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Older D&D/AD&D and Other Systems The forum for discussions specifically related to the rules and procedures of either any of the older editions of Dungeons & Dragons (1e, 2e, BECMI, OD&D) or any other non-D&D roleplaying rules (Vampire: The Requiem, Dread), including non-fantasy d20 systems (such as Mutants & Masterminds).

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Old 05-04-2012, 05:58 PM   Top  -  End  -  #271
TheCountAlucard
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Default Re: General Exalted Discussion Thread X: Playground Cosmic Principle

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Get off my back.
Aww...

(climbs off, crestfallen)
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Old 05-04-2012, 06:04 PM   Top  -  End  -  #272
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Default Re: General Exalted Discussion Thread X: Playground Cosmic Principle

Only on the one topic. Not literally. You can stay, physical contact is a way to ameliorate the unending pain and rage.

And I'm barely even kidding about that.
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I am not getting into a shootout with Golentan. Too many gun-arms.
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Old 05-04-2012, 06:57 PM   Top  -  End  -  #273
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Default Re: General Exalted Discussion Thread X: Playground Cosmic Principle

Well, it would answer a question I've been struggling with.
How can Golly be this awesome?
A: Because he's the green sun. Duh.
(huggles)
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Old 05-04-2012, 07:51 PM   Top  -  End  -  #274
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Default Re: General Exalted Discussion Thread X: Playground Cosmic Principle

No comments on the Martial Arts Style?
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Old 05-04-2012, 07:59 PM   Top  -  End  -  #275
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Well, it would answer a question I've been struggling with.
How can Golly be this awesome?
A: Because he's the green sun. Duh.
(huggles)
Yay! Huggles! Clearly this is a magic moment.

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Originally Posted by Tavar View Post
No comments on the Martial Arts Style?
Only that we already have enough animal styles. I'm glad to see a grappling style, didn't notice anything ridiculously unbalanced, I'd suggest changing it to Iron Grip Assassin style or something and give it nicer fluff.
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I am not getting into a shootout with Golentan. Too many gun-arms.
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Old 05-04-2012, 08:12 PM   Top  -  End  -  #276
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Only that we already have enough animal styles. I'm glad to see a grappling style, didn't notice anything ridiculously unbalanced, I'd suggest changing it to Iron Grip Assassin style or something and give it nicer fluff.
Yeah, defintely needs the fluff, but I got most of the mechanics down pretty easily.

As for changing the focus(and too many animal styles), well, at least one of the charms doesn't make sense if removed from the animal context(Engulfing Maw).

Plus, most of the animal styles aren't exactly good to use.
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Old 05-04-2012, 08:28 PM   Top  -  End  -  #277
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Default Re: General Exalted Discussion Thread X: Playground Cosmic Principle

Having read more closely... Predator Prey Reversal doesn't have any effects, Engulfing Maw is potentially too powerful when combined with other charms, Constricting Coils is too powerful as a stackable effect without a maximum, Shedding the Useless Skin needs to have an actual flaw if it's to be allowed at all, and Still Serpent Approach needs to be easier to beat (it's better than some celestial stealth IIRC).

Also, I stand by my statement. Engulfing Maw could be kept as "Death in the Shadows" where the character moves the victim into a pocket of elsewhere where they face a silent end unable to call for help or warn their allies.
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I am not getting into a shootout with Golentan. Too many gun-arms.
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Old 05-04-2012, 08:31 PM   Top  -  End  -  #278
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No comments on the Martial Arts Style?
Okays...
[opinion]
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Yay! Huggles! Clearly this is a magic moment.
Can I be Rainbow Slash? The brightly coloured, loving, silent pegasus who outpaces the very wind...
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Old 05-04-2012, 08:58 PM   Top  -  End  -  #279
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Having read more closely... Predator Prey Reversal doesn't have any effects,
Yeah, sorry. Not everything was finished. The thread has a more complete version. This is the rules text for the charm:

