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Old 04-08-2012, 12:45 PM   Top  -  End  -  #1
jiriku
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Join Date: Aug 2009
Default [3.5 Remix] The shapeshifter

SHAPESHIFTER


This is an original base class for characters interested in playing an arcane spellcaster focused on shapeshifting and bodily transformation. The shapeshifter excels at altering his form, and can use his magic to change the forms of others as well. Although a shapeshifter has less raw magical power than many other spellcasters, his ability to mimic so many shapes makes him versatile, mobile, fierce in combat, and adept at infiltration and disguise.

Change Log:
Spoiler


Designer's Notes:
Spoiler


GAME RULE INFORMATION
Shapeshifters have the following game statistics.

Abilities: Intelligence is the most important ability for a shapeshifter, as it determines how powerful a spell she can cast, how many spells she can cast per day, and how hard those spells are to resist. A shapeshifter benefits from high Constitution scores much as a sorcerer or wizard would. Shapeshifters who prefer to enhance their normal shapes in combat will benefit from a good Strength and Dexterity score, while those who prefer to fight in a different shape altogether will often focus on Wisdom and Charisma to enhance their interaction skills instead.

HIT DIE: d6

TABLE: SHAPESHIFTER
LevelBase AttackFortRefWillSpecialAugments-0--1--2--3--4--5--6--7--8--9-
1st+0+2+0+2Armored mage, assume senses
31
2nd+1+3+0+3Extended shifting
42
3rd+1+3+1+3Augmented shifter (least)
1
43
4th+2+4+1+4 
1
431
5th+2+4+1+4Healing factor (fast healing)
2
442
6th+3+5+2+5Assume exotic senses
2
4431
7th+3+5+2+5Augmented shifter (lesser)
3
4432
8th+4+6+2+6Augmented shifter (two aspects)
3
44431
9th+4+6+3+6Potent shapeshifting +2
4
44432
10th+5+7+3+7 
4
444431
11th+5+7+3+7Augmented shifter (greater)
5
444432
12th+6/+1+8+4+8 
5
4444431
13th+6/+1+8+4+8Potent shapeshifting +4
6
4444432
14th+7/+2+9+4+9Augmented shifter (three aspects)
6
44444431
15th+7/+2+9+5+9Augmented shifter (dark)
7
44444432
16th+8/+3+10+5+10 
7
444444431
17th+8/+3+10+5+10Healing factor (immunities), potent shapeshifting +6
8
444444432
18th+9/+4+11+6+11 
8
4444444431
19th+9/+4+11+6+11Augmented shifter (fearsome)
9
4444444432
20th+10/+5+12+6+12Augmented shifter (four aspects)
9
4444444443
CLASS SKILLS (2 + Int mod per level, x4 at 1st level)
A shapeshifter's class skills (and the key ability for each skill) are Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Disguise (Cha), Jump (Str), Knowledge (arcana) (Int), Knowledge (dungeoneering), Knowledge (local), Knowledge (nature) (Int), Knowledge (the planes) (Int), Listen (Wis), Profession (Wis), Speak Language (n/a), Spellcraft (Int), Spot (Wis), Survival (Wis), Swim (Str).


CLASS FEATURES
Your spells and class features make you well-suited to a variety of roles depending on the type of creature you shift into, but you often find yourself using flying shapes for mobility, humanoid shapes for infiltration, and large, powerful shapes for combat. You can enhance the capabilities of your allies by altering their shapes. Outside of combat, your cunning and shapeshifting magic makes you a natural spy, and you are a font of knowledge when it comes to discerning the nature and abilities of all manner of creatures.

Weapon and Armor Proficiency: The shapeshifter gains proficiency with all simple weapons and with light armor, but not with shields.

