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Out-of-Character Out-of-character threads for the games going on above should be located here. OOC threads will expire after one year.

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Old 06-12-2012, 03:10 PM   Top  -  End  -  #31
MageofMystra
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Default Re: [OOC] world's transformation

Of course, yeah.

Last edited by MageofMystra : 06-12-2012 at 03:10 PM.
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Old 06-15-2012, 09:08 AM   Top  -  End  -  #32
AsDeR
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Default Re: [OOC] world's transformation

Is tomorrow's session on? I know you said something about the 23rd, but don't remember about tomorrow.
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Old 06-15-2012, 04:53 PM   Top  -  End  -  #33
MageofMystra
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Default Re: [OOC] world's transformation

Tomorrow's session is on, unless something truly catastrophic occurs.
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Old 06-22-2012, 10:07 PM   Top  -  End  -  #34
MageofMystra
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Default Re: [OOC] world's transformation

This is a [very late] reminder that tomorrow's session is canceled.

So uh, yeah.
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Old 06-28-2012, 12:34 PM   Top  -  End  -  #35
ji9zo
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Default Re: [OOC] world's transformation

Is anything happening this saturday?
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Old 06-29-2012, 02:50 PM   Top  -  End  -  #36
MageofMystra
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DwarfFighterGuy
 
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Default Re: [OOC] world's transformation

We will be doing a game this Saturday--the last one 'til August, no less!
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Old 07-05-2012, 08:00 AM   Top  -  End  -  #37
DMofDarkness
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Default Re: [OOC] world's transformation

Quote:
Originally Posted by MageofMystra View Post
We will be doing a game this Saturday--the last one 'til August, no less!
...Sorry I missed the game. I was in Japan at the time, so that didn't work...
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Old 07-05-2012, 01:57 PM   Top  -  End  -  #38
ji9zo
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Default Re: [OOC] world's transformation

Yeah, we kind of realized you wouldn't be there a bit too late. AsDeR didn't show up either though, so you didn't miss anything.
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Old 07-06-2012, 01:27 PM   Top  -  End  -  #39
MageofMystra
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Default Re: [OOC] world's transformation

Well, in this case, no harm, no foul. It's also kind of my fault for not realizing that you wouldn't be there.

I'll hope you see all you fellows back in August!
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Old 07-07-2012, 09:21 AM   Top  -  End  -  #40
AsDeR
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Default Re: [OOC] world's transformation

I really thought you were talking about TODAY!
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Old 07-24-2012, 01:31 PM   Top  -  End  -  #41
ji9zo
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Default Re: [OOC] world's transformation

Are we starting again this saturday coming? Or the next one?
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Old 07-24-2012, 04:19 PM   Top  -  End  -  #42
DMofDarkness
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Default Re: [OOC] world's transformation

Quote:
Originally Posted by ji9zo View Post
Are we starting again this saturday coming? Or the next one?
I'm not sure if I'll get back in time. I'll post later when I have more information/am in the States.

I checked, and I'm leaving Saturday afternoon. So, no chance...
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Old 07-25-2012, 02:03 PM   Top  -  End  -  #43
MageofMystra
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Default Re: [OOC] world's transformation

Assuming there are no further scheduling conflicts, our first session back should be two Saturdays from now--or the first Saturday of August--or if you prefer, August 4.

Hope to see you fellows then!
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Old 08-04-2012, 11:05 PM   Top  -  End  -  #44
AsDeR
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Default Re: [OOC] world's transformation

Sorry guys, I knew there was a session today but, as you can see by the time I write this, I arrived really late from work.
There was an emergency and I could not even post to tell you I won't make it, I hate to just dissappear, so again, sorry.


How was the game?
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Old 08-05-2012, 07:26 AM   Top  -  End  -  #45
MageofMystra
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Default Re: [OOC] world's transformation

Ah, well, there's a reason I always say "unless something truly catastrophic occurs", I guess!

We ended up cancelling the game owing to lack of players--on the plus side, we might get two more soon!
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Old 08-11-2012, 08:11 PM   Top  -  End  -  #46
AsDeR
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Default Re: [OOC] world's transformation

Sorry pals, I got fired and I'm not in the mood of posting of this forums for a while.
Right now I would like to leave this game so I have one less thing to worry about.

Again, sorry.
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Old 08-14-2012, 02:54 PM   Top  -  End  -  #47
ji9zo
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Default Re: [OOC] world's transformation

Well that sucks. I guess we really do need to recruit more in that case, and the guy I had on the line seems to have completely lost interest.
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Old 08-16-2012, 10:10 AM   Top  -  End  -  #48
MageofMystra
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Default Re: [OOC] world's transformation

Ah, drats. Well wishes for the future.

I'm not sure if a recruitment thread could produce people fast enough--though, it doesn't look like there are many options at this point.
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Old 08-18-2012, 04:45 PM   Top  -  End  -  #49
MageofMystra
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Default Re: [OOC] world's transformation

Re-recruitment #1 begun! With any luck, there won't be a #2.

Come check out the hyper-cool, hyper-keen (yo) recruitment thread here, and keep an eye on whoever might become your future adventuring buddy.

