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Re: Total War Central II (Semi-freeform nation games)
I'd like to post End of Game report for Total War: Future game that I run a while back and unfortunately failed to bring to a conclusion. I'd rather not create additional threads, so if nobody minds, I'll post the EoG here.
So, here is TW: Future, End of Game Report, Part I:
Great Chaos
In the Procyon Kingdom the civil war raged without either side gaining an advantage. Both were accusing each other of being the Sigma’s pawns and rumors of clones and impostors buzzed through the nets. The reinforcements Commonwealth and Terran Coalition has sent met formidable resistance. For a moment it seemed like the balance would fall in their favor, before one of the ships made a mistake of firing on the suborned Automated Shipyards. This triggered a response as a swarm of missiles was launched to deal with the threat, an undocumented feature, the seller didn't mention to the Procyon.
Meanwhile, United Security Council (USI), a two-race alliance of Rouke and K’Krex, has taken advantage of the chaos moving its fleets to ''quell the chaos'' at the Procyon colonies. The Hive Ship leading the fleets was reported to possess advanced technology, though few suspected at the time, just how badly it outclassed the Deathlight Dreadnought Class and how Rouke managed to acquire and adapt it. The threat of USI advancing against the prime systems of Procyon, made the outcome of the war even harder to predict.
The K’Krex has taken two of the EVRAZ systems, capturing Lathe, the Reki’Che AI that has been running all of the EVRAZ operations. As it was lost, the decapitated EVRAZ financial empire has collapsed. Only the presence of the Syambic Alliance, the security arm of the EVRAZ, that was there to pick up the pieces and plot for the reclamation and restoration of the EVRAZ, preserved one of the most wealthy and powerful corporations of the time.
As the Coalition forces gathered to assault EVRAZ, the Technocratic Imperium, taking advantage of the defenseless Commonwealth borders committed to a second assault, simultaneously sending another battle group to seize Proxima Arae (EVRAZ). Both attacks met little resistance, with Proxima Arae being smoothly integrated into the Technocratic Imperium, while in Commonwealth the industrial capacity of the invaded systems was wrecked to deny their power to the Commonwealth. Hasty diplomatic communications have confirmed that Technocratic Imperium hasn't committed to a cease-fire in negotiations with Terran Coalition and perceiving Commonwealth as greater threat then K’Krex chose to strike.
Meanwhile on the Sumus homeworld, just hours after fighting off the Sigmas takeover attempted, the Dark Sumus revealed their madness as their leader took the King Albert II hostage, exposing his organization’s genocidal agenda. In a tense standoff, King Albert II managed to convince their leader to stand down. A third of Dark Sumus has agreed to seek assistance, but the rest chose to continue in their mad xenophobia. Still, in the Procyon Civil war they joined against the Sigmas, to oppose those, they hated above anybody else.
News arrived, that allies of Commonwealth, Knights of Berill were occupied by unknown force, employing a massive force of Dreamel. The Knights forces were devastated and their homeworld plundered. The Knights forces with the Commonwealth broke from the anti-K’Krex Coalition to come to the rescue of their world, expecting to die in the attempt. Surprisingly the Dreamel mercenaries withdrew without fight, claiming their contract has expired.
The civil war in Procyon, fall of EVRAZ and unprecedented pirate activity, later confirmed to be the renegades of the alien federation Sul Kla, has all but destroyed intergalactic trade. Only a few nations that weren't relying on the galactic markets, mostly those with negligible economies, were spared.
The culmination of the chaos was a fight between the Moon-Ship and K’Krex employed Dreamel mercenaries.
Battle of Titans
Spoiler
Moonship
As the massive rift disgorges the mammoth vessel red warning lights immediately begin flashing the blue hologram of Sel the ship AI appears at the various points where the human crew is preparing for battle. "Warning Reki'Che warship detected in system, Class Imperator, Threat level extreme, recommend immediate withdrawal." As the AI speaks another hologram appears depicting the ship in question. At first it appears to be a normal warship, and a very badly damaged one at that. Massive gaps flank its hull with exposed gantries appearing rib like. It appears that the entire rear half of the ship has simply been sheared off. Nevertheless the battleship radiates a sleek look. Giving the impression that it was once a graceful figure something like a starfaring whale with its massive prow and upthrust weapons towers serving as fins. A whale which has sadly decomposed since its death. And which is now in the process of reversing the decomposition as even as the humans watch they can see figures pulling hull plating into place from a repair depot nearby that is dwarfed by the battleship.
