrals thread for the TW wiki that contans the vip rules
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Old 06-26-2012, 03:21 AM   Top  -  End  -  #546
ArcaneStomper
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Default Re: Total War Central II (Semi-freeform nation games)

Wiki is in the first post now.

I encourage people to edit it by the way.
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Old 06-26-2012, 03:38 AM   Top  -  End  -  #547
NM020110
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Default Re: Total War Central II (Semi-freeform nation games)

Thank you.

I've got a few faction ideas, now. I'll post them when I've written them.
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Old 06-26-2012, 09:20 AM   Top  -  End  -  #548
Lost Demiurge
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Default Re: Total War Central II (Semi-freeform nation games)

Quote:
Originally Posted by oblivion6 View Post
i am not sure that lost ever really went public with the dungeon rules but i have an idea of how i would work it so no big deal

i will need to go through the old centrals thread for the TW wiki that contans the vip rules
I didn't post my dungeon system because I think it needed a little adjustment. But I can tell you the rough basics of how it worked.

1. Dungeons are loot factories that occasionally cause people to waste resources. But the loot is so awesome and useful...
2. People start interacting with dungeons by assigning adventurers and VIPs to go into them and start rockin' it redbox style.
3. Each dungeon had a theme, that was rolled randomly upon first entry into the dungeon.. VIPs that seemed useful to that particular theme double their adventuring rating while in the dungeon. (ie Arcane Sites give mages double stat, Holy and Unholy sites give clerics double stat, monster lairs give fighters double stat, etc.)
4. Once adventurers are in a dungeon, check to see what floor they're on. Each floor has a higher DC than the last. Add up the total adventurers and any boosts gained from VIPs, roll appropriate dice for the resolution system you're using, and compare it the floor DC.
5. If the adventurers meet or beat the DC or roll an auto-success, then they clear that floor! Roll on the loot table. The loot table gets better the further down you go. (Floors 1-5, minor loot. Floors 6-10, better loot, and so on.)
6. If the adventurers fail or roll an auto-fail, then check the numerical margin of error between their number rolled and the DC of the floor. If the number is low, they hit an insurmountable obstacle and must leave the dungeon. If the number is middlin' or high, roll for adventurer casualties, roll a survival check or two for the VIP, AND they must flee the dungeon.
7. After the check is done, roll for dungeon events. The chance of a dungeon event happening goes up as the party completes floors during their run. Dungeon events can be good, bad, or weird. They're the only way to get certain pieces of loot, but the consequences for bad events can be DIRE.
8. After all the rolling is done, unless the player put in conditions to withdraw the party early, go back to step 4, and repeat as necessary.
9. After the adventurers leave the dungeon, floors that are cleared do NOT reset. Thus, the size of the dungeon is diminished the more it is explored.
10. The last floor of a dungeon is special. It is indicated with a DUNGEON EVENT, and is always based on the theme of the dungeon. The challenge rating on this one is HIGH, but characters and items that are suited to the challenge will offer big circumstantial bonuses. The reward for completing a dungeon challenge is a custom-made artifact, AND a roll on the highest loot table.

So, yeah. One page of charts, four pages for the loot tables, and boom, instant dungeon system.

People seemed to like it, and once I got into the rhythm of check DC/roll for resolution, roll for loot, roll for events, it was pretty easy to resolve...
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Old 06-26-2012, 12:40 PM   Top  -  End  -  #549
oblivion6
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Default Re: Total War Central II (Semi-freeform nation games)

okay thanks. sounds easy enough
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Old 06-27-2012, 12:55 AM   Top  -  End  -  #550
oblivion6
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Default Re: Total War Central II (Semi-freeform nation games)

okay, i think i have pretty much all of the important details figured out, so aside from a few minor details it is ready. if anyone is interested i will set up a recruitment thread
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Old 06-27-2012, 02:44 AM   Top  -  End  -  #551
Sithis
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Default Re: Total War Central II (Semi-freeform nation games)

Surprise! Shadows of Blackrock recruitment thread is here!
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Old 06-27-2012, 04:16 AM   Top  -  End  -  #552
oblivion6
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Default Re: Total War Central II (Semi-freeform nation games)

