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Old 04-25-2012, 08:09 PM   Top  -  End  -  #121
Ernir
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Default Re: Diablo 2 - The hack and slash game. [OoC3]

Sern found 186 arrows.

Quote:
Originally Posted by peterpaulrubens View Post
let's pick something and get on with it.
^^^
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Old 04-25-2012, 08:44 PM   Top  -  End  -  #122
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Default Re: Diablo 2 - The hack and slash game. [OoC3]

Stealth post removal effort...
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Old 04-25-2012, 09:51 PM   Top  -  End  -  #123
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Default Re: Diablo 2 - The hack and slash game. [OoC3]

Vote time: in 1 day whichever vote is highest will be the method enacted:

1: Kool-aid man through door.
2:Passwall+BC spell.

I vote number 2.
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Old 04-25-2012, 10:55 PM   Top  -  End  -  #124
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Default Re: Diablo 2 - The hack and slash game. [OoC3]

I vote #1 if Passwall can be cast spontaneously, and #2 if it's prepped. In the latter case we might as well use it, but in the former we can probably make a better use of our resources. The Kool-Aid maneuver is usually pretty effective in my experience - especially if one person opens the door while everyone else has ready actions to nuke through it.
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Old 04-25-2012, 11:26 PM   Top  -  End  -  #125
Tavar
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Default Re: Diablo 2 - The hack and slash game. [OoC3]

Quote:
Originally Posted by sonofzeal View Post
I vote #1 if Passwall can be cast spontaneously, and #2 if it's prepped. In the latter case we might as well use it, but in the former we can probably make a better use of our resources. The Kool-Aid maneuver is usually pretty effective in my experience - especially if one person opens the door while everyone else has ready actions to nuke through it.
The Passwall is at-will.
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Old 04-26-2012, 04:46 AM   Top  -  End  -  #126
sonofzeal
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Default Re: Diablo 2 - The hack and slash game. [OoC3]

Quote:
Originally Posted by Tavar View Post
The Passwall is at-will.
Hmm.

Only problem is, if they're archers and not alert, then Passwall+stew pretty much guarantees that any survivors will be dumping ready action alpha strikes on us when we do open the door. Of course it's possible they're alert and will do so anyway, but... *shrugs*

Your choice. You know the DM, and the campaign. I might be able to put a 15' cone or 30' line through the Passwall, but that's about it for me.
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Old 04-26-2012, 05:54 AM   Top  -  End  -  #127
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Default Re: Diablo 2 - The hack and slash game. [OoC3]

I vote open the door
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Old 04-26-2012, 10:56 AM   Top  -  End  -  #128
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Default Re: Diablo 2 - The hack and slash game. [OoC3]

I vote opening the door.

Edit - Whatever we decide, I'm casting Protection from Evil on myself before whatever plan we use takes form.
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Old 04-26-2012, 08:34 PM   Top  -  End  -  #129
peterpaulrubens
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Default Re: Diablo 2 - The hack and slash game. [OoC3]

The lack of someone presenting a plan as to how to make them stew in hot death tells me we should go with the OH YEAH!!! method.
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Old 04-26-2012, 10:26 PM   Top  -  End  -  #130
Tavar
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Default Re: Diablo 2 - The hack and slash game. [OoC3]

Votes are in: the door should be opened. Diarmuid, as the current party tank, will you do the honors?
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Old 04-27-2012, 10:21 PM   Top  -  End  -  #131
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Default Re: Diablo 2 - The hack and slash game. [OoC3]

Err, yeah. I was typing up the encounter, microslept hard enough to bang my head on the keyboard.
Sorry for the delay, I'll get it to you in less than 12 hours.

:examseason:
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Old 04-27-2012, 10:37 PM   Top  -  End  -  #132
peterpaulrubens
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Default Re: Diablo 2 - The hack and slash game. [OoC3]

Oh noes! Its not that important, get some sleep before posting encounters!

