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Old 05-07-2012, 09:00 PM   Top  -  End  -  #181
Elemental
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

I suppose if you don't mind being pressured...
Grue Bait, what is your job in our fair kingdom?
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Old 05-07-2012, 09:43 PM   Top  -  End  -  #182
Keledrath
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

The Great Wizard, still wanting to hear from his friend the C'Nor the Sage, decides that, since the Bait of Grues is literally asking for it, he will oblige. Muttering a few words in a language known only to he and a few pygmy howler moneys from the nuclear bunkers of Over Yonder, Bookboy cast the mighty spell called Bookboy's Accusatory Digit.
"So, Grue Bait the Traveler, were you perchance waylaid in your travels? Did the rebels capture and threaten you, until you agreed to be their man? Foreigners are dangerous in these dark times."

(Note: Just making sure this is clear to everyone, the vast majority of my posts are RP, and therefore should not be taken as realistic speculation. This point is merely for pressure and I saw a good line to go with in character.)
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Old 05-07-2012, 09:53 PM   Top  -  End  -  #183
bladescape
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

Uh, okay. I won't add any more pressure to the Grue Bandwagon(It's at over 10 now, I think.), so I'll just keep my point and stare at Grue for his reaction.

Also, for those that have pointed me out for inactivity, and those who swear I'm never inactive, hello, I'm here now. And hopefully more actively participating.
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Old 05-07-2012, 09:58 PM   Top  -  End  -  #184
Grue Bait
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Default Will somebody set me free?

*stares right back*

Finally, some activity. I claim to be a cold, emaciated fellow. Mind undoing these shackles so that I may eat my bread and water?

superdark to Grimmace
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Old 05-07-2012, 10:00 PM   Top  -  End  -  #185
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

Quote:
Originally Posted by Bookboy View Post
The all powerful wizard sighs. The deaths of the Sniper and the Parasite had, as far as his vast intellect could tell, revealed nothing as to the identities of the rebels. Berating himself for focusing on the explody magics and the ones to summon alcohol from thin air when he was in college, he again is forced to rely on his trusty dice.
26
"C'nor, good Sage, perhaps your field of expertise could be of more assistance in these dark days?"
The tall, fae-looking, woman with black hair, wearing similarly colored clothing, on his right laughs softly, flipping a knife over her knuckles, and catching it by the point, then tossing it into the air and catching it so that she's holding it by the hilt again.

"Doubtful, leanbh de leabhair...", she replies, smiling wickedly at him, and drawing some of the flame tattoo on her hand into the real world, so that she's holding an ember. "Our powers are limited to this, pretty much."

Her half-sister, who's a few inches shorter, and has silvery-white hair, which matches her clothes, but otherwise looks fairly similar, shrugs, one of the strange ring of symbols around her left wrist flaring, which causes a bolt of lightning to shoot out from it, striking an inkwell on the desk. "You forget, Merani... I had some less concrete things put on. Even some things to compel truth."
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I support the godly magazine idea, and hope that Eld can serve as mix of town crier and incredibly deadpan game show host in some sections. Also, for some odd reason, he will also make appearance when it comes to godly fashion tips, for even if he is grim reaper he will be the most bishounen god there is. Just you wait
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Old 05-07-2012, 10:00 PM   Top  -  End  -  #186
chaos_redefined
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They want some information regarding your role. Since you didn't give it, I'll attach another set of shackles to Grue Bait.
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Old 05-07-2012, 10:01 PM   Top  -  End  -  #187
Elemental
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

May I ask as to what crime is responsible for your imprisonment in the dungeon?

Grue Bait.
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Old 05-07-2012, 10:05 PM   Top  -  End  -  #188
Grue Bait
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

I have upset the king, and only a truly noble, selfless act will set me free. In a purely metaphysical, sort of spiritual way, of course.
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Old 05-07-2012, 10:09 PM   Top  -  End  -  #189
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

Wait, what? Damn.

Sorry TBF, that was meant to read '@InternetFlea', sorry for the trouble.

@Grue bait: Uh... imprisoned by the king? Only a noble act will set you free? That sounds suspiciously like a wolf to me. (The wolves are the noble ones in this game.)

(Bladescape)
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Old 05-07-2012, 10:29 PM   Top  -  End  -  #190
Grue Bait
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

Er, morally noble anyway. It'll take a mighty self-sacrifice to be free. And by that I mean I can kill myself to save someone.
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Old 05-07-2012, 10:41 PM   Top  -  End  -  #191
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

Ah, concrete, excellent. Thank you, Grue Bait.

Now how much time do we have left today, speaking in game terms? Enough for another pressure wagon? Or is it time to talk about the lynch? My options would be, quite tentatively, Elemental and superdark. I'm happy to explain further if anyone would like me to, although my reasoning may not be excellent.
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Old 05-07-2012, 11:04 PM   Top  -  End  -  #192
Elemental
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

What is it about me? Am I wearing a sign that says 'dark and mysterious'?

Oh wait, never mind.
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Old 05-07-2012, 11:09 PM   Top  -  End  -  #193
usourselves&we
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Default Re: Don't look there is no white text

Grue bait.

