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Out-of-Character Out-of-character threads for the games going on above should be located here. OOC threads will expire after one year.

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Old 10-23-2012, 09:22 PM   Top  -  End  -  #1
TheFallenOne
Titan in the Playground
 
 
Join Date: Dec 2005
Location: 
Heidelberg, Germany
Gender: Male
Default MBT II: Madder, Bloodier, Out-of-Character




The Party

Player Character Race Class Alignment Colour
Frog Dragon Jorran Tolm Human Barbarian/Sworsage chaotic evil Darkred
Jeff the Green Mirielle Greyhome Lesser Aasimar Cloistered Cleric lawful good Indigo
rypt Cael Idhien Sun Elf Oracle neutral good Sienna
Sallera Aya Llewellyn Forestlord Elf Shooting Star Ranger lawful evil Teal
Toliudar Bara Taldavar Human Factotum Lawful Neutral TBD

Former Characters

Player Character Race Class Alignment Colour Fate
Candycorn Alaister Teravel Human Factotum/Warblade neutral evil Blue horrible death
Candycorn Magnus Von Erickksen Azurin Crusader/Incarnate lawful neutral Blue MWC
Cardea Keeva LeCor Human Artificer chaotic good F63817 Crafting stuff

IC Thread I
OOC Thread I
Madness, Blood and Thunder wiki
Map of Ravens Bluff

In Character thread

Introduction
Spoiler


Character Creation guidelines
  • 1 Flaw, 2 Traits maximum.
  • 34 Point Buy, or 32 PB and a bonus feat.
  • Full HP first three levels, 3/4 after.
  • Allowed sources: 3.5 books published by WotC, grandfathered 3.0 Faerun sourcebooks, official web enhancements. Homebrew on request. Dragon Magazine and Dragon Compendium count as Homebrew.
  • No Action Points(but see Special Rules below).
  • Crossclass skills don't cost double. Always found that too restrictive. You STILL can only have half as many ranks in crossclass skills though.
  • Allowed Homebrew: Oracle base class, Lesser Disciplines(Rending Scream), Truenamer fix
  • MinimalistMonkFix: full BAB, d10 HD
  • MinimalistPaladinFix: good will, d12 HD, Smite per encounter
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Originally Posted by Jeff the Green View Post
I've never teared up on behalf of a character of mine before. Congratulations, TFO.


Last edited by TheFallenOne : 05-06-2013 at 01:25 PM.
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Old 10-23-2012, 09:55 PM   Top  -  End  -  #2
TheFallenOne
Titan in the Playground
 
 
Join Date: Dec 2005
Location: 
Heidelberg, Germany
Gender: Male
Default Re: MBT II: Madder, Bloodier, Out-of-Character

Formatting and posting guidelines
  • If the party is separated, include your current location in bold at the top of your IC post.
  • Speech is in your character's color with quotation marks. Thoughts in your character's color, italic, without quotation marks.
  • In IC posts, all mechanics, OOC comments/questions and dice rolls are placed in a spoiler.
  • Use things that bring you through the day quickly, like Gather Information checks, with caution unless everyone is doing it. Try to avoid phases of inactivity because you went through the day faster than others.
  • Avoid situations that lead to a long downtime, like visiting a character that is still in the beginning of a separate scene.
  • If you're waiting for an answer, reaction or piece of input from someone before posting IC again and it doesn't come in a day or so, point it out in the OOC thread.
  • If you make an identical doublepost because of server issues please delete the spares. In case of dice rolls the first post is the valid one, delete the ones after once the server has settled down.

Special Rules

Fate Cards
I use a special rule I introduced in my RL group that was very positively received, called Fate Cards. They are similar to Action Points, but more powerful and versatile, and also harder to get.
There are four versions, you start with one of them of your choice.
  • Play this card to immediately redo a single roll.
  • Instead of rolling normally, play this card to get a natural 15 instead(or 3/4 of the maximum if not a d20).
  • Play this card to force the DM to redo a roll openly.
  • You get two Action Points.

You get these cards for fulfilled quests or roleplaying I consider particularly well. It's a nice way to give a tangible reward without offsetting party balance by handing out bonus equipment or XP.

