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Old 04-07-2012, 04:58 PM   Top  -  End  -  #1
Ziegander
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Default Push it to the Limit [D&D 3.5, Base Classes/Rules Supplement, In Progress]


Okay, so I've had the urge for a while now to revamp the Limit Warriors, as first put forth by Animana, I believe on the old Wizards forums, but he/she may have posted them elsewhere beforehand, and expanded upon here at GitP by Morph Bark. The basic concept is very nice, and I really like the somewhat "game-y" function of a limit break gauge that can grant characters powerful new abilities and attack forms. However, I think the mechanics can use an update, a slight power upgrade in some places, and cleaning up/streamlining in several places.

I'd like to take my own stab at the idea. I want a system for the "limit" points that has its own basic rules and governing characteristics, and then I want a few classes, maybe several even, that utilize those mechanics and build upon them and draw from them in unique ways. A central core that unifies each class, with many different ways to use the rules of that core. There should be plenty of options that go with each class and that can be used by members of non-associated classes, as well as lots of feats.

Before I get to work, I'd like to know what people liked about the system most, other than that it allowed you to play Cloud Strife or Yuna with Guns. I'd also like to know, from anyone that's actually played one of the classes, if there was anything you didn't like or felt could work more smoothly with some tweaking. Finally, I'd like to know what people want to get out of a "Limit Break" system.
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Old 04-07-2012, 05:17 PM   Top  -  End  -  #2
Ziegander
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Default Re: Push it to the Limit [D&D 3.5, Brainstorming]

The Limit Gauge & You: A Walk Along the Razor's Edge



The Limit Gauge is a pool of points, called Break Points, that can be spent in order to break one's physical limits and do fantastical, seemingly impossible things. This miraculous power might manifest itself in grandiose stunts, elemental assaults, or magical utility. Classes that utilize the Limit Gauge have a base set of class features that are always fully mundane in nature that they then compliment with a diverse array of options fueled by their Break Points, or BP.

A character's Limit Gauge can store a maximum number of BP equal to his total hit points. For example, a character with 12 hit points could have up to 12 BP in his Limit Gauge at any one time, but never more than 12. Most characters' Limit Gauges start the day empty, but all characters gain BP whenever they are dealt lethal damage equal to the amount of damage taken. Nonlethal damage does not grant a character BP.

A character can never gain more BP than the maximum their Limit Gauge is able to store. For example, if a character with 12 hit points suffers 14 lethal damage not only are they unconscious, but they also gain only 12 BP rather than 14. Some characters are able to gain BP in other ways. A character's stored BP remain in the character's Limit Gauge until spent or until that character takes an extended rest.

A character that utilizes the Limit Gauge draws on effects called Limit Breaks and is considered a Limit Breaker. Limit Breaks often reference Breaker Level, which is calculated as the total of levels a character has in Limit Breaker classes + ˝ his or her levels in other classes. Variable numeric effects, duration, and other values of Limit Breaks are often determined by the Limit Breaker's Breaker Level.

As a player, you should consider playing a Limit Breaker class if you like the idea of a character that gets more dangerous the closer it comes to death, if you want to play a skilled character with mundane talents that also masters an esoteric supernatural gift, or if you want to introduce a little video game style special attack system into your D&D game.

Limit Breaks are divided into 10 Break Levels – the higher the Break Level, the more fantastically powerful the effect. In order to learn or use a Limit Break, a character must have a Breaker Level of at least twice the Limit Break's Break Level minus 1. For example, in order to learn or use a Level 5 Limit Break, a character needs to have a Breaker Level of at least 9. The cost to use any Limit Break is 5 Break Points per Break Level.

