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World-Building The forum for discussion about designing and building campaign settings. Come participate in a community creation or show off your own work to the forum world-builders!

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Old 12-28-2011, 06:54 PM   Top  -  End  -  #1
Algerin
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Join Date: Oct 2009
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Default Let's make a setting!

I want to make a setting with the collaboration of the friendly people of the Playground. Now how will we go about doing this?

Simple: When you post, state one thing as a fact.

If you'd rather expand on a previous idea or explain it in some way, feel free.

If there are contradicting facts, then the subject in question is shrouded in myth, hearsay, misinformation, propaganda or just plain exaggeration.

When we feel we have reached a satisfactory conclusion, I will take on the mantle of DM and run a game on these forums for anyone intersted in play-testing the new settings.

The first fact is: The Setting has many ravines, mountains, hills and sinkholes.

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Last edited by Algerin : 12-30-2011 at 07:12 PM.
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Old 12-28-2011, 07:49 PM   Top  -  End  -  #2
Lord Tyger
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Default Re: Let's make a setting!

How often are we allowed to post? So as to give all participants a reasonably equal opportunity to contribute?

Fact: The setting is largely desert, recieving very little rainfall over the course of the year.
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Old 12-28-2011, 07:50 PM   Top  -  End  -  #3
SheepInDisguise
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Default Re: Let's make a setting!

The eastern continent, however, if gently rolling plains and forests that gets more than desert-level rain.

This should be in world-building.
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Last edited by SheepInDisguise : 12-28-2011 at 07:51 PM.
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Old 12-28-2011, 08:12 PM   Top  -  End  -  #4
Sergeantbrother
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Default Re: Let's make a setting!

Centuries ago, the western continent was a lush land of fields, forests, and streams. The land was ruled by a powerful wizard though his underlings revolted against him. In the face of this revolution, the wizard king fled but as he went he cursed the land, causing massive earth quakes, creating massive mountains and valleys, and causing the land to become dry and barren. The landscape is dotted by ruins of the great cities which once existed, the remaining communities are based around oases or have magic users who are strong enough to restore water and vitality to the soil.
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Old 12-28-2011, 08:12 PM   Top  -  End  -  #5
Algerin
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Default Re: Let's make a setting!

You're right Sheep, and I have petitioned to have it moved there. My bad.

You can post as often as you want, as long as you're not flooding the thread. You can also elaborate on others facts as often as you want, though I'd say only once.

Next Fact: Dragons are rare, very powerful forces of nature and are very few in number.
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Old 12-28-2011, 08:15 PM   Top  -  End  -  #6
Dire Moose
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Maybe here, maybe there.
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Default Re: Let's make a setting!

Fact: The eastern continent is largely divided between quarreling elves and dwarves.
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Old 12-28-2011, 08:30 PM   Top  -  End  -  #7
Sergeantbrother
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Default Re: Let's make a setting!

The dominant force in the major continent is a cult to the wizard king. The view him as more of a god thank powerful wizard and as a bit of a messianic figure who will some day return and restore life to the land. The priests of this cult have a variety of magical powers, lending credence to the idea that the wizard king is/was a god.
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Old 12-28-2011, 08:58 PM   Top  -  End  -  #8
Deploy
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Default Re: Let's make a setting!

Owlbear-worshipping nomadic orcs travel in caravans throughout the western continent
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Old 12-28-2011, 09:19 PM   Top  -  End  -  #9
Algerin
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Default Re: Let's make a setting!

The Dwarves of the Eastern Continent are divided into numerous Houses and Guilds that all swear fealty to A king or Queen. Houses can be a single family or multiple families that have made an alliance that has lasted generations. Guilds tend to swear fealty to a single house for a predetermined amount of time and indeed, there are many dwarves in guild employ who delight in the fine wording and intricacies of deciphering and writing up contracts.
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Old 12-28-2011, 09:27 PM   Top  -  End  -  #10
Sergeantbrother
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Default Re: Let's make a setting!

The wizard king who once ruled The primary continent was in fact an ancient blue dragon who often shape changed into mortal form but was commonly known to be a dragon by most influential people. His priesthood now wear blue robes to signify loyalty to him. Eldar priests begin to gain dragon like characteristics, eventually becoming dragon men with enough age and power. It is rumored by some that priests imbibe the preserved blood of the ancient warm which gives them some of their power and eventually transforms their bodies into dragon-like creatures.
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Old 12-28-2011, 10:19 PM   Top  -  End  -  #11
Lord Tyger
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Default Re: Let's make a setting!