Also, keyboard takes (1d6)[6] damage from headbutt...
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Old 04-28-2012, 09:56 AM   Top  -  End  -  #133
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Default Re: Diablo 2 - The hack and slash game. [OoC3]

Enemy initiative:
(16d20+80)[274]
Your initiative:
Mariah: (1d20)[3]
Gerrin: (1d20+2)[12]
Corretha: (1d20+2)[6]
Sern: (1d20+4)[11]
Tatsuhiro: (1d20+5)[21], (1d20+5)[7]
Fjodin: (1d20+1)[7]
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Old 04-28-2012, 10:40 AM   Top  -  End  -  #134
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Default Re: Diablo 2 - The hack and slash game. [OoC3]

Failed the deadline. ;C

One crit confirm against Fjodin:
(1d20+10)[24] for (1d6+5)[7] extra fire damage.
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Old 04-28-2012, 01:35 PM   Top  -  End  -  #135
Diarmuid
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Default Re: Diablo 2 - The hack and slash game. [OoC3]

Knew I should have cast resist energy...
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Old 04-28-2012, 02:21 PM   Top  -  End  -  #136
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Default Re: Diablo 2 - The hack and slash game. [OoC3]

Whats the brown on the map?
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Old 04-28-2012, 02:58 PM   Top  -  End  -  #137
Ernir
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Default Re: Diablo 2 - The hack and slash game. [OoC3]

Quote:
Originally Posted by Koury View Post
Whats the brown on the map?
Oh, right. Those are big fat wooden crates. They are cubical, meaning the 10' squares are really 10' cubes, and the 5' squares are really 5' cubes.
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Old 04-28-2012, 04:45 PM   Top  -  End  -  #138
Koury
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Default Re: Diablo 2 - The hack and slash game. [OoC3]

I'm glad I True Strike'd. I'd have not been happy with missing otherwise. Now lets hope my botched Knowledge roll doesn't mess it up.
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Old 04-28-2012, 09:29 PM   Top  -  End  -  #139
sonofzeal
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Default Re: Diablo 2 - The hack and slash game. [OoC3]

Initiative is invisible so you might be already doing this, and it's too late for this fight anyway, but I don't think I ever actually mentioned that my Draconic Aura is giving the whole party +2 initiative, not just me. Might be relevant in the future.
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Old 04-28-2012, 10:38 PM   Top  -  End  -  #140
Ernir
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Default Re: Diablo 2 - The hack and slash game. [OoC3]

Oh, and I forget. Those who take fire damage must succeed on a DC 15 reflex save or catch fire.

Quote:
Originally Posted by Koury View Post
I'm glad I True Strike'd. I'd have not been happy with missing otherwise. Now lets hope my botched Knowledge roll doesn't mess it up.
Yeah, about that... Trololo nat 1 for the monsterside.

Quote:
Originally Posted by sonofzeal View Post
Initiative is invisible so you might be already doing this, and it's too late for this fight anyway, but I don't think I ever actually mentioned that my Draconic Aura is giving the whole party +2 initiative, not just me. Might be relevant in the future.
Oh.
I didn't factor that in.

The initiative rolls are just a few posts up. It didn't matter with the difference being as big as it was this time, but yes, it's definitely something that can change things.
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Old 04-29-2012, 01:19 AM   Top  -  End  -  #141
Koury
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Default Re: Diablo 2 - The hack and slash game. [OoC3]

I reread the spell Orb of Fire and it just says "creatures struck by the spell take damage and must make a save vs Dazed."

So since the spell would technically strike them (even if its reduced to zero from resistance) they should still have to make the save for Daze.