Limit Breaks can achieve any number of different effects, but are further divided into the Boost, Strike, and Utility categories. Boosts offer some kind of enhancement or healing to the Limit Breaker or one of its allies. Strikes offer direct assault on one or more of the Limit Breaker's enemies. Utilities offer effects that do not necessarily apply to combat situations. All Limit Breaks are supernatural abilities, but instead of having saving throw DCs based on the number of HD a creature has the DC of a Limit Break is calculated as follows: 10 + 1/2 Breaker Level + Ability modifier (Int for Sages, Wis for Veterans, Cha for Knaves and everybody else).
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Old 04-07-2012, 05:19 PM   Top  -  End  -  #3
Ziegander
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Default Re: Push it to the Limit [D&D 3.5, Brainstorming]

Limit Breakers: Classes 101

The Sage
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The Veteran
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The Knave
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Old 04-07-2012, 05:22 PM   Top  -  End  -  #4
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Default Re: Push it to the Limit [D&D 3.5, Brainstorming]

Limit Breaks: Now You're at the Limit(s)


1st Level
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5th Level
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Old 04-07-2012, 05:24 PM   Top  -  End  -  #5
Ziegander
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Default Re: Push it to the Limit [D&D 3.5, Brainstorming]

Reserved Post #4.

Character Options: Push it. Push it Real Good.

Fighting Spirit
Prerequisites: Ability to use 1st level Limit Breaks, Veteran class
Benefit: Whenever you deal damage to a Hostile creature, if you haven't used a Limit Break this round, you add half that amount of Break Points to your Limit Gauge.

Gain Through Pain
Prerequisites: Con 15, Ability to use 1st level Limit Breaks
Benefit: You may deal yourself any amount of lethal damage as a free action on your turn (Adding Break Points to your Limit Gauge accordingly).
Normal: Whenever you are dealt lethal damage you add an equal amount of Break Points to your Limit Gauge.

Limit Breaking
Prerequisites: Con 13
Benefit: You gain a Limit Gauge, if you didn't already have one, which can hold a maximum number of Break Points equal to your maximum hit points. Your Breaker Level is equal to your levels as a Limit Breaker (if you have any) + ˝ your other levels, and you learn any single Limit Break with a level up to ˝ your Breaker Level +1. The save DC for this Limit Break is equal to 10 + ˝ your Breaker Level + your Charisma modifier.
Special: You may take this feat any number of times. Each time you do, you learn an additional Limit Break.
Normal: Characters with levels in classes other than Sage, Veteran, or Knave are not Limit Breakers and do not have a Breaker Level.

Warsage's Edge
Prerequisites: Ability to use 1st level Limit Breaks, Sage class
Benefit: Add your Intelligence modifier to the damage roll of any Limit Break you use that deals energy damage (Acid, cold, electricity, etc).

(And this will be my final reserved post. If anyone has any comments, questions, or suggestions now's the time to make them.)
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Old 04-07-2012, 06:26 PM   Top  -  End  -  #6
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Default Re: Push it to the Limit [D&D 3.5, Brainstorming]

I look forward to seeing what you do with this! Personally, I'm more interested in options for adding Limit Break content to existing characters rather than purely Limit-focused classes.
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Old 04-07-2012, 10:25 PM   Top  -  End  -  #7
Empedocles
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Post Re: Push it to the Limit [D&D 3.5, Limit Breaks, Brainstorming]

Also will be watching this closely. Do you plan on redoing the limit freak? That was my personal favorite although the system it used was actually quite different from the rest of the classes.
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Old 04-07-2012, 10:30 PM   Top  -  End  -  #8
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Default Re: Push it to the Limit [D&D 3.5, Limit Breaks, Brainstorming]

Yessssssss!


Watching this with GREAT interest.
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Old 04-08-2012, 10:33 AM   Top  -  End  -  #9
Ziegander
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Default Re: Push it to the Limit [D&D 3.5, Limit Breaks, Brainstorming]

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Originally Posted by Eurus View Post
I look forward to seeing what you do with this! Personally, I'm more interested in options for adding Limit Break content to existing characters rather than purely Limit-focused classes.
Okay, well, I've got three base classes put up so far, and they will be the cornerstone of the system. I don't know if I'll be designing any other Limit Breakers or not.