This charm can be activated when the Martial Artist is clinched, or upon losing control of a clinch. Sliding out of the opponent's Grasp, the martial artist imposes another contested Clinch roll, with extra dice equal to the number of Damage levels inflicted, if any.
Quote:
Originally Posted by golentan View Post
Engulfing Maw is potentially too powerful when combined with other charms,
Examples?
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Originally Posted by golentan View Post
Constricting Coils is too powerful as a stackable effect without a maximum,
Note that it can only be used once per tick on a target. Mote cost might need to be bumped. In fact, pretty much all the mote costs are tentative: always difficult for me to judge what's too expensive/just right.
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Originally Posted by golentan View Post
Shedding the Useless Skin needs to have an actual flaw if it's to be allowed at all,
It does have a flaw: note it's activation condition. Plus, it effectively costs at least one health level per use. Putting it on the level of Bottomless Depths Defense, except with a duration of instant. The mote cost is equivalent as well.
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Originally Posted by golentan View Post
and Still Serpent Approach needs to be easier to beat (it's better than some celestial stealth IIRC).
True. Wasn't quite sure how to make that charm, and was hoping for feedback. How about....

This charm supplements a check to hide in battle. The Martial Artist is considered to qualify for the action, no matter the terrain, and gains [Essence] dice on the roll.

As long as the Martial Artist does not move or interact with anyone in a visible manner, they cannot be detected as a threat. Even if touched, they are simply viewed as a rock, part of the scenery. The effect ends immediately if they take any action besides waiting. If the Martial Artist attacks on the tick he ends this charm, he gains a [essence] dice on the roll.

Those who see through this effect are subject to an unnatural mental influence that compels them not to reveal the subject, though they can attack him. This costs 3wp to resist, but no matter if they spend the willpower or not they charm does not grant extra dice against them.

If Engulfing Maw may remain active while using this charm, but the Martial Artist takes an External penalty of the victim's essence on rolls, and if Engulfing Maw is broken, this charm ends.
Quote:
Originally Posted by golentan View Post
Also, I stand by my statement. Engulfing Maw could be kept as "Death in the Shadows" where the character moves the victim into a pocket of elsewhere where they face a silent end unable to call for help or warn their allies.
I stand by the fact that 2 styles isn't too many. Plus the alternative doesn't seem a hundredth as evocative.
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Last edited by Tavar : 05-04-2012 at 08:59 PM.
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Old 05-04-2012, 09:32 PM   Top  -  End  -  #280
TheCountAlucard
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Default Re: General Exalted Discussion Thread X: Playground Cosmic Principle

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Originally Posted by Tavar View Post
It does have a flaw: note it's activation condition. Plus, it effectively costs at least one health level per use. Putting it on the level of Bottomless Depths Defense, except with a duration of instant. The mote cost is equivalent as well.
Umm, as of the errata, Bottomless Depths Defense's duration is Instant.
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Old 05-05-2012, 02:06 AM   Top  -  End  -  #281
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Quote:
Originally Posted by Tavar View Post
Yeah, sorry. Not everything was finished. The thread has a more complete version. This is the rules text for the charm:

This charm can be activated when the Martial Artist is clinched, or upon losing control of a clinch. Sliding out of the opponent's Grasp, the martial artist imposes another contested Clinch roll, with extra dice equal to the number of Damage levels inflicted, if any.
So, the charm takes effect after the resolution of the other character's action? That seems okay.

Quote:
Examples?
Constricting Coils and the Form charm are the ones I'm worried about. The trouble as I see it is that (if I'm not misreading) Engulfing Maw is a charm that allows the character to inflict lethal damage and/or bad touches without reprisal. The character swallows the enemy, and then if the enemy is in a position to turn the tables on the clinch it doesn't matter because the clinch ends before they can damage the character. Which brings up the bad touch.

Quote:
Note that it can only be used once per tick on a target. Mote cost might need to be bumped. In fact, pretty much all the mote costs are tentative: always difficult for me to judge what's too expensive/just right.
The trouble is that it's a bad touch that can render a foe incapable of movement, inflicting damage, soak, and (if Water Dragon style is an indication of what happens at 0 stamina) possibly capable of outright killing a foe in a couple of attacks.

Quote:
It does have a flaw: note it's activation condition. Plus, it effectively costs at least one health level per use. Putting it on the level of Bottomless Depths Defense, except with a duration of instant. The mote cost is equivalent as well.
I'm still not sure that's good enough.

