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The arena looms over you, as the guests bring the two combatants to their starting locations. In one corner, the Grippli, a mister Fusilio Pantano, and in the other an Aasimar, named Azog. The Referee counts down and the match starts in earnest.
Initiative
Spoiler
Fusilio is up first.
You are both fifty feet away from each other.
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Kitten: *bats around a mini a few times*
DM: "Ok, it looks like Fluffy...err, 'The Tarrasque'...Full Attacks the Cleric"
Cleric: "Full attack my a**, that was just two claw attacks!"
Kitten: *starts gnawing on the mini*
Cleric: "...nevermind."
Fusilo draws his pistol, looks Azog dead in the eyes, and fires a shot at him from his starting position. He then shouts to Azog, in his exotic (Spanish) accent, "If you would like to come over here so I can kill you faster, it would be much appreciated."
Spoiler
Fusilo uses one use of Archaeologist's luck as a swift action before he fires, so his total modifier to hit (still resolving against touch AC) is (13-6+1=8) (1d20+8)[10] If he hits, his damage roll also gets the +1 from Archaeologist's luck (1d6+8)[10]
As one side has not shown up since the match started, the Aasimar is replaced with a new challenger, a Kitsune named Kora.
Spoiler
Kora may start in any position from columns 15-20
Fusilio may start in any position from columns 1-5
Fusilio will keep his initiative roll from before
Kora's initiative (1d20+8)[27]
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Kitten: *bats around a mini a few times*
DM: "Ok, it looks like Fluffy...err, 'The Tarrasque'...Full Attacks the Cleric"
Cleric: "Full attack my a**, that was just two claw attacks!"
Kitten: *starts gnawing on the mini*
Cleric: "...nevermind."
Fusilo decides to get a little closer before firing at the Kitsune and her duplicates, so he moves 30 feet and then fires.
Spoiler
This should put him within 20 feet, allowing him to fire normally with point-blank shot and deadly aim. Roll to hit (resolved against touch AC because he is firing a gun) (1d20+12)[18], roll for damage (1d6+12)[14]
The bullet hits one of the images. For a split second it is unclear whether he hit the real one or not, but then the image starts to waver and dissapears. Only 3 Kora's remain.
"Ah, how nice of you to come in range. Please go and sleep now."
Spoiler
DC 23 will save or fall asleep. Deep slumber
Spoiler
1 = real, 2-4 is fake (1d4)[4]
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"Reality is merely an illusion, albeit a very persistent one."
Fusilo wakes up groggily and begins to yell, "How dare you put me to sleep you cretin." Then, feeling a little clumsier than usual, he grabs his gun and fires off two quick shots.
Spoiler
Fusilo has rapid shot as a feat, which lets him fire twice in one round as a full action. So with the -2 for that and the -4 for being prone, he gets (1d20+6)[7] to hit with his first shot and (1d20+6)[9] to hit with his second shot. Damage will be (1d6+7)[9] for the first hit and (1d6+7)[13] for the second hit, if they hit.
EDIT: Remember that those attacks target touch AC, for the purposes of hitting your mirror images with a near miss.
Last edited by BigKahuna : 01-02-2013 at 06:06 AM.
"You know what, you could use some new friends. ... Thousands of them."
Kora summons a swarm of bats around the gripply. They flutter around and bite horribly.
Spoiler
Swarm does (1d6)[3] damage
Causes bleeding:
Wounding (Ex)
Any living creature damaged by a bat swarm continues to bleed, losing 1 hit point per round thereafter. Multiple wounds do not result in cumulative bleeding loss. The bleeding can be stopped by a DC 10 Heal check or the application of a cure spell or some other healing magic.
and could possibly nauseate you. DC 11 fort save
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"Reality is merely an illusion, albeit a very persistent one."
Fusilo fiercely retorts, "Bats, I hate bats. For this I will make your death slow and painful." He then moves 10 feet towards the treacherous Kitsune, and has an idea. He aims his gun in the direction of the Kitsune and closes his eyes so that he can't be fooled by the confusing mirror images. He then fires a shot off. As soon as he fires off the shot he opens his eyes and presses the hot barrel of the gun against himself to stem the bleeding caused by the bats.
Spoiler
A lot going on here. I'm assuming that closing and opening his eyes is a free action. The bleeding is stopped using the utility shot grit deed and should be a part of the standard action. Roll to hit against touch AC (1d20+10)[14]. Roll for miss chance (as it is 50% for blindness I'll just roll 1d2 - 1 is a hit and 2 is a miss) (1d2)[2]. If both of those work and he hits, damage roll is (1d6+11)[13]
Fighting through the bats, Fusilo moves forward 20 feet. He then attempts to use the exact same tactics as last time, closing his eyes, firing his gun, opening them and then shoving the hot barrel up against himself to stop the bleeding.
Spoiler
Roll to Hit (1d20+10)[20]. Roll for Miss Chance (same as last time - 1 for hit, 2 for miss) (1d2)[2]. Roll for Damage (1d6+11)[12]. Assuming I need the save (fort save against bats), here it is (1d20+8)[11]
Last edited by BigKahuna : 01-04-2013 at 03:08 AM.
Fusilo moves 30 feet and then, instead of shooting his pistol again, he casts grease underneath Kora and the 5 foot square directly behind him/her.
Spoiler
Do I need to make a will save/concentration check to cast amidst the bat swarm? Also, if I successfully cast the spell, you need to make a DC 15 reflex save not to fall over.
Last edited by BigKahuna : 01-04-2013 at 07:42 AM.
Swarms possess the distraction ability. Spellcasting or concentrating on spells within the area of a swarm requires a caster level check (DC 20 + spell level). Using skills that involve patience and concentration requires a DC 20 Will save.
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"Reality is merely an illusion, albeit a very persistent one."
OK, Grease is a first level spell so, unless I'm reading this wrong, I need to make a DC 21 caster level check to cast it. I will probably fail, and thus I'm going to end up expending a spell slot. (1d20+1)[4]
EDIT: Well I failed, your turn.
Last edited by BigKahuna : 01-04-2013 at 08:25 AM.
Fusilo, angry that is spellcasting failed, moves forward another 30 feet and once again closes his eyes, fires at Kora, opens his eyes and shoves the hot barrel of his gun against himself to stop another bleeding wound.
Spoiler
Using Archaeologist's Luck as a swift action before firing the shot. Roll to Hit (targeting touch AC)(1d20+10)[29]. Roll for Miss Chance (same as previous times, 1 to hit and 2 to miss) (1d2)[1]. Roll for damage (1d6+12)[14].
Fusilo immediately drops the firearm to stop himself from getting burnt. He then picks it up again and moves 30 feet towards Kora.
Spoiler
As the burning effect ends almost instantaneously, I would expect that I would be able to use a move action to pick it up this round and then use a second move action to move 30 feet. Also, I'm maintaining Archaeologist's Luck as a free action.
Last edited by BigKahuna : 01-04-2013 at 09:54 AM.
Fusilo shouted, "Curse you, vile sorcerer!" at the Kitsune before moving 30 ft closer to it and enacting his new firing routine, including shoving the burning barrel against himself.
Spoiler
I don't think I need to keep explaining the close eyes, fire, open eyes routine. Still maintaining Archaeologist's Luck. Assuming that Touch of Gracelessness is still in affect, here are the rolls. Roll to Hit against touch AC (1d20+10)[16]. Roll for Miss Chance (1 Hit, 2 Miss) (1d2)[2]. Roll for Damage, if applicable, (1d6+10)[16]. Also, give yourself back one hit point, the damage modifier had an extra +1 which should have been ignored on my last attack roll that hit