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Old 11-27-2012, 10:24 PM   Top  -  End  -  #1
Mordae
Bugbear in the Playground
 
 
Join Date: Mar 2008
Location: 
Banks of the Potomac
Gender: Male
Default Sands of Midnight (OOC)

If you are Afool, Aneurin, pirateking89, Ragnar Lodbroke, or jinchi, you've come to the right place! Please allow everyone to reserve a post on this page for their character sheet before carrying on with OOC chattery.

The Cast of Characters:
Malcolm MacGalvin O'Donnell of Avalon (Afool)
Doña Amata Rivera de Xaviera del Castillo (Aneurin)
Uther von Hornberg of Eisen (Ragnar Lodbroke)
William Northvale of Avalon (pirateking89)
Padre Jose Rios de Aldana del Castille (jinchi)

More to follow in this post, along with a link to the IC.

EDIT 1: I do not have access to Myth-Weavers during the work day. Please post your character's HP build (spoilered) along with the link to the character sheet) in your initial post.
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Last edited by Mordae : 11-27-2012 at 10:33 PM.
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Old 11-27-2012, 10:30 PM   Top  -  End  -  #2
jinchi
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Join Date: Nov 2012
Default Re: Sands of Midnight (OOC)

The Character of Great Justice!

http://www.myth-weavers.com/sheetview.php?sheetid=47240

Once i firgure out how to save it from Mythweavers in a non XML format ill put it up in a spoiler.

Last edited by jinchi : 11-27-2012 at 11:30 PM.
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Old 11-27-2012, 11:48 PM   Top  -  End  -  #3
Afool
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Join Date: Mar 2012
Location: 
Penn's Forest
Gender: Male
Default Re: Sands of Midnight (OOC)

http://www.myth-weavers.com/sheetvie...sheetid=463924

Name: Malcolm MacGalvin O'Donnell

Sheet:

Spoiler

Back-Story:
Spoiler


Notes (Smaller Details related to being Inish and Back-Story):
Spoiler


Equipment:
Spoiler
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Last edited by Afool : 12-09-2012 at 09:37 PM. Reason: Posting Character Sheet, Spoiled Further for Length, Finally got around to updating my Equipment
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Old 11-28-2012, 05:34 AM   Top  -  End  -  #4
Ragnar Lodbroke
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NinjaGuy
 
Join Date: Mar 2012
Location: 
Argentina
Gender: Male
Default Re: Sands of Midnight (OOC)

My char sheet!

NAME: UTHER VON HORNBERG (Known as Uther the Hunter)
ARCANE: Loyal (+10):
Spoiler


TRAITS
BRAWN 1 +1
FINESSE 3
RESOLVE 2
WITS 2
PANACHE 2

total= 40

DRAMATIC DIES = 2

BATTLE STATISTICS [EDIT LATER]
Spoiler


EINSENFAUST
Apprenctice:
Spoiler

Basic Curriculum: Heavy Weapon, Panzerhand

- Beat (Heavy Weapon) 1
- Bind (Panzerhand) 1
- Disarm (Panzerhand) 1
- Exploit Weakness (Einsenfaust) 1

Question for the GM:
Spoiler


Total = 25


MARTIAL SKILLS
Spoiler

Total HP = 14


CIVIL SKILLS
Spoiler

Total = 15


ADVANTAGES
Spoiler


Total: 13

BACKGROUND: Vow 3 (Recover his father sword)

Backstory
Spoiler



equipment

Spoiler
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Last edited by Ragnar Lodbroke : 12-17-2012 at 03:38 PM.
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Old 11-28-2012, 04:03 PM   Top  -  End  -  #5
Aneurin
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Join Date: Jul 2011
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Default Re: Sands of Midnight (OOC)

Sheet;
Spoiler


Backstory;
Spoiler

Last edited by Aneurin : 01-04-2013 at 05:22 PM.
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Old 11-30-2012, 05:38 AM   Top  -  End  -  #6
pirateking89
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HalflingPirate
 
Join Date: Jul 2008
Default Re: Sands of Midnight (OOC)

William Northvale
From Avalon (Highland Marches)

Traits
Spoiler


Swordsman School - Donovan

Advantages:
Foul Weather Jack
Legendary Trait (Brawn)
Toughness
Inheritance 4 (Money paid out by the noble he was teaching, before the man was slain)

Background:
Vow 4 (detailed at end)


Arcana:
Loyal

Skills:
Spoiler


Defense:
Passive - 20
Active - 2d+3d

No off hand penalty with buckler + grants free raise

Equipment:
Spoiler


Brief Background
Spoiler

Last edited by pirateking89 : 11-30-2012 at 05:38 AM.
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Old 11-30-2012, 07:45 AM   Top  -  End  -  #7
Mordae
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Default Re: Sands of Midnight (OOC)

Excellent, we are all here! Here's to a rousing game.
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Old 12-04-2012, 04:05 PM   Top  -  End  -  #8
Aneurin
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Default Re: Sands of Midnight (OOC)

Wits;

(2d10)[4][1](5)
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Old 12-04-2012, 04:12 PM   Top  -  End  -  #9
Ragnar Lodbroke
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NinjaGuy
 
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Default Re: Sands of Midnight (OOC)

I'm sorry! I entered the IC thread, posted, and forgot to suscribe!!
I'm having quite a read now, I'll post shortly.
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Old 12-04-2012, 05:38 PM   Top  -  End  -  #10
Aneurin
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Default Re: Sands of Midnight (OOC)

Um, above roll is to keep an eye on the approaching ship. May have forgotten to mention it.

