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Old 05-15-2012, 02:29 PM   Top  -  End  -  #301
Penguinator
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

Day 3:


The Hangman stormed into the room, noose in his hands. He shook it violently, coming towards his prey. The little man watching him gulped, hiding behind a bookshelf and trying to appear as small as possible. The Hangman swung the noose around like a lasso, stomping around the tables.
“I know you’re back there… I know you’re in here! You’re always in here!”
The little man crawled further away, trying to remain unseen.
“Come on out and face me, coward!” The Hangman smashed into a table, knocking it over with his huge bulk. “You’re always hiding! Always! You never come and face me! You never own up to your actions!” He crashed into a bookshelf, sending books flying as the shelf fell to the ground.
The little man went sprawling, trying to avoid the homicidal executioner.
“Come on! I know you’re back there! You can’t hide!” The Hangman looked around, and noticed the little man’s shoes. “I see you.”
The little man gulped, and attempted diplomacy. “Can’t… can’t we talk about this?”
“You’ve done enough talking! You’ve done nothing but talk! All you do is tell me what to do! Well, I’m sick of it!”
The little man broke into a sprint, only to find that the Hangman had blocked the doors when he came in. The Hangman was suddenly behind him. “There you are.”
“I-I… I didn’t know they would get mad… I thought I was doing the right thing!”
“Idiot. Always telling me what to do and then leaving me the blame! Damn you!”
“I… please… please don’t kill me!”
“I have to kill you. You’ve been messing with my head for too long!” He wrapped the noose around the archivist’s neck, and began to tighten it. The little man struggled, but not for long. The Hangman hoisted him up as if he were no more than a rag doll, throwing the other end of the rope over a stair railing and pulling until the man suffocated. He shook his head, tears in his eyes. “You were like my brother. You were a part of me! And now I had to kill you.” The Hangman looked at the body, then knelt and wept.

Spoiler


Spoiler


Night 3 Begins.
It will end in approximately 48 hours, or when all night actions have been received.
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Old 05-17-2012, 05:43 PM   Top  -  End  -  #302
Penguinator
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

Now, kids, the night's over, so it's too late now.

But I'm missing four of your night actions. Which is more night actions than I've ever missed in a single night of one of my blind games. I sent notices. I've been lenient. Some of you, in fact, most of you, are repeat offenders. You even had extra time, it's been more than 48 hours. For the one who missed their action last night as well, you had almost an extra 24 hours to get that action in.

Send in your night actions. It's not every game where you're lucky enough to have one to begin with.
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Old 05-17-2012, 06:18 PM   Top  -  End  -  #303
Penguinator
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

Night 3:


Rauchsten was nervous. Concerned for his safety, the King had left the castle for a secret hideaway, leaving the Marauder in charge. He drummed his fingers on the throne, especially nervous because his Silent protector had gone missing some time in the night.
The doors were suddenly thrown open, and the Silent stalked through, shaking his head. Something had been troubling him, but Rauchsten couldn’t tell what. His head shifted to one side, but the Silent only shrugged, giving him a confused look. Rauchsten nodded, and looked forward once again, almost awaiting the Rogue’s attack for the night.

The magician sat at the table, allowing the chef to prepare a bowl of stew for him. He looked around suspiciously as he took the first bite. “I’m glad you are here with me, tonight. I fear it may be necessary.”
“Oh, yeah? How’s that?” The chef was busy wiping his hands on his apron.
“I just have this sneaking suspicion.” He shook his head, and took another spoonful. “That… odd man the King keeps around him was in here earlier, but he left for some reason.”
The chef readied his cleaver and started to dice carrots. The magician eyed him suspiciously, and he shrugged. “It’s my favorite knife.” He continued his work, asking, “He give you a reason?”
“He didn’t say.”
The chef chuckled, then set down his knife. “Well, I tell you what. You stick with me, you’ll be fine.”
“I hope you are right…”
“Yeah, it will all be… Gaaaak!” The arrow pierced the chef’s chest. He grasped it, fear in his eyes. His last moment was spent reaching vainly for his knife. The magician looked out the window, seeing shapes in the trees.
The man snapped his fingers, then crept down from the tree before he was seen.
Another man waited nearby, in a different tree. He laughed, watching the man hit his own target, instead of the one he had intended. Shaking his head, he clambered down the tree, his immense bulk shaking the leaves loose.

