I seem to remember me having incapacitating AoE effects inflict mass negative levels on mobs in the past... reading the rules now, I see no basis for this.
So those mobs that get caught in the AoEs get the full effect. Yum!
CRS mob 1 fortitude: (1d20+14)[24], on fail nauseated for (1d4+1)[5] rounds
CRS mob 2 fortitude: (1d20+14)[15], on fail nauseated for (1d4+1)[5] rounds
CRS boss fortitude: (1d20+11)[31]
Many apologies for my lack of posts - I wasn't getting updates about posts in the IC thread. I've fixed that now. I'd meant to grant everyone "Endure Elements" before we left, can we assume that happened, or should I wait for some more opportune time after this combat?
Assume it happened. The characters had plenty of time to buff up.
Quote:
Originally Posted by Diarmuid
Odd...I tried making the first post on my phone and it hadnt shown up after like 10 mins so I made another one on the PC.
Sorry bout that.
Don't worry. It happens all the time. This forum collects bugs like a wet popsicle on an anthill...
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Halfling healer avatar by Akrim.elf.
Diarmuid, would you mind rolling that miss chance again, specifying whether you miss on a high number or on a low number?
I think a multitarget blast should work just like an AoE... so in this case, the secondary mob target would take 150% of the 50% damage that is dealt to it, and 50% of that again on a successful save.
CRS2 mob reflex: (1d20+10)[28]
CRS boss reflex: (1d20+8)[21]
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Halfling healer avatar by Akrim.elf.
I think I'll be dropping a Wind Wall to shield us from the archers since I don't have any healing to do yet.
Any objections? I think it only really screws over Rausdower, but I'm guessing it's probably worth it. I could put it right through the middle of the mobs which should shield us but still allow Sern to hit them.
I'm giving Fjodyn a bonus to attack and damage for one round. Not sure if it counts for this round, but if not it should be factored in next one.
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He fears his fate too much, and his reward is small, who will not put it to the touch, to win or lose it all.
-James Graham, 1st Marquess of Montrose
Satomi by Elagune
So, it's been a while since I've actually played D2. Are these the same "Rogues" like the people that hang out at our encampment? I assume they've succombed to the dark side, but would there be any impetus on our end to try and "save" them?
Not trying to metagame too much, but we did kinda jump in there pretty fast before I could get some answers to the questions I was posing.
Edit - Thanks Tavar, I'll just account for it next round (unless Enrir thinks it should apply now). Fjodyn's a quick learner tho, and will likely wait next time to see what kind of actions the others take before stepping in. =)
Does the mob template hose Mariah's Aura of Sanctuary again? If so there's no downside to taking the AoO.
@Diarmuid: these are "Corrupted Rogues", they are beyond salvation. The D2 world is black and white... even the fallen angel Izual gets an immediate no-questions-asked ass-whooping!
__________________ The Good Reverend
Just call me PPR, no need to type the whole thing.
Last edited by peterpaulrubens : 04-13-2012 at 10:29 AM.
PPR - I kind of assumed, just wanted to make sure as my character is a fairly devout holy warrior and I wouldnt want to be making any horrificly amoral decisions/actions.
FYI, if you guys missed it in the IC spoilers, you get a +2 to to-hit/damage/saves/skill checks from the Prayer not the normal +1.
Also, if you're wounded for damage points equal to half your HD (i.e if you're hurt for at least 5 HP at our current level) and I heal you, you get to add any excess healing as temp HP.
Oh, and it's a BIG help to me if you can post your current HP in your IC spoilers. That way I can easily see who needs healing.
__________________ The Good Reverend
Just call me PPR, no need to type the whole thing.
AoO against Tatsuhiro (I see you're using that name ): (1d20+10)[23] for (3d6+8)[19] damage + (5d6)[26] fire damage.
