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Old 09-06-2012, 02:11 AM   Top  -  End  -  #961
usourselves&we
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

well that sounds ok, though most of us have just woken up.
And after reading the way y'all were confirmed it kind of makes better sense to vote with you, but there still needs to be the fourth person to vote for Tom at the deadline.

Matthias? Gray Mage? a dead person that might still be able to vote?
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Old 09-06-2012, 06:55 PM   Top  -  End  -  #962
Tom the Mime
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

Just an update of what I'm doing as the day ends. Still targetting &we with my power - pretty sure of the woodwind theory and everyone else is cleared by the woodwind theory (directly or indirectly) or Istari.
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Old 09-06-2012, 09:09 PM   Top  -  End  -  #963
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

Tom, unless Matt starts voting for you, target him. It's important for having &we's vote, and honestly I would rather trust Matt's suspiciousness vs &we's consistency over the woodwind theory. There's some chance it has to do with the letters in the instrument.
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Old 09-06-2012, 09:10 PM   Top  -  End  -  #964
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

(Also, GM, it's really important that you vote Tom)
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Old 09-06-2012, 10:05 PM   Top  -  End  -  #965
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

Day ends now, narration will be up sometime soon.
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Old 09-07-2012, 04:58 AM   Top  -  End  -  #966
Matthias2207
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

Was busy doing other things, missed this... So I'm going to be lynched by Tom? Too bad... But well... I actually don't think there are neutrals in this game, so... &we is the last wolf, I'm pretty sure about that.
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Old 09-07-2012, 11:35 AM   Top  -  End  -  #967
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

That possibility has been accounted for.
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Old 09-07-2012, 11:42 PM   Top  -  End  -  #968
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

Last Day:


But now we look back to the night
The men of graveyards had their fight.
Now we learn what came to light,
Ding Dong Derry and the Death Knell tolls.

The man with the tattered cloak
Climbed out of the cold and ancient tomb.
He stabbed the third and spake no word,
And shoved him in a hole to rot.

He crept to the castle to fight those left,
They would pay for his brother's death.
Of life the young man was bereft,
Ding Dong Derry and the Death Knell tolls.


***

The Vassal showed his new master around the castle. "That one is the Grave-Keeper."
"No I'm not!"
"Quiet, you. This one is the Watchman."
"Hello, mister Shehnai!"
"I'm the Watchman!"
"Quiet, you."
The Blackguard turned to the Vassal, arms crossed and head shaking. "Are you drunk?"
The man knelt to consult a book hanging loosely from a sack around his waist. "No, but according to my records, you are."
"You're a very foolish man."
"That may be true. I often wondered why the King looked so much like the Head Chef."

Suddenly, a shout was heard from a corridor. The Blackguard rushed to see what was going on. What he found was a grim sight. A man in a gray, tattered cloak held a dagger to the throat of the Warden. The Warden's longsword was evident on the ground, the gray man's blood dripping from it. The man himself was quite a sight. His eyes glowed golden, almost a primal sight. His face had a long gash across it, and his blood streamed down his face and down the Warden's armor. His robes were covered in blood, and a neat hole was torn through it. It had evidently been quite a struggle. The Warden dripped with sweat, and the man stared hard at the Blackguard. "Don't move, or I kill him."
The Warden gulped, speaking to the Blackguard. "He's fast. Every time I thought I had him, he was behind me. I got him a few times, but nothing seems to stop him. His willpower is incredible..."
The man in the tattered cloak slapped the Warden with the flat of his blade. "That's enough out of you." He shook his head, and grinned cruelly at the Blackguard. "Well, what shall it be? Will you step down, and allow the true king to take over? Or shall I kill every last one of you?"
The Blackguard shook his head. "The 'true king,' as you call him, is dead. Slain by my lord. Do not pretend that you can win."
The man in the tattered cloak shook his head, then began to tremble. "No. You lie... you lie!" He began to shake with rage. "You cannot kill justice! You cannot kill honor! You cannot kill hope, kill purity, kill knowledge! The true king stands for all of this! I stand for all of this!"
"And yet you wield a hostage. You betray your own definition of honor."
"Do not mock me! I will kill you!"
"With that toothpick? You cannot hope to get past my armor." The Blackguard slapped a black glove against a jet black chestplate with golden trim.
"What did I say about mocking? WHAT DID I SAY!"
"Calm down, little man. All this shouting proves nothing."
"You damned monster!"
"Thank you, I'm sure I am." The Blackguard chuckled darkly.
The man in the tattered cloak dropped his weapon slightly, tightening his grip when the Warden struggled. "Don't move. You're already dead. Believe me, I know about the dead. My brother was once the local Grave-Maker, then your King took over. He killed my brother, Urseph, and took the castle from the king. I laid my own brother, my own brother! into a grave. It was my duty. I have watched over this cemetary for ten years since, waiting there with your Desecrator and your Necromancer as they committed blasphemies on hallowed ground. Well, no more! They are slain! Slain by truth!"
The Blackguard yawned. "Yes, very exciting. And what do you want me to do about it?"
The Grave-Keeper's eyes narrowed. "I want you to die." He tossed the Warden away, and kicked his sword at him. "Take your sword."
"W-what?""Take your sword! I am no coward! I will not fight you unarmed!"
The Warden bent to grab the longsword, then stood, only to find a sword in his chest.
The Blackguard kicked the man off of his sword. "If you will not kill him unarmed, then I will. He is no more than a liability, now. Now come."