Quote:
Originally Posted by oblivion6 View Post
well, i have decided to try running another total war game with the onset of summer and more free time. it will be another stereotypical fantasy setting more than likely but with a few additional elements present...namely the addition of the magical stone of magicite.

magicite is a mysterious, rare type of mineral that has been around for centuries. it is only in the last few decades or so that its uses in enhancing magical rituals and research has been known however. this rare substance is now coveted by various factions across the world seeking to use its power for a multidude of causes and has given rise to many new powers. this race for magicite has brought about an era of total war and it is unknown which of the newly arisen nations will prevail in the race to dominance

a few other aspects i plan on using are my own version of the dungeons lost used in the river kingdoms, as well as his vip rules

so is anyone interested in playing in such a game? i will accept 1 or 2 CO-GMs depending on the amount of interest i get
here is the recruitment thread if anyone is interested in my game


http://www.giantitp.com/forums/showt...php?p=13463045
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Old 06-27-2012, 04:52 AM   Top  -  End  -  #553
Thelonius
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Default Re: Total War Central II (Semi-freeform nation games)

TW Games Bonanza!



To the Cloning Vats! I hope they won't try to kill and replace me this time... Granted, that's what I did with original Thelonius.
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Old 06-27-2012, 01:50 PM   Top  -  End  -  #554
oblivion6
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Default Re: Total War Central II (Semi-freeform nation games)

Quote:
Originally Posted by Thelonius View Post
TW Games Bonanza!



To the Cloning Vats! I hope they won't try to kill and replace me this time... Granted, that's what I did with original Thelonius.
so my suspicions were correct!!

i want to be a clone as well, perhaps it`ll make life easier
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Old 06-28-2012, 04:55 AM   Top  -  End  -  #555
Pahvimato
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Default Re: Total War Central II (Semi-freeform nation games)

I'll be leaving on a month long interrail trip soon. Now, I will be able to post every now and then, but processing EOTs will be impossible. So I need someone to GM TW Age of Ether during the time I'm away, as I really don't want to put the game on hold for a month. Now, a month might sound a long time, but it really is only 1 or 2 EOTs if we move the game to a biweekly schedule for the duration of my trip.

Any volunteers?
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Old 06-29-2012, 09:15 PM   Top  -  End  -  #556
Grimsage Matt
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Default Re: Total War Central II (Semi-freeform nation games)

Quote:
Originally Posted by Pahvimato View Post
I'll be leaving on a month long interrail trip soon. Now, I will be able to post every now and then, but processing EOTs will be impossible. So I need someone to GM TW Age of Ether during the time I'm away, as I really don't want to put the game on hold for a month. Now, a month might sound a long time, but it really is only 1 or 2 EOTs if we move the game to a biweekly schedule for the duration of my trip.

Any volunteers?
If only there was no conflict of intrest.... Please, someone DM. Even have a EoT ready.
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Old 06-30-2012, 02:55 AM   Top  -  End  -  #557
Pahvimato
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Default Re: Total War Central II (Semi-freeform nation games)

Not this EOT, not yet.

And yeah, I don't think you really are eligible as GM.
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Old 06-30-2012, 03:27 AM   Top  -  End  -  #558
oblivion6
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Quote:
Originally Posted by Pahvimato View Post
Not this EOT, not yet.

And yeah, I don't think you really are eligible as GM.
i would volunteer to run it, but i already play in it so thats a no go...
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Old 07-02-2012, 12:49 PM   Top  -  End  -  #559
Lost Demiurge
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Default Re: Total War Central II (Semi-freeform nation games)

::Sighs:: I'm nuts. I must be nuts. But I've got an idea here, and it just might be worth running TWO games of TW to get both of my ideas out there...

Comments welcome. Please critique.

TOTAL WAR: DEADLANDS

THE PITCH
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Please don't describe your factions here. Let's not clutter the thread again! Just tell me if you'd be interested, and what improvements or changes you'd recommend. Also, all questions are welcome!
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Last edited by Lost Demiurge : 07-02-2012 at 12:51 PM.
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Old 07-02-2012, 01:13 PM   Top  -  End  -  #560
ArcaneStomper
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Default Re: Total War Central II (Semi-freeform nation games)

Sounds interesting. Running two games is always fun*. But if the notion ever strikes you to run three games suppress it with all your might. Running three games just leads to TW overload. Just write the idea down for when another game is done. I've got about ten on my list.

