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Finding Players (Recruitment) Look for players for chatroom, play-by-post, or even real-life games here. Threads will expire after 3 months, so be sure to move important information to your OOC thread.

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Old 06-07-2012, 01:33 AM   Top  -  End  -  #181
Sithis
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Default Re: Total War Central II (Semi-freeform nation games)

Glad to see everyone is still excited about my game, which is honestly still largely hypothetical.

Gonna go ahead and post what notes I have on GAME CONCEPTS, and see what everyone thinks about them thus far. (well, sans behind the scenes systems, of course.)

Spoilers: A lot of this is carried over from the first Shadow World game.

Oh, also. I'm thinking Shadows under Blackrock for the official name.
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Old 06-07-2012, 01:38 AM   Top  -  End  -  #182
Eldan
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Default Re: Total War Central II (Semi-freeform nation games)

I'd be tempted to play the Nibelungen again. But I think I'd rather make a new faction.
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Old 06-08-2012, 02:35 PM   Top  -  End  -  #183
Forum Explorer
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Default Re: Total War Central II (Semi-freeform nation games)

So I'm thinking of starting a Total War 2125 (AKA Classic). There are a couple things I want to try in changing the stats around.


Morale
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Reputation
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Influence
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Finally I'm thinking of trying these ideas out.

Zero Stat Growth
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Stat Burning and Projects
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So what do you think?
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Old 06-09-2012, 07:20 PM   Top  -  End  -  #184
Pahvimato
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Default Re: Total War Central II (Semi-freeform nation games)

Because I'm a lazy bum I'm going to post this here before I do an actual thread about this. Besides, if this actually works, I might not even need to.

Some of you might have noticed/heard of the Total War game Age of Ether. The game was originally started by Gunther, but after his harddrive was broken, I took over.

(Arcanestomper: Would you mind adding me to the GMs for the game? I have been taking care of this since (including) EOT 1. Although I must thank Gunther for creating all the fluff, NPCs, map and quite a few events (aka doing the groundwork/hard part for me!).)

We are currently running quite low on players, and need replacements. If anyone is interested, send me a PM or just post in the OOC thread of the game. Info about the game as well as links to the relevant threads can be found below. Currently, we are on turn 3. EOTs have been, at least for now, weekly (next being 16th of June, so if you want to join, act quickly and we can itroduce you in the next EOT!).

IC thread
OOC thread
The original recruitment thread(The game description is in the spoiler below, but if you are interested, you might want to skim through the thread anyway to see what kind of factions the other players have come up with)
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Old 06-09-2012, 09:12 PM   Top  -  End  -  #185
oblivion6
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Default Re: Total War Central II (Semi-freeform nation games)

i just got settled in from my move. the packers made a serious mistake and were a week late in delivering my computer so i will try to get caught up
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Old 06-09-2012, 09:14 PM   Top  -  End  -  #186
Grimsage Matt
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Default Re: Total War Central II (Semi-freeform nation games)

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*sics Capone on it* I like growing stats.

And Oblvion6, welcome back. While you where gone, the Epic Fantesy Deep Trolls have been very busy....
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Old 06-09-2012, 09:20 PM   Top  -  End  -  #187
Mistral
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Default Re: Total War Central II (Semi-freeform nation games)

Quote:
Originally Posted by Forum Explorer View Post
So I'm thinking of starting a Total War 2125 (AKA Classic). There are a couple things I want to try in changing the stats around.


Morale
Spoiler


Reputation
Spoiler


Influence
Spoiler


Finally I'm thinking of trying these ideas out.

Zero Stat Growth
Spoiler


Stat Burning and Projects
Spoiler



So what do you think?
I really love your ideas, particularly Morale, Reputation, and Influence. Conservation of stats is also really interesting and could have a lot of potential, I think.
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Old 06-09-2012, 09:34 PM   Top  -  End  -  #188
Exthalion
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Default Re: Total War Central II (Semi-freeform nation games)

My only suggestion is that there be some stat growth. Germany was still producing civilian goods when it rearmed and in the early parts of the war and at greater amounts than after the treaty signing. Russia survived by throw more and more forces at Germany until the enemy was ground down.

'Stat growth' even during war is something that does happen IRL as evidenced by constant GDP growth rates in most of the world even with the recession. Heck we call the economy bad because it is growing more slowly than normal. (Excepting that contraction a few years ago.)
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Old 06-10-2012, 12:58 AM   Top  -  End  -  #189
Forum Explorer
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Originally Posted by Exthalion View Post
My only suggestion is that there be some stat growth. Germany was still producing civilian goods when it rearmed and in the early parts of the war and at greater amounts than after the treaty signing. Russia survived by throw more and more forces at Germany until the enemy was ground down.