Then the scale kicks in. The small repair depot is the EVRAZ stellar forge. The largest manufacturing facility in human space. The figures pulling plating into places are repair drones the size of the largest human cruisers. The hull plates themselves are larger than any human warship ever built. Even the moon ship is like a mere shuttle besides the massive ship. A statistic pops up which helpfully proclaims than a standard Reki'Che Imperator class ship masses more than most gas giant type planets.
The Human crew is stunned. Nobody moves or speaks as fight or flight responses are processed through the slow human minds. The silence is broken by Anarchist Captain Holson’s single world. ‘’Engage’’.
The AI doesn't even blink as it receives its order merely nodding its head. "Acknowledged, target accepted beginning combat preparations."
The AI's hologram pauses and turned its head as if listening to something. Then it suddenly blazes with renewed intensity. Holographic flames flicker through its eyes as it turns back to the humans. "Threat class exceeds parameters unlocking protocols. Activating reserves systems. Exiting standby mode."
With no warning the outside of the Moon Ship suddenly lights up. Power blazes across its surface in conduits the size of highways. Armor plating the size of continents shift aside and hidden plasma batteries extend to face the threat. Hidden hatches flick open and soon dozens of outrider drones fling themselves outward to fly in formation around the ship. Thousands of fighter drones launch out of newly revealed bays to form a massive swarm around the moonship. Multitudes of repair drones crawl along its surface repairing systems that haven't been needed or maintained in millenia.
Hammer of the Ancients
The vast bridge chamber made High Admiral Halthes melancholy sometimes. He could imagine it in its hey day. Filled with bustling crewmen attending to their stations. Officers overseeing the operations of massive databanks. Cadets bustling back and forth with messages. Intellectually he knew that that hadn't been the case even before the Hammer had succumbed to its foes. That advances in AI technology had made it necessary only to have slim skeleton crew and that most likely the last captain of the Hammer had sat on his massive command console presiding over an empty bridge, just as he was doing now. Still it didn't seem right to see all those empty chairs.
Admiral Halthes was brought out of his morose thoughts abruptly as the Hammer's ancient AI appeared beside him. "High Admiral, sensors detect a Seltek Halep class military cruiser in the system. It appears to be supporting the human fleet."
"A what! A Seltek ship here. Wait, no, I remember this must be that moon ship that's on all those vids Captain Jik'Lo bought. So you know what it is huh, Well, I suppose I should have realized it was Seltek. It's just like them to give something like that away. What's it doing now Hammer?"
"It appears to be launching interceptors and powering up its main weapon arrays. High Admiral my repairs are still underway. I am at minimal combat capacity. None of my own outriders are in working condition. Tactical analysis suggests that the Halep poses a substantial threat to the integrity of this platform. Recommend retrieval of the Jontel Repair Platform and withdrawal. I detect a gravitational beacon in the vicinity so withdrawal would have no uncertainty."
"We didn't get paid to run away Hammer. Besides we knew your outriders wouldn't be up for a while. That's why we didn't come alone. Open a channel to the rest of the fleet."
The bulky Kian Rou admiral gets to his feet and adresses the holographic representations of his commanders that have appeared before him.
"Commander Chim take the first squadron and screen the Hammer from enemy light ships. Admiral Promolin take the first and second fleets and prepare a hot reception for anyone who makes it this far. Admiral Hru'Lop begin"
Reki’Che-Seltek Crisis
Few have heard of Sul Kla before that day. They were a federation of aliens, inhabiting a number of systems within at least 20 light years of the Known Worlds. It is unknown how many factions have made contact with them before they revealed their existence, but rumors persist, that Sul Kla were given information on the Known Space by somebody from inside.
The Sul Kla address to all of the Known Space caused a massive shock: ''The Reki’Che has been dormant for a very long time now. We prefer it this way. You would prefer it this way. Our observation stations have confirmed activity at their military outposts and we have managed to decipher, that it is in relation with their treaty with Seltek. We have estimated, that the most probable cause is the battle between the ''Moon-Ship'' and salvaged Reki’Che warship. You must stop this conflict, before the war begins.''
