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Homebrew Design Roll up your sleeves and get working: there's lots of homebrewin' to be done! Post your custom creation for critiques or review those of your peers.

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Old 04-13-2012, 06:26 AM   Top  -  End  -  #1
Man on Fire
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Default Help Me stat my childhood nightmare

For some time I have an idea of creating D&D monster based on cartoon creature that was my haunting my childhood nightmares - The Groke, but I'm not very good with D&D mechanics, so I would appriciate if anybody could help me stat this creature to make it balanced and yet still challenging ecounter. Below is describtion of what I'm aiming for:

First something to get you in the mood:
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The Describtion
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Info that should be reflected in stats
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Last edited by Man on Fire : 04-13-2012 at 07:33 AM.
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Old 04-13-2012, 02:55 PM   Top  -  End  -  #2
Steward
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Default Re: Help Me stat my childhood nightmare

This is my first ever monster that I've made from scratch. The deep chill ability is cribbed heavily from the 'soul chill' power of Father Llymic, a monster from the book 'Elder Evils'. Some of the names are kind of weak but I hope it's close to what you wanted!

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EDITS: removing reference to specific size in 'winter weight' ability; include save DC formula where applicable; fixed problem with calculation
EDITS 2: adding frostbite damage, adding new way to strip off deep chill levels

Last edited by Steward : 04-16-2012 at 08:32 PM.
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Old 04-13-2012, 03:50 PM   Top  -  End  -  #3
Man on Fire
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Default Re: Help Me stat my childhood nightmare

It's amazing. Thanks a lot. Now I need to find a game in which I can kill that bastard

If you don't mind, I'll put a link to this thread in my signature, work you put into this guy deserves promotion.
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Old 04-13-2012, 04:36 PM   Top  -  End  -  #4
tuggyne
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Default Re: Help Me stat my childhood nightmare

Looks great on the whole; a couple of adjustments I thought might be useful, though.

Quote:
Originally Posted by Steward View Post
Treasure: n/a
It sounds to me like the Groke does have treasure, just not carried with it. (Perhaps 1/2 standard?)

Quote:
Originally Posted by Steward View Post
Aura of cold (Su): The Groke is constantly surrounded by a 15-foot-radius emanation of bitterest cold. Any creature within this radius except for the Groke must succeed on a Fortitude save (DC 21) or suffer 1d6 points of cold damage each round. Nonmagical fires within the aura's radius are instantly extinguished.
I suggest mentioning the DC formula in the entry (10+1/2HD+Con?) so adjustments are easier.

Quote:
Originally Posted by Steward View Post
Deep chill (Su): The Groke's chill goes down to the bone. Any creature struck by its slam attack must succeed on a Fortitude save (DC 21) gain one level of deep chill. Deep chill levels function like negative levels, except they never results in actual level loss. The only way to remove a level of deep chill is to successful Heal check (DC 16) while remaining an area with an average temperature above freezing. Objects struck by the Groke's slam attack gain the deep chill property; any creature that subsequently touches an object afflicted with deep chill suffers 1d4 points of cold damage.
Again, the DC formula would be handy to have. (Also a few minor grammatical corrections.)

Quote:
Originally Posted by Steward View Post
Frightful presence (Ex): The Groke can inspire fear when it moves, charges, or attacks. Affected creatures must succeed on a Will save (DC 16) or become shaken, remaining in that condition for as long as they remain within 30 feet of the Groke.
Here I'd expect a DC formula of 10+1/2HD+Cha mod, but that's one off (15). Is my math wrong?

Quote:
Originally Posted by Steward View Post
Winter weight (Su): During winter conditions or while in a cold climate, the Groke's body expands. Its size category increases by one step, to Gargantuan, with the following effects on its stats:
Just in case, I'd take out the specific reference to Gargantuan; a Groke can be advanced to Colossal, after all, and it still increases in (virtual) size category, rather than shrinking to Gargantuan


Anyway, good job!
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Old 04-13-2012, 08:02 PM   Top  -  End  -  #5
Steward
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Default Re: Help Me stat my childhood nightmare

Thanks for the help!

I was using the Monster Manual 1 for the Great suggestions!

I based the save DCs on the instructions provided in Monster Manual 1. If they don't match yours, it's probably because I screwed up the math! If I remember correctly, the save DC is supposed to be 10 + 1/2 the monster's hit dice + a relevant ability score modifier. Here's the thing though -- I'm not sure which ability score to use. The book implies Charisma, but if I used that the DC would have been really low (just 16, right?)

So for the Aura of Cold, I used the Constitution modifier instead, since I figured it was kind of like a breath weapon...

Therefore, the save DC was 10 +6 (1/2 the hit dice) +5 (Constitution modifier) -- which makes it 21, right?

For the frightful presence one, I forgot that I made the Cha score 7 instead of 9, so the DC was missing the penalty.

Good call on the Gargantuan thing!

I have an idea for the 'deep chill' thing -- since it's supposed to represent the monster's freezing touch, would it be a good idea to give the characters an option, in place of a Heal check, to remove the deep chill level by dealing fire damage to the target, or exposing it to natural sunlight instead?

Quote:
If you don't mind, I'll put a link to this thread in my signature, work you put into this guy deserves promotion.
Thanks! It was a lot of fun -- now I can see why people here are so taken with the whole 'homebrewing' thing.