'Stat growth' even during war is something that does happen IRL as evidenced by constant GDP growth rates in most of the world even with the recession. Heck we call the economy bad because it is growing more slowly than normal. (Excepting that contraction a few years ago.)
How realistic it is never came into consideration when I thought up the idea. I just think it would be an interesting twist on the gameplay. Now if enough players don't like the idea and think it will be horrible then I will drop it with no issues. So far it doesn't look like very many people are enthusiastic about no stat growth.

What do people think about my take on stat burning?
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Old 06-10-2012, 02:48 AM   Top  -  End  -  #190
Murska
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Default Re: Total War Central II (Semi-freeform nation games)

Thing about no stat growth is that it really means there's going to be even less difference between different stats. I'm already often a bit annoyed at games not differentiating between 5 Tech working on an Econ project and 5 Econ working on an Econ project, let alone 5 Mil working on an Econ project - it shouldn't have the same results.
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Old 06-10-2012, 11:45 AM   Top  -  End  -  #191
ArcaneStomper
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Originally Posted by Murska View Post
Thing about no stat growth is that it really means there's going to be even less difference between different stats. I'm already often a bit annoyed at games not differentiating between 5 Tech working on an Econ project and 5 Econ working on an Econ project, let alone 5 Mil working on an Econ project - it shouldn't have the same results.
Actually I think it means the opposite. The reason everything works the same is because you have stat growth. This is because if you have stat growth then everything needs to have similar effects so that they're all worth the same. If they don't you need to remember a bunch of different rates regarding what can grow what. I've tried that and it just makes the bookkeeping a pain.

But if there isn't stat growth and only projects then it's a lot easier to say that no you're military can't contribute anything to your economists being able to predict future market patterns. Or your factories can't really help your scientists unlock of the secrets of anti gravity. But on the other hand your economists aren't going to be able help your military train a company of elite commandos, and your quantum physicists won't be able to do much to help your factories stockpile goods for a potential future disaster.

I kind of like it the concept myself.

Last edited by ArcaneStomper : 06-10-2012 at 11:50 AM.
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Old 06-10-2012, 11:55 AM   Top  -  End  -  #192
Murska
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If there's no stat-growth then the only thing you'll be doing is taking stats from others. This means either the only usable stats will be Military or Espionage, or actually just Military because Esp-nations would get attacked immediately, or that all stats are used for the same thing - attacking other players. And, because of what you said, they'd need to be valued the same so a military attack on someone would do the same damage as an econ attack on him.
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Old 06-10-2012, 12:00 PM   Top  -  End  -  #193
ArcaneStomper
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Default Re: Total War Central II (Semi-freeform nation games)

Only if the GM is a bit lazy. Different forms of attack can do different things.

Military: Straight up attack, best for looting, but your rep takes a hit.
Esp: Sneaky attack, hard to loot, no rep hit unless you're uncovered.
Econ: Economic takeover, not as much loot as mil because you have to spend your own money too, but no rep hit and no, or very thin, causus belli.
Tech: Yeah this one might not be something you can attack with. The answer allow tech to give your other stats bonuses for their attack through specialized technology.

Edit: Also this game should have hidden stats so everyone is kept guessing.

Last edited by ArcaneStomper : 06-10-2012 at 12:07 PM.
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Old 06-10-2012, 12:07 PM   Top  -  End  -  #194
Exthalion
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Default Re: Total War Central II (Semi-freeform nation games)

I agree. Vast economic power has been a major deciding factor in almost every modern war. And tech advantage has also been a major part...

What if the other stats became modifiers?
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Old 06-10-2012, 12:15 PM   Top  -  End  -  #195
ArcaneStomper
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Default Re: Total War Central II (Semi-freeform nation games)

Having other stats act as modifiers is something I do in my own games already. And I'm pretty sure other GMs do as well from what I've seen.

Of course that's only if you actively put the stats towards the attack, a passive modifier might work as well, but it would probably take some tweaking.

Also I had a better idea for economic attacks. Instead of looting at all you just get influence with the target country. Get enough influence and you can pretty much dictate what they do. If it gets really high you can choose to simply annex them.

Last edited by ArcaneStomper : 06-10-2012 at 12:16 PM.
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Old 06-10-2012, 01:16 PM   Top  -  End  -  #196
Thelonius
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Default Re: Total War Central II (Semi-freeform nation games)

Maybe an economic attack allows you to affect enemy's Morale. If you can collapse their economic, it will make their population very unhappy and their government may end up being deposed.

Then again, they can blame you and rally behind their leaders, even if they don't like them that much.
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Old 06-10-2012, 01:20 PM   Top  -  End  -  #197
Murska
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Default Re: Total War Central II (Semi-freeform nation games)

Maybe have what happens depend on how the GM feels would be appropriate for the situation?