Among the shattered cities of the Western Continent is Keljos, which, as the percieved source of the revolution, had a special curse laid upon it. Keljos is now inhabited by the Abliving, huge forms resembling impossibly elongated humanoids that float through the empty spires without visible means of support or locomotion.
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Old 12-28-2011, 10:27 PM   Top  -  End  -  #12
motoko's ghost
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Default Re: Let's make a setting!

Bands of demons prowl the wasteland, feeding on the unwary
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Old 12-28-2011, 10:40 PM   Top  -  End  -  #13
Sergeantbrother
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Default Re: Let's make a setting!

Elves of the eastern continent live largely in the plains and grasslands or lightly forested areas of the continent. Many of the elves have a natural affinity with animals anymore powerful mystics among them can directly control animals. There warriors are primarily lightly armored horse archers who are particularly skilled riders as they have such empathy with their mounts. Most of the elven system is based upon raising or herding animals. The elven nation is a democratic republic, with a ruling council that is composed of an elected representative of each of twenty four geographic regions that the elves posess. To vote, you must pay a tax to the republic, meaning poorer elves one have no say in electing their representative.
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Old 12-28-2011, 11:25 PM   Top  -  End  -  #14
Gallus
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Default Re: Let's make a setting!

5 Facts-

1. There are no humans.
2. There are six moons, equidistant from each other. They orbit the planet in a kind of ring.
3. Because of the six moons there are six basic 'families' of therianthropes, each influenced by one of the moons- the mammals, reptiles (and some amphibians), birds, fish (and sharks, and some amphibians), insects (and other arthropod-types) and worms (and other fleshy animals, jelly-fish, sponge, etc).
4. Vampires are simply bat-typed therianthropes
5. Being a therianthrope is much like being in a secret ethnic/religious group. In some places they are reviled, in others honored. There exists some loose organization amongst the families, similar to gang or dynasties.

Hopefully none of these are too extreme or restrictive.
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Old 12-28-2011, 11:32 PM   Top  -  End  -  #15
Hipho
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Default Re: Let's make a setting!

Most kobolds live in small nomadic tribes that make a living by exploring old ruins, scavenging bodies after a military fight, and selling whatever they find to travelers.
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"Then next time, don't build your block house in his territory, dear. Now please stop trying to mindcontrol the daughter of someone who could lock us both inside our own heads for the next million years or so, alright?"
Yohalles, the Wanderer
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Thankyou Raven for the brain-bleach worthy avatar.
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Old 12-28-2011, 11:36 PM   Top  -  End  -  #16
Sergeantbrother
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Default Re: Let's make a setting!

Is the any way we can have the therianthropes without there being no humans? All of my dragon cult people were humans in my mind.
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Old 12-28-2011, 11:43 PM   Top  -  End  -  #17
Gallus
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Default Re: Let's make a setting!

Quote:
Originally Posted by Sergeantbrother View Post
Is the any way we can have the therianthropes without there being no humans? All of my dragon cult people were humans in my mind.
Well, I've always liked my fantasy to be devoid of humans, for extra exoticness, is there any way they could be one of the races that are ridiculously human looking- e.g. Elans, Maenads, Xephs, Deep Imaraski, Kalashtar, Glimmerfolk, Illumian, Shifter, Synad, or something that I probably forgot?
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Old 12-28-2011, 11:48 PM   Top  -  End  -  #18
Deploy
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Default Re: Let's make a setting!

anything that dies in the desert returns as one type of undead or another, demons, dragons, powerful undead, kobold sorcerers, orc shamans, and the insect queens use the mindless ones as soldiers in mighty battles for the barren land. The undead cannot leave the desert.
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Old 12-28-2011, 11:50 PM   Top  -  End  -  #19
Hipho
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Default Re: Let's make a setting!

Humans faded into history years ago. Nobody is quite sure why but they just slowly died off, leaving many ruins throughout the world.
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Originally Posted by C'nor View Post

"Then next time, don't build your block house in his territory, dear. Now please stop trying to mindcontrol the daughter of someone who could lock us both inside our own heads for the next million years or so, alright?"
Yohalles, the Wanderer
Lonel, Gentleman Luck
Jongo, God of Sea-Life

Thankyou Raven for the brain-bleach worthy avatar.
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Old 12-29-2011, 12:23 AM   Top  -  End  -  #20
Algerin
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Default Re: Let's make a setting!

Half-elves, Half-Orcs and Half-dragon humans carry the blood of humans and in some areas feared or attacked out-right, while in others they are revered and sometimes even worshiped.
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Old 12-29-2011, 12:32 AM   Top  -  End  -  #21
Elemental
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Default Re: Let's make a setting!

Off the coast of the Western Continent is the jungle-covered island of Samartis. The current inhabitants, several city-dwelling tribes of Gnomes, claim that the Wizard King fled to their island and taught them the secrets of the Arcane. Whether or not this is true, one thing is certain, the Wizard King isn't there now.
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Old 12-29-2011, 12:37 AM   Top  -  End  -  #22
Lord Tyger
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Default Re: Let's make a setting!

