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Ongoing Games (In-Character) Play-by-post games are going on in this forum as we speak (well, read). All threads on this board are actual games, so please, only post on a thread if you are a player of that game.

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Old 06-04-2012, 10:36 AM   Top  -  End  -  #121
Shadow_Elf
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Default Re: Guildmage [IC]

Flavius
At the least, arms and armaments to be added to the armory. But I think the Guild may enjoy examining these artifacts, nonmagical though they are. Has anyone got an extradimensional space in which to store them?
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Old 06-04-2012, 10:35 PM   Top  -  End  -  #122
Reverent-One
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Jarl

Jarl looks slightly uncomfortable at this, "Graverobbing isn't exactly something I make a habit of. Still, it's for fighting the undead menace and keeping it out of their hands..."

"I could use the shield, and hold on to the sword for now."
With that, he moves on to the next casket.

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Old 06-04-2012, 10:37 PM   Top  -  End  -  #123
Shadow_Elf
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Flavius
It is not for profit that we take these items, but for study or practical use, Jarl. I think that is acceptable. Trust me, I find petty tombrobbers and their profiteering as distasteful as you do.
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Old 06-05-2012, 02:52 AM   Top  -  End  -  #124
PChubby
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Default Re: Guildmage [IC]

Riley

As distasteful as it may be, I say we take all we can. Keep it out of the hands of undead that are sent against us. Riley unlashes a plain looking bag from his belt and opens it revealing an extra dimensional space. This should hold some of the items we find provided they aren't too big or heavy.

Now, if I fall into old habits, we might get through these quicker. The halfling clenches his fists then flings them open wiggling his fingers as he examines the remaining sarcophagi.

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Old 06-06-2012, 02:56 AM   Top  -  End  -  #125
NecroRebel
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Elise

"What worries me is that these receptacles weren't sealed, yet the weapons, and the remains, are still inside. Do you think the Demon's minions even came in here? They might've thought the collapse was more complete than it actually was."

Elise fingers the edge of one of the coffins after it has been levered open by her more robust companions. "I don't know how many mithral items I've seen that haven't had some form of magic on them. Even if we can't detect any on these, an artificer might. Now that these are opened, we should take or destroy anything within that might be used by our enemies anyway just so they can't." She pauses for a second. "...I guess that means we should take the bones, or at least break them. At least they're nothing squishy, but I still don't like the idea," she gripes irritatedly.
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Old 06-06-2012, 11:21 PM   Top  -  End  -  #126
Chambers
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The other sarcophagi don't offer up any answers to Elise's questions, and the other three skeletons are in similar repose to the shieldbearer. Each had been laid to rest in their full battle regalia, and though some of the weaker cloth has worn away the metals and boiled leather have proven surprisingly resilient through the years.

The next warrior you examine is wearing what appears to be normal leather armor, yet there's an interlocking series of metal rings that affixed to the leather. A large spear rests in the skeletons arms, the shaft made of some exotic wood that Valen immediately recognizes as darkwood from his experiences with the fey in the forest, a highly prized and rare wood cut from carefully cultivated trees. The exact details are a secret, but he remembers that the wood is as strong as steel yet is balanced and light in the hand. The broad, flat tip of the spear has been encased in a metal head that looks to be some kind of silver alloy.

Great spikes jut out all over from the full body plate mail of the warrior in the third sarcophagi. Rows of tiny spikes circle around his great helm as well, and a weighted heavy mace lays in one mailed and gloved hand. This skeleton appears to be the largest of them all, reaching nearly the full 7ft of the sarcophagi, but that may be partly due to the immensity of his armor.

Inside the last sarcophagi bear the bones of a female warrior wearing a studded leather breastplate and skirt. Two blades are layed across her chest, one long that has a pronounced recurve and the other a stout dagger.

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Old 06-09-2012, 05:55 PM   Top  -  End  -  #127
Scylfing
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Valen

Letting out a soft, whistling gasp, made raspy by his wounds, Valen can't help but reach out for the greatspear.

"This is darkwood," he whispers in amazement. "Their craftsmen must have been as knowledgable as they were skilled. I've not seen the like of it..." He trails off at the end, catching himself before he could say "since".