Spoiler
Somewhere Else
Monitor 952: Unit 15932 reports eminent engagement with a Species 12 Planetary class BattleCruiser in the dead zone.
OverMonitor 5: Violation of the Cease Fire is an unwanted outcome. Open a full rift channel with Unit 15932. Collate all information with the main hub in realtime. Prepare Unit 9302 for possible intervention. Inform the Dead Zone Monitors to prepare for active service. Awaken Councillor Kt'dv'fpl'tre.
Another Somewhere Else
FM Adel 53/IC: Contact re-established with the Imperator's Tread after 2,345 cycles. Warning Imperator's Tread engaging Seltek cruiser in Neutral Zone Sector 23.
HFM Arbiter 1/IC: Order the Imperator's Tread to disengage and report to fleet station 9 for recommisioning.
FM Adel 53/IC: Imperator's Tread reports negative response. Imperator's Tread in control of Exile Warclan 3. Redesignated Hammer of the Ancients.
HFM Arbiter 1/IC: Expected Seltek response.
GRM Concil 45/GA: Seltek unaware of lost control. Likely respond as to violation of Treaty of Gadin.
HFM Arbiter 1/IC: Prepare the Eye for observation. Alert outposts along the Neutral Zone to go to active scanning. Prepare to initiate Aegis protocols.
The warnings were heard and heeded. The threat of a war between two highly advanced species with Known Space as their battlefield terrified everybody. All across the star systems the warships powered down, while couriers with diplomats and lengthy messages were exchanged. The only exception to the ceasefire was Procyon Civil War. The Technocratic Imperium withdrew. The K’Krex opened negotiations. A solution was reached. On the brink of annihilation the multitude of species have taken a breath and then stepped back.
The awkward ceasefire continued as ships were sent to both Reki’Che and Seltek to determine the situation and convince them to avoid hostilities. Even the pirate activity has died down, as many have chosen to flee the Known Space, in fear of getting caught up in fighting.
''The Moon-Ship and its crew disappeared without destroying its Reki’Che counterpart. The general consensus is that Seltek have taken it back. However, there is a vid circulating the nets that shows a different story. Five seconds of footage, where Captain Holnson is shot by another member of Moon-Ship’s crew. Today most believe that the Moon-Ship was a mere experiment of the Seltek, and the warning, that it was needed to fight some unknown threat a mere cover story. I think they are wrong.'' Excerpt from ''Moonhunter Memoires''.
K’Krex Revelations
The Coalition was following a conservative approach in dealing with the K’Krex, baiting them into the attack, before the Sul Kla announcement. The resolution of the intergalactic war threat took more time, and as the chances of it erupting went down, Coalition’s espionage assets were deployed to assess the K’Krex threat, while Varulf diplomats opened discreet channels of communication with K’Krex Imperium, seeking aid from invading admiral’s rivals. The information they received changed everything.
''Admiral Xalls is a renegade, fleeing from the righteous wrath of the Imperium for disputing the Imperial Succession. The treaty of non-aggression still stands. If you chose, we are prepared to send a fleet to bring Xalls in. If you capture him yourself, we request you send his body to Pollux for a generous reward and as sign of peace.''
The message was verified as agents of the Coalition, sent into the EVRAZ space, started to return with estimates that showed K’Krex forces to be indeed small, even complimented with turncoat EVRAZ soldiers. As inviting K’Krex fleets was deemed to be a security risk, the Coalition decided to move on its own, destroying feeble resistance in EVRAZ systems, to discover plundered planets and two of the EVRAZ greatest treasures – Lathe AI and Stellar Forge missing. Renegade Admiral Xalls and his loyalists weren't located as well. The fact, that they managed to escape despite the Coalition’s agents tracking them made many suspect that they were assisted by somebody within the Known Space.
''The crafty bastard lured his rivals through the Rift Gate to the Known Space and then used us to do his dirty work. I have always suspected that we’ve got the Rift Gate, guarded by the full might of their fleets, too easily. True, we had a trick up our sleeve, but I just know, there was sabotage involved to help us. Xalls made a single misstep, when he didn’t anticipate Commonwealth sending survivors back, instead of wiping them out. Then again, there was that mysterious attack that Dreamel mercs repelled on the K’Krex survivors, when we were shipping them back. Xalls clearly had intelligence assets in Known Space since the original invasion. He all, but destroyed EVRAZ with a handful of loyalists, left to him from succession wars. We’d be K’Krex chow, if he had all resources of the Imperium.'' From Interview with retired Commonwealth Admiral, Ivan Chadwick on events of Second K’Krex War.