Quote:
True. Wasn't quite sure how to make that charm, and was hoping for feedback. How about....

This charm supplements a check to hide in battle. The Martial Artist is considered to qualify for the action, no matter the terrain, and gains [Essence] dice on the roll.

As long as the Martial Artist does not move or interact with anyone in a visible manner, they cannot be detected as a threat. Even if touched, they are simply viewed as a rock, part of the scenery. The effect ends immediately if they take any action besides waiting. If the Martial Artist attacks on the tick he ends this charm, he gains a [essence] dice on the roll.

Those who see through this effect are subject to an unnatural mental influence that compels them not to reveal the subject, though they can attack him. This costs 3wp to resist, but no matter if they spend the willpower or not they charm does not grant extra dice against them.

If Engulfing Maw may remain active while using this charm, but the Martial Artist takes an External penalty of the victim's essence on rolls, and if Engulfing Maw is broken, this charm ends.
Better.

Quote:
I stand by the fact that 2 styles isn't too many. Plus the alternative doesn't seem a hundredth as evocative.
It's more than two styles. Animal martial arts in Canon alone count among their number: Centipede Style, Cobra Style (since removed), Crane Style, Mantis Style, Snake Style, and Tiger Style and (debatably) Celestial Monkey Style and Crystal Chameleon Style.
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I am not getting into a shootout with Golentan. Too many gun-arms.
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Old 05-05-2012, 10:43 AM   Top  -  End  -  #282
Tavar
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Default Re: General Exalted Discussion Thread X: Playground Cosmic Principle

Quote:
Originally Posted by golentan View Post
Constricting Coils and the Form charm are the ones I'm worried about. The trouble as I see it is that (if I'm not misreading) Engulfing Maw is a charm that allows the character to inflict lethal damage and/or bad touches without reprisal. The character swallows the enemy, and then if the enemy is in a position to turn the tables on the clinch it doesn't matter because the clinch ends before they can damage the character. Which brings up the bad touch.
Ah, well, first off, regarding the damage, any ability that makes your unarmed attacks deal lethal damage would do the same thing. As would wearing a Razor Harness.

The Bad Touch stuff...not seeing how it's different than a normal clinch.

Regarding having to reprisal, I see where you're getting that, and that is not the intention. If the Target wins the Clinch, they are regurgitated, and then they are considered in control of the clinch. So, at that point, they can clinch their opponent. I'll make that explicit in the charm when I edit it next.

Maybe also give them some bonus against the martial artist. First attack ignores Soak from armor, perhaps?


Quote:
Originally Posted by golentan View Post
The trouble is that it's a bad touch that can render a foe incapable of movement, inflicting damage, soak, and (if Water Dragon style is an indication of what happens at 0 stamina) possibly capable of outright killing a foe in a couple of attacks.
It's not meant to be a bad touch: You have to be clinching them, which means overcoming their DV(thus, not being a bad touch by definition). Afterwords, in the clinch, you have to be trying to deal damage to the person.

Perhaps if I rendered it incapable of reducing the victim past [Attribute] 1?

Quote:
Originally Posted by golentan View Post
I'm still not sure that's good enough.
Actually, just checked the errata, and I realize my mistake. I was working off the idea that the wiki had been updated(because so many of the entries have), but BDD page hasn't, and still lists it as lasting a tick, and only costing 5m, 1ahl. I'll bump the charms cost up to 7m, but I still feel that only being able to reliably activate the charm 4 times in a scene, and each activation costing at least 1 health level is a pretty big flaw.


Quote:
Originally Posted by golentan View Post
Better.
Thanks, and you were totally right. The old version was insanely good: better than the solar charm I was trying to base it off. Not on purpose, but it was.

Quote:
Originally Posted by golentan View Post
It's more than two styles. Animal martial arts in Canon alone count among their number: Centipede Style, Cobra Style (since removed), Crane Style, Mantis Style, Snake Style, and Tiger Style and (debatably) Celestial Monkey Style and Crystal Chameleon Style.
Tiger, Mantis, and Monkey are from Scroll of the Monk, which doesn't fill one with confidence about their suitability for play. Cobra's been removed, so it doesn't really count at the moment. Centipede isn't found in any of the normal books from what I can tell. I'll give you Crane, Snake, and Crystal Chameleon, though.