The good news is that I intend to make this system very dip-friendly and very accessible to classes that aren't Limit Breakers. I hope to make it multiclass like a hybrid of Tome of Battle and Incarnum, so the intention is to make it incredibly easy to dabble in.

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Originally Posted by Vilpich View Post
Also will be watching this closely. Do you plan on redoing the limit freak? That was my personal favorite although the system it used was actually quite different from the rest of the classes.
A Limit Freak type class based on gaining creature characteristics and "wild-shapy" abilities is a possibility. As of this moment I plan on having a good few transmutation-based Limit Breaks throughout the levels, though, so a whole class based around it may prove to be unnecessary.

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Yessssssss!


Watching this with GREAT interest.


GOOD.
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Old 04-08-2012, 08:55 PM   Top  -  End  -  #10
Amechra
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Default Re: Push it to the Limit [D&D 3.5, Limit Breaks, Brainstorming]

I always kinda liked the classes for their customizable "side" stuff; it always felt like you could make ACFs that would replace a Limit Dragoon's Dragon companion easily.

I also liked the elegance of how said side customizability was quite versatile.

The one problem I'm having with your fix is that you removed the part that prevented you from, you know, bashing your head against the wall a couple times to fill up your Break pool. Plus, I prefer a smaller number of levels, but that's just me.
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Old 04-08-2012, 09:13 PM   Top  -  End  -  #11
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Originally Posted by Amechra View Post
I always kinda liked the classes for their customizable "side" stuff; it always felt like you could make ACFs that would replace a Limit Dragoon's Dragon companion easily.

I also liked the elegance of how said side customizability was quite versatile.
I don't understand what you're talking about. Were there a lot of alternate class features for the Limit Warriors that I don't know about?

Quote:
The one problem I'm having with your fix is that you removed the part that prevented you from, you know, bashing your head against the wall a couple times to fill up your Break pool. Plus, I prefer a smaller number of levels, but that's just me.
Eh, the only reason this is a problem is because of how natural healing of nonlethal damage works. I forgot it healed at a faster rate. So I'll limit it so that only lethal damage gives you BP. I don't see a problem with it then, if PCs want to cut on themselves or jump out of buildings in order to get a maneuverspell or two, that should be perfectly okay.
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Old 04-08-2012, 09:31 PM   Top  -  End  -  #12
Amechra
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Default Re: Push it to the Limit [D&D 3.5, Limit Breaks, Brainstorming]

What I meant was that if you felt like making an ACF for your favorite Limit Break Class, you could always add a fairly major one by replacing, say, a Limit Soldier's weapon.
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Old 04-08-2012, 09:42 PM   Top  -  End  -  #13
Ziegander
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Default Re: Push it to the Limit [D&D 3.5, Limit Breaks, Brainstorming]

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What I meant was that if you felt like making an ACF for your favorite Limit Break Class, you could always add a fairly major one by replacing, say, a Limit Soldier's weapon.
Well... I don't see how my classes are unfriendly toward that concept.
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Old 04-08-2012, 10:16 PM   Top  -  End  -  #14
Amechra
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Default Re: Push it to the Limit [D&D 3.5, Limit Breaks, Brainstorming]

They aren't; you just asked what people liked about the original system, so...
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Old 04-08-2012, 10:21 PM   Top  -  End  -  #15
Ziegander
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Default Re: Push it to the Limit [D&D 3.5, Limit Breaks, Brainstorming]

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They aren't; you just asked what people liked about the original system, so...
OH! Yes. Sorry! lol.