Exodus of Rhea and Fate of Jur
Mother Rhea didn’t participate in the Technocratic Imperium second campaign, instead focusing her vast psi-power to establish a protective barrier in the Sthuthid Federation system. She has issued a warning: ''I wish to seek my own kind and travel the stars. But one day I will return. Do not harm the Sthuthid Federation or threaten my holy worlds. Fail to do so and you will face my wrath. I will not come back alone and I will not be merciful to despoilers.''
This message was broadcast with psionics across the Known Space and since then, Mother Rhea wasn't heard from or seen again. An investigation into the Jur’s whereabouts has led many to believe, that he supported Mother Rhea during the Commonwealth-Technocratic Imperium war, but no conclusive evidence was found.
Several years later, the Suula En’Coi have confirmed, that Jur has sought information about the whereabouts of his people from a plant life-form in their system. ''We held kinship to him, as we are half-plant and he has greatly aided us in our quest for Ascension.''
''Was Jur evil? From our perspective, certainly. A being that has no hesitation to devour sentient life forms to satiate its hunger would be unquestionably evil in the lens of our morality. Yet in communications with us he was affable and beyond initial deception, sincere. I believe to other plant life-forms he displayed nothing but courtesy and consideration.'' Mark Wilson, member of the Reach/Commonwealth research team that released Jur from his imprisonment.
''Twice, hostile alien intelligence has extinguished all human life in this system. Let us not forget.'' A message broadcast by satellite orbiting EZ Aquarri Sun, formerly Kedr Colonies, formerly Trantis-Commonwealth system.
__________________
Magical Emperor Monkey. You have my vote.
I learned two things about Montgomery that day... ...The first was that his men would follow him off a cliff. The second was that he would lead them there.
Re: Total War Central II (Semi-freeform nation games)
They actually sent some exploration ships into human territory so technically they weren't discovered but there were relations. Other than that no one really went out that way to see them, and they themselves were kind of busy moving along their plans for ascension to really care about a bunch of dirty apes.
There were a bit more things happening in that part of space towards the end so they have gotten more play in the next few turns, but then the game stopped.
Last edited by ArcaneStomper : 10-06-2012 at 07:12 PM.
Re: Total War Central II (Semi-freeform nation games)
Ah yes, the Moon-Ship & Reki'Che vs. Seltek is all ArcaneStomper. An equivalent of Cuban Missle Crisis in space.
I just haven’t gotten to the Light Shipyards. They play an important role in certain developments. Suula En’Coi were less involved in the political games, though they found a number of friends in their quest to develop godlike psionic powers. When Mother Rhea incapacitated an entire system worth of warships (and really, she had the juice to wipe them all out, if she wanted to), they were among those, who supplied the power.
I’ll post next part on Monday probably. It'll involve resolution of Procyon Civil War, fate of Technocratic Imperium, developments in regard to Light Shipards, and a certain major development, you really should have seen coming.
__________________
Magical Emperor Monkey. You have my vote.
I learned two things about Montgomery that day... ...The first was that his men would follow him off a cliff. The second was that he would lead them there.
Re: Total War Central II (Semi-freeform nation games)
The sheer amount of power all the NPCs could wield was so discouraging. Work hard, gain a galactic empire, then find out that you're still the smallest fish in an ever-growing pond.
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Trusting Murska worked out great!
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Originally Posted by happyturtle
A Murska without lies is like a day without sunshine.
Re: Total War Central II (Semi-freeform nation games)
Almost sounds like what I got going in TW;After the End Times, execpt they met the biggest thing out there, and he's a short little drunk. Seriously, read me game. It will either make you laugh or make your head explode.
Also, Murksa, need to PM you your stats. Your ESP was so high I couldn't find ya. (Joke I made in the OOC)
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Re: Total War Central II (Semi-freeform nation games)
That were Seltek & Reki'Che and they mostly stayed away or were greatly restricted in their actions.