Spoiler


Spoiler


Day 4 Begins.
It will end in approximately 72 hours, or when a majority of votes has been received.
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Old 05-17-2012, 09:21 PM   Top  -  End  -  #304
Sir Ebonwolf
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

Well, i havn't heard from Vesth for a while... whatever
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Old 05-17-2012, 10:55 PM   Top  -  End  -  #305
Vesth
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Lay down your arms, Bookboy, for I am a close ally to the king.

I may be silent, but I watch, and observe.

And I am worried. For every role claim we do, yes, we know more, but wolves lie. As I am not good at detecting lies, I cannot tell. You might be able to pierce this web, but I fear. I fear that, for every role claim we do, we get no further in solving this diabolical problem, but the wolves will know more about us, and pick off the best of us as we wander about aimlessly, pressuring each other to no end.

As such, I agree with Gnommish Wanderer and some others. I would suggest to act on the claims given to us, and validate them (if possible).

Of course, other ideas would be much appreciated. We need to end this problem before the wolves kill us all.
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Old 05-17-2012, 11:26 PM   Top  -  End  -  #306
Keledrath
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

Vesth, please warn the right people. I am not Sir Ebonwolf.

Hopefully someone will be able to vouch for my claim today. Maybe. Not sure who to point at though.

Sir Ebonwolf, what is your claim? You were awfully quick to point today.
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Old 05-17-2012, 11:41 PM   Top  -  End  -  #307
Sir Ebonwolf
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

I just wanted to get the ball rolling, I posted after noticing that noone had done anything for about 4 hours and i was bored i gladly let Vesth off the hook and i have infomation... The king is most definatly, utterly and unrevokably DEAD... if anyone wanted to know...
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Old 05-17-2012, 11:57 PM   Top  -  End  -  #308
Gnomish Wanderer
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

Vesth... What role exactly are you trying to claim? Lie Detected.

Hangman... You killed Elemental? Really? Stop killing people who claim! You keep killing our scrying roles! It's like you're making this harder and harder for us every time you kill anyone. We CANNOT let the Hangman choose who to kill today, we need to figure out who to lynch.[/rant]

Right now we've taken too many good hits. I'm calling for a mass role claim. I think it can only help us at this point.
TBF Programmer, RuneboundShade, Venetian Mask, Calar, Xanmyra, Tom the Mime, billtodamax, Matthia, Sir Ebonwolf, flabort, Gray Mage, Supagoof, and The Crash Man: Tell us a little about your role.
We'll be able to crosscheck to find liars and try to come to some conclusions about who the wolves are already.

Masons: I'd rather you not claim the truth just yet, it would be a waste to give the werewolves more targets and risk them getting in contact with the Chancellor, assuming they haven't already.

Werewolves: Please claim the truth

And Zar: Any word on what happened last night?
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Old 05-18-2012, 12:47 AM   Top  -  End  -  #309
Vesth
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Paradoxically, my success depends on tragedy. Good enough?
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Old 05-18-2012, 01:41 AM   Top  -  End  -  #310
C'nor
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

Bookboy, did anything happen to you last night? You were my target, and it would be nice to know what some of my stuff does...
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Quote:
Originally Posted by Grim ranger View Post
I support the godly magazine idea, and hope that Eld can serve as mix of town crier and incredibly deadpan game show host in some sections. Also, for some odd reason, he will also make appearance when it comes to godly fashion tips, for even if he is grim reaper he will be the most bishounen god there is. Just you wait
Quote:
Originally Posted by Moonwolf
Damn you and your comprehensive understanding of synergistic tactics. :|
Quote:
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Old 05-18-2012, 02:07 AM   Top  -  End  -  #311
Tom the Mime
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

Yes, I was silenced yesterday. Thanks for giving people the heads up Istari.

