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Old 05-29-2012, 09:10 AM   Top  -  End  -  #571
Istari
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

True, but I don't actually want a lynch on him, I'd just like to know if he has another agenda we should know about.
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Old 05-29-2012, 09:13 AM   Top  -  End  -  #572
Keledrath
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

I don't think we need to worry about that. He only gets to know the names of the night-killed, and I don't see how that would get him a win condition other than survive (at least not one he'd tell us). We have no way of verifying win conditions.
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Old 05-29-2012, 10:23 AM   Top  -  End  -  #573
Zar Peter
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

Quote:
Originally Posted by Bookboy View Post
Istari, at the moment, &we is very valuable to us. They get the role of night kills even if unmarked. Right now, we need to kill the Spirit and the Chancellor.

Also, Zar, have you posted a list of who's been killed so far? I feel you probably have, but I'd probably miss it reading through the thread.
No, I didn't post a list, just a few hints because I didn't want to come out completely blatant. Now is the time to show my cards.

Ramsus was the Torturer, he was hanged on day 1.
The Grimmace was the Masked Role Seer, hanged on day 2
The great void was not seen on day 3 (I was voided)
No one was lynched on day 4 (which was very frustrating, when you read my QT look for a few damn, that was day 4 )
And finally Vesth was the Rogue, stomped over by a villager mob on day 5

Don't ask me what the Torturer can do, I was only told that there is a role in the game who could verify that.
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Old 05-29-2012, 10:28 AM   Top  -  End  -  #574
Keledrath
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

Thank you Zar

Updating list

Spoiler


Unclaimed roles: Spirit, Masons (x3)

People without claims: calar, Gray Mage

People inactive: billtodamax, Xanmyral

People being replaced: Supagoof, flabort, Bunny of Faith

Actually, people, I think we may want to have VM target one of the unknowns. If we can force the Spirit to repeat targets (for scry and kill), that is incredibly good (since the Spirit won't get squat).

At the moment, I say lynch calar and have VM target Gray Mage (or we could reverse those)
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Old 05-29-2012, 10:36 AM   Top  -  End  -  #575
Zar Peter
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

Ok, I said in my QT that I suggest that tomorrow but I think there is no need to wait: I think it's time that the Mason come forward and reveal themselves.
First: We don't waste time by forcing them to come out (via pressure points)
Second: We can openly discuss which of them could be the infiltrator.

I think we have enough targets for the wolves in the open so it should be good for the villager to know them (and if the wolves kill the other masons we have higher chances to lynch the infiltrator).
So, what do you say?
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Old 05-29-2012, 10:49 AM   Top  -  End  -  #576
Keledrath
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

Actually, if you look a few lists back, I already suggested that.

The problem is that we only have 2 active unknowns and 4 title roles left. And since one of the actives is the Spirit, that leaves 2 masons as inactives (knowing the luck of the vilage, the infiltrator is probably the active mason.
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Old 05-29-2012, 11:57 AM   Top  -  End  -  #577
calar
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

Figures I'd get bandwagoned while away . I'm not going to say my role, but you guys REALLY DON'T WANT TO DO THIS.
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Old 05-29-2012, 12:02 PM   Top  -  End  -  #578
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

Of course we want it. If you don't tell us your role, we kill you. You could at least try to lie about it. We all said something, some of us the truth, some of us a lie. But at least it's something. Information is good for town in this game. Not telling is working against town. Town doesn't want that, you die. It's very simple, works most of the time.
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Old 05-29-2012, 12:41 PM   Top  -  End  -  #579
Keledrath
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

Calar, You are one of two people left who have not claimed a role, at least of those who are still active. We also know the Spirit is still active. It is possible that Xanmyral or billtodamax have been able to send in night actions, but you are a prime suspect. That means you are either a mason (and we want them to claim now), or the Spirit. You could be a hidden role, but it's better to claim at this point. Look at the list. People who haven't claimed are our priority now.

Also, Matthias, I think what he's saying we don't want to kill him. Which ANYONE would say.
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Old 05-29-2012, 03:36 PM   Top  -  End  -  #580
The Crash Man
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

That statement looks REALLY suspicious, calar.

