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Old 05-27-2012, 01:30 PM   Top  -  End  -  #271
Koury
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Default Re: Diablo 2 - The hack and slash game. [OoC3]

I'm at 4/45
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Old 05-27-2012, 04:58 PM   Top  -  End  -  #272
peterpaulrubens
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Default Re: Diablo 2 - The hack and slash game. [OoC3]

Quote:
Originally Posted by Koury View Post
I'm at 4/45
Two Cure Minor Wounds have healed you to full.
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Old 05-28-2012, 09:15 PM   Top  -  End  -  #273
Ernir
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Default Re: Diablo 2 - The hack and slash game. [OoC3]

There was panic for a while. But the Great Old One lives, and seems determined to do so for a while still.

Quote:
Originally Posted by peterpaulrubens View Post
Two Cure Minor Wounds have healed you to full.
I now envision Mariah fixing Corretha's internal bleeding and gut wound with two normal band-aids.




Initiative!

(1d20+7)[11],(1d20+7)[24]
(1d20+1)[20]
(1d20+4)[24]
(1d20+2)[6]
(1d20+2)[3]
(1d20)[7]

(1d20)[14]
(3d20+6)[48]
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Old 05-28-2012, 10:14 PM   Top  -  End  -  #274
peterpaulrubens
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Default Re: Diablo 2 - The hack and slash game. [OoC3]

OMG the Smith already. I'd expected at least one fight prior to him. Ah well, I suppose it's good to not start a new character in this fight.

If you all have meat shields, now is the time to use 'em. Tavar, can Steve the Astral Construct grace us with his presence?

Let me know if there are any buffs y'all want. I'll hold off acting till tomorrow.
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Old 05-28-2012, 10:38 PM   Top  -  End  -  #275
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Default Re: Diablo 2 - The hack and slash game. [OoC3]

Quote:
Originally Posted by Ernir View Post
Initiative!
Huzzah!

Did you get the +2's this time? And did we get back to the Rogue Encampment to rest in between? I thought we were going to do that...
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Old 05-28-2012, 11:08 PM   Top  -  End  -  #276
Tavar
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Default Re: Diablo 2 - The hack and slash game. [OoC3]

I can make a new entrance at a different location if people think it would help. At will ability, so if you think it'd help just say so.
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Old 05-28-2012, 11:44 PM   Top  -  End  -  #277
sonofzeal
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Default Re: Diablo 2 - The hack and slash game. [OoC3]

Oh, and what do those red and brown squares indicate?
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Old 05-29-2012, 02:04 PM   Top  -  End  -  #278
peterpaulrubens
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Default Re: Diablo 2 - The hack and slash game. [OoC3]

Quote:
Originally Posted by sonofzeal View Post
Did you get the +2's this time?
It seems moot considering we won initiative.

Quote:
Originally Posted by sonofzeal View Post
And did we get back to the Rogue Encampment to rest in between? I thought we were going to do that...
Mariah healed you up. Resting seems like a bad idea because we get ambushed when we come back.


Edit: please note the buffs that Mariah just gave everyone. Koury, if Corretha can't hit with a +5 buff active, it's time to switch from ranged touch attacks to AoE spells.
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Last edited by peterpaulrubens : 05-29-2012 at 02:16 PM.
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Old 05-29-2012, 03:16 PM   Top  -  End  -  #279
Ernir
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Default Re: Diablo 2 - The hack and slash game. [OoC3]

Quote:
Originally Posted by sonofzeal View Post
Huzzah!

Did you get the +2's this time? And did we get back to the Rogue Encampment to rest in between? I thought we were going to do that...
I got the initiative bonus.
(Actually, I completely forgot about me missing it last time, and just used the value that is on your new sheet.)

As for going back to town for a nap, no, you didn't. The only opinion on the matter I got (or the only one I noticed) was the one that Mariah would heal you up, rather than you returning to town.
Quote:
Originally Posted by sonofzeal View Post
Oh, and what do those red and brown squares indicate?
Oh, right.

The red squares are the big forge fire.

The brown squares are a table, covered with various tongs, small hammers, and similar instruments. Several more are hanging on the walls (tools, not tables).

Quote:
Originally Posted by peterpaulrubens View Post
It seems moot considering we won initiative.
You actually lost (barely), but the opposition didn't do anything you can see. The smith seems busy producing that clang, and all the others did was to shuffle around a bit.
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Old 05-29-2012, 05:21 PM   Top  -  End  -  #280
peterpaulrubens
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Default Re: Diablo 2 - The hack and slash game. [OoC3]

Quote:
Originally Posted by peterpaulrubens View Post
OK. I remember now why I thought that idea was sorta "meh". It's because the class specifically states "Dirgesinger levels do not stack with bard levels for determining which bardic music effects... a bard has access to."

