Apologies for asking so many questions, but I Found this feat that I'd like:
Spoiler
Charming the Arrow that is a fey feat (as in you have to be a fey to take it)
It lets you use your Cha instead of Dex to attack rolls with bows.
It seems appropriate that a Succubus would qualify for the feat, but since that would be against the rules I wanted to ask.
It would change my "I attack with my bow" action from (Rapid Shot) 2 +10 to hit arrows to (Charming the arrow) one +23 to hit arrow since I would remove the one feat for the other.
Let me know :)
Have to go by the rules on this one, especially considering how powerful it would be. (You get enough racial benefits as it is! )
psiclone57: Reading the thoughts of innocent strangers without provocation is at best a Neutral act. You can continue doing it if you like, but you would have to give up your Good alignment.
Really? I didn't know that reading thoughts was against the rules... of good. What about it makes it at best neutral?
I assume Hope would realize that though, and she would not do it in that case.
I will amend the post.
Okay, but can I use it on like someone if they are interviewing me?
IE if I use it for an explicit reason rather than just 'scanning'
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Thanks Gigi Digi for the avatar.
Going to post IC soon-ish. I wont regester on your detect good radar psiclone, as I've got undetectable allignment up. IC verden, following his personality would proabably report you to the church, but I'm going to metagame slightly and have him not, having a party,member arrested isin't a good start to the game, but I'm suprised hope hasn't noticed he's been staring at her the whole time with a suspicious neutral expression.
Really? I didn't know that reading thoughts was against the rules... of good. What about it makes it at best neutral?
I assume Hope would realize that though, and she would not do it in that case.
I will amend the post.
Okay, but can I use it on like someone if they are interviewing me?
IE if I use it for an explicit reason rather than just 'scanning'
Reading minds is a huge violation of privacy. A Good character wouldn't break into someone's house or read their mail. Of course, she might do so to an Evil character (especially if she's Chaotic Good). But ask yourself if a CG character would, say, break into someone's house a week before a job interview to gain an advantage. Does that answer your question?
(BTW, by a "Neutral act at best" I obviously meant an act that could/would be done by a Neutral character at best. Brushing your teeth is a "Neutral act," but no one's stopping you from doing that )
And yes, of course we'll assume Hope didn't do it.
Perhaps the right way to roleplay it is that Hope yearns to know everyone's secrets the way she used to, but she knows that it is wrong and resists. If she's in a tight spot (she thinks someone might be on to her), she might give in to temptation and read their minds. In a self-defense or protection of innocents situation (she needs to know how to defuse a bomb) she wouldn't hesitate.
Okay, I suppose that makes sense.
I just didn't think of it like that, since it is a natural sense of hers I took it to be like being able to see in a world where everyone is blind. Sure, it is something that most people can't do, but there is nothing intrinsically wrong with it.
So, I now know how the world sees it.
Sorry about my 3.5 noobism, but at least I don't have much meta knowledge to work with :)
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Thanks Gigi Digi for the avatar.
missmvicious, a few quick, friendly suggestions: I would strongly suggest Two Weapon Fighting, since you don't carry a shield or use a two-handed weapon, and since your sneak attack damage would apply to both hands. Also, while a dagger is great because it can be hidden, it would be nice to have a rapier.
Also, how did you come up with your ability points (that is, what did you start at and what did you add)? I think you might be missing a few, but I'm not sure.
Okay so I started with an 18 Int, 15 Cha and the rest were 10s. I added two points into Dex and I would love to hear that I have more point available. And I am going to seriously consider your advice. I am looking at my sheet and wondering what I was thinking.
So it looks like my Dex isn't high enough for two weapon fighting. :/
Okay so I started with an 18 Int, 15 Cha and the rest were 10s. I added two points into Dex and I would love to hear that I have more point available. And I am going to seriously consider your advice. I am looking at my sheet and wondering what I was thinking.
So it looks like my Dex isn't high enough for two weapon fighting. :/
You have at least one more point available - we all get an extra one every 4th level (So we have 3, from levels 4, 8, and 12, so you have 2 of those into Dex and then one left over.)
You have at least one more point available - we all get an extra one every 4th level (So we have 3, from levels 4, 8, and 12, so you have 2 of those into Dex and then one left over.)
You're right! Sweet! Anyways I have found many things wrong with my character sheet so I have requested a rebuild, so now is the time to tell me if other things are wrong. Like for instance tonight I have found out that I had two feats that I had and shouldn't have had. That I shorted myself on either a feat or a rogue's special ability. That I had the wrong number of skill points and what you just pointed out.
I can see you need to work out your hit dice, and write in your current health.
Your hit dice are 12d6, your base land speed is 30 ft and you should specify light armour type at the top of the sheet. Also, why such high int and cha? Shouldn't you put some more points in dex and not in cha, seeing as we have a succubus for a diplomat?
Lexin/gm, could I get clarification. The way I understood it, persistant spell (metamagic feat) requires you to have taken extend spell as a feat, and uses up a spell slot 8 levels higher than the origional. Am I wrong here? I was going to take the feat, but I can only cast up to 5th level, so I couldn't make use if it, as I understood things.