"I know we're here to slay the restless dead, not rob their graves, but some of these treasures would be useful to the cause, if for nothing else then at least for their value."
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Old 06-09-2012, 06:40 PM   Top  -  End  -  #128
Shadow_Elf
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Flavius
I've knowledge of a simple spell, known as the Last Sight Vision. If you would like, honoured colleagues, I could perform this simple divination and glimpse whatever threat slew these ancient warriors. It may provide insight into threats we face ahead, projects the gnome to his companions as they admire the craftsmanship of the gear. Or I might perform another simple divination, the Object Reading, and see the seminal moments of that spear, or this mace, to glimpse into the past.
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Old 06-10-2012, 09:47 PM   Top  -  End  -  #129
Reverent-One
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Jarl

While he recognizes the quality of the weapons and armor, Jarl has little use for most of what they find.

The dwarf simply shrugs at Flavius's request. "It doesn't seem like it would tell us much of what is happening here, but knowledge is power and we might as well take the chance now." He stands guard near the doorway while Flavius casts his ritual.
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Old 06-10-2012, 11:11 PM   Top  -  End  -  #130
Shadow_Elf
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Flavius
Any preference as to which corpses or items I choose? I have more than enough components to cast them both five times apiece, but I think it would be quite a waste of time and resources to do so.
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Old 06-10-2012, 11:53 PM   Top  -  End  -  #131
NecroRebel
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Elise

"I've heard that you can tell if a skeleton's former owner had ever broken any bones in life somehow. Does anyone know how? If one of them was injured more than the others, they probably had a more active life, so they probably had a more interesting death, too."
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Old 06-12-2012, 10:52 PM   Top  -  End  -  #132
Reverent-One
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Jarl

"What about this one? He looks like quite the specimen."
Jarl points at the large skeleton in spiked armor. "Seems as good as any, at least."
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Old 06-12-2012, 11:17 PM   Top  -  End  -  #133
Shadow_Elf
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Flavius
The gnome approaches and performs the simple Last Sight Vision ritual on the indicated corpse.

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Old 06-13-2012, 03:49 PM   Top  -  End  -  #134
Chambers
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Leaving the skeleton intact in it's sarcophagi, Flavius arranges the regents and smokingincense in a circle around it. Placing himself at the top, near the head of the sarcophagi, he slows his breathing and enters into a meditative trance, first shielding his mind to the psychic horror of the sinkhole before communing with the last vestige of spirit still within the dead warriors skull. Minutes go by in silence and everyone can feel the pressure in the room slowly increasing as if some outside presence were trying to overpower their mental defenses and break into your mind.

The silver flecked white candles set around the sarcophagi flicker and grow dimmer as the pressure intensifies until it no longer feels like a mere mental presence, but instead someone trying to pry apart your heads with their strong hands. The last of the incense stops smoking and the heady aroma is immediately replaced with the stench of rotten, diseased flesh, nauseating and seeming to stick to your clothes like a physical thing. Right before the pressure becomes unbearable the last candle flickers and seems to go out for the briefest of moments, plunging the room into darkness that even dwarven eyes cannot see through, as if each were struck blind...though the darkness last only a moment and the small flame catches again to illuminate the room.

The burned candles and melted incense sticks are still arranged around the sarcophagi, both them and the skeleton in it undisturbed. Flavius is gone.


Flavius

When the room goes dark you feel your mental shielding finally snap and some presence floods your mind, your psyche screaming at the violation. Your sense of equilibrium goes wild and a moment later violently snaps back into place as the darkness is lifted and the presence evaporates from you.

Your eyes squint to adjust to the sudden brightness and you immediately realize you are no longer in the catacombs beneath the necropolis. You are outside in a city street, pressed on all sides by a mass of humanity. Men and women dressed in an archaic fashion are running past you, screaming wild in a vaguely familiar language, fear in their eyes. One runs into you and trips, sending both of you to the ground in a confusion of arms and legs. Some behind him swerve to avoid the two of you but others simply try to run over, stepping on you and the man in their haste.

A piercing scream tends the air and is cut short, and you can see what the crowd is running from. Not half a dozen paces in front of you stands a giant of a man clad in spiked metal armor and wearing a spiked helm. Rearing back with his oversized mace he brings it down again on the women that he just hit, smashing her head into pavement. He lifts the mace up, its jutted metal head covered in blood and bits of bone and whirls it about him in a wide arc, crashing it into the backs of two men that fall to the ground, their backs broken.

The crowd has lightened around you now and you can see other armored men behind him, each attacking and slaughtering the people trying to flee.

