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Old 06-20-2012, 06:43 PM   Top  -  End  -  #841
Sir Ebonwolf
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

Well billtodamax should still be marked carrying over from last time i did successful actions.

Narators, could you confirm that my mark still holds (I'm not asking you to confirm who, just if the mark remains)

Anyway, thats all,
Last night i scried Zar and marked the crash man but as i said nothing came of it
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Old 06-20-2012, 07:23 PM   Top  -  End  -  #842
PirateMonk
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

I didn't see anything happen to bladescape. Saposhiente is either lying or very stealthy.
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Old 06-20-2012, 08:15 PM   Top  -  End  -  #843
Saposhiente
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

Sloughing from brothel to brothel, bar to bar
For a sound strong you search near and far
The trumpets around bladescape fade dim,
As a Didgeridoo you observe him.

When Night ended, I didn't get a result, and had to poke them asking for it. It might have been forgotten initially and thus not put in your scan.
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Old 06-20-2012, 08:18 PM   Top  -  End  -  #844
Saposhiente
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

Quote:
Originally Posted by Istari View Post
Calar had a role scry, seriously a ton of scrying roles this game, the title is a lie. Any suggestions on how to use it?
Role scry? *is suspicious he was actually the wolf scrier*
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Old 06-20-2012, 08:30 PM   Top  -  End  -  #845
Keledrath
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

I do think I remember there was a lot of suspicion that he was the Spirit from someone.

I wonder if that means, should you hit a wolf, you'll be invited to a QT with them.

I also wonder what would happen if you targeted Vesth. The Rogue's power is the wolf night kill, regardless of if it passes. Maybe you could score yourself a night kill. That would be hilarious.
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Old 06-20-2012, 08:31 PM   Top  -  End  -  #846
Sir Ebonwolf
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

Sapo, that seems quite suspicious but I do know that they forgot to mention me being voided until the end so maybe.
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Old 06-20-2012, 10:11 PM   Top  -  End  -  #847
Istari
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

Quote:
Originally Posted by Bookboy View Post
I do think I remember there was a lot of suspicion that he was the Spirit from someone.

I wonder if that means, should you hit a wolf, you'll be invited to a QT with them.

I also wonder what would happen if you targeted Vesth. The Rogue's power is the wolf night kill, regardless of if it passes. Maybe you could score yourself a night kill. That would be hilarious.
I was thinking about that, don't think I have time to test it out though unless we pass on another alignment check.
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Old 06-20-2012, 10:51 PM   Top  -  End  -  #848
billtodamax
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

I think in stealing Matthias's scry, it got changed. Thus, if I keep targetting him I get a power scry.

Text from my result in scrying Crash:
"A borrowed scry won't work the same,
Redistribution is Crash's game."
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Old 06-21-2012, 06:45 AM   Top  -  End  -  #849
Zar Peter
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

Well, Xanmyral was the former king and very evil.
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Old 06-21-2012, 10:07 AM   Top  -  End  -  #850
PirateMonk
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

Wait, didn't the former king die?
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Old 06-21-2012, 10:51 AM   Top  -  End  -  #851
PirateMonk
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

Die in the last game, I mean. Obviously he's dead now.

Also, I got a correction. Bladescape was scried.

So, who should we lynch?
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Old 06-21-2012, 10:53 AM   Top  -  End  -  #852
Keledrath
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

Wait, that means with Bill's help, Matthias (the Fool) can be useful (by having his power constantly stolen. That's kind of funny.
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Old 06-21-2012, 10:58 AM   Top  -  End  -  #853
Penguinator
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

Quote:
Originally Posted by Bookboy View Post
I wonder if that means, should you hit a wolf, you'll be invited to a QT with them.
Hahahaha! Hell no.

That being no town in a wolf QT period. Nothing to do with specific players.
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Last edited by Penguinator : 06-21-2012 at 10:59 AM.
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Old 06-21-2012, 10:59 AM   Top  -  End  -  #854
Keledrath
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

It would be pretty funny though.
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Old 06-21-2012, 11:43 PM   Top  -  End  -  #855
PirateMonk
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

So, are we going to lynch anyone today?
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Old 06-22-2012, 04:44 AM   Top  -  End  -  #856
Sir Ebonwolf
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

What about billtodamax. Not much info, slightly suspicious apparently and marked.
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Old 06-22-2012, 05:37 AM   Top  -  End  -  #857
Tom the Mime
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

I'm okay with bill. Seems as good a target as any right now. I don't get why people seem to believe things more when they're written as rhyming couplets.
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Old 06-22-2012, 09:12 AM   Top  -  End  -  #858
Gnomish Wanderer
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

Hear hear. Billtodamax
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Old 06-22-2012, 10:32 AM   Top  -  End  -  #859
Zar Peter
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

Point at billtodamax before the Forums brake again.
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Old 06-22-2012, 12:17 PM   Top  -  End  -  #860
The Crash Man
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

Nothing wrong with that idea, I'd say.