***


Unknown to all those at the castle, a lone man had been dispatched to collect the King, to tell him that the threat had ended and to bring him back to the castle. He had left two hours ago, and was on course to return shortly with the King. It would be a shame for the King to return to such a mess...

***


The Blackguard's sabre slashed at the man in the tattered cloak. It seemed as though the blade was as big as the man himself. "Have at you!"
The man in the tattered cloak, although damaged from the battle with the Warden, was nimble enough to get out of the way of such large strokes. He would often appear behind the Blackguard, slashing at his back. It barely left dents in the armor, but it was enough to be an annoyance.
The Blackguard decided to change tactics, swinging his blade at the target in an attempt to smash him with the flat of the blade, rather than crashing it over his head. It still proved too unwieldy to hit the man in the tattered cloak. "Damn you, stay still!"
"But I'm having so much fun! I tell you what, though, I'll stop playing around." The Grave-Keeper slashed through the tightly wound hide keeping the Blackguard's chestplate together. The back plate crashed to the floor, and the Grave-Keeper shoved his blade in between the man's shoulderblades. He screamed in pain, grabbing at the man. The man only dodged the fist, slashing across the palm. The Blackguard whirled around, tossing the Grave-Keeper flying. He landed nimbly on his feet, but the Blackguard was finally able to connect a hit. When the Grave-Keeper leapt away, he revealed that only his cloak had been slashed.
The Blackguard stopped a moment to catch his breath. "No more! No more! I shall do what must be done to end you!" He raised his sword to the heavens, shouting, "Ancestral sword! Grant me your power! I will kill this man if it is the last thing I do!" A beam of energy appeared, and the sword began to glow. The Blackguard swung at the Grave-Keeper, and there was a flash of light.
At the end of it, both the Grave-Keeper and the Blackguard were on the ground. The Blackguard kneeled, panting over his sword. The Grave-Keeper was flat on his chest, struggling to rise.
"N-no..." The Grave-Keeper collapsed, for the last time.
The Blackguard panted, trying to lift his sword. "I knew... this was the cost... I only hope... that this is the end..." He fell to the ground, dead.
The Vassal looked over his papers, shaking his head. "Who will run the castle, now?"
A door slammed open, and a booming voice stated flatly, "I will."

***

The man trudged on, his horse becoming more and more tired as they neared the great King Myral's hiding place. The man dismounted, pushing a stone away from a secret doorway. The King turned sharply as he entered, eyeing him suspiciously. "You... only my most trusted know of this place. I do not know your face."
"That is no matter. I have been sent to collect you."
"Yes?"
"The rebels have been destroyed. No one will stand against the great King Myral ever again. I am to escort you back to the castle."
"Interesting..."

***

The man stormed into the castle, patting bloodied gloves on the curtains. The Vassal flinched, watching the tapestries dirtied by this large man. "And... you are?"
"No one of importance." He shook his head, patting a large, dark beard. "Your King has been slain by my hand, less than an hour ago."

***

The King had gotten up onto the man's horse, sitting behind him.
"You want to know how I knew about this place?"
"I have wondered, yes."
"I've been here before. Many a time. You know, I was in exile for a while."
The King stiffened. "You!"
"Yes." The horse bucked the King off, onto the ground. The rider turned the horse to stand over him menacingly. He pointed a blade at the King's throat. "I told you I would come for you. Did you not believe me?"
"I... you were... dead..."
"Yes. I have been through hell. And back. Back to kill you."
"You don't... you don't have to do this."
"Yes. Now you see. Offer me money."
"Everything I own.""Offer me power."
"All that I have will be yours."
"Offer me anything I want."
"Anything."
"Bleed for me."

***

"You have three days. You will swear fealty to your new King, or you will perish. I'm sure you will all make the right choice."
With that, Sir Maston left the castle, laughing maniacally. His revenge had finally been fulfilled.

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Old 09-07-2012, 11:48 PM   Top  -  End  -  #969
Penguinator
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

Questions:

(Other than the title ending up being a misnomer and the pause in the middle) Did you enjoy the game? Would you play the next installment?