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Old 06-13-2012, 10:30 PM   Top  -  End  -  #135
Shadow_Elf
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Flavius
Oh dear... this is not right at all. Am... am I to be his slayer? What cruel trick of the sinkhole is this? thinks Flavius, as the gnome comes to his feet and brushes off his robes. As the men are murdering innocents where they stand, Flavius wastes no time with words. He inhales deeply and lets out a ball of fire and ice. It rains down on the men, creating a field of ice and fire. He then

Move Action: Stand up from prone.
Standard Action: 13E - Enlarged Frostfire, Burst 3 @ Bottom Right of Victory Area B

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Old 06-14-2012, 01:37 AM   Top  -  End  -  #136
PChubby
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Riley

"I'm not a skilled ritualist but that can't be good." Riley says with a whisper as the realization that Flavius is gone sets in. He quickly spins around with his dagger at the ready as he examines the room for signs of what happened or possible attackers.

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Old 06-14-2012, 10:13 PM   Top  -  End  -  #137
Chambers
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Flavius

The maelstorm of fire and ice erupts in the market stalls, burning and freezing tents and carts, along with half a dozen people hiding under them. The giant man in spiked plate ignores the frostfire and snaps his helm towards the gnome. The soldier behind him is not so fortunate and he lets out a scream of surprise and pain as the magical energies assault him. He looks at you with hate in his eyes but giant holds a mailed fist up and the soldier stops, growling at you. Frustrated, he whirls around finds someone else to hack with his greatsword. Unfortunately he doesn't have to go far and more people fell beneath his blade.

The giant steps on the back of one of the men on the ground, snapping it further and the man's feeble strugges cease. Though the remnants of the frostfire singe him, he raises his mace in salute and lifts up the visor on his helm. "Legatus sum Corbett, veneficus. Et accipiam vocas." He says in what you recognize as old Hevian, and though you're not sure what his words mean his intent is clear as he snaps down the visor and quickly advances towards and brings his mace down from high above without another word.

The nimble gnome manages to dodge at the last moment and the mace goes slamming down into the ground, sending a small shockwave out that unbalances Flavius. The warrior snarls beneath his helm and hefts his mace back up, ready to slam it down again.

Spoiler


Catacombs

While Riley isn't sure how the ritual transported Flavius elsewhere, he hears the sound of shuffling movement coming from the main chamber. His keen halfling ears can make out six distinct sources, and it sounds like barefeet moving across stone.

Spoiler
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Last edited by Chambers : 06-14-2012 at 10:16 PM.
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Old 06-15-2012, 12:07 AM   Top  -  End  -  #138
NecroRebel
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Default Re: Guildmage [IC]

Elise

"The ritual was cast on the bones! Smash them, maybe that will end it!" Elise shouts, uncaring about the sounds from outside the tomb for now, and moves to do just that, staff raised to slam, end-on, into the skull within the spiked armor.

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Old 06-15-2012, 02:16 AM   Top  -  End  -  #139
PChubby
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Riley

The halfling quickly moves to stop Elise from smashing the remains grasping at her staff to halt the swing. "We'll have to test your theory later, we've a more pressing matter. There's lots of movement in the chamber." He says softly while pointing to the main chamber. Riley gently lowers her staff then moves quietly along the wall to get a better look at the source of the sounds.

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Old 06-15-2012, 12:35 PM   Top  -  End  -  #140
NecroRebel
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Elise

Elise stumbles, Riley's hand the only thing stopping her staff from clacking loudly against the side of the sarcophagus, and looks around sheepishly as he helps her stabilize herself. "We need to help Flavius," she insists, more quietly this time, "we can deal with whatever's out there once we've gotten him back."
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Old 06-15-2012, 05:18 PM   Top  -  End  -  #141
Shadow_Elf
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Default Re: Guildmage [IC]

Flavius
Not a speaker of Ancient Hevian, the gnome cannot respond in kind. He regrets the townspeople struck by his spell, but they would all have fallen to the blades of the soldiers in time. On top of that, he's not even sure that these people are real; Flavius certainly didn't live in ancient Hevia. So he decides that his only option is to keep up the attack. He sidesteps the hulking man and inhales deeply, breathing more ice onto his foe.

Move Action: Shift down and to the right.
Standard Action: 7E - Winter's Wrath, burst arranged to hit the guy in front of me

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Old 06-15-2012, 08:18 PM   Top  -  End  -  #142
Scylfing
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Valen

"Shhh! We'll find a way to bring him back, but we have our own problems here," Valen whisper-yelled, before drawing (but not activating) his rapier, resummoning his shortsword and situating himself into position to ambush whoever's approaching.