Remind us why we don't want to do that, would you kindly?
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Old 05-29-2012, 04:02 PM   Top  -  End  -  #581
usourselves&we
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

Seems to us that calar is claiming something like the DOB, That's the guy that kills when he is killed, right?
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Old 05-29-2012, 04:07 PM   Top  -  End  -  #582
Keledrath
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

&we makes a fair point, but that is such a safe role to claim. Even if he is targeted for a night kill, that would cost the wolves one of their own, which they can't afford at this point.

calar, just claim. At least make something up.
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Old 05-29-2012, 09:51 PM   Top  -  End  -  #583
RuneboundShade
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

That's if there are any DOBs in this game? Although there were last game... so I suppose... Anyway, I'm withholding my vote for now, I don't want to lynch someone until he's claimed his role, and he will claim his role, or he'll get lynched.
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Old 05-29-2012, 10:38 PM   Top  -  End  -  #584
PirateMonk
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

We only have a day. We don't have much time to converge on a target.

I should look at RuneboundShade tonight, correct?
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Old 05-29-2012, 10:53 PM   Top  -  End  -  #585
Keledrath
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

Unless you have any leads, yes. I'd like to make sure we know if something interferes with Ebonwolf's scry.

Here's the list of planned/requested night actions:

Gnomish Wanderer: left to own discretion (No point stating who is getting protected, since that removes the point)

Bookboy: boost Gnomish (I know there's a lot of requests to boost Ebonwolf for the scry, but all we need is alignment, and a double protect is more useful at this point [in my opinion])

Sir Ebonwolf: scry RuneboundShade (get confirm), mark calar or Gray Mage (own discretion/left alive)

PirateMonk: watch RuneboundShade (check for scry interference)

RuneboundShade: scry inactives (my advice would be billtodamax or Xanmyral, since Pengi didn't actually say they're at replacement level of inactivity)

Grue Bait: I request that you name a target, so that you and Gnomish can avoid choosing the same one

The Crash Man: choose from among inactives for redirect (preferably either calar or Gray Mage onto one of the replacers)

Istari: target an unknown

Matthias: something (I think he's voided. that may have been last night. I can't remember)

Venetian Mask: either Gnomish or one of the unknowns (coordinate with The Crash Man to avoid a double up)

Zar: Live. Please.

&we: Live. Please.

bladescape: I'd like to advise, but we still don't know what you do


I think that's everyone with a claim.

Oh, and Gnomish, I think everyone's figured out the name of your role, so do you mind if I put it on the list next time I update? It's shorter.
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Old 05-29-2012, 11:38 PM   Top  -  End  -  #586
Gnomish Wanderer
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

Yeah, I've probably been too public with my protections, that might be way I haven't been lucky with protecting anyone unless of course that's what happened Night 2. Feel free to count my role as The Silent. Let's hope your power is lucky tonight, Bookboy.

Who are we lynching today? We are running out of time and I'd prefer to try to kill a wolf than to kill no one. I wish I knew if we were winning at this point, I'm glad we hit the Rogue but we don't know how many wolves are left. I agree, the Masons should claim already. This is where their power is most useful, in helping us clear out a list of targets.

We also don't know if any of the role-claims not on the initial list are lying. It worries me a bit, but once we clear out the no-claimers if we haven't won we should be able to find them.
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Old 05-29-2012, 11:50 PM   Top  -  End  -  #587
bladescape
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

I don't think your advice would help anyway, due to the nature of my abilities.
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Old 05-29-2012, 11:54 PM   Top  -  End  -  #588
Grue Bait
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

Quote:
Originally Posted by Bookboy View Post
Grue Bait: I request that you name a target, so that you and Gnomish can avoid choosing the same one.
I don't get a choice. I can choose to save whoever dies at night, and thus kill myself. I don't pick a random target.
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Old 05-30-2012, 01:02 AM   Top  -  End  -  #589
Tom the Mime
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

Gnomish, I think we're going for Calar because he is still obstinately not claiming under pressure. Saying "you guys REALLY DON'T WANT TO DO THIS" at this stage of the game and not claiming or providing any info is not helpful or conducive to staying alive.
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Old 05-30-2012, 03:21 AM   Top  -  End  -  #590
Xanmyral
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

Suppose this is loooong overdue... Life's been kicking me in the teeth for a while, but it has been dying down now though, so I'll see if I can give a shot to ending this inactivity thing.