That'd be awesome. If we had a GM with enough skill and fortitude to write a game like that.
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Old 06-10-2012, 01:25 PM   Top  -  End  -  #198
Exthalion
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Default Re: Total War Central II (Semi-freeform nation games)

Quote:
Originally Posted by Murska View Post
Maybe have what happens depend on how the GM feels would be appropriate for the situation?

That'd be awesome. If we had a GM with enough skill and fortitude to write a game like that.
That was nominally how razovor's 2125 worked. But the work for the GM was immense thus the general shift to Arcane's hard mechanics philosophy.
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Old 06-10-2012, 03:18 PM   Top  -  End  -  #199
Forum Explorer
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Default Re: Total War Central II (Semi-freeform nation games)

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Originally Posted by Exthalion View Post
I agree. Vast economic power has been a major deciding factor in almost every modern war. And tech advantage has also been a major part...

What if the other stats became modifiers?
Economic power and tech advantage would allow you to finish better projects and quicker. Those projects become the modifiers. So indirectly yes.

Quote:
Originally Posted by ArcaneStomper View Post
Only if the GM is a bit lazy. Different forms of attack can do different things.

Military: Straight up attack, best for looting, but your rep takes a hit.
Esp: Sneaky attack, hard to loot, no rep hit unless you're uncovered.
Econ: Economic takeover, not as much loot as mil because you have to spend your own money too, but no rep hit and no, or very thin, causus belli.
Tech: Yeah this one might not be something you can attack with. The answer allow tech to give your other stats bonuses for their attack through specialized technology.

Edit: Also this game should have hidden stats so everyone is kept guessing.
Pretty much. However Tech can be used in combination with say Econ to attract scientists to work for you.

And hidden stats would be a given.
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Old 06-10-2012, 06:35 PM   Top  -  End  -  #200
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Default Re: Total War Central II (Semi-freeform nation games)

Just wanted to pop in and say hi, its been a while!
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Old 06-10-2012, 06:42 PM   Top  -  End  -  #201
Murska
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Just wanted to pop in and say hi, its been a while!
I get nuked. Greystone pops up right after.

Coincidence? I think not.

Hi there.
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Old 06-10-2012, 06:44 PM   Top  -  End  -  #202
Greystone
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Default Re: Total War Central II (Semi-freeform nation games)

You got nuked? In which game?

Nice to see ya
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Old 06-10-2012, 06:48 PM   Top  -  End  -  #203
Murska
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Default Re: Total War Central II (Semi-freeform nation games)

TW 2126. Tens of millions dead, death toll rising, and I'm playing as Britain with a rough population of 60mill.
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Old 06-10-2012, 06:58 PM   Top  -  End  -  #204
oblivion6
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Default Re: Total War Central II (Semi-freeform nation games)

nice to see ya graystone.

i think you'll survive despite the nukings murska. you survive everything else
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Old 06-10-2012, 07:23 PM   Top  -  End  -  #205
Wolfbane
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Default Re: Total War Central II (Semi-freeform nation games)

Hmm...are there any games still up and recruiting? If nothing in the recruitment phase, is there a GM willing to accept a fresh player in their game? Depending on how many turns it's been and all, I'll likely need a bit of help to get situated initially.
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Old 06-10-2012, 07:27 PM   Top  -  End  -  #206
ArcaneStomper
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Default Re: Total War Central II (Semi-freeform nation games)

Quote:
Originally Posted by Wolfbane View Post
Hmm...are there any games still up and recruiting? If nothing in the recruitment phase, is there a GM willing to accept a fresh player in their game? Depending on how many turns it's been and all, I'll likely need a bit of help to get situated initially.
Shards of War is still rerecruiting.

Age of Ether is as well.

Shadow World is probably going to start sometime in the next few weeks.

Girl Genius Mk II is going to be up sometime in this coming week.

And for the most part unless a game has been going on for more than 6 or 7 turns you can just ask the GM and it's likely that let you join. It's not like most TWs have a massive excess of players after all.
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Old 06-10-2012, 07:33 PM   Top  -  End  -  #207
oblivion6
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Default Re: Total War Central II (Semi-freeform nation games)

TW:epic fantasy is still recruiting. we only have a few players so more are welcome
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Old 06-10-2012, 07:39 PM   Top  -  End  -  #208
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Default Re: Total War Central II (Semi-freeform nation games)

Yesss....More people to absorb in the future...
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Old 06-10-2012, 07:42 PM   Top  -  End  -  #209
oblivion6
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Yesss....More people to absorb in the future...
yeah, as if you dont have enough nations to absorb...
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Old 06-10-2012, 07:45 PM   Top  -  End  -  #210
Wolfbane
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Default Re: Total War Central II (Semi-freeform nation games)

Well, I was thinking of doing one of three ideas I have. I could bring back my Cult of Darwin, Ragnarok(viking warriors in a modern age), or do a MegaCorp. Whichever game that might best do the last one would be the one I'd be most interested in.
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