And, again, that's honestly 8/35 styles. Not exactly an overwhelming number.
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Old 05-05-2012, 11:59 AM   Top  -  End  -  #283
Lix Lorn
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Default Re: General Exalted Discussion Thread X: Playground Cosmic Principle

Quote:
Originally Posted by Tavar View Post
I'll bump the charms cost up to 7m, but I still feel that only being able to reliably activate the charm 4 times in a scene, and each activation costing at least 1 health level is a pretty big flaw.
...but you can use it any number of times in a scene. The first attack knocks you down to having no remaining -0s, and stops any that would go into -1.
Then next attack... you'd go into -1. So you can activate it.

If an attack isn't possible to defend against with this charm, it's not worth defending against with this charm.
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Old 05-05-2012, 12:21 PM   Top  -  End  -  #284
Tavar
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Originally Posted by Lix Lorn View Post
...but you can use it any number of times in a scene. The first attack knocks you down to having no remaining -0s, and stops any that would go into -1.
Then next attack... you'd go into -1. So you can activate it.

If an attack isn't possible to defend against with this charm, it's not worth defending against with this charm.
....

That's not how it works/how it's supposed to work. It's like Dread Gear Fortification from the Viator. I'll clean up the language, I guess.
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Old 05-05-2012, 12:27 PM   Top  -  End  -  #285
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Default Re: General Exalted Discussion Thread X: Playground Cosmic Principle

Ahhh. As written, that would be how it worked.
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Old 05-05-2012, 01:49 PM   Top  -  End  -  #286
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I don't think you know what Bad Touch means, Tavar. Bad touch effects are non-damage effects which can ruin an opponent's day. Constricting coils can reduce an opponent to a quivering pile of goo basically incapable of physical action. That is pretty much the definition of Bad-Touch (usually indicated by the Shaping, Crippling, Sickness or Poison keywords: Note the Crippling keyword on your charm).

If engulfing maw allows reprisal attacks, I'm okay with it. My concern was that once you had someone with it their only options were escape or death, removing them as a threat until then. My concerns about your Crippling effect remain. Minimum Attribute 1 would be an improvement, yes.
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Old 05-05-2012, 01:52 PM   Top  -  End  -  #287
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If engulfing maw allows reprisal attacks, I'm okay with it. My concern was that once you had someone with it their only options were escape or death, removing them as a threat until then. My concerns about your Crippling effect remain. Minimum Attribute 1 would be an improvement, yes.
So, basically, your problem is with the current Clinch rules. Not sure why you would be happy about a clinch focused Martial Art.
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Old 05-05-2012, 01:54 PM   Top  -  End  -  #288
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So, basically, your problem is with the current Clinch rules. Not sure why you would be happy about a clinch focused Martial Art.
I'm not happy about a clinch-focused Martial Arts style, which is why I've been trying to refrain from comment at the moment.

At present, the rules for clinching are one of the things that still needs a big revision.
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Old 05-05-2012, 02:01 PM   Top  -  End  -  #289
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So, basically, your problem is with the current Clinch rules. Not sure why you would be happy about a clinch focused Martial Art.
No, because someone can take control of a clinch and turn the tables. When an opposed roll comes up, the previous victim can take control and say "Now YOU are the one taking the damage!" I'm okay with that. I'm not okay with "On winning the clinch roll, the clinch ends without harm to the agressor."
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Old 05-05-2012, 02:10 PM   Top  -  End  -  #290
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Default Re: General Exalted Discussion Thread X: Playground Cosmic Principle

How do you pronounce Sidereal?

Side-real
Sid-e-real
Sid-ear-al

Something else?
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Old 05-05-2012, 02:11 PM   Top  -  End  -  #291
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How do you pronounce Sidereal?
sahy-deer-ee-uhl.
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Old 05-05-2012, 02:13 PM   Top  -  End  -  #292
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I'm not happy about a clinch-focused Martial Arts style, which is why I've been trying to refrain from comment at the moment.