Billtodamax
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Old 06-22-2012, 12:21 PM   Top  -  End  -  #861
Matthias2207
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

Okay Bill, it's time for you to go.
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Old 06-22-2012, 12:32 PM   Top  -  End  -  #862
Ur-Quan
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Town is two votes short of a successful lynch. Beware.
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Old 06-22-2012, 10:13 PM   Top  -  End  -  #863
Saposhiente
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

bill @ deadline
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Old 06-22-2012, 10:14 PM   Top  -  End  -  #864
Istari
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

And a vote at bill for deadline to seal the deal
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Old 06-25-2012, 12:22 AM   Top  -  End  -  #865
Penguinator
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

Day 10:


The woman was again alone at her pot. She stirred, adding this and that. A bottle of green liquid, a pinch of something white. A bowl of round things, a bag of cubes. She sighed heavily. This was not easy work, and the ones she worked with continued to make things difficult. She shook her head as the elderly man came in, rubbing at the back of his neck.
“The mirrored threat is gone.”
“Do not think this makes up for your previous failures.” The older man looked up to see that a crow was speaking to him. The woman had channeled her voice to the bird, still shaking her head.
“Be fair, they have that behemoth at their side.”
“The behemoth has been dealt with. He is much less threatening than he was when you met him.”
“Be that as it may, once he has been incapacitated, I will have free range in the castle.”
The woman looked up, glaring.
“It is much too late for that, my friend.
I fear we are near the end.”

The older man slammed his fist on a table. “It is not too late! I am here, you are here… We cannot be the only ones opposed to this tyrant!”
The woman shook her head, stirring again. The bird spoke for her, “We are. We are finished. It is time to give in.”
The man shook his head, bellowing, “I am not done! I cannot give in to this tyranny! I refuse to allow…”
The woman had stood, shoving a staff into the man’s stomach. She shoved her mirror in his face, and he saw himself being slowly killed by the silent bodyguard. A cruel glare on her face, the bird had flitted to her shoulder, nodding. “Satisfied?”
The man trembled, sitting down roughly. “That is… nothing. I am willing to die for my cause.”
The woman shook her head, “Then I will not be joining you.” She snapped her fingers, and the man was suddenly alone in the hut.

Spoiler


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Night 10 Begins.
It will end in approximately 48 hours, or when all night actions have been received.
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Old 06-25-2012, 11:58 PM   Top  -  End  -  #866
Penguinator
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

I have two night actions. Come on, kids. It takes two minutes to send in a night action.
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Old 06-26-2012, 01:50 AM   Top  -  End  -  #867
Matthias2207
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

But this time it's not me!
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Old 06-27-2012, 12:43 PM   Top  -  End  -  #868
Penguinator
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

Night over, narration in progress.
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Old 06-27-2012, 03:07 PM   Top  -  End  -  #869
Penguinator
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

Night 10:


The elderly man sat there until it was dark out, not fully grasping what had happened. He slowly took the sword out of its sheath, noting that it still held the woman’s enchantments. Perhaps… if he took care of the biggest target, he would bring her back to assist him once again. He slowly crept out of the abandoned hut, making his way toward the castle once again. He crawled through the normal spaces and went straight for the throne room. No, past the throne room. The royal sleeping chambers. The silent guard was on watch again, as he expected. The older man stayed in the shadows, creeping silently past the guard. The guard turned, eyes piercing through the darkness. But the elderly man was nowhere to be seen. Suddenly, he felt something jump on his back, and stab him. He roared, grabbing the man and throwing him to the ground. The elderly man jabbed at the bodyguard, but he just grabbed the blade with one hand, blood dripping to the floor. He slammed a giant fist into the older man’s chest, knocking him reeling. But the older man’s chest plate had hurt the bodyguard’s fist. He patted it with his other hand, getting blood all over it. His eyes widened, and he grabbed a bookshelf, tossing it at the older man. The older man easily dodged, and stabbed the bodyguard again. The bodyguard screamed, grabbing the older man up and throwing him. The older man looked shaken, and as the bodyguard came charging toward him, he tossed a dagger at him and fled. The bodyguard drew the dagger from his stomach, roughly, tossing it aside. He began to gave chase, then collapsed. After a while, the bleeding stopped. There was no more blood to be lost.

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Old 06-27-2012, 03:49 PM   Top  -  End  -  #870
Saposhiente
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

Got istari as a Bari Sax. Just as Ramsus was a Tenor Sax. I initially thought they might both be Masons, but then I looked over the circumstances of Ramsus's death and based on his postdeath rant and his lack of talking during the day I think he's more likely a wolf, and that would peg Istari as a wolf too. Furthermore, Istari said that Ramsus had a silence ability, a very wolf thing to have. *continues researching him on Google*
...Who said that Ramsus was the Torturer?
...Looks like the only reason we believed Ramsus to be neutral was because of 1 comment from &we on his death rant.
...Oh, Zar said that he was Torturer. Right, Town is evil in this game.
...Gah, I don't know what to think anymore. Other people! Draw conclusions! I need food omnom *goes off to kitchen*
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