Re: Medieval Werewolf II - Now With 50% Less Seers
Thought over my scries. Based on that result I'm going to give town points to Tom. So far, every woodwind has been Town, and every non-woodwind has been either scum or uncertain, and if this theory is correct then Matthias is scum.
Re: Medieval Werewolf II - Now With 50% Less Seers
I think the woodwind argument seems okay (I was going along the same lines but I forgot saxophones were wood not brass and discarded the idea). Matthias is up there on my suspect list as well. The only issue is that a shehnai is in fact a wind instrument. So using the instrument scry theory as well, I'm voting for usourselves&we. Lynching someone with no instrument scry is better than one which suggests they might be town.
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Re: Medieval Werewolf II - Now With 50% Less Seers
All of the instruments are wind instruments. A shennai is technically a brass-- oh. It is a woodwind. How did I manage to screw that up? Who knows.
FIXED SCRY TABLE (now with formatting! green = conf town, red = conf scum, strikethrough = dead)
Town
Scum
Zar Peter
calar
Ramsus
RuneboundShade
The Crash Man
bladescape
Istari
Tom the Mime
Matthias
usourselves&we, and if the game doesn't end then Gray Mage
Re: Medieval Werewolf II - Now With 50% Less Seers
The trouble with the woodwind theory is that, if true, it would mean that everyone is confirmed. Otherwise it seems plausible though, and usourselves&we (at deadline) seems the least confirmed.
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Re: Medieval Werewolf II - Now With 50% Less Seers
hey, that is not nice, killing the neutral right as it gets a half win, shame on all of you for not putting "at deadline" in your posts
Saposhiente for even suggesting Gray Mage could be evil look back to what Zar said when the other masons were autoed.
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Re: Medieval Werewolf II - Now With 50% Less Seers
It's an extremely low-chance scenario, I'd be concerned and would scry him in the unlikely event I survived the night. Thing is, it'd be either him or PriateMonk.
You do make a good point though: Matthias has a good chance of being a Neutral if killing you doesn't end the game, a possibility I hadn't considered.
Re: Medieval Werewolf II - Now With 50% Less Seers
the way we see it one word instrument and wolfhood is the connection, but if you want to lose the game then by all means waste the lynch on us and concede the game by notifying that you actually not voting for Matthias
that is to say cross you previous vote Saposhiente <like that
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Re: Medieval Werewolf II - Now With 50% Less Seers
One word instrument theory table (green = conf town, red = conf scum, strikethrough = dead):
Town
Scum
Zar Peter
RuneboundShade
Ramsus
The Crash Man
calar
bladescape
Istari
Tom the Mime
Matthias
Okay, so it is a possibility. It reverses the roles of all of the unconfirmed people. Note that the Zar Peter, Ramsus and Calar scries were all either randomly granted or made by flabort, implying that I hit scum with almost every scry... again.
Problem 1 with the theory: Why are all of the instruments wind instruments?
Problem 2 with the theory: It just seems too obvious :/
WIFOM conspiracy: That's what Penguinator wants us to think.
Upside 1 with the theory: Matthias and Tom are suspicious.
Upside 2 with the theory: Tom defended Matthias with the woodwind theory quite handily, and noticed my mistake in classifying Matt as scum, something he'd be less likely to do as Town. usourselves&we Matthias No Vote
This is worthy of discussion, and we still have 45 hours.
&we, tell us more about your role. Tom and Matthias: Advocate for your innocence.
Re: Medieval Werewolf II - Now With 50% Less Seers
Our role wanted the death of those who make a mockery of the dead.
that is to say other roles that interact with the dead in a not nice was by pulling souls or robbing corpses of power
it also wanted to see the death of the fist killer role, so we are golden on all three counts and with that have a half win, full win will come on surviving the game.
And our power, as said, was knowing who died at night and knowing if a death was one of our hated targets.
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Re: Medieval Werewolf II - Now With 50% Less Seers
Problem 3 with the theory: What would a neutral scry as? I don't know of any three word instruments, and Google can't find any either. With the woodwind theory, a neutral could easily be a non-wind instrument.
&we, got any thoughts to defend your theory?
PirateMonk and Gray Mage: What do you think of &we vs Tom/Matt, based on having been here the whole game?
If &we is telling the truth, we cannot get this lynch wrong.
Re: Medieval Werewolf II - Now With 50% Less Seers
Discussion is fine. What my role does is only provable by my death although the name was confirmed by Istari. Istari's role scry couplet of me also hinted that I was townside but I know that isn't solid evidence. Given the wildcard scry was hot/cold last times so woodwind or not seems more his style than something like the number of words. Again, not exactly solid.