Mob 1 reflex against Tatsuhiro's breath: (1d20+11)[23]
Mob 2 reflex against Tatsuhiro's breath: (1d20+11)[17]
Boss reflex against Tatsuhiro's breath: (1d20+8)[17]
Mob 1 reflex against Gerrin's breath: (1d20+11)[15]
Skeleton Archer 2's reflex against Gerrin's breath: (1d20+9)[29]
Skeleton Archer 1's will save against Stabilize: (1d20+10)[25]
Skeleton Archer 2's will save against Stabilize: (1d20+10)[29]
Skeleton Archer 1's will save against Cure Minor Wounds: (1d20+10)[12]
Quote:
Originally Posted by Rausdower
I see that I wasn't moved to E5 on the grid. Was that something I was supposed to do before?
Oops. No, I just forgot to move you.
I do that a lot.
Incidentally, that also protects you from the mob damage. It doesn't reach that far. Yet.
Quote:
Originally Posted by peterpaulrubens
Does the mob template hose Mariah's Aura of Sanctuary again? If so there's no downside to taking the AoO.
Hmm, the mob probably shouldn't. This isn't just a semirandom spray of arrows, these are people attacking you personally.
So, will save: (1d20+19)[21]
Quote:
Originally Posted by peterpaulrubens
these are "Corrupted Rogues", they are beyond salvation. The D2 world is black and white... even the fallen angel Izual gets an immediate no-questions-asked ass-whooping!
Indeed. They are past redemption.
This is somewhat of a recurring theme in the Diablo universe. If something is touched by Evil, it is lost. No matter how strong you were, once Evil gets a hold of you, you will eventually succumb to it, and there is nothing anyone can do about it except for giving you a righteous smiting.
Creepy as hell.
Literally.
Quote:
Originally Posted by Tavar
I'm giving Fjodyn a bonus to attack and damage for one round. Not sure if it counts for this round, but if not it should be factored in next one.
Whichever you prefer.
Will assume you want it this round unless you speak fast!
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Halfling healer avatar by Akrim.elf.
This round would be better: I can give it next round as well easily.
__________________
He fears his fate too much, and his reward is small, who will not put it to the touch, to win or lose it all.
-James Graham, 1st Marquess of Montrose
Satomi by Elagune
Wait, when was the boss hit by fire? Both of the Breath attacks were pointed in the opposite direction...
__________________
He fears his fate too much, and his reward is small, who will not put it to the touch, to win or lose it all.
-James Graham, 1st Marquess of Montrose
Satomi by Elagune
sonofzeal, you're like a megazord of awesome and win.
Quote:
Originally Posted by Doc Roc
SonOfZeal, it is a great joy to see that your Kung-Fu remains undiminished in this, the twilight of an age. May the Great Wheel be kind to you, planeswalker.
I realize the rogue boss is probably going down before it attacks again, but Slow does reduce its defences somewhat and adds some insurance against unexpected survival. Plus this ties up the CRS1's.
How's everyone doing for health, btw? I can't actually see what's getting through on people without checking everyone's AC. Ryuu's doing fine at least. Figures he'd be fine, the smug bastard.
sonofzeal, you're like a megazord of awesome and win.
Quote:
Originally Posted by Doc Roc
SonOfZeal, it is a great joy to see that your Kung-Fu remains undiminished in this, the twilight of an age. May the Great Wheel be kind to you, planeswalker.
How's everyone doing for health, btw? I can't actually see what's getting through on people without checking everyone's AC. Ryuu's doing fine at least. Figures he'd be fine, the smug bastard.
Yes. It's REALLY tedious to go through everyone's AC and see how much damage they took.
I'll try to get a post up later but it would save me a lot of time if you guys could post your current HP.
__________________ The Good Reverend
Just call me PPR, no need to type the whole thing.
Ah, sorry. I'm at 51 hp out of 64. Unless things really go pear-shaped, I should be fine.
__________________
He fears his fate too much, and his reward is small, who will not put it to the touch, to win or lose it all.
-James Graham, 1st Marquess of Montrose
Satomi by Elagune