Assuming we get any bites, of course.
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Old 08-24-2012, 02:27 PM   Top  -  End  -  #50
Archmage1
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Default Re: [OOC] world's transformation

Hopefully, my participation works out
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Old 08-24-2012, 04:15 PM   Top  -  End  -  #51
DMofDarkness
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Default Re: [OOC] world's transformation

Just a heads up, I may be a few minutes late tomorrow. Probably no more than 15 minutes at most, though.
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Old 08-25-2012, 07:25 PM   Top  -  End  -  #52
Archmage1
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Default Re: [OOC] world's transformation

fun session.
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Old 09-05-2012, 04:37 PM   Top  -  End  -  #53
MageofMystra
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Default Re: [OOC] world's transformation

Here comes the only part of the adventure that matters, the loot!

You gained a total of 2750 XP (per head, calculated assuming XP is split four ways) over the course of the session!

Now for the loot!

Though someone actually has an appraise rank, it's not quite high enough to guarantee success--10 gold has been taken out of the loot to identify the 40-65% of items that wouldn't been appraise-able.

From encounter 1, in the alley:
590 gold.
A handsome, finely cut milk opal. It is worth about 900 gold.
A rough chunk of bloodstone, worth 11 gold.
A wand of False Life. 30 charges remain.
A scroll of Detect Thoughts.
A pair of tough, worn leather gauntlets. It has a few iron studs on the back, but is otherwise mostly thick leather.

From encounter 2, at the glass-smith's:
1900 gold.
An electrum metronome, worth about 1000 gold if sold. This is suitable as the focus for the teleportation ritual--no extra preparations (the 3000 gold) have to be made to said metronome.
An old red carpet made of an extremely fine, and high quality silk. Worth 900 gold.
A scroll of Mage Armour.
An unknown, faded red cloak. It is dusty, and slightly tattered, but otherwise in good condition. It has a faint abjuration aura.
A handsome adamantine breastplate.

Any unknown items (now and in the past) can be identified, but bear in mind cost and casting time.

Regarding the ritual for teleportation
You will need to travel somewhere back into Marrow Gorge (a place visited earlier) to find a suitable casting point. The ruins you are headed to are outside of the range of the spell, and also does not have a teleportation node. You can, however, teleport a fair distance into the Northfringes, then walk the rest of the way.
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Old 09-05-2012, 05:32 PM   Top  -  End  -  #54
Archmage1
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Default Re: [OOC] world's transformation

so... has Detect magic been cast on all items?

regardless, posting interest in a share of gold, the scroll of detect thoughts, and the cloak.

How do you want to take identification into account? Just have it happen off screen at the cost of 100 gold, or do it on screen?
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Last edited by Archmage1 : 09-05-2012 at 05:36 PM.
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Old 09-05-2012, 06:26 PM   Top  -  End  -  #55
MageofMystra
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Default Re: [OOC] world's transformation

Whoops. The gloves also have a faint transmutation aura attached to them. The metronome has already had some of the preparations made--I'm not going to bother specifying which auras (since this will absolutely never come up), but suffice it to say that it is magical.

Other than that, Detect Magic has been cast. None of the obviously magical item have had their auras written (that wand is magical!? Who knew!?)


Identification can happen off-screen at 100 gold a pop, but remember that it takes an hour per casting. The party will have to figure out time arrangements, or a way to travel while you cast.

EDIT: I'll update the inventory claim.

Last edited by MageofMystra : 09-05-2012 at 06:26 PM.
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Old 09-05-2012, 07:42 PM   Top  -  End  -  #56
Archmage1
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Default Re: [OOC] world's transformation

For next session, will we start off where we left off? or will it be assumed that we rested?
Is there anything special about that ring?
Would purchasing an Artificers Monocle(MIC 72) be worthwhile? 1500 gold for free identifies
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Last edited by Archmage1 : 09-05-2012 at 08:27 PM.
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Old 09-05-2012, 09:53 PM   Top  -  End  -  #57
DMofDarkness
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Default Re: [OOC] world's transformation

Quote:
Originally Posted by Archmage1 View Post
For next session, will we start off where we left off? or will it be assumed that we rested?
Is there anything special about that ring?
Would purchasing an Artificers Monocle(MIC 72) be worthwhile? 1500 gold for free identifies
It costs the same as 15 identifies. Do you think we're going to be needing 15 identifies? We haven't purchased one so far, so I think chances of that are slim.
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Old 09-05-2012, 10:19 PM   Top  -  End  -  #58
Archmage1
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Default Re: [OOC] world's transformation

true. Well, If we do have 13 more identifies after this, I may point this post out.
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Old 09-05-2012, 10:28 PM   Top  -  End  -  #59
ji9zo
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Join Date: Jul 2011
Default Re: [OOC] world's transformation

Do you remember how much gold that one feller had who was going to buy the corpses? I seem to recall it being a lot but I didn't make a note of it on my sheet.

Also, could Ariel identify in the four hours that Jephton is sleeping? Just take the gp off the top of our new gp pool before its split, I suppose.

Last edited by ji9zo : 09-05-2012 at 10:35 PM.
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Old 09-05-2012, 11:49 PM   Top  -  End  -  #60
DMofDarkness
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Default Re: [OOC] world's transformation

Quote:
Originally Posted by Archmage1 View Post
true. Well, If we do have 13 more identifies after this, I may point this post out.
The Gloves aren't things we really need to identify, though. They're gloves that radiate faint transumation magic... have someone put them on, and if they feel stronger/more dexterous, then we know what they are. It's basically just the cloak we need to ID...

The guy had about 4k on him, if I recall correctly.
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Last edited by DMofDarkness : 09-05-2012 at 11:50 PM.
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