Last edited by Steward : 04-13-2012 at 08:10 PM.
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Old 04-14-2012, 05:05 AM   Top  -  End  -  #6
tuggyne
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Default Re: Help Me stat my childhood nightmare

Quote:
Originally Posted by Steward View Post
So for the Aura of Cold, I used the Constitution modifier instead, since I figured it was kind of like a breath weapon...

Therefore, the save DC was 10 +6 (1/2 the hit dice) +5 (Constitution modifier) -- which makes it 21, right?
Indeed, and I more than agree it should use the Con mod. It's an ability based on its physical nature, not its emotional and mental force of presence. Con is the perfect fit.

Quote:
Originally Posted by Steward View Post
For the frightful presence one, I forgot that I made the Cha score 7 instead of 9, so the DC was missing the penalty.
Ahh, that explains it, yeah. No problem.

Quote:
Originally Posted by Steward View Post
I have an idea for the 'deep chill' thing -- since it's supposed to represent the monster's freezing touch, would it be a good idea to give the characters an option, in place of a Heal check, to remove the deep chill level by dealing fire damage to the target, or exposing it to natural sunlight instead?
That seems like a solid idea. Also, depending on how the Groke's immunity to fire comes about, you could make the objects resistant to most fire and require sunlight to thaw out, or some other variant, if that seems appropriate.

I have a vague idea that Frostburn (aka It's Cold Outside) may have special rules for frostbite damage or something... if you have the chance to look at those, you could crib useful ideas from there.
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Homebrew Sigbox and Quotebox are overflow. RACSD and Top Ten fix and highlight some 3.5 rough spots. See also Gentlemen's Agreement.

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Old 04-15-2012, 06:08 PM   Top  -  End  -  #7
Steward
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Default Re: Help Me stat my childhood nightmare

Thanks for the suggestions!

How do the level adjustment, CR, and alignment look? I'm not familiar with this creature so I'm not sure if it's really supposed to be evil or just misunderstood -- so I just stuck it in the 'True Neutral' column. (The Wikipedia article is somewhat ambiguous). The CR is completely random -- I remember reading how to calculate it somewhere but I can't remember where that was. The level adjustment seems like it's designed for people who want to play the monster, not fight it.
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Old 04-15-2012, 06:23 PM   Top  -  End  -  #8
Man on Fire
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Default Re: Help Me stat my childhood nightmare

Quote:
Originally Posted by Steward View Post
I'm not familiar with this creature so I'm not sure if it's really supposed to be evil or just misunderstood -- so I just stuck it in the 'True Neutral' column. (The Wikipedia article is somewhat ambiguous).
I think that true neutral fits the best. In the books and tv shows Groke starts as a monster, but later is seen as just misunderstood and lonely. True neutral I think would express that the most, Groke doesn't care about all that good vs evil order vs chaos, Groke just wants friends warmth and shiny things.
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Old 04-16-2012, 05:31 PM   Top  -  End  -  #9
Analysis
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Default Re: Help Me stat my childhood nightmare

Quote:
Originally Posted by Man on Fire View Post
I think that true neutral fits the best. In the books and tv shows Groke starts as a monster, but later is seen as just misunderstood and lonely.
I'd say this goes for almost everyone in the books. If there are villains, they are typically Lawful rather than Evil. That said, the one of these creatures that were described (and it was never made clear if there were others), was probably the most dangerous thing in the entire setting. I like how you capture her desire to warm herself - it almost seems like a curse, really. Also interesting idea with fearing greater cold.
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Old 04-23-2012, 09:37 PM   Top  -  End  -  #10
Man on Fire
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Default Re: Help Me stat my childhood nightmare

Quote:
Originally Posted by Analysis View Post
I'd say this goes for almost everyone in the books. If there are villains, they are typically Lawful rather than Evil. That said, the one of these creatures that were described (and it was never made clear if there were others), was probably the most dangerous thing in the entire setting. I like how you capture her desire to warm herself - it almost seems like a curse, really. Also interesting idea with fearing greater cold.
Thanks. That last bit comes from a rumor I once heard that there is a story (or an episode of cartoon, I never managed to nail down if it's even true) where something colder than Groke does show up and Groke is afraid of it. I thought that this idea fits nicely with whole "wants to warm herelf" theme.

But remember, my part was easy, it's Steward who deserves recognition for turning this into sweet crunchy monster.
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Old 04-25-2012, 05:00 PM   Top  -  End  -  #11
Yitzi
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Default Re: Help Me stat my childhood nightmare

Quote:
Originally Posted by Steward View Post
So for the Aura of Cold, I used the Constitution modifier instead, since I figured it was kind of like a breath weapon...
The Aura of Cold is based in its physiology rather than its mind if I understand things correctly, so that makes it CON based. (If it were based in its mind, it would be CHA-based.)
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Old 06-03-2012, 06:24 PM   Top  -  End  -  #12
planswalker
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Default Re: Help Me stat my childhood nightmare

not really good at critiquing monsters since they have a different baseline than things a player may use. But I love the concept and might use it in the future.
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Old 06-03-2012, 07:05 PM   Top  -  End  -  #13
Jodah
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Default Re: Help Me stat my childhood nightmare

I think a variation of locate object would be good, perhaps one without range. Also some sort of Su that tells it if its hoard is messed with. This is a cool ability, that though the players would never see - would help flavor match crunch a tad bit better.

Otherwise, good job.
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