Jur & Rhea & Friends was an alliance, thus the overwhelming power against only a part your fleets, and their only objective was defending Sthuthid systems, before leaving to faraway. I've put them leaving in EoG, but that's essentially what was going to happen, once the war was over.
Plus, those NPCs used all of their stats in wars, embracing the total war concept and preparing in advance, once they saw they were going to be attacked in the near future. Commonwealth was much more relaxed about it.
Edit: Plus, long-term you were winning, due to superior Economy & Technology.
__________________
Magical Emperor Monkey. You have my vote.
I learned two things about Montgomery that day... ...The first was that his men would follow him off a cliff. The second was that he would lead them there.
Last edited by Thelonius : 10-06-2012 at 08:13 PM.
Re: Total War Central II (Semi-freeform nation games)
I've never really viewed TW as being a PvP game in focus. I mean sure that's what it seems like, but I've run and played in a lot of games. And almost never will players up and attack each other. If there are NPCs around players will always attack the NPCs first. And if there aren't any NPCs then the game will die as everyone kind of turtles for the first few turns not wanting to attack.
There are a few exceptions, but generally only if two players have a meta game grudge, or perceive themselves as being in direct competition for something limited like a specific territory. So there pretty much has to be some kind of external motivator to keep things going.
Last edited by ArcaneStomper : 10-06-2012 at 09:32 PM.
Re: Total War Central II (Semi-freeform nation games)
Quote:
Originally Posted by ArcaneStomper
I've never really viewed TW as being a PvP game in focus. I mean sure that's what it seems like, but I've run and played in a lot of games. And almost never will players up and attack each other. If there are NPCs around players will always attack the NPCs first. And if there aren't any NPCs then the game will die as everyone kind of turtles for the first few turns not wanting to attack.
There are a few exceptions, but generally only if two players have a meta game grudge, or perceive themselves as being in direct competition for something limited like a specific territory. So there pretty much has to be some kind of external motivator to keep things going.
Basically ya. In all the games I am currently in I haven't played a military power even. I basically compete with the players non-violently. For instance in Epic Fantasy I am attempting to become an economic superpower. In Shards an ESP (although I am kinda failing). But I haven't played military yet. That being said, Shards of war had the North American war where we had plenty of PC on PC. Me, Alaska (PC) Altzan (PC) Grim (PC) and our NPC allies vs. PRA (PC) Russia (PC) Hawaii (PC) Scandanavia (PC) their NPCs, and eventually Portugal (PC). So there are at least some situations where PC wars can happen. And did I mention that the Portugal started this war via hiring luxemburg to do some ESP (both nations PCs)?
__________________
"The AI does not hate you, nor does it love you, but you are made out of atoms which it can use for something else" - Eliezer Yudkowsky
Last edited by hydroplatypus : 10-06-2012 at 09:38 PM.
Re: Total War Central II (Semi-freeform nation games)
Quote:
Originally Posted by Thelonius
Ah yes, the Moon-Ship & Reki'Che vs. Seltek is all ArcaneStomper. An equivalent of Cuban Missle Crisis in space.
I just haven’t gotten to the Light Shipyards. They play an important role in certain developments. Suula En’Coi were less involved in the political games, though they found a number of friends in their quest to develop godlike psionic powers. When Mother Rhea incapacitated an entire system worth of warships (and really, she had the juice to wipe them all out, if she wanted to), they were among those, who supplied the power.
I’ll post next part on Monday probably. It'll involve resolution of Procyon Civil War, fate of Technocratic Imperium, developments in regard to Light Shipards, and a certain major development, you really should have seen coming.
Mind if I send in a late End game report then?
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Re: Total War Central II (Semi-freeform nation games)
Quote:
Originally Posted by ArcaneStomper
I've never really viewed TW as being a PvP game in focus. I mean sure that's what it seems like, but I've run and played in a lot of games. And almost never will players up and attack each other. If there are NPCs around players will always attack the NPCs first. And if there aren't any NPCs then the game will die as everyone kind of turtles for the first few turns not wanting to attack.
There are a few exceptions, but generally only if two players have a meta game grudge, or perceive themselves as being in direct competition for something limited like a specific territory. So there pretty much has to be some kind of external motivator to keep things going.