At present, the rules for clinching are one of the things that still needs a big revision.
And yet, no one's commented on the Clinch rule revision I posted, either here or really on the White Wolf Boards.

For those unhappy with the rules, not much seems to be put towards fixing them.


@golentan: Okay, generally I consider Bad Touch things that don't really provide an adequate defense.

Also, keep in mind that you can only do one of these per target per 6 ticks. That's quite a while to really incapacitate someone. True, someone who's Stamina 1 would go down really damn fast, but I'd think that'd be the case even if they were just doing damage normally.
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Old 05-05-2012, 02:30 PM   Top  -  End  -  #293
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Default Re: General Exalted Discussion Thread X: Playground Cosmic Principle

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How do you pronounce Sidereal?

Side-real
Sid-e-real
Sid-ear-al

Something else?
I pronounce them Sigh-deer-ee-uhl.
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Old 05-05-2012, 02:40 PM   Top  -  End  -  #294
Kobold-Bard
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Default Re: General Exalted Discussion Thread X: Playground Cosmic Principle

Quote:
Originally Posted by TheCountAlucard View Post
sahy-deer-ee-uhl.
Quote:
Originally Posted by Lix Lorn View Post
I pronounce them Sigh-deer-ee-uhl.
I don't think you do. I think you're using the one way I didn't post just to mock me

But seriously, thanks.
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Old 05-05-2012, 02:45 PM   Top  -  End  -  #295
Volthawk
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Default Re: General Exalted Discussion Thread X: Playground Cosmic Principle

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Originally Posted by Kobold-Bard View Post
How do you pronounce Sidereal?

Side-real
Sid-e-real
Sid-ear-al

Something else?
I say it 'Side-real'.
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Old 05-05-2012, 02:52 PM   Top  -  End  -  #296
Qaera
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Default Re: General Exalted Discussion Thread X: Playground Cosmic Principle

Suh-deer-ee-ul.

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Old 05-05-2012, 02:55 PM   Top  -  End  -  #297
Xefas
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Default Re: General Exalted Discussion Thread X: Playground Cosmic Principle

Quote:
Originally Posted by TheCountAlucard View Post
sahy-deer-ee-uhl.
Alucard's being the correct way.

Also, how many of you know the correct way to pronounce Autochthon?

Last edited by Xefas : 05-05-2012 at 02:56 PM.
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Old 05-05-2012, 03:21 PM   Top  -  End  -  #298
Kobold-Bard
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Default Re: General Exalted Discussion Thread X: Playground Cosmic Principle

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Originally Posted by Xefas View Post
...

Also, how many of you know the correct way to pronounce Autochthon?
Apparently I did.
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Old 05-05-2012, 03:31 PM   Top  -  End  -  #299
Lix Lorn
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Default Re: General Exalted Discussion Thread X: Playground Cosmic Principle

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Originally Posted by Xefas View Post
...how is that sahy? That sounds like 'sigh' to me. Anyway, I got both of those right. ^^
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Old 05-05-2012, 05:32 PM   Top  -  End  -  #300
Lochar
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Default Re: General Exalted Discussion Thread X: Playground Cosmic Principle

I posted this on the Exalted boards in a thread about the limitations of Lunar excellencies, shapeshifting, trueforms, and whatnot.

About three posts later, the thread blew up between other people being asshats. I'm fairly certain my post was never even read.

So Playgrounders, what do you think?

Lunars are defined by their relationships. How they interact with the world around them, and the world defines them as well.

A Lunar using an Excellency may normally add no more than his Attribute in dice to a roll. However, if his action defends one of his intimacies he may add Attribute+(Lower of Essence or closest resonating virtue) as an Obvious effect.

In defense of their motivation, it becomes Attribute+ the higher of the above.


The Solar Mate is a glaring exception. Defending their Solar Mate is akin to defending their motivation and the Lunar may add Attribute+(Higher of Essence or closest resonating virtue)+ any dots in Solar Bond.

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Last edited by Lochar : 05-06-2012 at 05:31 PM.
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