Spells: A shapeshifter casts arcane spells, which are drawn from the shapeshifter spell list (below). When you gain access to a new level of spells, you automatically gain access to all the spells for that level on the shapeshifter’s spell list. You can cast any spell you know without preparing it ahead of time. Essentially, your spell list is the same as your spells known list.
To cast a shapeshifter spell, you must have an Intelligence score of 10 + the spell's level. The Difficulty Class for a saving throw against a shapeshifter’s spell is 10 + the spell's level + the shapeshifter’s Int mod. Like other spellcasters, a shapeshifter can cast only a certain number of spells of each spell level per day. The base daily spell allotment is given in the table above. In addition, you receive bonus spells for a high Intelligence score. If you attempt to cast spells while wearing armor, you suffer an arcane spell failure chance.

A shapeshifter need not prepare spells in advance. You can cast any spell you know at any time, assuming you have not yet used up your spells per day for that level.
Armored Mage (Ex): Normally, armor of any type interferes with an arcane spellcaster's gestures, causing an arcane spell failure chance. However, a shapeshifter's limited focus and specialized training allow you to ignore the arcane spell failure chance for light armor. This training does not extend to shields, other forms of armor, or spells gained from other spellcasting classes.

Assume Senses (Su): When you assume the shape of a creature that possesses darkvision, low-light vision, or scent, you gain that sense. Your eyes now reflect light in the dark, like those of some animals.

Extended Shifting (Ex): Upon reaching 2nd level, you can remain in your shapeshifted form for longer than usual. All of your [polymorph] spells are automatically Extended as if with the Extend Spell feat, but without any increase in effective spell level.

Augmented Shifter (Su): At any time after reaching 3rd level, you can declare an alternate shape to be your aspect, attuning the aspect with augments which make you more powerful. You can then assume your aspect and gain the benefit of its augments whenever you wish, even while in a different shape, or in your normal shape (if you assume an aspect while in a different shape, your appearance is a hybrid of your current shape and your aspect).
Attuning yourself to your aspect requires five minutes of meditation while you are in the aspected shape, during which you choose which augments to attune (much as a wizard prepares spells). If you cannot maintain the shape for at least five minutes, then you cannot select it as an aspect. You can attune a different aspect, or change the augments of your current aspect, as often as you wish, simply by spending another five minutes in meditation while in the appropriate shape. You can assume your aspect at any time as a free action. Likewise, you can suppress your aspect (losing the benefit of its augments and resuming your normal appearance) by concentrating as a standard action.

Augments come in five grades: least, lesser, greater, dark, and fearsome. At first, you can attune only a single aspect with least augments. As you advance in level, you gain additional aspects and can attune more powerful augments, as shown on Table: The Shapeshifter. However, you can only ever assume a single aspect at a time, and you must suppress your current aspect before you can assume a different one.

The number of augments you may attune at any one time is shown on Table: The Shapeshifter, above. If you can attune yourself to more than one aspect, you may attune up to your maximum number of augments separately for each one (e.g. a 10th-level shapeshifter can attune four least or lesser augments with his first aspect and four least or lesser augments with his second aspect, but must choose which aspect to assume at any given time).
Healing Factor (Ex): Upon reaching 5th level, your control of your own form grants you the ability to heal your wounds with exceptional speed. You gain fast healing equal to one-fifth your level. Your appetite also doubles.
When you reach 17th level, your body control becomes so impressive that you gain immunity to critical hits and stunning -- your system is simply too resilient to be crippled by a lucky strike.
Assume Exotic Senses (Su): At 6th level and higher, when you assume the shape of a creature that possesses blindsense, blindsight, keen senses, natural cunning, or tremorsense, you gain these senses. Sounds and scents are sharper, crisper and more noticeable to you at all times, and loud sounds or intense odors may be slightly bothersome or distracting for you.

Potent Shapeshifting (Ex): If you are 9th level or higher, your shape is more potent than normal when you assume the shape of a typical creature of a given type. You gain a +2 enhancement bonus to your Strength, Dexterity, and Constitution scores while using a [polymorph] effect to change your shape.
This bonus increases to +4 at 13th level, and +6 at 17th level.

SHAPESHIFTER SPELL LIST

The shapeshifter spell list appears below. All spells are notated with the name and page number of the sourcebook in which they appear.