Suppose I should go ahead and claim, as from what I've skimmed seems that everyone has been doing so. I'm one of the kings men, who helps the king by quieting the dissenters and working against the rabble who would oppose him through tricks and guile. I'm only able to use my powers once every two nights though.
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Old 05-30-2012, 08:30 AM   Top  -  End  -  #591
Keledrath
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

So you're a seer who can only scry every other night? That's useful.

@Grue Bait: That actually makes you much more powerful than I thought.

*Has genius idea*

Does anyone know what would happen if Gnomish baned Grue Bait and then Grue Bait used his ability?

For narrators to avoid role confirmation: If Silent banes Bodyguard and then Bodyguard protects someone, what happens (assuming the existence of a bodyguard role)?

List incoming
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Old 05-30-2012, 08:34 AM   Top  -  End  -  #592
Keledrath
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

Updating list

Spoiler


Unclaimed roles: Spirit, Masons (x3)

People without claims: calar, Gray Mage

People inactive: billtodamax

People being replaced: Supagoof, flabort, Bunny of Faith

That leaves Spirit and three Masons.

Also, narrators, does EVERY scry on the Chancellor come back with his other Mason role, or does the Grave-Keeper/Maker get the truth when he is dead?

If not, we'll have to kill the other wolves and then tart killing Masons until we get the Chancellor.
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Old 05-30-2012, 10:03 AM   Top  -  End  -  #593
Zar Peter
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

Bookboy, youre list is great.

Torturer is town, tough, not neutral. Powers still unknown.
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Old 05-30-2012, 11:19 AM   Top  -  End  -  #594
Grue Bait
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

Quote:
Originally Posted by Bookboy View Post
@Grue Bait: That actually makes you much more powerful than I thought.

*Has genius idea*

Does anyone know what would happen if Gnomish baned Grue Bait and then Grue Bait used his ability?
I don't think that would end with me surviving.

calar
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Old 05-30-2012, 01:24 PM   Top  -  End  -  #595
Istari
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

usourselves&we

Switching to calar at deadline in interest of getting a lynch.
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Old 05-30-2012, 01:28 PM   Top  -  End  -  #596
Keledrath
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

Updating list

Spoiler


Unclaimed roles: Spirit, Masons (x3)

People without claims: calar, Gray Mage

People inactive: billtodamax

People being replaced: Supagoof, flabort, Bunny of Faith
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Old 05-30-2012, 02:36 PM   Top  -  End  -  #597
Zar Peter
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

Great! Someone stole my ability! Give it back, mysterious stranger!

Anyway, I think I should be save tonight because I AM VOIDED. Damn.
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Old 05-30-2012, 02:43 PM   Top  -  End  -  #598
Penguinator
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

Quote:
Originally Posted by Bookboy View Post
For narrators to avoid role confirmation: If Silent banes Bodyguard and then Bodyguard protects someone, what happens (assuming the existence of a bodyguard role)?
It won't work like you want it to.

Quote:
Originally Posted by Bookboy View Post
Also, narrators, does EVERY scry on the Chancellor come back with his other Mason role, or does the Grave-Keeper/Maker get the truth when he is dead?
The *Necromancer* gets the Chancellor correctly.
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Old 05-30-2012, 02:58 PM   Top  -  End  -  #599
Keledrath
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

Okay, the way I read that, the only way we'll know if we get the Chancellor will be if Zar is alive and we lynch the Chancellor.
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Old 05-30-2012, 04:58 PM   Top  -  End  -  #600
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

Matthias doesn't seem so suspicious anymore.

Calar still hasn't even tired to prove his case. Sorry, but time is running out and you're not looking so hot right now.
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