Did you enjoy the narrations? What did you think about the "twist ending?"

What did you think about your role?

What did you think about other roles?

What roles would you like to see in future installments?

And finally, Do you mind if I show off your QT?

(If there's no answer, I'll probably show off the QTs. One of you I already know the answer to that question)

My personal thoughts: Okay, wow. I didn't realize quite how many dang seers were in there. I didn't expect the wolves to lose after Elemental's hanging spree. If I use a Desecrator role again, they only get to target each dead guy once per game, otherwise they're just an every-other-night seer. Silver font is really hard to read. (You can find the full final narration in my QT)

Read more here!
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Old 09-08-2012, 01:48 AM   Top  -  End  -  #970
Saposhiente
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

Ah, so the woodwind theory was indeed correct.
First two I can't give a representative answer for because I replaced in.
My role: It's a nice concept. I would have been so much more powerful if I'd had it from the start.
What I'd like: I have figured out how to fix the Silence mechanic without requiring players to check their QTs. You replace it with a Hypnosis mechanic. When a player is hypnotized, they have 3 options:
1. Carry out the hypnosis instructions during the Day and go right back to normal at Night
2. Concentrate fully on resisting: You cannot speak during the day and are also voided during the Night (Masons would not be allowed to speak in Masonchat)
3. Evade the commands: You may say whatever you like during the Day; however you are not able to concentrate on resisting and the hypnosis will kill you at the end of Day.
This gives two improvements on Silence: People who do not notice it do not break rules; they simply die for choosing option 3, and it also gives a serious choice that people have to make. If they choose 1, will their hypnotized state be recognized? Is it worth losing their power? Are they going to be lynched if they don't evade the spell? Something interesting to add.
All my QT has is scry targets and results, no point.
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Old 09-08-2012, 04:44 AM   Top  -  End  -  #971
super dark33
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

Double win for me!

Yay!

even though i died, i still won the last game
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Old 09-08-2012, 11:01 AM   Top  -  End  -  #972
Tom the Mime
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

1. Yes, I enjoyed the game and would certainly play in the next installment. Big turnaround after night 4 from town looking in trouble to lynching a wolf each day from day 5 to day 13 with only a single no lynch.

2. I liked the narrations and I'll probably have another look at the early ones now I know what was actually going on. I liked the twist ending, especially considering what you said about the remaining players not having much/any characterisation. When all that's left of town is a fool, a drunk and a watchman, a returning king would have had a lot of rebuilding to do.

3. Standard loose cannon role. Not much to it but it worked at the end.

4. One interesting thing was that the king dying so early ended up being good for town as it actually made more alignment scries available with the scry passing to the marauder and the desecrator being able to steal it from the dead king. You've already said what you'll do with the desecrator though. The baner, repeater and martyr role combinations kept Ebonwolf alive far longer than I expected after he was confirmed.

5. Not sure - I'll have a think but there's a wide range of roles already

6. No problem, there's not much there

Fun fact: Unless I've missed something, it looks like no one town-aligned was killed in a majority lynch. 3 by the executioner early on (including himself) and 3 autolynches but no majority lynches on townies.
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Old 09-08-2012, 07:41 PM   Top  -  End  -  #973
Gray Mage
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

Oh hey, Bunny really was the evil mason.

I liked my role, although a more active group of masons would have been good (not that I can say much, though).

@Pengui: Feel free to post my QT.
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Old 09-08-2012, 07:50 PM   Top  -  End  -  #974
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

No. No you cannot post my QT.

Well, you could, but it would be sort of redundant.
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Old 09-09-2012, 04:50 AM   Top  -  End  -  #975
Zar Peter
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

Enjoyed the game and the role, I'm just wondering why I wasn't killed earlier.

I think it's ok to post my QT, shouldn't contain too much swearing (Well, if you ignore the post with the 20 Damns in it).
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Old 09-09-2012, 09:42 AM   Top  -  End  -  #976
TBFProgrammer
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

Enjoyed the game, and the role is a fun idea, but you shouldn't really be having the same neutral betrayer role coming back time and again when it more or less has to remain secret. It kind of makes it really hard to get people to not kill that role.

That's about the only criticism I had. I just wish that no one had noticed the woodwind mistake, Gray Mage might have died for real.
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Old 09-09-2012, 10:21 AM   Top  -  End  -  #977
Vesth
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

Did you enjoy the game? Would you play the next installment?
I enjoyed it...while it lasted. A personal pet peeve was that when the king died...the narration didn't reveal anything. But when I died, the narration started boasting about it. Don't get me wrong, that was a great narration, but I was hoping for anonymity, you know?