The implications of the one/two word theory would be that when there were 12 people left bladescape, The Crash Man, Matthias and I were all wolves. Looking at my suspect list (completely public, couple of pages ago) at that time, I would have to have been completely unconnected and oblivious to their roles (which seems unlikely this late in the game). All of my suspect lists that day (one name changed between them) had 3/3, 2/3 and 3/4 of the "wolves" in them. One of them including myself from an impartial mechanical standpoint. And suggesting that we could use bladescape and my claimed powers to clear the 4 person list in 2 lynches if people agreed with the assumptions and logic. In hindsight, I think I was lax with looking at &we's role verification (and the assumptions seem to be off) but that doesn't change how many wolves I would've been pointing at back then if I was a wolf.
As for me defending Matthias with the woodwind theory, Sapo was the one who initially came up with the woodwind theory. I remembered when I looked the instruments up on wiki (when the scries were first posted) that the shehnai looked like a woodwind instrument. Then I checked it and other the other ones (partially because I hardly ever remember that saxophones are actually woodwind) and corrected Sapo so that it would be more likely that we hit a wolf.
With Istari's alignment scries earlier, Sapo's wildcard scries and that I know what my role and alignment is makes me certain enough about &we's wolfiness that I'll set up my power to lynch him if there's no lynch at deadline.
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Re: Medieval Werewolf II - Now With 50% Less Seers
Okay. Activate your power and lynch Matthias. Tomorrow, we lynch &we if the game's still going. Unless &we is a wolf with a kill power *in addition* to the normal nightkill (and not a beast power), it's a guaranteed win.
Re: Medieval Werewolf II - Now With 50% Less Seers
If other people agree I'll do that but if we're going for that sort of action, I'd prefer to activate my power on &we given I know I'm town. If it turns out I'm lying, I'll still be dead and you can still lynch Matthias tomorrow. Same three people die but the order gets flipped around a little. Makes no difference unless Gray Mage or PirateMonk is also a wolf.
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Re: Medieval Werewolf II - Now With 50% Less Seers
&we, you may now attempt to convince Tom that Matthias is more likely to be a wolf than you if you're a neut and like surviving. I personally don't care and won't be analyzing it. Evidence is woodwind theory vs. Matt's story not checking out as well as yours. It does matter a little bit, in case the wolf has a second kill or an extra life or a silence/vote-block. Also, vote Tom@deadline.
Re: Medieval Werewolf II - Now With 50% Less Seers
Order of death makes all the difference Tom, especially if we want to get a full win here.
for if there are two wolves and you use your power to not kill one of them there would be four people in the game and thus a wolf win at the end of the day.
now yes there is a large hole in one word=wolf but why kill us when we are not even scryed by the music man? with either theory matthias is flagged as a wolf, his death (by normal lynch we might add *glare at sapo for suggesting to use your power to end the day*) would be more helpful to town. That is the reason we are voting to lynch Matthias, rather then enraged town, also we kind of want a win in our first game as neutral.
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Re: Medieval Werewolf II - Now With 50% Less Seers
&we, I have been confirmed by PirateMonk, who is himself confirmed. As long as the wolf doesn't have one of the powers I listed and Tom kills either you or Matt, we cannot lose. If Tom is a wolf, he won't activate and we will need to lynch him at deadline, pretty much confirming you and allowing us to lynch Matt and win.
If you still don't get why it's a win, I've got more explanation spoilered (Tom, this is also for you):
Spoiler
Confirmed
Unconfirmed
Gray Mage
Matthias
PirateMonk
Tom the Mime
Saposhiente
usourselves&we
Say that Tom lynches you and Matt is a wolf. Tomorrow there will be:
Confirmed
Unconfirmed
Gray Mage
Matthias
PirateMonk
Lynch Matt and win
Say that Tom lynches Matt and you're a wolf.
Confirmed
Unconfirmed
Gray Mage
usourselves&we
PirateMonk
Lynch you and win
Say that Tom refuses to activate his power because he's a wolf and we lynch him and Matt is also a wolf
Confirmed
Unconfirmed
Neutral
Gray Mage
Matthias
usourselves&we
PirateMonk
You help us lynch Matthias because if you chose to side with him to prevent a lynch and ensure his victory, he could then choose to not allow you to win, while if we lynch Matthias it's a guaranteed win for you.
(I will be killed in all these scenarios because GM's and PirateMonk's powers aren't actually useful anymore)
The reason we're using the Leeroy strategy instead of standard lynching Matt is because what if you're a wolf? Then Town loses. Remember also that if you vote Tom at Deadline, your vote will only cause his lynch in the event that he doesn't leeroy you or anyone-- a case where you win. If he doesn't leeroy and you're not voting to lynch him, we all lose.
24 hours left.
Re: Medieval Werewolf II - Now With 50% Less Seers
Matthias, vote Tom at Deadline. Tom, if he doesn't, kill him instead of &we. &we, if you're a neutral, now, in every case where your vote makes a difference, the correct move is to vote Tom at Deadline.