I am getting around to designing Limit Breaks now. How would you categorize the Lightning Riposte break? Boost, Strike, or Utility? I'm unsure...
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Old 04-08-2012, 10:23 PM   Top  -  End  -  #16
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Default Re: Push it to the Limit [D&D 3.5, Limit Breaks, Brainstorming]

I know I like those abilities, the exotic sword was always a favorite, however, some things were worded badly or had features that didn't make sense. And there were too many that only works with multiclassing or gestalt. I'd like to see the abilities work better together (one pet peeve was not being ale to take multiple metals to make a unique alloy for the exotic weapon)
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Old 04-09-2012, 01:43 AM   Top  -  End  -  #17
Ziegander
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Default Re: Push it to the Limit [D&D 3.5, Limit Breaks, Brainstorming]

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I know I like those abilities, the exotic sword was always a favorite, however, some things were worded badly or had features that didn't make sense. And there were too many that only works with multiclassing or gestalt. I'd like to see the abilities work better together (one pet peeve was not being ale to take multiple metals to make a unique alloy for the exotic weapon)
Well, for example, one easy to consider ACF for the Veteran is a Signature Weapon feature that would replace his Weapon Aptitude and start him with a masterwork weapon that also has a unique property flavored as a modification made to the weapon specifically by him. He would get additional modifications as he gained levels.

In other news, there's a few Limit Breaks up now of various levels, so you can see a little bit of what I have planned for this system. Right now there's lots of melee-based Strikes, but there will be plenty more Boosts, ranged-attacks, Utilities, and generic, elemental blasting as I continue to go along with this.
Please evaluate and critique the work I've got done so far!
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Old 04-09-2012, 05:17 AM   Top  -  End  -  #18
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Post Re: Push it to the Limit [D&D 3.5, Base Classes/Rules Supplement, In Progress]

Alright, let me start by saying I love this. It's like a more cinematic ToB, and it's being done perfectly.

That being said, with the powers up so far I can't imagine anyone playing a knave or sage over a veteran since all of the abilities are attack oriented, and he has the best BAB.

Also...you should really do a limit freak-esque class
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Old 04-09-2012, 05:41 AM   Top  -  End  -  #19
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Default Re: Push it to the Limit [D&D 3.5, Base Classes/Rules Supplement, In Progress]

I like the idea of a redo of the limti break system, and personally I would like to see a ranged option, and possibly rebuilds on limit psion and mage.
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Old 04-09-2012, 02:10 PM   Top  -  End  -  #20
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Default Re: Push it to the Limit [D&D 3.5, Base Classes/Rules Supplement, In Progress]

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Originally Posted by Vilpich View Post
Alright, let me start by saying I love this. It's like a more cinematic ToB, and it's being done perfectly.
Wow. High praise. Thank you!

Quote:
That being said, with the powers up so far I can't imagine anyone playing a knave or sage over a veteran since all of the abilities are attack oriented, and he has the best BAB.
Well, yes, currently, there aren't many Limit Breaks designed to play nicely with the Sage class, but the Knave can use the attack breaks pretty well due to his Camisado class feature. Still, don't worry there will be some skill-based utility breaks, and lots of blaster stuff.

Quote:
Also...you should really do a limit freak-esque class
I'll think about it after I've designed several Transmutation breaks. I mean, I plan on having one of the 4th level Limit Breaks transform the character into a Werewolf for a certain period of time, so... we'll see.

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I like the idea of a redo of the limti break system, and personally I would like to see a ranged option, and possibly rebuilds on limit psion and mage.
One of the problems with the Limit Psion and the Limit Mage, as far as this system is concerned, is that they just use the Limit Gauge to fuel the casting or manifesting of existing vancian spells or psionic powers. That always seemed pretty broken to me, and I wanted to stay away from that kind of design in this system. The Sage class will be able to fulfill multiple caster-type roles once I've designed lots more Limit Breaks.
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Old 04-09-2012, 06:59 PM   Top  -  End  -  #21
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Default Re: Push it to the Limit [D&D 3.5, Base Classes/Rules Supplement, In Progress]

You could probably emulate the various Energy powers that a Psion gets for the elemental powers, and then have more specific powers associated with specific elements. For instance, at first level:

Energy Touch [Elemental]
Level: 1st
Cost: 5 BP
Action: Standard
Range: 30 ft + 5 ft/2 Breaker levels
Target: One creature
Duration: Instantaneous
Saving Throw: No

Effect: Choose one element damage type (Acid, Cold, Electric, Fire, or Sonic), and make a ranged touch attack against one target within range. If you hit, that creature takes 1d6 damage of the chosen type per two Breaker levels you possess, minimum 1d6.