[/facepalm]
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Old 12-04-2012, 05:40 PM   Top  -  End  -  #11
Ragnar Lodbroke
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NinjaGuy
 
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Default Re: Sands of Midnight (OOC)

Ehem, sorry to ask.

Are we supposed to roll in this thread, or in the IC covered by spoilers?
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Old 12-04-2012, 05:52 PM   Top  -  End  -  #12
Aneurin
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Join Date: Jul 2011
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Default Re: Sands of Midnight (OOC)

I prefer to roll stuff in the OOC, just so that if I have to double post for stuff it's not interfering with the IC. Also means that I can roll dice first and then write my IC to fit the results; so lots of high numbers would result in a more dramatic and heroic post than lots of low numbers.

For example;

Three 10s on an attack roll and I'd go with something like...

Quote:
Amata's blade flickers out in a series of stikes that, as the blade catches the sun, almost makes it seem as if her opponent is being attacked with rays of sunlight
The 1s on the other hand...

Quote:
Amata's blade flickers out in a series of strikes; but between the lurching of the ship and her own weariness, the attack is distressingly underwhelming

That said, I've no problem with other people rolling in the IC; it's just something that I try and avoid.

Last edited by Aneurin : 12-04-2012 at 06:21 PM.
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Old 12-04-2012, 06:08 PM   Top  -  End  -  #13
Afool
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Join Date: Mar 2012
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Default Re: Sands of Midnight (OOC)

[roll0] Wits: To sense out the officers.
[roll1] Wits: To spot the ship.

I may be adding +4 to one from a Glamour luck bonus (using my Glamour die to activate) if I feel like I need to. (It allows me to use it after I see the result)

What is the text command for rolling?
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One of the saddest things in the world is for a story to begin, and then end before it's time.
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Last edited by Afool : 12-04-2012 at 06:10 PM.
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Old 12-04-2012, 06:23 PM   Top  -  End  -  #14
Aneurin
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Join Date: Jul 2011
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Default Re: Sands of Midnight (OOC)

[ roll ] XdY [ /roll ]

Without spaces - any spaces. You can't preview rolls before you make them, or it doesn't display them.

X and Y being the number of die and the size of die respectively.

To show each roll;

[ rollv ] XdY [ /rollv ]
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Old 12-04-2012, 06:30 PM   Top  -  End  -  #15
Mordae
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Default Re: Sands of Midnight (OOC)

With 7th Sea and this dice roller, you'll want to roll a few extra d10s for exploding dice. Also, most rolls have a different number of kept dice, so you will always want to use rollv so you can see which dice to keep and which explode.
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Old 12-04-2012, 06:32 PM   Top  -  End  -  #16
Ragnar Lodbroke
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NinjaGuy
 
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Argentina
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Default Re: Sands of Midnight (OOC)

rollv!! that was the command I had forgotten!!!

Well, consider that no dies exploded in my last roll. Thanks to yuo, I remember how to do it properly now
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Old 12-05-2012, 07:16 AM   Top  -  End  -  #17
Afool
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Join Date: Mar 2012
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Default Re: Sands of Midnight (OOC)

Ok here we go.

(2d10)[2][1](3) Wits: To view ship.
(2d10)[6][5](11) Wits: To sense out officers.

I'll use my Glamour to activate my luck bonus from Jeremiah Berek knack (2 time number of bought so a total of +4) if I feel that one of the rolls are significantly high enough to warrant a boost.

Oh and can we know the TN for the rolls?
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One of the saddest things in the world is for a story to begin, and then end before it's time.
Rest well and in peace Grampa.

Thanks to Teutonic Knight for letting me adopt my Pikeman Avatar.

Last edited by Afool : 12-05-2012 at 07:17 AM.
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Old 12-06-2012, 03:47 AM   Top  -  End  -  #18
pirateking89
Barbarian in the Playground
 
HalflingPirate
 
Join Date: Jul 2008
Default Re: Sands of Midnight (OOC)

Officers - Wits + socializing (4d10)[5][8][7][1](21)
Watch the ship - Wits (2d10)[9][3](12)

Explodes(4d10)[3][10][2][8](23)
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Old 12-06-2012, 08:56 AM   Top  -  End  -  #19
Mordae
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Join Date: Mar 2008
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Gender: Male
Default Re: Sands of Midnight (OOC)

Since no one had a particularly grand roll, I'll just state openly that the two officers appear genuinely nervous about the prospect of pirates, but they aren't saying why. There weren't any smashing rolls for spotting the distant ship either, so I'll move on to describing the evolving scene.