My power is only useful if I have useful info that I can't convince everyone else of or if I think the town is being terminally stupid with regards to who's being lynched (the town as a whole, not the hangman). I can self-sacrifice to redirect the lynch.
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Old 05-18-2012, 09:41 AM   Top  -  End  -  #312
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

My power is useless, but at the same time useful. I need info to use it, but at the same time I can use it to find info. I make nothing happen, but at the same time I influence what others do.

Sorry if this is too much like a riddle for you guys.
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Old 05-18-2012, 10:58 AM   Top  -  End  -  #313
TBFProgrammer
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

In other words, you're a vortexter, eh Crash?

Let me give you a little tip: My power won't net you any dividends, but I'll know if you redirect it. So, how about you redistribute what little I've got and we'll put your money where you're mouth is.

By the way, Rune, you've been a little shifty lately. I think you really should take us on a little hike to show the nature of your power. Not that I'd recommend hunting you if you don't.


I think that's enough for people to know what my power is.
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Old 05-18-2012, 01:05 PM   Top  -  End  -  #314
The Crash Man
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

I SWEAR I posted this before, but i got a server error so here it goes again.

Yer on, TBF! Unless we end up picking the same target by crazy-random-happenstance, expect a demonstration next night.
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Old 05-18-2012, 01:09 PM   Top  -  End  -  #315
C'nor
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

I volunteer to be the redirect target. So that way, if it works, TBF should simply need to pick anyone who's not me, you'll both have confirmation of your roles, and I'll have some proof I'm who I say I am. Sound fair?
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Quote:
Originally Posted by Grim ranger View Post
I support the godly magazine idea, and hope that Eld can serve as mix of town crier and incredibly deadpan game show host in some sections. Also, for some odd reason, he will also make appearance when it comes to godly fashion tips, for even if he is grim reaper he will be the most bishounen god there is. Just you wait
Quote:
Originally Posted by Moonwolf
Damn you and your comprehensive understanding of synergistic tactics. :|
Quote:
Originally Posted by Gnomes
"... OW! Also om nom nom, delicious heat but OW!"
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Old 05-18-2012, 02:45 PM   Top  -  End  -  #316
The Crash Man
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

Sounds good to me, C'nor!

Although there is always a minuscule chance of TBF just skipping his night action, judging by how irritated our gracious host is by such things I highly doubt it'll end up happening.
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Old 05-18-2012, 03:29 PM   Top  -  End  -  #317
Keledrath
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

Quote:
Originally Posted by C'nor View Post
Bookboy, did anything happen to you last night? You were my target, and it would be nice to know what some of my stuff does...
I'm voided, so thanks a ton.

Gnomish, I targeted you last night. Can you verify if you were affected? I think it's a 50/50 for if it works or not.
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Old 05-18-2012, 09:24 PM   Top  -  End  -  #318
C'nor
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

Quote:
Originally Posted by Bookboy View Post
I'm voided, so thanks a ton.

Gnomish, I targeted you last night. Can you verify if you were affected? I think it's a 50/50 for if it works or not.
Oops... Sorry about that! >.>

Does anybody want to be the target of my next potion? It should be safe, or at least non-lethal...