Lexin/gm, could I get clarification. The way I understood it, persistant spell (metamagic feat) requires you to have taken extend spell as a feat, and uses up a spell slot 8 levels higher than the origional. Am I wrong here? I was going to take the feat, but I can only cast up to 5th level, so I couldn't make use if it, as I understood things.
I got extend spell as a bonus from planning domain. Then I could take Persistent spell witch uses spell slot 6 lvl higher,
Spoiler
You can make a spell last all day.
Prerequisite: Extend Spell.
Benefit: Spells with a fixed or personal range can have their duration increased to 24 hours. Spells of instantaneous duration cannot be affected by this feat, nor can spells whose effects are discharged. You don't need to maintain concentration on persistent detect spells (such as detect magic or detect thoughts) for you to be aware of the mere presence or absence of the subject detected, but gaining additional information requires concentration as normal.
A persistent spell uses up a spell slot six levels higher than the spell's actual level.
...and that is how I pay for it...
Spoiler
DIVINE METAMAGIC
You can channel energy into some of your divine spells to make them more powerful.
Prerequisite: Ability to turn undead or rebuke undead.
Benefit: When you take this feat, choose a metamagic feat that you have. This feat applies only to that metamagic feat. As a free action, you can take the energy from turning or rebuking undead and use it to apply a metamagic feat to spells that you know. You must spend one turn or rebuke attempt, plus an additional attempt for each level increase in the metamagic feat you're using. For example, Jozan the cleric could sacrifice three turn attempts to empower a holy smite he's casting. Because you're using positive or negative energy to augment your spells, the spell slot for the spell doesn't change.
Special: This feat may be taken multiple times. Each time you take this feat choose a different metamagic feat to which to apply it.
EDIT: And just checked something else, unless Admiral considers touch spells as 'fixed range', I cannot use it for regular shield of faith... it wouldn't change much as I would just use the 'Mass...' version, but I think it would be good to ask anyway for future reference.
So, Admiral, do you consider touch spells as 'fixed range'?
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.”
― Steven Brust
“Plan. Yes. Good idea. I should come up with a plan.”
― Steven Brust, Dzur
Go ahead and rebuild (it's still very early so no hard feelings, and this is my fault since I should have checked over the sheet in detail beforehand.)
I agree that you should have a higher Dex, probably at the expense of Charisma (you should still have a positive Cha to fit in with your trickster changeling character, of course, but +3 is unnecessary). Also, while it would cost you a number of skill points, you would get a lot farther with your ability scores if you start with 16 Int and get to 18 Int at level 8 (those points cost more in 32-point buy, after all).
Also, you can't be wearing both the gloves of agile striking and the gauntlets of devastation, they both go on your hands.
I got extend spell as a bonus from planning domain. Then I could take Persistent spell witch uses spell slot 6 lvl higher,
Spoiler
You can make a spell last all day.
Prerequisite: Extend Spell.
Benefit: Spells with a fixed or personal range can have their duration increased to 24 hours. Spells of instantaneous duration cannot be affected by this feat, nor can spells whose effects are discharged. You don't need to maintain concentration on persistent detect spells (such as detect magic or detect thoughts) for you to be aware of the mere presence or absence of the subject detected, but gaining additional information requires concentration as normal.
A persistent spell uses up a spell slot six levels higher than the spell's actual level.
...and that is how I pay for it...
Spoiler
DIVINE METAMAGIC
You can channel energy into some of your divine spells to make them more powerful.
Prerequisite: Ability to turn undead or rebuke undead.
Benefit: When you take this feat, choose a metamagic feat that you have. This feat applies only to that metamagic feat. As a free action, you can take the energy from turning or rebuking undead and use it to apply a metamagic feat to spells that you know. You must spend one turn or rebuke attempt, plus an additional attempt for each level increase in the metamagic feat you're using. For example, Jozan the cleric could sacrifice three turn attempts to empower a holy smite he's casting. Because you're using positive or negative energy to augment your spells, the spell slot for the spell doesn't change.
Special: This feat may be taken multiple times. Each time you take this feat choose a different metamagic feat to which to apply it.
EDIT: And just checked something else, unless Admiral considers touch spells as 'fixed range', I cannot use it for regular shield of faith... it wouldn't change much as I would just use the 'Mass...' version, but I think it would be good to ask anyway for future reference.
So, Admiral, do you consider touch spells as 'fixed range'?
The version HearTheRequiem links to notes that persistent spell cannot be used on a spell with a range of touch (it also says it's four levels higher, not six- any thoughts? Different book?)
The version HearTheRequiem links to notes that persistent spell cannot be used on a spell with a range of touch (it also says it's four levels higher, not six- any thoughts? Different book?)
The four level one is
( Forgotten Realms Campaign Setting, p. 37)
...it's 3.0.
The six level adjustment is
Sources: Complete Arcane
...3.5
But it probably means touch spells are out.
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.”
― Steven Brust
“Plan. Yes. Good idea. I should come up with a plan.”