Did you enjoy the narrations? What did you think about the "twist ending?"
I did, immensely. Pet peeve as seen above. The ending...I'm surpr-no, screw that. I'm confused. I think that's just because I didn't play the previous game before this, and I don't know Sir Maston all that well.

What did you think about your role?
Admittedly, I botched it, because I misread some rules, and thought I would have more or less the same ability as the Marauder...

What roles would you like to see in future installments?
A court Jester? The king needs more entertainment than that rabble he keeps...

And finally, Do you mind if I show off your QT?
I don't mind. Why will anyone want to read mine though?
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Old 09-10-2012, 10:00 AM   Top  -  End  -  #978
bladescape
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

(Other than the title ending up being a misnomer and the pause in the middle) Did you enjoy the game? Would you play the next installment?

Yeah. I failed towards the end. But eh. And yes. Yes. I will play the next installment. Of course.

Did you enjoy the narrations? What did you think about the "twist ending?"

Interesting. Sir Maston really is a plague to these guys.

What did you think about your role?

Being a Beast is strangely refreshing.

What did you think about other roles?

TOO MANY SEERS.

What roles would you like to see in future installments?

Might try having a vortexer. Picks two targets. Anyone who visits the first, instead visits the second, and visa versa.

And finally, Do you mind if I show off your QT?

Don't think there was anything bad in that this time.
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Old 09-10-2012, 10:21 AM   Top  -  End  -  #979
Penguinator
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

Quote:
Originally Posted by TBFProgrammer View Post
Enjoyed the game, and the role is a fun idea, but you shouldn't really be having the same neutral betrayer role coming back time and again when it more or less has to remain secret. It kind of makes it really hard to get people to not kill that role.
Well, he won't be neutral next time. The thing is, everyone who had him goes "I'm a Neutral! Don't kill me, m'kay?" when they really didn't need to. (You might have been under pressure, I can't recall. But that was my impression at the time) And your death specifically was more or less Vesth saying, "NO! YOU WON'T LEARN MY ROLE! I'M TOO ANTI-TOWN FOR THAT! MUAHAHAHAHA!" or something like that.

Quote:
Originally Posted by Vesth View Post
Did you enjoy the game? Would you play the next installment?
I enjoyed it...while it lasted. A personal pet peeve was that when the king died...the narration didn't reveal anything. But when I died, the narration started boasting about it. Don't get me wrong, that was a great narration, but I was hoping for anonymity, you know?
Yours was... a difficult case. On the one hand, one of you had to be the Marauder, at that point. I wanted to keep it anonymous, but it was very difficult to do so and keep what had actually gone on that day. With the King, there's also the fact that he was the first NK. Don't really want to spell out that the King was the very first person killed by the wolves in the narration when it's a more-or-less blind game.

Quote:
Did you enjoy the narrations? What did you think about the "twist ending?"
I did, immensely. Pet peeve as seen above. The ending...I'm surpr-no, screw that. I'm confused. I think that's just because I didn't play the previous game before this, and I don't know Sir Maston all that well.
At this point, no one understands Sir Maston all that well. His motivations have been, up to now, somewhat ambiguous. I have done that somewhat intentionally.

In truth, Sir Maston was an accident. I dropped the name in the third day's narration of Medieval I, intending on that being a one-time character. Specifically, he was supposed to be killed when they lynched Murska. Then I forgot about him for a couple days, and Murska was killed as his actual role, the Tarot Reader. (Because it wasn't a revealed role, this wasn't really a problem, per se) Then, the Arbitrator, a neutral with the task of killing five specific targets, hit his second target. At this point, the Arbitrator had no name, no motivations, nothing. But he had killed two people. Who was he? After the third target was gone, I tacked on the name "Sir Maston" to the Arbitrator. Then, his motivation. He had been in exile for ten years, and had just now returned. (By this game, he has been in exile for twenty years.) But why those specific targets? Well, I have reasons for him, after plotting. His motivations, and why he was in exile, and, in fact, many things, will all be addressed sometime soon.

Quote:
What roles would you like to see in future installments?
A court Jester? The king needs more entertainment than that rabble he keeps...
The Jester was the Fool in Medieval I. The player for him, however, never did anything. There was also a Minstrel, who died the first night, I believe.

Quote:
And finally, Do you mind if I show off your QT?
I don't mind. Why will anyone want to read mine though?
*Shrug* I tend to read whatever QTs are posted for games, personally. I know that I'm not the only one.

Quote:
Originally Posted by bladescape View Post
What roles would you like to see in future installments?

Might try having a vortexer. Picks two targets. Anyone who visits the first, instead visits the second, and visa versa.
There was a vortexer, he just wasn't in the fashion you suggest.
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Fire Emblem Spritesman Inna Playground - Let me know if you set up a game!

Finally forced me into getting one of these.
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