I think that needs to change, otherwise my Song of Sorrow will be permanently stuck at the reverse-Inspire-Courage of a 5th level bard.
Hi Ernir! We need to resolve the question on how the Dirgesinger levels stack with bard levels.

Also, if anyone has suggestions on my upcoming build, please chime in. I'm currently planning on 3 to 5 levels of Bard and 5 levels of Dirgesinger. Since I'll start at level 10 (or possibly 11), this gives me 2 levels to maybe take a different class or two. I'm not really sure where I'm going after Dirgesinger so suggestions are welcome. My current thinking is a level or two of Crusader, but the problem with that is that it seems to beg for Jade Phoenix Mage after Dirgesinger, and that's.. not particularly exciting for me. It could work I guess, but it seems.. meh.
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Old 05-30-2012, 08:46 AM   Top  -  End  -  #281
Diarmuid
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Default Re: Diablo 2 - The hack and slash game. [OoC3]

Sorry everyone, work has been kicking my butt since last week. 12 hour days sitting at my PC troubleshooting work issues has left me with very little desire to turn on a computer while I'm at home. Hoping it calms down in the next couple days and I can get back to regularly scheduled posting.
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Old 05-30-2012, 03:50 PM   Top  -  End  -  #282
Diarmuid
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Default Re: Diablo 2 - The hack and slash game. [OoC3]

Quote:
Originally Posted by peterpaulrubens View Post
Healed you to full.

Who else?
Yikes, looks like I missed the boat on this one...I was at 51/118 after that last fight. I'll try to get a post up tonight after I make dinner for the family.
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Old 05-30-2012, 04:29 PM   Top  -  End  -  #283
peterpaulrubens
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Default Re: Diablo 2 - The hack and slash game. [OoC3]

Quote:
Originally Posted by Diarmuid View Post
Yikes, looks like I missed the boat on this one...I was at 51/118 after that last fight. I'll try to get a post up tonight after I make dinner for the family.
Since it doesn't matter yet I'm pretty sure Ernir will let me heal you to full. I'll get a post up for the heals in a bit.
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Old 05-30-2012, 04:41 PM   Top  -  End  -  #284
Ernir
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Default Re: Diablo 2 - The hack and slash game. [OoC3]

Quote:
Originally Posted by peterpaulrubens View Post
Hi Ernir! We need to resolve the question on how the Dirgesinger levels stack with bard levels.
How about
Quote:
Dirgesong (Su): A dirgesinger gains the dirgesong ability. Dirgesong follows the same rules as bardic music (see Bardic Music, page 29 of the Player’s Handbook). Dirgesinger levels stack with bard levels for the purpose of determining how often a character can use dirgesong or bardic music, as well as the bonuses provided by the bardic music effects the character knows. Dirgesinger levels do not stack with bard levels for determining which bardic music effects a bard has access to. Each of these songs counts as a use of bardic music.
and
Quote:
Song of Sorrow: A dirgesinger can evoke sorrow and lament in his enemies. To be affected, an enemy must be able to hear the dirgesinger perform. The effect lasts for as long as the enemy hears the dirgesinger perform and for 5 rounds thereafter. An affected enemy takes a penalty on Will saving throws, attack rolls and weapon damage rolls equal to the bonus provided by the bard's Inspire Courage bardic music effect. Any bonus that would increase the effect of Inspire Courage has a corresponding effect on Song of Sorrow. A successful Will save (DC 10 + the dirgesinger's ranks in Perform) negates the effect and makes the character immune to that dirgesinger’s song of sorrow ability for 24 hours. Song of sorrow is a mind-affecting ability.
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Old 05-30-2012, 05:54 PM   Top  -  End  -  #285
Rausdower
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Default Re: Diablo 2 - The hack and slash game. [OoC3]

Posting will commence after work tonight.
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Old 05-30-2012, 07:34 PM   Top  -  End  -  #286
peterpaulrubens
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Default Re: Diablo 2 - The hack and slash game. [OoC3]

Quote:
Originally Posted by Ernir View Post
How about
Dirgesong
....
Song of Sorrow
Works for me!
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Old 05-30-2012, 07:53 PM   Top  -  End  -  #287
Diarmuid
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Default Re: Diablo 2 - The hack and slash game. [OoC3]

So are we assuming Fjodyn was healed as well?

Rolling for Granted Manuevers
(1d5)[4]
(1d4)[2]
(1d3)[2]
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Old 05-30-2012, 08:55 PM   Top  -  End  -  #288
peterpaulrubens
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Default Re: Diablo 2 - The hack and slash game. [OoC3]

Quote:
Originally Posted by Diarmuid View Post
So are we assuming Fjodyn was healed as
oh FFS. I saw Rausdower's last post and used his char's name.