Clue Cards
These cards entail information about the city and surrounding you obtained in some way. There can be rumors, a questhook, information about an interesting locale or person. They help fleshing the city out and randomly telling you things you'd never have thought to ask about.
How you use them is up to you. To give an example, in my RL group the Warblade girl got a card telling her that the tavern 'The Eagle' is frequented by racists and nonhumans aren't welcome. Since she's evil and has a special sense of humor she took the dwarf and halfelf there to 'celebrate', leading to a big bar brawl, one of the most entertaining fights I've ever had.
You start with three random Clues. New ones are gradually attained by offscreen interaction with NPCs, a bunch of Gather Information checks, pure luck or a good Knowledge roll when first encountering something pertaining to the Clue.
The Clues are SECRET; it's up to you if and what you share with the others.

DM Lightning
DM Lightning is your DMs way to punish you for or tease you about screwups, unwelcome behaviour and of course to show you who's boss. DMs don't want to be loved, they want to be feared and respected.
DM Lightning takes the form of a miniature thundercloud appearing over your character and smiting him for xd6 damage. Even inside a cave. Even underwater. The damage can't be resisted, negated or avoided in any way. Attempts to do so trigger a Rocks Fall You Die.

You receive DM Lightning for
  • Calling anything that isn't a hobgoblin a hobgoblin: 1d6
  • Not laughing at a well placed Monty Python quote: 1d6
  • Burning down a tavern: 3d6
  • Requesting any Homebrew from dandwiki: 5d6
  • Using an annoying meme OOC: varies
  • Using an annoying meme IC: oh boy
  • Eating the last slice of pizza if we ever game in RL: 10000d6

CharacterInitiative
Aya[roll]1d20+4[/roll]
Bara[roll]1d20+6[/roll]
Cael[roll]1d20+1[/roll]
Jorran[roll]1d20+5[/roll]
Mirielle[roll]1d20[/roll]
Baddies[roll]1d20[/roll]
__________________
Quote:
Originally Posted by Jeff the Green View Post
I've never teared up on behalf of a character of mine before. Congratulations, TFO.


Last edited by TheFallenOne : 05-30-2013 at 09:23 AM.
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Old 10-23-2012, 10:09 PM   Top  -  End  -  #3
TheFallenOne
Titan in the Playground
 
 
Join Date: Dec 2005
Location: 
Heidelberg, Germany
Gender: Male
Default Re: MBT II: Madder, Bloodier, Out-of-Character

Acquired Clue Cards
Only read your own ones

Candycorn
Spoiler


Cardea
Spoiler


Frog Dragon
Spoiler


Jeff the Green
Spoiler


rypt
Spoiler


Sallera
Spoiler
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I've never teared up on behalf of a character of mine before. Congratulations, TFO.


Last edited by TheFallenOne : 04-22-2013 at 02:41 PM.
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Old 10-23-2012, 10:56 PM   Top  -  End  -  #4
candycorn
Firbolg in the Playground
 
NecromancerGirl
 
Join Date: May 2010
Default Re: MBT II: Madder, Bloodier, Out-of-Character

Love the Clue card inclusion.

So, I guess I shouldn't call another player a hobgoblin, then?
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Old 10-23-2012, 11:08 PM   Top  -  End  -  #5
TheFallenOne
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Default Re: MBT II: Madder, Bloodier, Out-of-Character

I think the list is complete, but everyone check if maybe I overlooked one.

Using hobgoblin as a deliberate insult is fine. Writing as if something actually is a hobgoblin isn't. Seriously, that was bizarre back then. Three of you downright insisted on having seen hobgoblins no matter how often I said it's bugbears and common goblins.
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Old 10-23-2012, 11:24 PM   Top  -  End  -  #6
Sallera
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Canada
Default Re: MBT II: Madder, Bloodier, Out-of-Character

Perhaps they'd been playing Red Hand of Doom? :3

Aya's clue card list is missing the Chemcheaux one; can't remember what number that was. Thanks for adding that, though, nice to have them in one place.
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Old 10-23-2012, 11:26 PM   Top  -  End  -  #7
candycorn
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NecromancerGirl
 
Join Date: May 2010
Default Re: MBT II: Madder, Bloodier, Out-of-Character

A link to the first OOC may help for informational purposes.

Also, edited my IC post to reflect TFO's comment in the spoiler below it. Since it can be safely assumed, I'm going with 'preplanning, but not entirely willing to go in hook-line-and-sinker, until we verify the identity and mission.
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Last edited by candycorn : 10-23-2012 at 11:32 PM.
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Old 10-23-2012, 11:33 PM   Top  -  End  -  #8
TheFallenOne
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Default Re: MBT II: Madder, Bloodier, Out-of-Character

It's actually at the top of the useful links stuff, under former party members.