Or, on the flip side, is anyone planning something that makes it so I shouldn't target them with it? For example, I won't be hitting Crash Man or TBF, so that I don't risk causing issues with the power test.
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Quote:
Originally Posted by Grim ranger View Post
I support the godly magazine idea, and hope that Eld can serve as mix of town crier and incredibly deadpan game show host in some sections. Also, for some odd reason, he will also make appearance when it comes to godly fashion tips, for even if he is grim reaper he will be the most bishounen god there is. Just you wait
Quote:
Originally Posted by Moonwolf
Damn you and your comprehensive understanding of synergistic tactics. :|
Quote:
Originally Posted by Gnomes
"... OW! Also om nom nom, delicious heat but OW!"
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Old 05-18-2012, 09:32 PM   Top  -  End  -  #319
Keledrath
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

Honestly, C'Nor, I think you should target people you find suspicious. So far, you've gotten a void (which we don't want on town roles) and allegedly a kill (if you want that on town roles, we will lynch you today)
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Old 05-18-2012, 09:36 PM   Top  -  End  -  #320
TBFProgrammer
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

Speaking of the lynch: Gray Mage, are you still here?
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Old 05-18-2012, 09:51 PM   Top  -  End  -  #321
C'nor
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

Quote:
Originally Posted by Bookboy View Post
Honestly, C'Nor, I think you should target people you find suspicious. So far, you've gotten a void (which we don't want on town roles) and allegedly a kill (if you want that on town roles, we will lynch you today)
I was. Then I killed Superdark, and it turned out that he was apparently some sort of important townie. So my suspicions are apparently fairly poor.
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Quote:
Originally Posted by Grim ranger View Post
I support the godly magazine idea, and hope that Eld can serve as mix of town crier and incredibly deadpan game show host in some sections. Also, for some odd reason, he will also make appearance when it comes to godly fashion tips, for even if he is grim reaper he will be the most bishounen god there is. Just you wait
Quote:
Originally Posted by Moonwolf
Damn you and your comprehensive understanding of synergistic tactics. :|
Quote:
Originally Posted by Gnomes
"... OW! Also om nom nom, delicious heat but OW!"
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Old 05-19-2012, 05:24 AM   Top  -  End  -  #322
Zar Peter
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

Hmmm... I didn't find Supagoof on any list. Have we pressured him once?
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Old 05-19-2012, 06:52 AM   Top  -  End  -  #323
RuneboundShade
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

@TBF: Sorry, I haven't been as active as I would have liked in this game.
I'm a little confused by some of what's in your post?

Okay, so I'm assuming that we're going to pressure Grey mage(2?) now?

@C'Nor: We don't know that superdark is an important towny, in fact, we have no idea if he was even on the good side...
Considering Pengi said the narrations aren't going to be info revealing, (I'm pretty sure I read that somewhere?) we can't surmise anything about superdark.
Just keep targetting people you find suspicious.
(Also, I'm pretty sure a wolf wouldn't out with powers like yours, so you're likely a town/neutral sided role.)
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Old 05-19-2012, 06:56 AM   Top  -  End  -  #324
RuneboundShade
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

EDIT: @TBF: Wait, you're suggesting crash using vortex on me if I'm reading right?
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Old 05-19-2012, 07:15 AM   Top  -  End  -  #325
C'nor
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

Quote:
Originally Posted by RuneboundShade View Post
@C'Nor: We don't know that superdark is an important towny, in fact, we have no idea if he was even on the good side...
Considering Pengi said the narrations aren't going to be info revealing, (I'm pretty sure I read that somewhere?) we can't surmise anything about superdark.
Just keep targetting people you find suspicious.
(Also, I'm pretty sure a wolf wouldn't out with powers like yours, so you're likely a town/neutral sided role.)
Actually, we do - I targeted Superdark, then switched to Grimmace. However, since he was dead at that point, it went back to Superdark. Which, when Ur-Quan informed me of this at the end of the night (for the second time; I simply chose not to switch to a third person), he said was 'unfortunate', as I'd see in the thread.