The heals were meant for Fjodyn, I calculated based on your 51/118 number.
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Old 05-30-2012, 09:56 PM   Top  -  End  -  #289
Ernir
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Default Re: Diablo 2 - The hack and slash game. [OoC3]

Quote:
Originally Posted by Diarmuid View Post
So are we assuming Fjodyn was healed as well?
Yes. I find it unlikely Mariah would miss it.
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Old 05-31-2012, 11:15 AM   Top  -  End  -  #290
Koury
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Default Re: Diablo 2 - The hack and slash game. [OoC3]

Speaking of things unlikely to be missed, Corretha would have used one of her PoP 1s and her one remaining PoP 2. In addition, she would have used her headband to recover a level three spell.

Spells recovered: Max Lesser Orb of Acid (1st), Max Lesser Orb of Fire (2nd) and Heart of Water (3rd).

Heart of Water was recast right away, reestablishing my Heart of combo.
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Old 05-31-2012, 01:49 PM   Top  -  End  -  #291
Ernir
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Default Re: Diablo 2 - The hack and slash game. [OoC3]

Smith's will save: (1d20+17)[21]
CR1's will save: (1d20+3)[11]
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Old 05-31-2012, 02:16 PM   Top  -  End  -  #292
Ernir
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Default Re: Diablo 2 - The hack and slash game. [OoC3]

No, wait, Fjodin has a miss chance. Misses on a 1: (1d5)[1]
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Old 05-31-2012, 03:46 PM   Top  -  End  -  #293
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Default Re: Diablo 2 - The hack and slash game. [OoC3]

Huh, here's a question. I'm using the name construct ability from my PrC, which allows me to give a recitation to my constructs. I do have to maintain it with a swift action every round, but does it also include the other restrictions that Recitations labor under, namely being unable to use other truenaming? And, should I make a truenaming roll to attempt to put the Recitation up, augmented and everything else?
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Old 05-31-2012, 09:36 PM   Top  -  End  -  #294
Ernir
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Default Re: Diablo 2 - The hack and slash game. [OoC3]

Quote:
Originally Posted by Tavar View Post
Huh, here's a question. I'm using the name construct ability from my PrC, which allows me to give a recitation to my constructs. I do have to maintain it with a swift action every round, but does it also include the other restrictions that Recitations labor under, namely being unable to use other truenaming? And, should I make a truenaming roll to attempt to put the Recitation up, augmented and everything else?
I'm going with the favorable interpretations. You're already increasing the truespeak DC to get the recitation on the AC, rolling again doesn't seeeeem to be implied?
And the whole thing would suck so horribly if you couldn't use other truenaming while boosting your Astral Construct that it can't be right...
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Old 05-31-2012, 09:51 PM   Top  -  End  -  #295
Tavar
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Default Re: Diablo 2 - The hack and slash game. [OoC3]

Quote:
Originally Posted by Ernir View Post
I'm going with the favorable interpretations. You're already increasing the truespeak DC to get the recitation on the AC, rolling again doesn't seeeeem to be implied?
And the whole thing would suck so horribly if you couldn't use other truenaming while boosting your Astral Construct that it can't be right...
Confirmation from Kellus that being unable to use utterances is what is intended. I think I can see the point: some of the higher level recitations seem pretty good, I guess.

As for augmenting it, the augmentation is supposed to be added to the roll to manifest.
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Last edited by Tavar : 05-31-2012 at 10:00 PM.
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Old 05-31-2012, 10:34 PM   Top  -  End  -  #296
Ernir
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Default Re: Diablo 2 - The hack and slash game. [OoC3]

Quote:
Originally Posted by Tavar View Post
Confirmation from Kellus that being unable to use utterances is what is intended. I think I can see the point: some of the higher level recitations seem pretty good, I guess.

As for augmenting it, the augmentation is supposed to be added to the roll to manifest.
Ah.

Well, if we have Word of God on it, I suppose he knows his system better than I do. =/
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Old 05-31-2012, 10:51 PM   Top  -  End  -  #297
Tavar
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Default Re: Diablo 2 - The hack and slash game. [OoC3]

Sorry, just got it right before I posted.

Though, man, 2 ones?
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Old 05-31-2012, 11:06 PM   Top  -  End  -  #298
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Default Re: Diablo 2 - The hack and slash game. [OoC3]

Ernir the latest map doesn't have my move to I4.
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Old 05-31-2012, 11:28 PM   Top  -  End  -  #299
Ernir
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Default Re: Diablo 2 - The hack and slash game. [OoC3]

Quote:
Originally Posted by peterpaulrubens View Post
Ernir the latest map doesn't have my move to I4.
Oops, fixed.
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Old 06-03-2012, 07:15 AM   Top  -  End  -  #300
Ernir
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Default Re: Diablo 2 - The hack and slash game. [OoC3]

Koooooury, I'm going to update Soon!
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