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Old 05-28-2012, 02:59 PM   Top  -  End  -  #541
Keledrath
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

Matthias, I think he meant:

I am the Watchman (confirm role name)

Interesting (Interesting, he has 1 right and 2 wrong)
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Old 05-28-2012, 03:02 PM   Top  -  End  -  #542
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

WOOHOO!
I'm not completely nuts! I got one right! I proved my sanity! They will release me from psychiatric surveillance!
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Old 05-28-2012, 03:04 PM   Top  -  End  -  #543
Venetian Mask
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

Maybe you're a coin toss seer? (eg. 50% chance of getting it right)
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Old 05-28-2012, 03:11 PM   Top  -  End  -  #544
Gnomish Wanderer
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

Ah, we must be unlucky then, Bookboy.

Venetian Mask, didn't you say you could make someone repeat their target? I wonder if that would work with my power since I'm only able to protect a target every other night. We could keep Ebonwolf safe again tonight.

Bookboy, I'd say try to boost Ebonwolf for two scries if this works, so we can up the information in here. I'm going to try to decipher who the remaining wolves are before I vote.
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Old 05-28-2012, 03:16 PM   Top  -  End  -  #545
Keledrath
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

The reason I'm trying to boost you is because it gives you double protect if it works. With the number of claimers we have, we need as much protection as possible so we don't lose anyone.

Also, something that could be useful: Gnomish, state who you're protecting. Anyone with a redirect, pick someone who hasn't claimed/is suspect (announce in thread) and redirect them towards Gnomish's target. That way, we have the best chance of making the Rogue/whoever has the wolf night kill hit a protected target.
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Old 05-28-2012, 03:21 PM   Top  -  End  -  #546
Venetian Mask
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

Gnomish Wanderer, consider it done, but it'll make me a much more interesting night kill, because we can essentially perma-protect one person.
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Old 05-28-2012, 03:48 PM   Top  -  End  -  #547
Gnomish Wanderer
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Bookboy, I don't know if that's the best idea. All it would take was a void to screw it up and get a target we want to protect killed.

Redirectors, I'd say try to send unknowns against unknowns.
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Old 05-28-2012, 03:59 PM   Top  -  End  -  #548
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

Quote:
Originally Posted by Bookboy View Post
Matthias, I think he meant:

I am the Watchman (confirm role name)

Interesting (Interesting, he has 1 right and 2 wrong)
This interpretation is correct. I apologize for any ambiguity.
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Old 05-28-2012, 04:28 PM   Top  -  End  -  #549
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

Unknowns to unknowns, eh? Sounds good to me!

Of course, knowing my luck, my target will be dead by the next night and we'll get no confirmation.
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Old 05-28-2012, 04:33 PM   Top  -  End  -  #550
Keledrath
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

Fair point, I keep forgetting voids.

I'm going to redo the list now.
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Old 05-28-2012, 04:45 PM   Top  -  End  -  #551
Keledrath
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

Updating list

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Unclaimed roles: Rogue (has a suspect), Spirit, Masons (x3)

I'm counting 5 people without claims, plus the two inactives. They are:
calar, Gray Mage, flabort, Xanmyral, and billtodamax (haven't seen the last three in a while either).

Someone with more experience, please correct me if I am wrong, but this sounds like a good time for the remaining Masons to claim. We're down to 7 unknowns with only the Masons unknown for Town. They claim, and then we just start lynching the people who are left as Ebonwolf marks them.

Also, Zar Peter, can you give us any information on Vesth?
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Old 05-28-2012, 07:42 PM   Top  -  End  -  #552
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

Hmm, s'pose I'll point at calar for now...

I'll do the night actions asked for now.
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Old 05-28-2012, 07:44 PM   Top  -  End  -  #553
Sir Ebonwolf
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

Quote:
Originally Posted by Sir Ebonwolf View Post
I'll do the night actions asked for now.
I mean I'll do the night actions that have been asked for me unless something comes up or I judge a better action for surprise...

Most likely I'll just mark Matthias and scry runeboundshade like asked
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Old 05-28-2012, 08:34 PM   Top  -  End  -  #554
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Another thing I found out is that flabort is town aligned, so we can probably leave him out of the interrogation process.
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Old 05-28-2012, 09:13 PM   Top  -  End  -  #555
Sir Ebonwolf
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

Hello?!?

Where is everyone?
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Old 05-28-2012, 09:25 PM   Top  -  End  -  #556
Keledrath
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

Not sure where you live, but in the U.S. it's Memorial Day, and a lot of people do family things. So probably just not online.

