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Old 06-14-2012, 02:46 PM   Top  -  End  -  #781
usourselves&we
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

Have no idea what you are trying to say there, consider it remembered.
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Old 06-14-2012, 03:47 PM   Top  -  End  -  #782
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

Alright, I tried to redirect Ebonwolf's ability today. Ebonwolf, who did you end up scrying?

Unless Gnomish' bane stops my ability cold, in which case curses foiled AGAIN.
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Old 06-14-2012, 04:51 PM   Top  -  End  -  #783
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

Quote:
Originally Posted by The Crash Man View Post
Alright, I tried to redirect Ebonwolf's ability today.
?
...Why?
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Old 06-14-2012, 04:54 PM   Top  -  End  -  #784
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

I think he wanted to finally get his ability confirmed. And, to be fair, that is long overdo. We've been trusting Crash a lot given that he is unverified.
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Old 06-14-2012, 06:17 PM   Top  -  End  -  #785
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

Well people I tried to scry bladescape as he was acting suspicious but it did get redirected and ended up on Xanmyral and he is EVIL...
I also marked billtodamax for being inactive.

My mark on runeboundshade said:
One of your enemies working with diligence
The Marked Druid has met your fatal sentence

So that implies to me as he being evil but I don't know.
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Old 06-14-2012, 06:44 PM   Top  -  End  -  #786
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

Oh, so RBS was evil? The Crash Man. He's telling the truth about his power, but that power doesn't sound like one given to townies. Like RBS. Also like RBS, when I scried him I got a one-word instrument.
We might put off a Xanmyral lynch. We don't gain any info from killing him. The only concern is that he might have a useful wolf power that we don't want him using, but the same could be said of TCM, though he isn't proven as wolf.
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Old 06-14-2012, 06:53 PM   Top  -  End  -  #787
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

Let's think about this for a moment.

We all know RBS was the Druid, he claimed pretty early on, if I remember. Bu we don't know if he is a good role or a bad. Ebonwolf got bad and then got a cryptic mark result that does sound like RBS was bad.

But Zar Peter is saying the Druid was a Town role? What? Where did you get this info? And Crash Man redirected Ebonwolf to Xanmyral to prove his redirect works, apparently finding a wolf.

I guess the real question is whether or not there's a disguiser role even in this game. Was there one in Medieval I?

If there is, it still could be Crash Man and the redirector are the final two wolves, pushing the scry towards Xanmyral so they'd be able to control who was lynched each day and try to take the game from us.

Might be a crazy theory, but at this point I want some more conclusive digging beyond "That's what the seer says."
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Old 06-14-2012, 06:56 PM   Top  -  End  -  #788
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

Well I've got a mark on billtodamax and he doesn't seem to be active so we could get some info lynching him unless someone more experienced has a better idea
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Old 06-14-2012, 08:00 PM   Top  -  End  -  #789
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

Quote:
Originally Posted by Gnomish Wanderer View Post
I guess the real question is whether or not there's a disguiser role even in this game. Was there one in Medieval I?
For there to be an active disguiser, either I must be a wolf, which I like to think is unlikely in light of my previous actions, or the disguiser is invisible to me but for some reason did not make me look like a wolf the night I was scried despite the strong reasons to do so. Both seem pretty unlikely, especially to me, so I'm guessing either no disguiser or an ineffectual one.
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Old 06-14-2012, 08:28 PM   Top  -  End  -  #790
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

Guys! Guys it finally worked!

I redirected Ebonwolf onto Xan, AND I proved he was evil-aligned JUST as I suspected!

As for me, I'm no wolf. Why would I be selling out my allies this late into the game, and constantly going along with townie plans? In fact, why would I help put a bead on Xanmyral?
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Old 06-14-2012, 08:40 PM   Top  -  End  -  #791
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

Quote:
Originally Posted by The Crash Man View Post
Why would I be selling out my allies this late into the game, and constantly going along with townie plans? In fact, why would I help put a bead on Xanmyral?
Because you didn't know that he was a wolf, obviously.
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Old 06-14-2012, 09:21 PM   Top  -  End  -  #792
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

Quote:
Originally Posted by Saposhiente View Post
Because you didn't know that he was a wolf, obviously.
I've had my suspicions, Sapo.

If I wanted to waste my power I'd aim it at confirmed roles, or turn townies against each other. You don't just say "by the way guys I totally have the ability to redirect actions" if you fully intend on stabbing them in the back with it. They'd pick me out in a minute and lynch me if I ever tried that.
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Old 06-14-2012, 10:00 PM   Top  -  End  -  #793
Keledrath
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

People, we can lynch Xan. We have Zar (gets role regardless of mark, and can be baned tonight), and the the voider (there must be one aside from RBS) had bad aim and voided Matthias (a fool).

That actually kind of worries me that the voider is that bad. Why would you void a fool instead of Ebonwolf or Zar? I think perhaps the voider can only target a given person once in the game (my previous void was an accident from C'nor). Otherwise Gnomish would be getting voided every/every other night.

Ebonwolf, I'm reading from that rhyme that the enemy is working with diligence because you marked an ally.

Oh, and Gnomish, I forgot to say good job fighting the bear, even with the size modifiers. Pretty awesome takedown, even if he was an ally .

I say we lynch Xan (he's been pretty inactive anyways, so it isn't a massive loss if he dies compared to someone else), use Zar to determine role, and from Zar's result we can determine if there is a disguiser.

Istari, it's time to hard claim with abilities.

I still can't figure out what bladesacpe is saying he does, probably due to lack of WW experience. Can someone who gets it please just come out and say it?
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Old 06-14-2012, 10:36 PM   Top  -  End  -  #794
Istari
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

Okay I was trying to be a bit discrete, because I'm unsure of usourselves&we's agenda.