Spoiler
__________________
3.5 Homebrew: Remixes to rebalance nearly every base class, all in the authentic flavor of the originals.
Tier 1 casters breaking your game? Remix your magic with Philosopher's Stone, or try these flavorful mid-tier classes instead: Machinist, Shapeshifter, Avatar, Magus of Blades, Ritualist, Magician, Dawnblade, Summoner, plus 5 elemental casters!


Last edited by jiriku : 04-10-2012 at 08:24 PM.
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Old 04-08-2012, 12:47 PM   Top  -  End  -  #2
jiriku
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Join Date: Aug 2009
Default Re: [3.5 Remix] The shapeshifter

SHAPESHIFTER AUGMENT LIST


Least augments:
attune natural weapon, least
augment senses, least
augment natural armor
augment racial skill, least


Lesser augments:
attune extraordinary elemental attack
attune extraordinary special attack, lesser
attune extraordinary special quality
attune feat
attune natural weapon, lesser
augment ability score
augment senses, lesser
augment racial skill, lesser


Greater augments:
attune extraordinary special attack, greater
attune natural weapon, greater
attune spell-like ability, greater
augment senses, greater
augment racial skill, greater


Dark augments:
attune natural weapon, dark
attune spell-like ability, dark
augment movement, dark
augment senses, dark
augment racial skill, dark


Fearsome augments:
attune natural weapon, fearsome
attune spell-like ability, fearsome
augment movement, fearsome
augment senses, fearsome
augment racial skill, fearsome


Shapeshifter Augment Descriptions
Spoiler
__________________
3.5 Homebrew: Remixes to rebalance nearly every base class, all in the authentic flavor of the originals.
Tier 1 casters breaking your game? Remix your magic with Philosopher's Stone, or try these flavorful mid-tier classes instead: Machinist, Shapeshifter, Avatar, Magus of Blades, Ritualist, Magician, Dawnblade, Summoner, plus 5 elemental casters!


Last edited by jiriku : 04-08-2012 at 07:23 PM.
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Old 04-08-2012, 12:49 PM   Top  -  End  -  #3
jiriku
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Join Date: Aug 2009
Default Re: [3.5 Remix] The shapeshifter

NEW FEATS FOR SHAPESHIFTERS

DRAGONBREATH SHIFTER [General]
You can use your magic to create a breath weapon like that of a dragon.
Spoiler


DRAGONBREATH SHIFTER EMPOWERMENT [General]
You can enhance your magical breath weapons.
Spoiler


EXTRA ASPECT [General]
You can assume more aspects than other shifters.
Spoiler


EXTRA SHAPESHIFTER ATTUNEMENT [General]
You may augment yourself with more of the characteristics of your aspects.
Spoiler




Recommended Nerfs to [polymorph] spells from the Player's Handbook

Alter Self (PH 197)
Level: Bard 2, Sorcerer/Wizard 3, Shapeshifter 2
Duration: 1 min./level
The maximum hit dice of an assumed form is equal to one-half your caster level, to a maximum of 5 HD at 10th level.

Draconic Polymorph (Dr 79)
Level: Sor/Wiz 7, Shapeshifter 7

Polymorph (PH 263)
Level: Sor/Wiz 5, Shapeshifter 5
The assumed form can't have more hit dice than one-half your caster level (or the subject's HD, whichever is lower), to a maximum of 10 HD at 20th level.

Polymorph Any Object (PH 263)
The spell is limited to transforming one sort of object into another, and cannot target creatures or turn an object into a creature.

Shapechange (PH 277)
Duration: 1 min./level
The assumed form cannot have more than your caster level in HD, to a maximum of 25 HD at 25th level.
__________________
3.5 Homebrew: Remixes to rebalance nearly every base class, all in the authentic flavor of the originals.
Tier 1 casters breaking your game? Remix your magic with Philosopher's Stone, or try these flavorful mid-tier classes instead: Machinist, Shapeshifter, Avatar, Magus of Blades, Ritualist, Magician, Dawnblade, Summoner, plus 5 elemental casters!