Seeing as it has been just over a day we think there would be time for a quick pressure wagon. Can't really think of who though, what do you say Grimmace?
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Old 05-07-2012, 11:18 PM   Top  -  End  -  #194
Elemental
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

I suppose we could fit one in. Just make sure it doesn't go overboard.
Also: I noticed a disturbing lack of white text in your post good sir.The Grimmace, when you fill in your royal census form, what occupation do you put down?
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Old 05-07-2012, 11:42 PM   Top  -  End  -  #195
Sir Ebonwolf
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cool Re: Medieval Werewolf II - Now With 50% Less Seers

Yeah, Grimmace what's your story?

Fair enough Pirate Monk you can go free
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Old 05-08-2012, 01:08 AM   Top  -  End  -  #196
Matthias2207
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

So Grue is some sort of beast.
calar to Grimmace.
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Old 05-08-2012, 01:09 AM   Top  -  End  -  #197
Matthias2207
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

More of a bodyguard, actually.
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Old 05-08-2012, 02:11 AM   Top  -  End  -  #198
RuneboundShade
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

Hurm, still a little sus but I guess I'll go off Grue bait for now....

Pressure on Grimmace(3?4?5? I have no idea.) then.

And yes, he's claiming a body guard role.
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Old 05-08-2012, 03:45 AM   Top  -  End  -  #199
Tom the Mime
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

Jumps on the pressure bandwagon as it goes past on its way to Grimmace.

It's probably safe to assume there's a bodyguard role (any thoughts from medieval I veterans?) and it'd be a fairly silly fake claim. Given wolves are more valuable than bodyguards (to their respective teams) and with completing claims of it, you'd just lynch them both. So unless there's a competing claim, we can probably put Grue Bait on a safe list for now.
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Old 05-08-2012, 03:53 AM   Top  -  End  -  #200
Bunny of Faith
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

I did not have this thread subscribed to, right. That is fixed now.
And with my sudden appearance, I point an accusing finger at Grimmace.
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Old 05-08-2012, 03:56 AM   Top  -  End  -  #201
C'nor
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

I'll point at The Grimmace (x8) as well, in the hopes of an auspicious restart of Seer's Academy.
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Quote:
Originally Posted by Grim ranger View Post
I support the godly magazine idea, and hope that Eld can serve as mix of town crier and incredibly deadpan game show host in some sections. Also, for some odd reason, he will also make appearance when it comes to godly fashion tips, for even if he is grim reaper he will be the most bishounen god there is. Just you wait
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Old 05-08-2012, 03:57 AM   Top  -  End  -  #202
Elemental
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

Indeed. Let us hope that the sad story of those prestigious halls manages to reach a conclusion.
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Old 05-08-2012, 04:53 AM   Top  -  End  -  #203
Tom the Mime
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

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Originally Posted by Tom the Mime View Post
Jumps on the pressure bandwagon as it goes past on its way to Grimmace.

It's probably safe to assume there's a bodyguard role (any thoughts from medieval I veterans?) and it'd be a fairly silly fake claim. Given wolves are more valuable than bodyguards (to their respective teams) and with completing claims of it, you'd just lynch them both. So unless there's a competing claim, we can probably put Grue Bait on a safe list for now.
Unless he's gambled on Flea being a bodguard and sneaking through with someone saying what I did. Might be overthinking it a bit though.
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Old 05-08-2012, 06:19 AM   Top  -  End  -  #204
Matthias2207
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

You just openly threatened to kill the next person who claims bodyguard, because he's useless. So unless the bodyguard wants to die, he's not going to speak up now.
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Old 05-08-2012, 06:40 AM   Top  -  End  -  #205
Tom the Mime
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

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You just openly threatened to kill the next person who claims bodyguard, because he's useless. So unless the bodyguard wants to die, he's not going to speak up now.
Not useless but with if you've got a self-sacrifice bane, it's more useful for the team to take a wolf down with you instead. If I had a bodyguard role, I'd gladly sacrifice myself to take out a wolf. Makes the game shorter for you but you're doing the right thing for your team.
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Old 05-08-2012, 06:44 AM   Top  -  End  -  #206
Matthias2207
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

I probably wouldn't do that. Only if there's a possibility to come back, or close to the endgame when it really makes a difference.
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Old 05-08-2012, 10:32 AM   Top  -  End  -  #207
Venetian Mask
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

I don't really have the time to think about or write up a story today, so I'll just join in on the current pressurewagon. Grimmace mind explaining where you were last night?
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Old 05-08-2012, 10:58 AM   Top  -  End  -  #208
calar
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

The Grimmace, seeing as a majority is still needed.
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Old 05-08-2012, 11:22 AM   Top  -  End  -  #209
Supagoof
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Great galaxies! Going with the Grue Bait gambit genuinely gets gangs going. Guess Goof'll give Grimmace a gander.
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Old 05-08-2012, 01:36 PM   Top  -  End  -  #210
TBFProgrammer
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Default Re: Medieval Werewolf II - Now With 50% Less Seers

Ah good, Grue Bait claimed. Now we can start looking elsewhere.

The Grimmace should now be at 12, or lynch -3. No more than one additional point should be placed on him until he claims (and we discuss it) or fails to claim (if night is imminent). We don't want accidental hammers.

What say ye?
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