*nerve wracking and time consuming.
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Old 07-02-2012, 01:17 PM   Top  -  End  -  #561
Madwand
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Default Re: Total War Central II (Semi-freeform nation games)

Oh, oh. I have perfect faction for it! PERFECT! I am in!
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Old 07-02-2012, 01:20 PM   Top  -  End  -  #562
Zemalac
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Default Re: Total War Central II (Semi-freeform nation games)

Dammit. I was trying to not get into any more TW games, but I've never been able to resist Deadlands.
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Old 07-02-2012, 05:20 PM   Top  -  End  -  #563
Grimsage Matt
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Default Re: Total War Central II (Semi-freeform nation games)

I have a Idea.... And it's evil Wonder if I can find out how to make ghostrock...... will probobly need, voulenters
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Old 07-02-2012, 05:44 PM   Top  -  End  -  #564
Copper8642
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Default Re: Total War Central II (Semi-freeform nation games)

Hoodoo is the the 2 Joker cards in the deck, and respectability is that card that comes with each deck covered in tiny words that nobody reads. I think it's like, rules, or company information.
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Old 07-02-2012, 06:08 PM   Top  -  End  -  #565
Lost Demiurge
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Default Re: Total War Central II (Semi-freeform nation games)

Hm. After much thought, we'll throw in one more special trait, and up the points to 5.

Feared! - The more feared y'are, the more people hesitate ta do violence against ya. A low Feared rating means that yer seen as peaceable sorts, not that dangerous. A high feared rating? People think yer deadlier than a ball of rattlesnakes hopped up on Tequila!

This ought to cover factions like bandit groups, who are by NO means respectable, but don't normally have anything for Hoodoo.
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Old 07-02-2012, 06:16 PM   Top  -  End  -  #566
Grimsage Matt
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Default Re: Total War Central II (Semi-freeform nation games)

Just wondering, Lost, what will your take on a Lich be for the Deadlands game?
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Old 07-02-2012, 06:54 PM   Top  -  End  -  #567
Lost Demiurge
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Default Re: Total War Central II (Semi-freeform nation games)

Quote:
Originally Posted by Grimsage Matt View Post
Just wondering, Lost, what will your take on a Lich be for the Deadlands game?
Sorry, dude. The few liches in the campaign that do fit with a western genre are old, evil to the point of non-playability, more powerful than what fits the scope of what we've got here, and are busy deciding the fate of nations.

You're welcome to play a straight up harrowed and his posse, though. Dead men and women are not uncommon, and they can pass for live folk if they're not too far decayed, or can disguise themselves effectively.
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Old 07-02-2012, 07:09 PM   Top  -  End  -  #568
Grimsage Matt
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Default Re: Total War Central II (Semi-freeform nation games)

I'm a young lich. Just finished my transformation. Besides, Lich was just the closest thing I was thing of.

But say, the Ghost Rock, has some simmilarites to a D&D thing called soulstone.... But anycase, Undead with Ghost Rock Core. Or, the settings Lich. Using the Hodoo rituals they learned, combined with a evil energy source, they have attained immortalily.

He's not really a Lich, he just has some simmilarties to one.
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Old 07-02-2012, 07:21 PM   Top  -  End  -  #569
Lost Demiurge
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Default Re: Total War Central II (Semi-freeform nation games)

Quote:
Originally Posted by Grimsage Matt View Post
I'm a young lich. Just finished my transformation. Besides, Lich was just the closest thing I was thing of.

But say, the Ghost Rock, has some simmilarites to a D&D thing called soulstone.... But anycase, Undead with Ghost Rock Core. Or, the settings Lich. Using the Hodoo rituals they learned, combined with a evil energy source, they have attained immortalily.

He's not really a Lich, he just has some simmilarties to one.
How about agents working for a lich far, far away? Cultists?
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Old 07-02-2012, 07:26 PM   Top  -  End  -  #570
Grimsage Matt
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Default Re: Total War Central II (Semi-freeform nation games)

K, no lich Will go the Ghost Rock Fueled undead angle though, it kinda fits.

Besides, in this setting, Lich would probobly refer to the older use of the word right? A dead human. Funny fact of the sometime.

Besides, This setting needs a undead fraction, and I HATE vampires.
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