Freezing Finger [Elemental, Cold]
Level: 1st
Cost: 5 BP
Action: Attack action
Range: Melee
Target: One creature
Duration: 1 round/Breaker level
Saving Throw: Fortitude

Effect: As an attack action (which can be combined with a full attack), make a touch attack against one target within melee range. If you hit, that target takes 1d8 Cold damage per four Breaker levels you possess (minimum 1d8), and must make a Fortitude save or become Fatigued, as the condition.


Burning Strike [Keywords]
Level: 1st
Cost: 5 BP
Action: Attack action
Range: Melee
Target: One creature
Duration: 1 round/Breaker level
Saving Throw: Reflex

Effect: As an attack action (which can be combined with a full attack), make a touch attack against one target within melee range. If you hit, that target takes 1d8 Fire damage per four Breaker levels you possess (minimum 1d8), and they must make a Reflex save or become Shaken, as the condition. This is a fear effect which stacks with other fear effects.


I could go on, but presumably you have the idea and stuff...

Also, how are the saves for the Limit Breaks calculated? There is no listed DC for anything...
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Old 04-09-2012, 07:10 PM   Top  -  End  -  #22
Ziegander
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Default Re: Push it to the Limit [D&D 3.5, Base Classes/Rules Supplement, In Progress]

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Originally Posted by unosarta View Post
You could probably emulate the various Energy powers that a Psion gets for the elemental powers, and then have more specific powers associated with specific elements. For instance, at first level:

Energy Touch [Elemental]
Level: 1st
Cost: 5 BP
Action: Standard
Range: 30 ft + 5 ft/2 Breaker levels
Target: One creature
Duration: Instantaneous
Saving Throw: No

Effect: Choose one element damage type (Acid, Cold, Electric, Fire, or Sonic), and make a ranged touch attack against one target within range. If you hit, that creature takes 1d6 damage of the chosen type per two Breaker levels you possess, minimum 1d6.


Freezing Finger [Elemental, Cold]
Level: 1st
Cost: 5 BP
Action: Attack action
Range: Melee
Target: One creature
Duration: 1 round/Breaker level
Saving Throw: Fortitude

Effect: As an attack action (which can be combined with a full attack), make a touch attack against one target within melee range. If you hit, that target takes 1d8 Cold damage per four Breaker levels you possess (minimum 1d8), and must make a Fortitude save or become Fatigued, as the condition.


Burning Strike [Keywords]
Level: 1st
Cost: 5 BP
Action: Attack action
Range: Melee
Target: One creature
Duration: 1 round/Breaker level
Saving Throw: Reflex

Effect: As an attack action (which can be combined with a full attack), make a touch attack against one target within melee range. If you hit, that target takes 1d8 Fire damage per four Breaker levels you possess (minimum 1d8), and they must make a Reflex save or become Shaken, as the condition. This is a fear effect which stacks with other fear effects.


I could go on, but presumably you have the idea and stuff...
Good ideas.

Quote:
Also, how are the saves for the Limit Breaks calculated? There is no listed DC for anything...
Well, they are supernatural abilities, so the default rule, and the one I'll be sticking with for the most part, is 10 + ˝ the creature’s HD + the creature’s ability modifier (usually Charisma). So, the Sage's Limit Breaks are DC 10 + ˝ Breaker Level + Int modifier; the Veteran's Limit Breaks are DC 10 + ˝ Breaker Level + Wis modifier; and the Knave's Limit Breaks are DC 10 + ˝ Breaker Level + Cha modifier. The save DCs for the classes are specified, but I'll make it clearer in the Limit Gauge & You section.

