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Homebrew Design Roll up your sleeves and get working: there's lots of homebrewin' to be done! Post your custom creation for critiques or review those of your peers.

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Old 04-10-2012, 06:17 AM   Top  -  End  -  #1
Milo v3
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Default Sanguine Darkness [PTA]

This is the Umbral Stalker advanced class, new attacks mentioned in the class, new status condition mentioned in the attacks, and a new capability mentioned in the attacks as well.

The Umbral Stalker can manipulate blood and darkness to its whims.

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I once had a DM shoot down my wizard with an octopus familiar idea when I pointed out the ink loophole and declared my intention to escape bad situations by holding my pet above my head and shouting "BEHOLD, THE OCTOPUS!" before disappearing in a cloud of chemical darkness.
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Old 06-02-2012, 02:22 AM   Top  -  End  -  #2
Esprit15
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Default Re: Sanguine Darkness [PTA]

Not a huge fan of it. There needs to be a use for controlling blood besides "Haha, you're dead in a few seconds,' which I'm honestly not seeing. As well, umbrakinesis seems just like photokinesis from Fire Breather.
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Old 06-02-2012, 02:54 AM   Top  -  End  -  #3
Milo v3
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Default Re: Sanguine Darkness [PTA]

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Not a huge fan of it. There needs to be a use for controlling blood besides "Haha, you're dead in a few seconds,' which I'm honestly not seeing. As well, umbrakinesis seems just like photokinesis from Fire Breather.
The Haemokinesis is like water manipulation, but with different talents and cause. Its more useful in a dark gritty game though. Also you could make blood weapons made from the iron in the blood cause you can turn it into other states.
The Umbrakinesis is basically Photokinesis. Because removing light is the same as creating darkness.

Also Haemokinesis isn't a "Haha, you're dead in a few seconds,' thing anymore than Hydrokinesis is.
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Originally Posted by Crasical View Post
I once had a DM shoot down my wizard with an octopus familiar idea when I pointed out the ink loophole and declared my intention to escape bad situations by holding my pet above my head and shouting "BEHOLD, THE OCTOPUS!" before disappearing in a cloud of chemical darkness.
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Old 06-03-2012, 01:07 AM   Top  -  End  -  #4
Esprit15
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Default Re: Sanguine Darkness [PTA]

But think like a player. You have control over blood. What do you need a knife made out of blood of your enemies when you can just coagulate it at will, or cause it to forcefully explode from the body? With Hydrokinesis you can at least say "Blood plasma is not only water, so no, you can't control it." Haemokinesis doesn't have that. Just getting into the class at your second level can give you the ability to control 30 lbs of blood, far more than someone has in their body. Heck, let's say that you can't create enough pressure to break skin. Someone gets a scratch and you can now force all of their blood from that wound, killing them in a round.

As to other feats, Bloodrise is just a refluffed Magnet Rise, complete with similar cause. Five of the feats are taken from Fire Breather, four without even a name change. Iron Defense is useless on a Trainer.

A use for forceful expulsion of blood needs to be given in Bloodflow. As it is, it's just a way to hurt yourself. For example, while Threaded leaves it obvious what can be used for, it gives some parameters for players and DM's.

Also, something I missed before: The prereques are too similar to Fire Breather's. Both have Dark or Ghosts as being needed. This combined with your comparison with Rain Waker's Hydrokinesis makes the class not unique enough and too powerful to be allowed by any reasonable DM.


I'm trying to give you some feedback on your class. This is as someone who loves to play Psychics and would love some more variety in the battle oriented AC's. Oh, speaking of which, seeing as this AC seems combat oriented, you may want to make it CON based. While INT makes sense for the sociopathic killer (which is the likely intent), CON is needed for classes that fire off attacks generally in quick succession such as this one. As well, it makes sense for a class that constantly is using its own blood to injure an enemy.
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Old 06-03-2012, 01:53 AM   Top  -  End  -  #5
Milo v3
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Default Re: Sanguine Darkness [PTA]

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Originally Posted by Esprit15 View Post
But think like a player. You have control over blood. What do you need a knife made out of blood of your enemies when you can just coagulate it at will, or cause it to forcefully explode from the body? With Hydrokinesis you can at least say "Blood plasma is not only water, so no, you can't control it." Haemokinesis doesn't have that. Just getting into the class at your second level can give you the ability to control 30 lbs of blood, far more than someone has in their body. Heck, let's say that you can't create enough pressure to break skin. Someone gets a scratch and you can now force all of their blood from that wound, killing them in a round.
You do realise that basically every telekinesis can be used to kill in one round... I think your under-emphasize the killing potential of other Telekinetic powers.

I'll take everything else under consideration though.
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Originally Posted by Crasical View Post
I once had a DM shoot down my wizard with an octopus familiar idea when I pointed out the ink loophole and declared my intention to escape bad situations by holding my pet above my head and shouting "BEHOLD, THE OCTOPUS!" before disappearing in a cloud of chemical darkness.
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Old 06-03-2012, 02:26 AM   Top  -  End  -  #6
Esprit15
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Default Re: Sanguine Darkness [PTA]

True, but most of those can be limited at least, or only do so at high levels, or clearly have a move for a certain ability and so would clearly not be able to do certain actions. I can't cause strokes at will with Terrakinesis or Botanokinesis. I can't stop a man's heart with Hydrokinesis or Kryokinesis (unless the DM is extremely lax and counts blood plasma as water). I probably can't do more damage with Pyrokinesis or Electrokinesis (the day I find the DM that will allow me to use Electrokinesis to give someone a heart attack I'll eat a hat) than I can with a strong Ember or Thundershock. While the PHB describes it, I doubt any DM will actually allow me to suffocate someone with Aerokinesis or drown them with a globe of water with Hydrokinesis, or let me suffocate someone with a fire more than once with Pyrokinesis. This class however is focussed on those kinds of things, and doesn't have much other apparent use. Making daggers maybe, but then that's what Artificers are for.

While I understand your point, do you see mine? Again, it's a cool idea for a class, but balancing control of blood without making killing everything a sinch or nerfing it into being just glorified Hydrokinesis will take a lot of work. I honestly would like to see a more workable version of this class, because again, it is an interesting idea for an evil/descent-into-evil character.
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Old 06-03-2012, 04:39 AM   Top  -  End  -  #7
Milo v3
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Default Re: Sanguine Darkness [PTA]

You realise you can target blood that isn't in bodies. Also if your GM wont allow you to kill someone in one round with Electrokinesis I don't see why he would let you with Haemokinesis. But none the less I've added in this sentence "You can't target the blood within a creature with this Feature."

Also when was it said that this class was focused on abusing Kinesis by causing strokes or similar???
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Quote:
Originally Posted by Crasical View Post
I once had a DM shoot down my wizard with an octopus familiar idea when I pointed out the ink loophole and declared my intention to escape bad situations by holding my pet above my head and shouting "BEHOLD, THE OCTOPUS!" before disappearing in a cloud of chemical darkness.
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Old 06-03-2012, 08:34 AM   Top  -  End  -  #8
Esprit15
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Default Re: Sanguine Darkness [PTA]

I wasn't. I was saying it naturally lends itself to these kinds of things far more than other classes do.
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