Quote:
Originally Posted by Sallera View Post
Perhaps they'd been playing Red Hand of Doom? :3

Aya's clue card list is missing the Chemcheaux one; can't remember what number that was. Thanks for adding that, though, nice to have them in one place.
Why, lots of hobgoblins there? Never played that module, actually number 2 of the ones I want to have a go at sometime.

Found the Dining on Wild Magic one. Thank you google.
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Old 10-23-2012, 11:38 PM   Top  -  End  -  #9
Sallera
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Canada
Default Re: MBT II: Madder, Bloodier, Out-of-Character

Aye, a rather large army of them. I considered running it for a while, but since I ended up playing in it instead...
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Old 10-23-2012, 11:50 PM   Top  -  End  -  #10
TheFallenOne
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Default Re: MBT II: Madder, Bloodier, Out-of-Character

Yeah, I think I remember your group had some troubles with a disappearing DM a while back. The module is offered here fairly often, but since I'm very selective with which games to apply and I missed the deadline with the one promising DM I can remember...

But if you look for something else to run, maybe Return to the Temple of Elemental Evil *hint hint* *nudge nudge* *wink wink*
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Old 10-24-2012, 12:19 AM   Top  -  End  -  #11
Sallera
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Join Date: Feb 2009
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Canada
Default Re: MBT II: Madder, Bloodier, Out-of-Character

Tharizdun is so silly, though. :3 But I'll keep that one in mind if I do decide to start a second game. I've actually had ideas for a homebrew one bouncing around my head as well, but so far I haven't got enough of a coherent plot to really put it together.
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Old 10-24-2012, 01:53 AM   Top  -  End  -  #12
TheFallenOne
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Default Re: MBT II: Madder, Bloodier, Out-of-Character

Dunno really, never got particularly deep into the Greyhawk fluff, and what role that one plays in the module I don't know either. But I've heard good things about it, it's in my preferred level range, the computer adaption of the AD&D module was quite neat when you got past the bugs and I vaguely remember reading a short summary of the first two sessions that was quite awesome. Not that I remember any details as it was close to ten years ago, but I think a PC sniped something inside a summoning circle from a rooftop and then was killed in some manner ^^
Word of advice though: original plots are always nice, but don't try a Homebrew setting sandbox. Waaay too much work

Oh, and I was quite surprised Aya is so forthcoming with that information. I had a good laugh imagining how some nobles would react to that tale
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Old 10-24-2012, 09:31 AM   Top  -  End  -  #13
Sallera
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Join Date: Feb 2009
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Canada
Default Re: MBT II: Madder, Bloodier, Out-of-Character

Yeah, I've no intention of trying to run a sandbox game here. I'm still impressed that you've managed it so well. The one I have in mind is more of a large-scale mystery, which means I need to pin down exactly what's going on and why before I start laying out the smaller details.

Aya had a bit of petty revenge in mind there, I think. And she does realize it's not the sort of tale you'd normally spread. But hey, if you want information, providing information is a good place to start.
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Old 10-24-2012, 02:17 PM   Top  -  End  -  #14
TheFallenOne
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Join Date: Dec 2005
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Default Re: MBT II: Madder, Bloodier, Out-of-Character

Thanks. It was admittedly an ambitious project, but with a lot of work and not to forget some luck in the player selection it turned out quite well.
But it also made me realize how long it takes for a more complex plot to unfold in PbP. We're 9 months in and the only really concluded things are the goblin sidequest and the prologue. Though it looks like both Black Sorrow's and Cybrarvein's stories are in full swing. Better hope they don't meet and team up

Jeff, could you compile for me the information you gathered on the fires?
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Old 10-24-2012, 10:41 PM   Top  -  End  -  #15
Jeff the Green
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Join Date: Feb 2010
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The Great PNW
Gender: Male
Default Re: MBT II: Madder, Bloodier, Out-of-Character

Sure. I could have sworn I'd written it down in a .txt file somewhere, but I can't find it. I'll have to dig through the threads again.
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Well, of course I'm paranoid about everything. Hell, with Jeff as DM, I'd be paranoid even if we were playing a game set in The Magic Kiddie Funland of Perfectly Flat Planes and Sugar Plums.

Spoiler

Greenman by Bradakhan/Autumn Greenman by Sgt. Pepper
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Old 10-25-2012, 01:51 PM   Top  -  End  -  #16
TheFallenOne
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Default Re: MBT II: Madder, Bloodier, Out-of-Character

Everyone could use his first page in the new thread as an easily accessible knowledge repository, like I did with the collected Clue Cards.