I'm the third member of the graveyard trio, The Desecrator, I can dig up someone each night and use their ability the next night. Tom's silence was from Ramsus, other then that I've been digging up Internet Flea and The Grimmace for scries.
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Old 06-14-2012, 10:56 PM   Top  -  End  -  #795
Keledrath
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

So have you had a scry every night other than the night you silenced Tom? If so, please post a complete list of results.
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Old 06-14-2012, 11:37 PM   Top  -  End  -  #796
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

Well I'ma gonna go an vote to lynch Xanmyral the evil one
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Old 06-14-2012, 11:53 PM   Top  -  End  -  #797
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

I'll go for Xanmyral as well. Even if TCM is a wolf, at least we know what he can do.

If Istari's telling the truth, there's quite a few scrying roles (or ones that can become them). I'd like to second the call for a list of scries. There's been enough claimed that we might not get much new but we might get something or catch someone out (Istari or a previouis target).

For Rune, Zar seems to say he was town, Ebonwolf says wolf. Thoughts?
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Old 06-14-2012, 11:58 PM   Top  -  End  -  #798
Keledrath
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

I'm inclined to believe Zar. The rhyme sounds more like confirmation that RBS was Town and the wolves got us to kill him versus that he was wolf.

Btw, people, update: 16 players left, 9 needed for a lynch. Be careful not to hit that number too early, at this point rushing around benefits the wolves more than the Town.
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Old 06-15-2012, 12:40 AM   Top  -  End  -  #799
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

Xanmyral at deadline
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Old 06-15-2012, 01:08 AM   Top  -  End  -  #800
Istari
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

Complete list of rhymes in order.

"Amid the dead and all the violence,
You have stolen Ramsus' Silence."

Internet Flea
Digging with a careful eye,
You've found an alignment scry.

From your little room below the king you spy
And, Flabort (now Sapo), as a town's benefactor you scry.

The Grimmace
Working like a morbid little mole,
You get to find out someones role!

targeting Grue Bait
"A man in chains in dungeons deep,
A Prisoner the King will keep."

Alignment scry once again.
Not much else to do, my friend.

and the one I posted today
Pirate Monk, often doubted for reasons none,
As to be enemies with you, nothing has he done.


and Xanmyral at deadline
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Old 06-15-2012, 01:11 AM   Top  -  End  -  #801
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

Three notes:

1. I agree with the general consensus on the Mark. RuneboundShade was likely townsided.

Which means that either PM is a Wolf, or there's a disguiser he can't see.

2. I wouldn't be so hasty to get Billtodamax. A lot of the role's switched sides, and if you remember, Wolves had a Role-thief last game. I wouldn't be surprised if Bill was the Town version of that self-same role.

3. Since it's probably been blatently obvious to ONE of the wolves by now, I am the Kings Champion. If I die, someone of my choice joins me in the graveyard.
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Old 06-15-2012, 01:12 AM   Top  -  End  -  #802
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

Oh, and Xanmyral at Deadline
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Old 06-15-2012, 01:39 AM   Top  -  End  -  #803
Gnomish Wanderer
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

What's all this talk of deadlines, we've still around 58 hours left by my count. Unless you all want to go all out, see if we win with this lynch.

I don't believe Ebonwolf's riddle absolves RBS.
"One of your enemies working with diligence
The Marked Druid has met your fatal sentence".
The sentence is a bit odd, but if I put in the natural comma: "One of your enemies working with diligence, The Marked Druid has met your fatal sentence." which turns the first part into a clause describing the second. Like this: "The Marked Druid, one of your enemies working with diligence, has met your fatal sentence." That seems to much more clearly indicate that Ebonwolf's scry was correct the whole time. Because it doesn't infer another subject I have to assume the enemy was the Druid.

This also means my paranoid cautiousness was unfounded (which is pretty much the moral of the game regarding my play ).

So perhaps our idea of a disguiser was nonsense. Xanmyral
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Old 06-15-2012, 01:57 AM   Top  -  End  -  #804
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

And yet our friend the necromancer has said that, to quote 'Rune was a Druid, and on our side'.

One of your enemies working with diligence
The Marked Druid has met your fatal sentence

Could imply what you've said, but unless you're suggesting Zar is evil, I choose to interpret it thus:

One of your enemies has been working with digilence,
The Marked Druid has met your fatal sentence.

Suggesting that an enemy set this up.
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Old 06-15-2012, 04:36 AM   Top  -  End  -  #805
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

I love it how people strictly believe every rhyme :whistle:
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Old 06-15-2012, 07:47 AM   Top  -  End  -  #806
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

I'm starting to think the narrators are our worst enemies in this. At the very least they enjoy messing with our heads.

Xanmyral
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Old 06-15-2012, 07:56 AM   Top  -  End  -  #807
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I'm starting to think the narrators are our worst enemies in this. At the very least they enjoy messing with our heads.
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Old 06-15-2012, 08:38 AM   Top  -  End  -  #808
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

Ooops. My bad.

My rhyme said:

The shade dead, the spell broken as before
The Druid works for the outcast king no more


and I just read: Druid works for king. And king is good, isn't it?

Well, so yeah, Runeboundshade was bad. Or good. But that means bad for us.

Point at Xanmyral.
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Old 06-15-2012, 09:04 AM   Top  -  End  -  #809
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

Seems to say Rune was a wolf. The rogue is the heir from Medievil I and wasa usurped so outcast king would be the rogue.
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Old 06-15-2012, 09:58 AM   Top  -  End  -  #810
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Quote:
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I'm starting to think the narrators are our worst enemies in this. At the very least they enjoy messing with our heads.
Try it some time. Being a narrator is fun.
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