I then responded with a rhetorical question along the lines of 'He was the Marauder, wasn't he?' (though that's paraphrased, of course... Bleh, dancing around things so as not to quote is hard), and Penguinator said something that confirmed Superdark was something similar, but left his actual role ambiguous.
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Quote:
Originally Posted by Grim ranger View Post
I support the godly magazine idea, and hope that Eld can serve as mix of town crier and incredibly deadpan game show host in some sections. Also, for some odd reason, he will also make appearance when it comes to godly fashion tips, for even if he is grim reaper he will be the most bishounen god there is. Just you wait
Quote:
Originally Posted by Moonwolf
Damn you and your comprehensive understanding of synergistic tactics. :|
Quote:
Originally Posted by Gnomes
"... OW! Also om nom nom, delicious heat but OW!"
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Old 05-19-2012, 07:35 AM   Top  -  End  -  #326
RuneboundShade
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

Oh, okay, that's different.
Still, it was superdark, he's always suspicious, no matter what role he is, so you had right to suspect him of being scummy.
So yeah, not targeting people you think are suspicious would be a bad move, as you're powers seem to have a negative effect.
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Old 05-19-2012, 09:56 AM   Top  -  End  -  #327
usourselves&we
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

Two of his powers seem to be harmful, the third (first one he used) could be helpful to the target person.
No white text here. . .
Anyways, we have been voided and cannot vote this day and family stuff has been happening and is continuing to happen this weekend so do not be surprised if this is our only post of the day.
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Old 05-19-2012, 12:40 PM   Top  -  End  -  #328
Keledrath
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

Sir Ebonwolf

Supagoof


get some info. Not just singing.
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Old 05-19-2012, 04:14 PM   Top  -  End  -  #329
TBFProgrammer
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Join Date: Oct 2011
Default Re: Medieval Werewolf II - Now With 50% Less Seers

Quote:
Originally Posted by RuneboundShade View Post
EDIT: @TBF: Wait, you're suggesting crash using vortex on me if I'm reading right?
Nope, look again. I've left some cryptic hints you should be able to read that will tell you what my power is. The part about Crash does the same for him.



Then again, I think at this point it might be best to just claim:

I am a neutral role scry and I have scryed both Runeboundshade and the Crash Man (as well as chaos redefined). I will not vote for these two, nor will I be willing to vote for C'nor after Crash redirects my power to target him.

My objective is to be able to state all of the roles of the surviving players by game's end. To do this, I essentially have to try and keep the people I have already scried alive.

Because I don't really care whom I scry, I am offering to give up on choosing my target. However, I will only do so in a fashion that does not inherently favor either wolves or town. I propose that, starting Tomorrow, I will tally any votes in blue, and if they meet the same conditions as needed for a lynch at day's end, I will reveal the role of the selected person the next day*.

*If the player's role is one of the roles Peguinator gave us before the game started, I will only state that. I will not be willing to state alignment, as that would make me a target for the wolves, as well as making those I have scried targets for the opposing side.




If you don't agree with this plan, just tell me or don't use blue votes. Alternatively, if you are a wolf and thinks this benefits town too much, killing those I have scried or C'nor (who I will hopefully be redirected to scry Tonight) Tonight will cause me to drop it.

I have no quarrel with any of you and I would prefer to survive at least until near the end of the game so I can keep scrying. I don't exactly have to stay alive (as far as I know) but my goal is easier the longer I live.
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Old 05-19-2012, 04:30 PM   Top  -  End  -  #330
Penguinator
Ettin in the Playground
 
PirateGuy
 
Join Date: Aug 2009
Location: 
In the Pokeball
Gender: Male
Default Re: Medieval Werewolf II - Now With 50% Less Seers

"Considering Pengi said the narrations aren't going to be info revealing, (I'm pretty sure I read that somewhere?) we can't surmise anything about superdark."

I never said that, that was Ur-Quan. Why would I change my narration style?

Quote:
Originally Posted by C'nor View Post
I then responded with a rhetorical question along the lines of 'He was the Marauder, wasn't he?' (though that's paraphrased, of course... Bleh, dancing around things so as not to quote is hard), and Penguinator said something that confirmed Superdark was something similar, but left his actual role ambiguous.
I did nothing of the kind. Don't take my ambiguity out of context.
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