Oh, and OOC threads expire after a year. So by then we need to have extracted all important information we don't want to lose. Definitely no hurry
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Old 10-27-2012, 08:12 AM   Top  -  End  -  #17
TheFallenOne
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Default Re: MBT II: Madder, Bloodier, Out-of-Character

Can we try to get out of this slow phase? We keep dancing around the two day limit, and the NPC-ing thing doesn't work that well out of combat
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Old 10-27-2012, 09:09 AM   Top  -  End  -  #18
candycorn
Firbolg in the Playground
 
NecromancerGirl
 
Join Date: May 2010
Default Re: MBT II: Madder, Bloodier, Out-of-Character

I'm waiting on response to continue.... Tried to give mirielle some opportunity to chat up her god on the law thing.

Think combat may get things moving again, though.
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Old 10-27-2012, 11:27 PM   Top  -  End  -  #19
TheFallenOne
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Default Re: MBT II: Madder, Bloodier, Out-of-Character

Yeah, I was planning on that. I have a way of introducing Cael to the rest of the party soon, and the whole Black Sorrow thing will likely end in combat. I may do some retconning to change the date of his leaving the city every 12 days to make it happen sooner. It is a good opportunity to go after him, though you seem to have some other plans involving Stavra as well.

And I realize introducing all major Merchan Houses and noble families IC would be a hassle -.- I didn't want to give a long OOC infodump, but I think a short summary of the ones you should know about by now would be useful.
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Old 10-28-2012, 12:06 PM   Top  -  End  -  #20
rypt
Bugbear in the Playground
 
Join Date: Feb 2009
Default Re: MBT II: Madder, Bloodier, Out-of-Character

I wanted to let you guys know that in the coming days, Hurricane Sandy may have some impact on my ability to post. I live around Washington DC and we are expecting to see the worst of things late Monday into Tuesday. Given the strength of the storm and the its direction, it's hard to imagine that I won't lose power for some period of time. Whether that period of time is significant, well, we'll just have to wait and see.
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Old 10-30-2012, 03:36 AM   Top  -  End  -  #21
TheFallenOne
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Default Re: MBT II: Madder, Bloodier, Out-of-Character

Jeff? Candycorn's waiting for you.

Just one more post to Cael meeting his sister. Been looking forward to this
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Old 10-30-2012, 04:08 AM   Top  -  End  -  #22
Jeff the Green
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Default Re: MBT II: Madder, Bloodier, Out-of-Character

Sorry, I've not been feeling well; there's a post up now and I should be getting back to a more regular posting schedule. (Assuming my holiday baking doesn't get out of hand. I still have half of a very large pumpkin to butcher and puree, and I need to visit like five different [out-of-town!] bakeries to see if they have the right kind of bread for my pudding, and I need to figure out what kind of pumpkin soup I'll be making, and I need to make a test batch of rum sauce, and... Yeah, it shouldn't interfere, but it's going to take most of my free time. Thank goodness the results are so delicious. )

Candycorn, what do you think would be the best way to combine our GI skills on ? From what I gather from your sheet, you can hit +15 using an Inspiration Point, right? I can hit the same with divine insight, but it's self only. Do you know of any other spells I could use to boost your check? I'm coming up with bubkes. Jorran could probably Aid Another, which would allow him to do a bit of
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Well, of course I'm paranoid about everything. Hell, with Jeff as DM, I'd be paranoid even if we were playing a game set in The Magic Kiddie Funland of Perfectly Flat Planes and Sugar Plums.

Spoiler

Greenman by Bradakhan/Autumn Greenman by Sgt. Pepper
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Old 10-31-2012, 01:15 AM   Top  -  End  -  #23
candycorn
Firbolg in the Playground
 
NecromancerGirl
 
Join Date: May 2010
Default Re: MBT II: Madder, Bloodier, Out-of-Character

Quote:
Originally Posted by Jeff the Green View Post
Sorry, I've not been feeling well; there's a post up now and I should be getting back to a more regular posting schedule. (Assuming my holiday baking doesn't get out of hand. I still have half of a very large pumpkin to butcher and puree, and I need to visit like five different [out-of-town!] bakeries to see if they have the right kind of bread for my pudding, and I need to figure out what kind of pumpkin soup I'll be making, and I need to make a test batch of rum sauce, and... Yeah, it shouldn't interfere, but it's going to take most of my free time. Thank goodness the results are so delicious. )

Candycorn, what do you think would be the best way to combine our GI skills on ? From what I gather from your sheet, you can hit +15 using an Inspiration Point, right? I can hit the same with divine insight, but it's self only. Do you know of any other spells I could use to boost your check? I'm coming up with bubkes. Jorran could probably Aid Another, which would allow him to do a bit of
Let's see....

