Re: Medieval Werewolf II - Now With 50% Less Seers
The Great Wizard, still wanting to hear from his friend the C'Nor the Sage, decides that, since the Bait of Grues is literally asking for it, he will oblige. Muttering a few words in a language known only to he and a few pygmy howler moneys from the nuclear bunkers of Over Yonder, Bookboy cast the mighty spell called Bookboy's Accusatory Digit.
"So, Grue Bait the Traveler, were you perchance waylaid in your travels? Did the rebels capture and threaten you, until you agreed to be their man? Foreigners are dangerous in these dark times."
(Note: Just making sure this is clear to everyone, the vast majority of my posts are RP, and therefore should not be taken as realistic speculation. This point is merely for pressure and I saw a good line to go with in character.)
Re: Medieval Werewolf II - Now With 50% Less Seers
Uh, okay. I won't add any more pressure to the Grue Bandwagon(It's at over 10 now, I think.), so I'll just keep my point and stare at Grue for his reaction.
Also, for those that have pointed me out for inactivity, and those who swear I'm never inactive, hello, I'm here now. And hopefully more actively participating.
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Re: Medieval Werewolf II - Now With 50% Less Seers
Quote:
Originally Posted by Bookboy
The all powerful wizard sighs. The deaths of the Sniper and the Parasite had, as far as his vast intellect could tell, revealed nothing as to the identities of the rebels. Berating himself for focusing on the explody magics and the ones to summon alcohol from thin air when he was in college, he again is forced to rely on his trusty dice.
26
"C'nor, good Sage, perhaps your field of expertise could be of more assistance in these dark days?"
The tall, fae-looking, woman with black hair, wearing similarly colored clothing, on his right laughs softly, flipping a knife over her knuckles, and catching it by the point, then tossing it into the air and catching it so that she's holding it by the hilt again.
"Doubtful, leanbh de leabhair...", she replies, smiling wickedly at him, and drawing some of the flame tattoo on her hand into the real world, so that she's holding an ember. "Our powers are limited to this, pretty much."
Her half-sister, who's a few inches shorter, and has silvery-white hair, which matches her clothes, but otherwise looks fairly similar, shrugs, one of the strange ring of symbols around her left wrist flaring, which causes a bolt of lightning to shoot out from it, striking an inkwell on the desk. "You forget, Merani... I had some less concrete things put on. Even some things to compel truth."
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Quote:
Originally Posted by Grim ranger
I support the godly magazine idea, and hope that Eld can serve as mix of town crier and incredibly deadpan game show host in some sections. Also, for some odd reason, he will also make appearance when it comes to godly fashion tips, for even if he is grim reaper he will be the most bishounen god there is. Just you wait
Quote:
Originally Posted by Moonwolf
Damn you and your comprehensive understanding of synergistic tactics. :|
Re: Medieval Werewolf II - Now With 50% Less Seers
Wait, what? Damn.
Sorry TBF, that was meant to read '@InternetFlea', sorry for the trouble.
@Grue bait: Uh... imprisoned by the king? Only a noble act will set you free? That sounds suspiciously like a wolf to me. (The wolves are the noble ones in this game.)
(Bladescape)
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Re: Medieval Werewolf II - Now With 50% Less Seers
Ah, concrete, excellent. Thank you, Grue Bait.
Now how much time do we have left today, speaking in game terms? Enough for another pressure wagon? Or is it time to talk about the lynch? My options would be, quite tentatively, Elemental and superdark. I'm happy to explain further if anyone would like me to, although my reasoning may not be excellent.
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Seeing as it has been just over a day we think there would be time for a quick pressure wagon. Can't really think of who though, what do you say Grimmace?
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Re: Medieval Werewolf II - Now With 50% Less Seers
I suppose we could fit one in. Just make sure it doesn't go overboard.
Also: I noticed a disturbing lack of white text in your post good sir.The Grimmace, when you fill in your royal census form, what occupation do you put down?
Re: Medieval Werewolf II - Now With 50% Less Seers
Jumps on the pressure bandwagon as it goes past on its way to Grimmace.
It's probably safe to assume there's a bodyguard role (any thoughts from medieval I veterans?) and it'd be a fairly silly fake claim. Given wolves are more valuable than bodyguards (to their respective teams) and with completing claims of it, you'd just lynch them both. So unless there's a competing claim, we can probably put Grue Bait on a safe list for now.
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Re: Medieval Werewolf II - Now With 50% Less Seers
I'll point at The Grimmace (x8) as well, in the hopes of an auspicious restart of Seer's Academy.
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Plague Rat in the Playground
Quote:
Originally Posted by Grim ranger
I support the godly magazine idea, and hope that Eld can serve as mix of town crier and incredibly deadpan game show host in some sections. Also, for some odd reason, he will also make appearance when it comes to godly fashion tips, for even if he is grim reaper he will be the most bishounen god there is. Just you wait
Quote:
Originally Posted by Moonwolf
Damn you and your comprehensive understanding of synergistic tactics. :|
Re: Medieval Werewolf II - Now With 50% Less Seers
Quote:
Originally Posted by Tom the Mime
Jumps on the pressure bandwagon as it goes past on its way to Grimmace.
It's probably safe to assume there's a bodyguard role (any thoughts from medieval I veterans?) and it'd be a fairly silly fake claim. Given wolves are more valuable than bodyguards (to their respective teams) and with completing claims of it, you'd just lynch them both. So unless there's a competing claim, we can probably put Grue Bait on a safe list for now.
Unless he's gambled on Flea being a bodguard and sneaking through with someone saying what I did. Might be overthinking it a bit though.
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Re: Medieval Werewolf II - Now With 50% Less Seers
You just openly threatened to kill the next person who claims bodyguard, because he's useless. So unless the bodyguard wants to die, he's not going to speak up now.
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Re: Medieval Werewolf II - Now With 50% Less Seers
Quote:
Originally Posted by Matthias2207
You just openly threatened to kill the next person who claims bodyguard, because he's useless. So unless the bodyguard wants to die, he's not going to speak up now.
Not useless but with if you've got a self-sacrifice bane, it's more useful for the team to take a wolf down with you instead. If I had a bodyguard role, I'd gladly sacrifice myself to take out a wolf. Makes the game shorter for you but you're doing the right thing for your team.
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Re: Medieval Werewolf II - Now With 50% Less Seers
I don't really have the time to think about or write up a story today, so I'll just join in on the current pressurewagon. Grimmace mind explaining where you were last night?
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Re: Medieval Werewolf II - Now With 50% Less Seers
Ah good, Grue Bait claimed. Now we can start looking elsewhere.
The Grimmace should now be at 12, or lynch -3. No more than one additional point should be placed on him until he claims (and we discuss it) or fails to claim (if night is imminent). We don't want accidental hammers.
What say ye?
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