Yeah, I didn't mean PvP in a narrow military fashion, but to me Total War is a game where you compete against the other players, form alliances with the other players, sometimes fight the other players or help the other players. The NPCs are, depending on the situation, neutral creeps to slaughter, useful puppets to influence, casus belli generators for anti-PC maneuvers or sometimes even devices for the GM to prod the game along. But the game is all about the other people and how to maneuver oneself diplomatically into a superior 'winning' position. And sometimes writing fancy fluff. For me, on all the points, of course.
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A Murska without lies is like a day without sunshine.
Re: Total War Central II (Semi-freeform nation games)
Quote:
Originally Posted by ArcaneStomper
And almost never will players up and attack each other. If there are NPCs around players will always attack the NPCs first. And if there aren't any NPCs then the game will die as everyone kind of turtles for the first few turns not wanting to attack.
Unless you are me. Then you get attacked sometimes for no reason at all, despite your best efforts.
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What Yuki said.
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Re: Total War Central II (Semi-freeform nation games)
There is much enjoyment to be had in schemes and plots, but sometimes a thrust straight through the web of lies will uncover and pierce the heart of your target.
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Originally Posted by lamech
Trusting Murska worked out great!
Quote:
Originally Posted by happyturtle
A Murska without lies is like a day without sunshine.
Re: Total War Central II (Semi-freeform nation games)
Quote:
Originally Posted by Murska
There is much enjoyment to be had in schemes and plots, but sometimes a thrust straight through the web of lies will uncover and pierce the heart of your target.
Yup. I would really like to do this to luxmburg in Shards, as they are really getting too far ahead of everyone. That being said I really can't think of any IC reason for doing so... Curses.
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Re: Total War Central II (Semi-freeform nation games)
Quote:
Originally Posted by hydroplatypus
Yup. I would really like to do this to luxmburg in Shards, as they are really getting too far ahead of everyone. That being said I really can't think of any IC reason for doing so... Curses.
as long as Murska stays strictly mercenary then i say luxemburg can stick around. its when they start going after personel vendetta's that i will get worried.
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Re: Total War Central II (Semi-freeform nation games)
Hey guys. I'm interesting in running a Total War game, but I need a little bit of help first. Does anybody have any suggestions on what to use for making maps? It's going to be a fantasy-based world, so I can't just use a modified Earth map.
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Re: Total War Central II (Semi-freeform nation games)
Quote:
Originally Posted by TooManySecrets
Hey guys. I'm interesting in running a Total War game, but I need a little bit of help first. Does anybody have any suggestions on what to use for making maps? It's going to be a fantasy-based world, so I can't just use a modified Earth map.
I have a program that can produce complete world maps. I could throw one up for you if you like.
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For the purpose of posting images in this forum, you can choose to save the map file as a JPEG (I have never done it, so I'm not sure if you can edit the map afterwards).
Re: Total War Central II (Semi-freeform nation games)
If saving as a JPEG makes you unable to edit why don't you just save it as whatever the default is, copy it, and then save that as JPEG? you would still have the original to edit, and a copy to put on forum.
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"The AI does not hate you, nor does it love you, but you are made out of atoms which it can use for something else" - Eliezer Yudkowsky
Re: Total War Central II (Semi-freeform nation games)
You wouldn't need to copy it. You could save it in default, and save it again as a JPEG. You would use the default save for later editing.
But I'm not sure that it doesn't let you edit the JPEG, since I never used that save format with the program.
To be honest, I have always printed the maps, since I used them for pen&paper games.
It's a really nice tool, both for dungeons and overworld maps.
Re: Total War Central II (Semi-freeform nation games)
Quote:
Originally Posted by Exthalion
I have a program that can produce complete world maps. I could throw one up for you if you like.
Yeah, sure. That'd be great. I'm thinking that I'd basically use your stuff (or this) for the world map and use AutoREALM for any up-close stuff I might need.
Earth-like world (i.e. ~71% water) and two or more major continents, if possible. Oh, and can you PM them to me? The world is going to start out hidden at the beginning of the game.
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"It had a spell put on it by an old fakir," said the sergeant-major, "a very holy man. He wanted to show that fate ruled people's lives, and that those who interfered with it did so to their sorrow."
Last edited by TooManySecrets : 10-08-2012 at 07:15 PM.