I can hit +15 once per day, and +10 the rest of the time. Very reliable for Aid another, but not the best in the party, at least, not yet. (In a level or so, I'll have Divine Insight too, along with GI ranks)

Honestly, I'd think the highest single checks could be gained with you doing your insight checks, and me Aiding you (+17, 3 checks, then my +15 for 1)...

That would give better odds for high checks (30+), but lower odds for middling checks (20-25).

The alternative (the way we've been doing it, +15 x3 for you, +15 and +10 x2 for me), it gets quite a bit more 20-25 checks, and somewhat less 30+ checks.

I'd use the first method if we're going to devote an entire day to one or two difficult pieces of information, and the second when we're laying groundwork during macromanagement days.

Sadly, I know of no spells that would boost me appreciably, which would also be cast on me by another.
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Last edited by candycorn : 10-31-2012 at 01:16 AM.
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Old 10-31-2012, 04:00 AM   Top  -  End  -  #24
TheFallenOne
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Join Date: Dec 2005
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Heidelberg, Germany
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Default Re: MBT II: Madder, Bloodier, Out-of-Character

I've been waiting for that reveal a long time Bet you didn't see that one coming.
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I've never teared up on behalf of a character of mine before. Congratulations, TFO.

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Old 10-31-2012, 09:51 AM   Top  -  End  -  #25
rypt
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Join Date: Feb 2009
Default Re: MBT II: Madder, Bloodier, Out-of-Character

Quote:
Originally Posted by TheFallenOne View Post
I've been waiting for that reveal a long time Bet you didn't see that one coming.
Hah! Well played, sir. I certainly did not. I had a feeling something was coming after you used that devilish smiley face in that last post, but I was not expecting this.

With no ranks in Knowledge (the planes), I'm assuming Cael knows less-than-nothing about the City of Doors?

EDIT: Also, while the room itself has no windows, does the door to Liara's cell have a window in it? If so, does anyone appearing to looking through it?

Last edited by rypt : 10-31-2012 at 11:51 AM.
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Old 10-31-2012, 09:55 AM   Top  -  End  -  #26
Sallera
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Canada
Default Re: MBT II: Madder, Bloodier, Out-of-Character

Heh. So, I'm guessing there's nowhere in the hall Aya could stand where Rikrik would be the closest person to her? (Or at least, nowhere practical and reasonably close?)
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Old 11-01-2012, 03:47 AM   Top  -  End  -  #27
TheFallenOne
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Default Re: MBT II: Madder, Bloodier, Out-of-Character

Cael knows nothing. No window.

You can stand where you are the clostest person to Rikrik(over at the buffet). But nowhere where Rikrik is the closest to you without climbing tables.
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Old 11-03-2012, 11:11 AM   Top  -  End  -  #28
TheFallenOne
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Default Re: MBT II: Madder, Bloodier, Out-of-Character

Quote:
Originally Posted by Jeff the Green View Post
Sure. I could have sworn I'd written it down in a .txt file somewhere, but I can't find it. I'll have to dig through the threads again.
Any progress on that? There is an important clue in there about Cybrarvein for you to work out.
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Last edited by TheFallenOne : 11-03-2012 at 11:12 AM.
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Old 11-03-2012, 12:22 PM   Top  -  End  -  #29
Jeff the Green
Ogre in the Playground
 
 
Join Date: Feb 2010
Location: 
The Great PNW
Gender: Male
Default Re: MBT II: Madder, Bloodier, Out-of-Character

Yeah, the workshop and embassy fires are written up on the wiki. I'm still looking for the posts where you described the others, though. Hopefully I'll have them up tomorrow; I have a party to get ready for/go to today, and probably won't be able to be at my computer.
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Well, of course I'm paranoid about everything. Hell, with Jeff as DM, I'd be paranoid even if we were playing a game set in The Magic Kiddie Funland of Perfectly Flat Planes and Sugar Plums.

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Old 11-03-2012, 08:10 PM   Top  -  End  -  #30
Sallera
Titan in the Playground
 
 
Join Date: Feb 2009
Location: 
Canada
Default Re: MBT II: Madder, Bloodier, Out-of-Character

Here you go. Does that make all of them, or was there more info around?
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