Last edited by jiriku : 04-10-2012 at 08:37 PM.
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Old 04-09-2012, 04:47 PM   Top  -  End  -  #4
NeoSeraphi
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Join Date: May 2011
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Default Re: [3.5 Remix] The shapeshifter

I approve of the spell nerfs. I never really got the idea behind "draconic polymorph". Apparently, you transform yourself into a black pudding with dragonlike features, thus giving you a +8 Str bonus? I dunno. It's definitely way too powerful to be just one spell level above polymorph though.

You have Potent Shapeshifting capping at level 17 on the table, but level 19 in the text. Which is it?

Also, I think mixing in some warshaper abilities would be appropriate here. You've already got Morphic Body (or whichever one gives you Str and Con), but Morphic Immunities and Morphic Healing would both be pretty strong and very flavorful. Morphic Weapons is pretty much taken care of in spades by the Augments, but the other two I could see being true class features, rather than just augments.

Also, I find it just a little odd that your emberhaunt et. al are the ones who get Wild Shape as a class feature, while the actual class based around shapeshifting still has to use spells to change its form all day.

Edit: Sorry, just realized I totally sounded like a douche right now. Where was all that praise in my head! I didn't get around to typing it because I was in proofread mode. Ahem.

Jiriku, this class is both powerful and needed. It fills a niche that casters have long wanted, and it does it without the burdening flavor and alignment restrictions of the druid. (Also you get to be arcane, so that's pretty sweet).

Any chance for some changeling/shifter Racial Substitution Levels?
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Last edited by NeoSeraphi : 04-09-2012 at 04:48 PM.
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Old 04-09-2012, 06:26 PM   Top  -  End  -  #5
Dumorimasoddaa
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Join Date: Mar 2012
Default Re: [3.5 Remix] The shapeshifter

I'd be tempted to allow augments to give regeneration and perhaps a few other more powerful special qualities as later level and maybe also the ability at or around level 20 to take on two aspects at once. I'm unsure on how this would play out balance wise (100%). I am admittedly looking at the class with only a glance at the spell-casting how ever I doubt even both of those upgrades would add too much more in the way of power compared to the high-level spells you'll also have at those levels.
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Old 04-10-2012, 08:38 PM   Top  -  End  -  #6
jiriku
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Join Date: Aug 2009
Default Re: [3.5 Remix] The shapeshifter

Added Healing Factor, reduced the prep time for attuning augments from one hour to five minutes, and added two augment-related feats. I like the idea of racial sub levels and more augments, but I'll need more time to gather ideas for those.
__________________
3.5 Homebrew: Remixes to rebalance nearly every base class, all in the authentic flavor of the originals.
Tier 1 casters breaking your game? Remix your magic with Philosopher's Stone, or try these flavorful mid-tier classes instead: Machinist, Shapeshifter, Avatar, Magus of Blades, Ritualist, Magician, Dawnblade, Summoner, plus 5 elemental casters!

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Old 09-14-2012, 07:39 PM   Top  -  End  -  #7
silverwolfer
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Default Re: [3.5 Remix] The shapeshifter

our group used this, and found we sort of wished it was more inherited melee fighting versus a spell boosting style of it.

so we gave it medium bab and attument at first level, was kind of pointless to have the feats that had no value until 3rd

Last edited by silverwolfer : 09-14-2012 at 09:38 PM.
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Old 09-17-2012, 10:01 PM   Top  -  End  -  #8
jiriku
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Join Date: Aug 2009
Default Re: [3.5 Remix] The shapeshifter

Hmm, I can see where you're coming from with that. Which abilities were most useful? Which were never used?
__________________
3.5 Homebrew: Remixes to rebalance nearly every base class, all in the authentic flavor of the originals.
Tier 1 casters breaking your game? Remix your magic with Philosopher's Stone, or try these flavorful mid-tier classes instead: Machinist, Shapeshifter, Avatar, Magus of Blades, Ritualist, Magician, Dawnblade, Summoner, plus 5 elemental casters!

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