Chill, we've got three days.
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Old 05-28-2012, 10:06 PM   Top  -  End  -  #557
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

Quote:
Originally Posted by Bookboy View Post
Not sure where you live
Fillertext
Quote:
Originally Posted by Sir Ebonwolf View Post
Being in Australia sucks, I'm totaly out of whack with you guys...
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Old 05-28-2012, 10:09 PM   Top  -  End  -  #558
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

...

Can the next person to post that list of claims correct my rolename from 'Crusader' to 'Champion'?

Also, can I ask if we have any proof that Istari is town-sided?
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Old 05-28-2012, 10:18 PM   Top  -  End  -  #559
Sir Ebonwolf
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

Quote:
Originally Posted by bladescape View Post
Also, can I ask if we have any proof that Istari is town-sided?
I was thinking this as well. But they did back me against vesth and that seems good...
opinions of others wanted on who i should scry, Istari or runeboundshade
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Old 05-28-2012, 10:31 PM   Top  -  End  -  #560
Keledrath
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

Updating list to make bladescape happy. Although information on what his role does would make us happy.

Spoiler


Unclaimed roles: Rogue (has a suspect), Spirit, Masons (x3)

I think I remember there being something with Istari towards the beginning.

Ebonwolf, I'd prefer if you went with Runebound. Istari is a bit of a wild card, but Runebound is claiming to be consistently capable of a scry. If we can confirm him as Town, that's a big win for us.

PM, I knew I'd seen somewhere he wasn't U.S., which is why I figured he didn't know.

Oh, and in case bladescape doesn't read the whole post, please tell us what you actually DO.

Narrators, are billtodamax, Xanmyral, and/or flabort in danger of being replaced at this point?
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Old 05-29-2012, 12:30 AM   Top  -  End  -  #561
Matthias2207
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

Ramsus is 'some sort of neutral role'?
Could we get some more information on that?
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Old 05-29-2012, 12:35 AM   Top  -  End  -  #562
Gnomish Wanderer
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

Matthia, he was Hangman Killed Day1. So I don't think there IS any other information than that.
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Old 05-29-2012, 12:59 AM   Top  -  End  -  #563
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

O, so that's why I didn't see any posts he made. At least he's no wolf.
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Old 05-29-2012, 04:37 AM   Top  -  End  -  #564
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

I'm perfectly happy to be scried tonight, as that confirms all three of me, blade and tom as townsided.

Also, I'm still slightly sus of Matthias, but I guess he could be a 50% success scry role... I'm watching you.
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Old 05-29-2012, 07:04 AM   Top  -  End  -  #565
Zar Peter
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

Quote:
Originally Posted by Bookboy View Post
Also, Zar Peter, can you give us any information on Vesth?
You mean more info than I already gave? Read my first post today again.

Point at calar
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Old 05-29-2012, 07:44 AM   Top  -  End  -  #566
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

I'm fine with voting for Calar.

The mark-pressure-lynch system for the unknown's seems okay until we're more certain about things.
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Old 05-29-2012, 08:09 AM   Top  -  End  -  #567
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

Quote:
Originally Posted by Bookboy View Post
Narrators, are billtodamax, Xanmyral, and/or flabort in danger of being replaced at this point?
bill has "every computer I touch breaks" syndrome, and Xan has "real life."

flabort could be replaced, if I could find replacements.
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Old 05-29-2012, 08:43 AM   Top  -  End  -  #568
Keledrath
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

Updating list

Spoiler


Unclaimed roles: Spirit, Masons (x3)

People without claims: calar, Gray Mage

People inactive: billtodamax, Xanmyral

People being replaced: Supagoof, flabort, Bunny of Faith

This means that (assuming no false claims) either calar or Gray Mage is the Spirit.

Sorry Zar, I posted that around midnight right before going to bed.

Gnomish, used your best judgments for who to protect. The Spirit could target any of us.

If I die, I am releasing my copyright on the list :P. Someone please update it. Just quote my post, remove the quote marks, and proceed to update.
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Old 05-29-2012, 08:57 AM   Top  -  End  -  #569
Istari
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

One thing I thinking about since we're lacking in leads is the neutral hanging around.

usourselves&we hasn't mentioned anything about his win condition.
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Old 05-29-2012, 09:02 AM   Top  -  End  -  #570
Keledrath
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

Istari, at the moment, &we is very valuable to us. They get the role of night kills even if unmarked. Right now, we need to kill the Spirit and the Chancellor.

Also, Zar, have you posted a list of who's been killed so far? I feel you probably have, but I'd probably miss it reading through the thread.
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