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Last edited by Scylfing : 06-15-2012 at 11:10 PM. Reason: I apparently shouldn't post while out drinking
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Old 06-15-2012, 10:42 PM   Top  -  End  -  #143
Reverent-One
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Jarl

Jarl takes up position near the entrance after getting over the shock of Flavius's disappearance. "Valen's right, we'll handle these things, then be able to freely focus on getting Flavius back."
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Old 06-18-2012, 09:50 PM   Top  -  End  -  #144
Chambers
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Last Sight Vision

The warrior lets out a short laugh that quickly turns into a curse as he whips his mace around, trying to smash you as you retreat but manage to duck under it at the last moment. It seems as if he's not used to fighting someone your height. He looks over his shoulder and shouts "Circumdabit eum!" at the other warriors. They pause from their killing and start shoving their way through the rapidly thinning crowd, all three of them coming over towards you.

"Te sunt furta, veneficus. Non diu." The giant says as he steps foward and brings his mace up and then smashes you on your shoulder. The force of the impact knocks you to the ground, laying on your side, staring into the dead faces of those they have already killed.

Spoiler




Catacombs Chapel

Valen manages to press himself up into a shallow crevice while Jarl steps forward, the rubble in between him and the chapel. His dwarven sight picks out creeping things as they slowly approach the chamber, scrambling across the floor on all floors. When they get to the edge of the torch light they hiss and pause for a moment and you can see them fully...which is not entirely a blessing. The undead creatures crouch on their legs and flex their claws before launching themselves at Jarl, their bare feet slapping on the stone floor as they run. Two leap over the pile of rubble and rake at Jarl with their claws.

The dwarf manages to block one with his sword, but the other gets its claws deep into his side. The long claws go deep into his muscle and the pain is intense, rocking him back and trying to maintain his footing. The other ghouls slam up behind them, a pack of slavering beasts trying to feed on fresh dwarf. The stench of the rotting flesh clinging to the ghouls is almost overpowering. Through the pain Jarl can see more of the creatures coming out of the other cave passageway.

Spoiler
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Last edited by Chambers : 06-18-2012 at 09:50 PM.
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Old 06-18-2012, 11:48 PM   Top  -  End  -  #145
NecroRebel
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Default Re: Guildmage [IC]

Elise

Elise turns and looks at the approaching corpses and makes a sound of disgust and annoyance. "Fine. The more of them there are, the more to die!" She scrapes the point of her staff in a circle about her, dust swirling, before raising it and thrusting it towards the entrance, where the stones crack and shake around the ghouls.

Spoiler

Last edited by NecroRebel : 06-19-2012 at 12:19 AM.
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Old 06-19-2012, 02:00 AM   Top  -  End  -  #146
PChubby
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Join Date: Feb 2012
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Default Re: Guildmage [IC]

Riley

A faint chanting can be heard from Riley when the Ghouls swarm. With a fluid motion, the halfling moves behind Valen and Jarl. An arc of light flashes as he flings his dagger at the closest undead. "Let's end them quick so we can find Flavius"

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Old 06-19-2012, 12:05 PM   Top  -  End  -  #147
Chambers
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Catacombs Chapel

The sound of thunder explodes in the catacombs, echoing off the close walls and shaking the floor and ceiling. The ghouls clutch at the ears and try to shut out the sound but the reverberations are too strong and cause each of their chest cavities to explode, one popping right after the other. Jarl is splattered with rotten meat and ghoul blood and what's left of the ghouls litter the rubble pile.

Spoiler
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The Great Wave off Kanagawa by Hokusai Me.
"We have sent many to Hell, to smooth our way," said I, "and we are standing yet and holding blades. What more?"

Last edited by Chambers : 06-19-2012 at 12:09 PM.
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Old 06-19-2012, 10:18 PM   Top  -  End  -  #148
Reverent-One
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Join Date: Oct 2008
Default Re: Guildmage [IC]

Jarl

Wiping his face somewhat clean, Jarl sets his stance in the hallway, waiting for the other ghouls to come to him.

Standard: Ready Booming Blade for when two come adjacent to me
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Old 06-19-2012, 11:16 PM   Top  -  End  -  #149
Scylfing
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Join Date: Dec 2007
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Valen

Valen levies a hushed curse upon the two nearest twisted undead forms he can pick out through the fog before readying a spell that will make one of them think twice before approaching further--if such beings are even capable of thought--once it gets within range.

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Last edited by Scylfing : 06-19-2012 at 11:29 PM. Reason: slight correction on the source of CA
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Old 06-21-2012, 02:26 AM   Top  -  End  -  #150
PChubby
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Join Date: Feb 2012
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Default Re: Guildmage [IC]

Quote:
Originally Posted by Chambers View Post
They all died. Riley can take a different standard action as there was no one there to attack. Jarl and Valen are up.
After the ghouls at the tunnel entrance explode, Riley stands ready to attack the next ghoul that comes in range.

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