For characters dipping into Limit Breaks they will use their Charisma modifier. Maybe there will be a feat to change the ability modifier to Constitution (useful for everybody for many reasons).
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Old 04-09-2012, 08:27 PM   Top  -  End  -  #23
Ziegander
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Default Re: Push it to the Limit [D&D 3.5, Base Classes/Rules Supplement, In Progress]

A couple powerful blasting Limit Breaks:
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Do they seem like too much to anybody?

EDIT: Also, there is now only 1 pure attack oriented Limit Break to every 4 Limit Breaks overall (8/31).
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Old 04-10-2012, 11:21 AM   Top  -  End  -  #24
wayfare
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Default Re: Push it to the Limit [D&D 3.5, Base Classes/Rules Supplement, In Progress]

Quote:
Originally Posted by Ziegander View Post
A couple powerful blasting Limit Breaks:
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Do they seem like too much to anybody?

EDIT: Also, there is now only 1 pure attack oriented Limit Break to every 4 Limit Breaks overall (8/31).
They seem perfectly in keeping with the trope -- in many final fantasy style games, the powers you unleash can be seen from space and have planetary consequences.

A Few Suggestions:

A Quasar style power that does d12 damage, but splits its damage dice between everyone in a group. Probably 6th level, as the damage gets weaker the more foes you fight

A Meteor style power that is a save or die at "ground zero" and huge damage at increments beyond that -- 9th or 10th level, depending on how big you want to make the radius.

An Ultima style power that is just lots of untyped damage with the possibility of teleporting people across the battlefield -- definitely 10th level.

A Bad Breath style power that inflicts random status ailment on the target. This could be around 3rd level, as it will be an area attack. The upgraded power, possibily 6th/7th level applies multiple status ailments. Either attack inflicts no damage.

A 1000 Needles style power that does non randomized damage to a single target...but with a huge critical chance.

It all looks great so far -- keep up the good work!
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Old 04-10-2012, 11:44 AM   Top  -  End  -  #25
RoyVG
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Default Re: Push it to the Limit [D&D 3.5, Base Classes/Rules Supplement, In Progress]

I actually played the (old) Limit Classes some time ago, a Limit Knight, A Limit Monk and I have a Limit Dragoon (made by my good IRL friend Morph Bark, because we both felt that FF without Dragoon is... meh) ready for a new videogame/anime-based campaign (led by the before mentions MB), however this character will propably be replaced by a homebrew class which I am prepping for release

After getting PounceImprovedGrabNomNomNommed by a white tiger thingy (Right Morph?) at level 1 or 2 while my fellow Limit Sniper watched I had to reroll , so i went with a Tifa-like Limit Monk. She held up a little longer, but then in we started with a new campainga few sessions later. Tested the Limit Dragoon in a testing session for the VideoCampaign and nearly instagibbed a bigass snakewormthingy with one Lancet.

Anyway, I'm interested into what this will become in the end.
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Old 04-11-2012, 02:47 AM   Top  -  End  -  #26
Ziegander
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Default Re: Push it to the Limit [D&D 3.5, Base Classes/Rules Supplement, In Progress]

Now up to 37 Limit Breaks! Though still no 8th level Limit Breaks...