There is a small city on the eastern coast of the Western continent called Aliados. It was built by elves, largely as a base for exploitation of the deserted cities of the Western Continent. Though nominally part of a larger elvish nation, it has a broad degree of independence, and its culture is steadily drifting farther from that of the Eastern continent.
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Old 12-29-2011, 12:41 AM   Top  -  End  -  #23
Sergeantbrother
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Default Re: Let's make a setting!

OK, no humans then.

The entire cult of the wizard king are dragon men, descended from the humans who were loyal to the wizard king and were gifted with a tiny part of his blood and essence. The humans of the great empire of the past perished when the wizard king cursed the land. They have some respect for kobolds, who mostly stayed loyal to the wizard king, but still consider then inferior - they tend to keep them as servants and helpers.
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Old 12-29-2011, 12:52 AM   Top  -  End  -  #24
motoko's ghost
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Default Re: Let's make a setting!

Trolls should be tiny wrinkled men with poofy hair that are collected by old women that toil away in forges under bridges, harassing goats with magical weapons

Last edited by motoko's ghost : 12-29-2011 at 12:57 AM.
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Old 12-29-2011, 01:22 AM   Top  -  End  -  #25
The Witch-King
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Default Re: Let's make a setting!

Buried beneath the desert sands are giant crab-like mobile fortresses, war golems from a bygone era. They lie under the sand damaged and inactive, usually. Occasionally, one of them activates and wanders aimlessly across the desert, crushing all in its path before grinding again to a halt to be covered in desert sands. Some brave souls seek them out and try to get aboard to scavenge, loot or control the ancient war machines. Few of them are ever seen again.
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Old 12-29-2011, 01:30 AM   Top  -  End  -  #26
Algerin
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Default Re: Let's make a setting!

Quote:
Originally Posted by The Witch-King View Post
Buried beneath the desert sands are giant crab-like mobile fortresses, war golems from a bygone era. They lie under the sand damaged and inactive, usually. Occasionally, one of them activates and wanders aimlessly across the desert, crushing all in its path before grinding again to a halt to be covered in desert sands. Some brave souls seek them out and try to get aboard to scavenge, loot or control the ancient war machines. Few of them are ever seen again.
Reminds me of the House Hlaalu Emperor Crab.

Next Fact: The Continents are roughly two semi-circles(very rough semi-circles). The easiest way to cross from one continent to the other is to the north and south. A large sea lies in between the two continents.
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Old 12-29-2011, 02:00 AM   Top  -  End  -  #27
motoko's ghost
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Default Re: Let's make a setting!

If someone is buried in debt and has no way of repaying it, they may be enslaved to whoever they owe the debt too, there are however strict rules about what people can and cannot do to slaves. They might eventually be released at a later date if they manage to work off their debt.
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Old 12-29-2011, 02:05 AM   Top  -  End  -  #28
Elemental
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Default Re: Let's make a setting!

Legend has it that a mighty enchantress from the time of myths constructed a silver fortress for herself upon the surface of the ocean. No one is quite sure how she attained her power, but it is said she could trick fish out of the ocean. From her sanctuary, she manipulated the people of past ages according to her own hidden agenda. Despite her power, she was still human, and fell to the ravages of time. Her fortress continued to drift the ocean for many years, before finally being beached on the coast of the Western Continent.
Despite being half buried in sand dunes and heavily tarnished, the fortress is still functional. It stands there, waiting for a new owner to unlock its secrets.
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Old 12-29-2011, 02:06 AM   Top  -  End  -  #29
Lord Tyger
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Default Re: Let's make a setting!

In a major city on the Eastern Continent, there is a building known as the House of Dust. No one knows its origin, but investigation shows it to indeed be filled with knee deep dust. Inhabitants of the city occasionally enter the house, to leave days or weeks later babbling strange prophecies, or gifted with bizzare magical abilities, or simply to fall down dead.
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Old 12-29-2011, 02:20 AM   Top  -  End  -  #30
Pokonic
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Malbolge
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Default Re: Let's make a setting!

The whole land of the far eastern continent radiates necromantic energy. Ones soul will try to leave when one gets near its black shores, and ones body begines to rot from the inside the longer one is there. The place is inhabited with ghouls and others, with the vampires long gone and Liches a new phenomina. Healing magic itself fouls when in its presance, and it is said that the treasures of a lost age can be found unlooted in untouched human cities. Be warned, however! The ambient power heals undead faster than any spell, and objects can absorb this energy!
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Last edited by Pokonic : 12-29-2011 at 02:40 AM.
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