Vote time: in 1 day whichever vote is highest will be the method enacted:
1: Kool-aid man through door.
2:Passwall+BC spell.
I vote number 2.
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He fears his fate too much, and his reward is small, who will not put it to the touch, to win or lose it all.
-James Graham, 1st Marquess of Montrose
Satomi by Elagune
I vote #1 if Passwall can be cast spontaneously, and #2 if it's prepped. In the latter case we might as well use it, but in the former we can probably make a better use of our resources. The Kool-Aid maneuver is usually pretty effective in my experience - especially if one person opens the door while everyone else has ready actions to nuke through it.
sonofzeal, you're like a megazord of awesome and win.
Quote:
Originally Posted by Doc Roc
SonOfZeal, it is a great joy to see that your Kung-Fu remains undiminished in this, the twilight of an age. May the Great Wheel be kind to you, planeswalker.
I vote #1 if Passwall can be cast spontaneously, and #2 if it's prepped. In the latter case we might as well use it, but in the former we can probably make a better use of our resources. The Kool-Aid maneuver is usually pretty effective in my experience - especially if one person opens the door while everyone else has ready actions to nuke through it.
The Passwall is at-will.
__________________
He fears his fate too much, and his reward is small, who will not put it to the touch, to win or lose it all.
-James Graham, 1st Marquess of Montrose
Satomi by Elagune
Only problem is, if they're archers and not alert, then Passwall+stew pretty much guarantees that any survivors will be dumping ready action alpha strikes on us when we do open the door. Of course it's possible they're alert and will do so anyway, but... *shrugs*
Your choice. You know the DM, and the campaign. I might be able to put a 15' cone or 30' line through the Passwall, but that's about it for me.
sonofzeal, you're like a megazord of awesome and win.
Quote:
Originally Posted by Doc Roc
SonOfZeal, it is a great joy to see that your Kung-Fu remains undiminished in this, the twilight of an age. May the Great Wheel be kind to you, planeswalker.
Votes are in: the door should be opened. Diarmuid, as the current party tank, will you do the honors?
__________________
He fears his fate too much, and his reward is small, who will not put it to the touch, to win or lose it all.
-James Graham, 1st Marquess of Montrose
Satomi by Elagune
Err, yeah. I was typing up the encounter, microslept hard enough to bang my head on the keyboard.
Sorry for the delay, I'll get it to you in less than 12 hours.
:examseason:
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Halfling healer avatar by Akrim.elf.
Initiative is invisible so you might be already doing this, and it's too late for this fight anyway, but I don't think I ever actually mentioned that my Draconic Aura is giving the whole party +2 initiative, not just me. Might be relevant in the future.
sonofzeal, you're like a megazord of awesome and win.
Quote:
Originally Posted by Doc Roc
SonOfZeal, it is a great joy to see that your Kung-Fu remains undiminished in this, the twilight of an age. May the Great Wheel be kind to you, planeswalker.
Oh, and I forget. Those who take fire damage must succeed on a DC 15 reflex save or catch fire.
Quote:
Originally Posted by Koury
I'm glad I True Strike'd. I'd have not been happy with missing otherwise. Now lets hope my botched Knowledge roll doesn't mess it up.
Yeah, about that... Trololo nat 1 for the monsterside.
Quote:
Originally Posted by sonofzeal
Initiative is invisible so you might be already doing this, and it's too late for this fight anyway, but I don't think I ever actually mentioned that my Draconic Aura is giving the whole party +2 initiative, not just me. Might be relevant in the future.
Oh.
I didn't factor that in.
The initiative rolls are just a few posts up. It didn't matter with the difference being as big as it was this time, but yes, it's definitely something that can change things.
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Halfling healer avatar by Akrim.elf.
Okay, checked my AC and health. I'm down 19hp, bringing me to 45/64. Not too dire yet.
__________________
He fears his fate too much, and his reward is small, who will not put it to the touch, to win or lose it all.
-James Graham, 1st Marquess of Montrose
Satomi by Elagune
Against Corretha's orb:
S2 Fort save vs. Daze: (1d20+5)[11]
S1 Fort save vs. Daze: (1d20+5)[20]
S3 Fort save vs. Daze: (1d20+5)[20]
S4 Fort save vs. Daze: (1d20+5)[21]
D1 Fort save vs. Daze: (1d20+4)[5]
D2 Fort save vs. Daze: (1d20+4)[14]
D3 Fort save vs. Daze: (1d20+4)[13]
D5 Fort save vs. Daze: (1d20+4)[14]
D6 Fort save vs. Daze: (1d20+4)[10]
D7 Fort save vs. Daze: (1d20+4)[5]
D10 Fort save vs. Daze: (1d20+4)[5]
sonofzeal, you're like a megazord of awesome and win.
Quote:
Originally Posted by Doc Roc
SonOfZeal, it is a great joy to see that your Kung-Fu remains undiminished in this, the twilight of an age. May the Great Wheel be kind to you, planeswalker.