Took Wayfare's suggestions and added Bad Breath and Ultima Limit Breaks. I've also added a few feats in the post after the Limit Breaks post. I need a LOT more lower level Limit Breaks, so if anyone has any suggestions please give them! I'll be pouring over more Final Fantasy data for inspiration.
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Old 04-11-2012, 09:51 AM   Top  -  End  -  #27
TravelLog
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Default Re: Push it to the Limit [D&D 3.5, Base Classes/Rules Supplement, In Progress]

Suggetions:
--A few healing and support limits based around Protect, Shell, White Wind, Mighty Guard, etc. As well as things like Arise and Full-Life
--Some anti-defense limits like Power Break, Magic Break, Armor Break, etc.
--A Grand Summon style limit break fashioned after Yuna that gives summons crazy buffs or lets you summon Espers/Guardian Forces/etc.
--A Mix-style limit break along with something like Gil Toss
--Doublecast
--A Mug-style limit break that lets you attack and steal from an enemy
--A Zantetsuken limit for one-hit kills
--An Osmosis-style limit for regaining spell points and/or spell slots while draining them from an enemy
--A health stealing Drain-style limit


Great work so far!
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Last edited by TravelLog : 04-11-2012 at 09:56 AM.
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Old 04-11-2012, 10:04 AM   Top  -  End  -  #28
Ziegander
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Default Re: Push it to the Limit [D&D 3.5, Base Classes/Rules Supplement, In Progress]

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Originally Posted by TravelLog View Post
Suggetions:
--A few healing and support limits based around Protect, Shell, White Wind, Mighty Guard, etc. As well as things like Arise and Full-Life
I'm rather leery about granting powerful restorative Limit Breaks, considering they are powered by you taking damage. White Wind could work fairly well though... I'll think about it.

Quote:
--Some anti-defense limits like Power Break, Magic Break, Armor Break, etc.
Good idea.

Quote:
--A Grand Summon style limit break fashioned after Yuna that gives summons crazy buffs or lets you summon Espers/Guardian Forces/etc.
I've been avoiding Summons since that kind of breaks the fluff of you, personally, transcending your mortal limits.

Quote:
--A Mix-style limit break along with something like Gil Toss
These seem difficult to design and like big cans of worms.

Quote:
--Doublecast
Gotcha covered! Check 8th level, Double Time!

Quote:
--A Mug-style limit break that lets you attack and steal from an enemy
I suppose this would be appropriate for a 1st level Limit Break.

Quote:
--A Zantetsuken limit for one-hit kills
Also a good idea.

Quote:
--An Osmosis-style limit for regaining spell points and/or spell slots while draining them from an enemy
I'll consider it.

Quote:
--A health stealing Drain-style limit
This one, again, I'm just not so sure of.

What do other posters think about that? Is it wrong to give out powerful healing options for these Limit Breaks since they are fueled by your character being dealt damage in the first place?

Quote:
Great work so far!
Thank you!
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Old 04-11-2012, 10:31 AM   Top  -  End  -  #29
Garryl
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Default Re: Push it to the Limit [D&D 3.5, Base Classes/Rules Supplement, In Progress]

I'm concerned about the cost of limit breaks by level scaling linearly. Both hit points and damage don't in D&D, and since the breaks are fuelled by both, and have non-linearly scaling effects, too, it seems like the costs should also be non-linear.

For Gain Through Pain, is the amount of Break Points granted by dealing damage to yourself in addition to the BP you get for taking that damage, or is it just a reminder that you'd be getting those BP anyway?
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Old 04-11-2012, 10:40 AM   Top  -  End  -  #30
Ziegander
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Default Re: Push it to the Limit [D&D 3.5, Base Classes/Rules Supplement, In Progress]

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Originally Posted by Garryl View Post
I'm concerned about the cost of limit breaks by level scaling linearly. Both hit points and damage don't in D&D, and since the breaks are fuelled by both, and have non-linearly scaling effects, too, it seems like the costs should also be non-linear.
Eh, making them too non-linear seems problematic to me, since you need to be able to afford to get hit a couple times in order to use the powerful ones. Do you have any suggestions?

Quote:
For Gain Through Pain, is the amount of Break Points granted by dealing damage to yourself in addition to the BP you get for taking that damage, or is it just a reminder that you'd be getting those BP anyway?
It's just a reminder. I'll make that more clear.
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