― Steven Brust, Dzur
Also, you can't be wearing both the gloves of agile striking and the gauntlets of devastation, they both go on your hands.
I should suggest that you use the Magic Item Compendium rules for adding special qualities to existing items.
You could have the Gloves Of Agile Striking for 2,200 gp, and then pay 1.5 times the cost to add the effect of a pair of Gauntlets Of Devastation, (1.5*2000 gp = 3000 gp) so for 5,200 gold, you have handwear that has both effects.
EDIT: I defer to Lexin's superior expertise. Here is the more recent Persistent Spell feat.
Last edited by HearTheRequiem : 04-24-2012 at 08:36 AM.
So first of all sorry for not posting yesterday. After that all nighter I had a 9 hour work day with two hours of commute so when I got home I crashed. Anyways I had the higher Cha score for a couple of reasons one was to boost my UMD and the other is for all the bluffing I am going to be doing while I am being other people but as I took a feat and a magical item to boost my Cha based skill giving all those an extra +5 I am going to switch it around and put Dex higher. Anyways as the hubby and I just got paid I have some errands to run before I finish the rebuild but it should be done tonight. Thanks for the advice and allowing me to rebuild.
So first of all sorry for not posting yesterday. After that all nighter I had a 9 hour work day with two hours of commute so when I got home I crashed.
That sounds... awful, how did you manage it?
I know it's not my place to say, but since you're rebuilding, I thought I should mention a feat I found while I was reading about Changelings.
It's from Races Of Eberron, page 110, or you can find it here.
It's called Persona Immersion, and whenever you save against the lower-level Divination spells, you can basically give them a false result, so they think you're a different alignment, or you're thinking something else, or what-have-you.
I thought it might be a good fit for Rahne, and that you might be interested.
If not, I'm sorry for the unsolicited suggestion!
Admiral: Just to be sure are touch spells not persistable?
Missmvicious: If you want to make a social rogue, you could check the changeling Alternate class features, I think it was somewhere in races of Eberron...
__________________
“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.”
― Steven Brust
“Plan. Yes. Good idea. I should come up with a plan.”
― Steven Brust, Dzur
That sounds... awful, how did you manage it?
I know it's not my place to say, but since you're rebuilding, I thought I should mention a feat I found while I was reading about Changelings.
It's from Races Of Eberron, page 110, or you can find it here.
It's called Persona Immersion, and whenever you save against the lower-level Divination spells, you can basically give them a false result, so they think you're a different alignment, or you're thinking something else, or what-have-you.
I thought it might be a good fit for Rahne, and that you might be interested.
If not, I'm sorry for the unsolicited suggestion!
I know it doesn't often show but I am from a hearty stock. When I was younger I juggled school (when I went which wasn't often), working for the family business (which was cool as my family owned a forge) and modeling (which is just as bad for your mental health as you would imagine). Then my hubby and I did own a pizza place for two years and there was at least 6 months where we worked at least twelve hours a day seven days a week. So technically a 9 hour work shift although rough because I haven't done anything like that since getting out of pizza it wasn't super killer.
Anyways thanks for the advice you guys. I'll look at that this afternoon, unless my best friend comes over, if he does then it will be tonight. But either way the suggestions are totally welcome, I've never done a character so complicated before.
So both suggestions look pretty interesting, but I am unsure how the variant levels work if I go with the changling rogue variant. Do I totally loose trap finding and improved uncanny dodge? Also when I hit level 9 what would my trapsense bonus be, would I even have one? The changling rogue variant is on pg 122 of the races of ebberon if anyone can help me make sense of it.
I super appreciate any help.
Basically, at levels 1, 3 and 8, you can either take a level in Rogue, or Changeling Rogue. If you take one Changeling Rogue level, you don't have to take the rest of the levels, so you can pick and choose your abilities, basically.
At level 1, if you take a Changeling Rogue level, you get 10+Int skill points rather than 8+Int. If that's your first level, you get 8 extra skill points.
You get the bonuses to social skills, but you don't get Trapfinding like a regular Rogue does. You can get Trapfinding if you multiclass into something that would give you Trapfinding, but with this level you do not get Trapfinding for being a Rogue.
At Changeling Rogue level 3, you get the 10+Int skill points, and you get a bonus on Knowledge skills equal to your Rogue level, divided by 3. You do not get Trap Sense from being a Rogue if you take this level. At 9th level, you would have +3 to Knowledge checks rather than Trap Sense +3.
At Changeling Rogue level 8, you get the 10+Int skill points, and 50% immunity to Sneak Attacks and critical hits. This replaces Improved Uncanny Dodge. You still have Uncanny Dodge, so if another class, for example Assassin, would give you Uncanny Dodge again, you would instead get Improved Uncanny Dodge. However, you won't get Improved Uncanny Dodge as a Rogue if you take this level.
Hopefully this'll help out a little, the answers to your specific questions are in bold. If there's anything that's unclear, I'll be glad to help.
And wow, you worked on a forge and you owned a pizza restaurant? That's awesome!