If I'm right (aka you agree Ernir ), then I'll stick with Fire.
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Old 04-29-2012, 06:21 AM   Top  -  End  -  #142
Diarmuid
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Default Re: Diablo 2 - The hack and slash game. [OoC3]

Rolling for Granted Maneuvers

(1d5)[5]
(1d4)[4]
(1d3)[1]
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Old 04-29-2012, 08:57 AM   Top  -  End  -  #143
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Default Re: Diablo 2 - The hack and slash game. [OoC3]

Okay, checked my AC and health. I'm down 19hp, bringing me to 45/64. Not too dire yet.
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Old 04-29-2012, 01:43 PM   Top  -  End  -  #144
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Default Re: Diablo 2 - The hack and slash game. [OoC3]

They see me rollin'....

Against Corretha's orb:
S2 Fort save vs. Daze: (1d20+5)[11]
S1 Fort save vs. Daze: (1d20+5)[20]
S3 Fort save vs. Daze: (1d20+5)[20]
S4 Fort save vs. Daze: (1d20+5)[21]
D1 Fort save vs. Daze: (1d20+4)[5]
D2 Fort save vs. Daze: (1d20+4)[14]
D3 Fort save vs. Daze: (1d20+4)[13]
D5 Fort save vs. Daze: (1d20+4)[14]
D6 Fort save vs. Daze: (1d20+4)[10]
D7 Fort save vs. Daze: (1d20+4)[5]
D10 Fort save vs. Daze: (1d20+4)[5]

S1 Reflex: (1d20+7)[27]
S3 Reflex: (1d20+7)[23]
S4 Reflex: (1d20+7)[23]
D1 Reflex: (1d20+9)[15]
D2 Reflex: (1d20+9)[25]
D3 Reflex: (1d20+9)[14]
D5 Reflex: (1d20+9)[27]
D6 Reflex: (1d20+9)[11]
D7 Reflex: (1d20+9)[12]
D10 Reflex: (1d20+9)[10]

Against Tatsuhiro's breath:

D11 Reflex: (1d20+9)[17]
D2 Reflex: (1d20+9)[22]
S1 Reflex: (1d20+9)[28] (with cover bonus)
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Old 04-29-2012, 05:27 PM   Top  -  End  -  #145
Ernir
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Default Re: Diablo 2 - The hack and slash game. [OoC3]

Holy hugepost batman.

Please kill some of them fast, there are way too many creatures on this battlefield!

Also, crit confirm against Fjodin: [roll]1d20+14[/rol] for (1d6)[3]+5 = 8 extra damage.
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Last edited by Ernir : 04-29-2012 at 05:34 PM.
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Old 04-29-2012, 05:30 PM   Top  -  End  -  #146
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Default Re: Diablo 2 - The hack and slash game. [OoC3]

I said roll! (1d20+14)[32]
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Old 04-29-2012, 06:15 PM   Top  -  End  -  #147
peterpaulrubens
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Default Re: Diablo 2 - The hack and slash game. [OoC3]

OHHHHHHH (^#*$^@#$, Black Tentacles is gonna be a problem. I think I can only get out of the grapple if a nat-20 gives me auto-success.

Resist tentacle grapple: (1d20+5)[15]


Edit: fail. Fjodin takes 4 damage from Shield Other.
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Last edited by peterpaulrubens : 04-29-2012 at 06:44 PM.
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Old 04-29-2012, 08:23 PM   Top  -  End  -  #148
Ernir
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Default Re: Diablo 2 - The hack and slash game. [OoC3]

Quote:
I assume the Haversack magic trumps a grapple?
Yes, it's possible to activate magic items in a grapple.
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Old 04-29-2012, 09:47 PM   Top  -  End  -  #149
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Default Re: Diablo 2 - The hack and slash game. [OoC3]

In the words of Demoman, "FREEDOM!!"

(1d20+11)[21]

And in the words of Engineer, "Nope."

HP - 55/91
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Old 04-30-2012, 07:08 AM   Top  -  End  -  #150
sonofzeal
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Default Re: Diablo 2 - The hack and slash game. [OoC3]

Grapple: (1d20+3)[19] target: 18
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