Mechanics-wise, here's how I would like to see future dice rolls for my convenience:

Trait (x) + Knack (y) (+ advantage bonuses as applicable): [ rollv ] nd10 [ / rollv ] (where n = x + y)
Explodes: [ rollv ] md10 [ / rollv ] (where m is ~ half of n)

As an example:

Wits(2) + Socializing (3): (5d10)[6][1][7][6][5](25)
Explodes: (3d10)[3][8][7](18)

A reminder that you roll trait+knack but keep only trait (plus any explosions thereof); the roll I posted is 5k2 and nets to a 13.
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Last edited by Mordae : 12-06-2012 at 08:57 AM.
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Old 12-08-2012, 05:31 PM   Top  -  End  -  #20
Ragnar Lodbroke
Bugbear in the Playground
 
NinjaGuy
 
Join Date: Mar 2012
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Argentina
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Default Re: Sands of Midnight (OOC)

Quote:
Originally Posted by Ragnar Lodbroke View Post
Listening to the Captain's words; Uther climbs down the pole and gets his musket in deck.


"Captain, Uther reporting to post!!"
Finesse 3 + Climbing 3 (Climb down pole; 6k3)
(6d10)[9][6][9][6][8][2](40)

Explode
(3d10)[1][9][3](13)
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Old 12-09-2012, 09:20 PM   Top  -  End  -  #21
Afool
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Join Date: Mar 2012
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Gender: Male
Default Re: Sands of Midnight (OOC)

Oh cool, I do have a telescope. A bit irrelevant now though. (Probably only used to view the stars anyway.)

[Finally putting my equipment down in my OOC sheet]
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Old 12-17-2012, 10:14 AM   Top  -  End  -  #22
Mordae
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Join Date: Mar 2008
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Default Re: Sands of Midnight (OOC)

Moving onward... hopefully we can have a bit of fun with this scene before everyone disappears for the holidays.

Speaking of which, I'll be mostly incognito from 12/21 through 1/2.
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Old 12-18-2012, 03:37 PM   Top  -  End  -  #23
Aneurin
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Join Date: Jul 2011
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Default Re: Sands of Midnight (OOC)

Okay...

So, for shooting that would be Finesse (4)+Firearms (2), correct? Making 6k4?

(6d10)[4][4][5][8][8][9](38) = 30

-10 at Short Range and -15 at Long.

Damage for pistol 4k3

(4d10)[1][6][3][1](11) = 10

And Panache (3)+1 die for Aldana Journeyman for Initiative... 4k3

(4d10)[5][9][9][8](31) lowering the 8 by 1 due to the Aldana Blade's ability, discarding a 9.

...and some die in case of explosions.

(5d10)[4][4][5][5][7](25)

Last edited by Aneurin : 12-18-2012 at 03:44 PM.
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Old 12-19-2012, 03:33 AM   Top  -  End  -  #24
pirateking89
Barbarian in the Playground
 
HalflingPirate
 
Join Date: Jul 2008
Default Re: Sands of Midnight (OOC)

Panache for Init
3k3 (3d10)[8][7][4](19)

Shooting, when we get close enough
Finesse 1 + Shooting 2
3k1 (3d10)[9][5][5](19)

Damage 4k3
(4d10)[2][4][8][2](16)


explosions
(3d10)[1][2][7](10)
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Old 12-20-2012, 09:02 AM   Top  -  End  -  #25
Mordae
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Join Date: Mar 2008
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Default Re: Sands of Midnight (OOC)

Ragnar, you want to take a musket shot at yon capitan before the ships collide?
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Old 12-20-2012, 09:06 AM   Top  -  End  -  #26
Ragnar Lodbroke
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Default Re: Sands of Midnight (OOC)

Taking the shot now, sorry :P
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Old 12-20-2012, 09:16 AM   Top  -  End  -  #27
Mordae
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Default Re: Sands of Midnight (OOC)

Hey, a 41 attack and 20 damage was worth the wait
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Old 12-20-2012, 09:18 AM   Top  -  End  -  #28
Ragnar Lodbroke
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NinjaGuy
 
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Default Re: Sands of Midnight (OOC)

Yeah, couldn't believe the dices XD

Sorry, I thought I didn't have a visual on the guy. I hurried to make the roll when you told me, and forgot to use the Drama dies I planned to.

I didn't have to, in the end :D
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Old 12-20-2012, 09:41 AM   Top  -  End  -  #29
Mordae
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Default Re: Sands of Midnight (OOC)

DM:
Spoiler
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Old 12-20-2012, 10:22 AM   Top  -  End  -  #30
Ragnar Lodbroke
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NinjaGuy
 
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Default Re: Sands of Midnight (OOC)

Mordae: are the Brute squads formed by 6 men each? Are there more than 1 squad each?

I'm trying to guess how many Raises I'm taking here :P
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