Re: Medieval Werewolf II - Now With 50% Less Seers
Quote:
Originally Posted by Bookboy
RBS, what we're going to do is have Crash redirect you onto an inactive. Then Grue Bait tells us who he had the option of saving. If it is Crash's inactive (Crash, don't announce in thread), then you're the Spirit. Otherwise, you're clean. And since Grue Bait won't take the option (unless he wants to die to save an inactive), if the inactive doesn't die then we found a wolf.
Pengi, can you tell us who you're going to replace officially first? That way we give the new person a chance to make their case before killing them.
Why would the Spirit have the kill? The rules just say it goes to a random rebel. Do we have some reason to think that only one wolf is still alive?
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Re: Medieval Werewolf II - Now With 50% Less Seers
Quote:
Originally Posted by Bookboy
I think someone made the assumption, but you have a fair point. Replace Spirit in that post with "wolf directing night kill"
The thing is, we have quite a few people that have been proven. And killing the Spirit is still important.
I think I was the one who made the assumption from glowing lights seeming to form a man who then killed someone (or something like that) in the narration and everyone just ran with it.
And Rune, I know it isn't the method being chosen to try and prove your identity right now but voiding someone that PM targets could be explained by being networked to a voider if you were the spirit.
Gray Mage - could you out the other masons? There's been unopposed public requests for a while and if they're inactive, they're not likely to do it themselves. It'd be nice to know who we need to go for to get the chancellor once we feel a bit more secure. It doesn't matter too much if they don't come out and claim because the necromancer could pick out any lies later.
After all this, are we voting for someone today? I know we had Gray Mage before but that doesn't seem to be happening.
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Re: Medieval Werewolf II - Now With 50% Less Seers
Well, I guess it'd be 50% of hitting a bad guy (at least for me, for you it'd be 33,333..%, since you don't know for a fact that I'm good), plus, it's not like things could get worse, right? Of the other two, Bunny of Faith is the one I'm most suspicious off (and since I don't have a much better target in mind). Supa is the other one, but still not much to go on. They had like, two~three posts in the mason QT.
Crash
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Re: Medieval Werewolf II - Now With 50% Less Seers
I think we just continue with our previous plan. Have Crash redirect RBS onto one of the inactives, and have Grue Bait tell us who the night kill was aimed at. That gives us a few outcomes:
No kill, but Grue Bait had the option (Since he had the option to save a baned Gnomish, I think his ability takes precedence over other effects) = if option was Crash's target, RBS has night kill, so we don't lynch him. Instead, we lynch the target, who is clearly a wolf
Kill = mourn, but don't lynch RBS
Someone else dies = RBS gets off the hook for night kill, we figure him out later.
Gnomish, since Crash said he redirected Gray Mage onto billtodamax, who did you target last night? Was it RBS? If it wasn't, PM is lying, or there is another baner.
Re: Medieval Werewolf II - Now With 50% Less Seers
Quote:
Originally Posted by Gray Mage
Well, I guess it'd be 50% of hitting a bad guy (at least for me, for you it'd be 33,333..%, since you don't know for a fact that I'm good), plus, it's not like things could get worse, right? Of the other two, Bunny of Faith is the one I'm most suspicious off (and since I don't have a much better target in mind). Supa is the other one, but still not much to go on. They had like, two~three posts in the mason QT.
Crash
So the masons were you, superdark, supagoof, and who was the fourth?
Re: Medieval Werewolf II - Now With 50% Less Seers
Well, what we could also do is mark/NK the other ones and see what the Sir Ebonwolf/Us tell us (although that involves trusting me). I believe Sir is saying the truth (since he got super right), but we could see if Us is lying and slips or who is the Chancellor.
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Re: Medieval Werewolf II - Now With 50% Less Seers
Do not rely on Grue Bait getting each and every of the endangered people protection offered. It is mostly a necessary slip we, narrators, let happen to increase game speed. I'd rather have him get a minor information slip once or twice during the game duration, rather than make everyone wait for two to three days extra. So... yeah, don't really rely on that.
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Re: Medieval Werewolf II - Now With 50% Less Seers
Well, in that case, we'll know (by my understanding) that if Grue Bait doesn't get a message, one of three things happened:
no NK (good)
NK hit bane (good)
NK hit wolf (not good but could be worse)
Re: Medieval Werewolf II - Now With 50% Less Seers
I didn't bane RBS. I'm actually going to keep the two targets I did bane last night quiet so no one knows who I can't bane tonight. Who else could have baned/daybaned RBS?
Re: Medieval Werewolf II - Now With 50% Less Seers
Quote:
Originally Posted by Bookboy
Gnomish, since Crash said he redirected Gray Mage onto billtodamax, who did you target last night? Was it RBS? If it wasn't, PM is lying, or there is another baner.
Even if I were a wolf, why would I lie about that? It wouldn't help me at all and would just attract suspicion.
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Re: Medieval Werewolf II - Now With 50% Less Seers
You just said they make no sense if you aren't a wolf. Maybe you were taking a risk. I don't know. I'm just saying that if Gnomish didn't target RBS, you turned up 2 new baners, which, with the number of claims, is hard to believe.
Re: Medieval Werewolf II - Now With 50% Less Seers
Quote:
Originally Posted by Bookboy
You just said they make no sense if you aren't a wolf. Maybe you were taking a risk. I don't know. I'm just saying that if Gnomish didn't target RBS, you turned up 2 new baners, which, with the number of claims, is hard to believe.
It is hard to believe, but postulating that I'm a wolf doesn't really help. If I did have the power I claimed, it would mean making an easily disproven claim for no obvious benefit. If I did not have that power, and for some reason claimed it anyway, despite the obvious risks, I would be much more evasive about my "results" rather than providing an exhaustive list unprompted.
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Re: Medieval Werewolf II - Now With 50% Less Seers
Gray Mage
Bunny of Faith
PM is acting really suspicious... One person mentions the possibility of him being a wolf and he goes all 'I'm no wolf! You have to trust me! I swear! Pleasepleaseplease don't kill me! I've never done anything wrong!'
A little overreacting. That's how I act when I'm a wolf. Very suspicious.
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Re: Medieval Werewolf II - Now With 50% Less Seers
Gray Mage
Pointing at Bunny of Faith is the thing all people are doing just now. Must reread why.
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Re: Medieval Werewolf II - Now With 50% Less Seers
And of course I should colour my point at Bunny of Faith red, shouldn't I?
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