What game is this?
Derelicts is a forum-based armored warfare sim & strategy game / CYOA game. Players will be commanding a column of semi-sentient, extraterrestrial mobile fortresses as they attempt to scour the broken cities of Earth for resources, personnel & data.
How do we play? Is there a sign-up?
The game is formatted similarly to most forum CYOAs: there will be a list of options at the end of each post, and you simply vote for your preferred choice. To encourage some diversity in choices, and handle some more complex choices if/when they arise, I'll randomly select a winning balot rather than running a simple majority election.
There's no sign-up or persistent player list: just post a vote for what you want to see happen, and play at your leisure.
Booting Mission Archive Matrix...
[1,233,531,879] mission log(s) synched. Accessing log [1]...
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Good day, Commander.
It has been 5,780,002 zettaticks since your last synthesis. This Job Fleet has emerged from a Category 6 tesseract 40 light years from it’s previous position, and is on stand-by in low orbit over an iron planetoid populated by red candidacy replicators. If you are experiencing acute reconstruction distress and / or have been synthesized with intolerable defects, please submit yourself for disintegration so that synthesis may be attempted again.
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Value [A] Antagonist has been identified; they have no acceptable transmission receivers, so Type [1] contact will be our method of engagement. Our time frame for catalyzing the replication cycle will be 378 ticks, when the follow-up Manager Fleet will arrive to stabilize the cycle.
All stores & personnel remaining from the previous production cycle have atrophied into inert waste. Our first objective upon making contact will be the acquisition of replacement personnel and materials to fill template requirements.
You have been assigned Mobile Assembly Fortress Column [77]
End of Log [1]
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Accessing chronological briefing of Job Fleet replication cycle...
Tick 1 : Planetfall achieved into peninsula containing Value [A] Antagonist ‘North Korea’. Resistant natives pacified in 4 nanoticks. Planetary denial of communications operations begin.
Tick 124 : Denial of communications operations complete. All native orbital machinery destroyed. All surface communications hubs destroyed. Value [D] Antagonist ‘South Korea’ attempts predicted invasion of ‘North Korea’ to disrupt replication cycle. Pacification of ‘South Korea’ begins.
Tick 274 : Value [D] Antagonist ‘South Korea’ pacified. Value [F] Antagonists ‘The United States of America’, ‘The United Kingdom’, ‘Canada’, ‘Russia’, ‘China’, ‘Saudi Arabia’ and ‘Israel’ initiate predicted militarized response. Replication cycle prepared for stabilization; Manager Fleet signalled to begin second phase.
Tick 378 : Mass casualty attacks completed against belligerent native nation-states. Manager Fleet emerges from Category 8 Tesseract . Manager Fleet makes planetfall in landmass containing Value [F] Antagonists ‘Canada’ and ‘The United States of America’. Faux-compact formed. Symmetrical warfare initiated between Job Fleet and Manager Fleet. Cycle successfully stabilized.
End of Briefing
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Accessing Column 77 vehicle profiles...
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The Master Solution is designed for fabricating & spearheading large battalions of armoured vehicles. A compliment of deep-bore excavation drones & a zettarecycler core enables the vehicle to manufacture millions of tons of war materials from both drilled raw ore & re-purposed salvage, which can then be used to assemble platoons of heavy armour or create special ammunition for it's primary weapon, the Continuum Cannon.
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The Winter's End is designed for organizing terror raids throughout belligerent population centers. Fauna weaponization nodes enable the vehicle to convert harvested wildlife into cybernetic mass casualty assets that will demoralize, depopulate and structurally cripple the essential infrastructure of urban sectors. Single-use long range delivery platform templates also allow the Winter's End to conduct terror raids operations remotely.
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The Eater of Kings is designed for silent operation within a hostile environment, training & inserting commando units into enemy command & control hubs to assassinate key personnel, using malicious software organisms to sabotage enemy machinery, orchestrating faux-coup movements and puppet authority agencies and converting structures into vehicular colossi. Cybernetic alcoves & compliance cubes allow the vehicle to augment standard personnel into lethal bio-weapons & undertake large scale lobe clipping operations, while it's active camouflage system allows it to move unseen.
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The Hangman's Noose is designed for organizing massive infantry operations. Equipped with rapid gestation cloning tanks, the vehicle can easily convert conscripted labourers & harvested vegetation into gene paste, which can then be used to produce large troop regiments & a variety of genetic combat enhancements.
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The Drinker of What Remains is designed for establishing air supremacy in a combat theatre. It is built as a mobile housing, manufacturing and launching platform for both rotary and fixed wing aircraft, and is equipped with high octane fuel refineries to keep aircraft in operational status. An internal aerial instinct insertion academy also allows the vehicle to convert standard labourers into capable aircraft pilots.
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End of profiles
Convoy status
Currently commanded vehicle
Map
TURN 1
Sector 1, The Master Solution, Navigation Phase
Good day. General data recitation:
Year: 2078
Month: June
Day: 05
Operations Theatre: Winnipeg Ruins
You have been designated Operations Management Cluster Leo. You have been assigned command of Column 77. General Kincaid of Mobile Assault Fortress Type 89 'The Master Solution' is requesting orders.
Your objective is the fabrication of Job Fleet Solar Exodus Vehicles.
The Master Solution is presently leading Column 77 through Sector 1, at the outskirts of the ruins of Winnipeg. No hostile contacts yet encountered. Satellite intelligence indicates that Sector 1 is a former residential area and is densely populated by survivalist inhabitants of extra-normal value.
Input navigational guidance.
Vote for 1 numbered action and 1 lettered action:
1. Lead convoy north (Vehicle will hold position in Sector 1 until all MAF vehicles in the convoy are prepared to depart north).
2. Break with convoy & head north alone (Vehicle will immediately depart north).
3. Hold position & launch survey probes (Vehicle will hold position in Sector 1 and survey for valuable materials.
A. Keep current position in convoy (Vehicles leading the convoy will be the most vulnerable to hostile weaponry & road hazards).
B. Switch positions with MAF-57.