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Old 04-25-2012, 03:45 PM   Top  -  End  -  #121
Lexin
Ogre in the Playground
 
 
Join Date: Apr 2011
Gender: Male
Default Re: Eldgar, Land of Guilds (OOC)

Changeling Racial Substitution

1 lvl: You loose trapfinding. get additional 8 skill points (because you have (10+int)x 4 instead of (8+int)x4
and social intuition, don't know how useful is that...although ability to take 10 on bluff/diplomacy/intimidate could be useful
This one could be useful with Imperious Command, but I don't know if fear effects are useful on this level.

3 lvl. You loose trap sense, and don't gain it later.
instead you gain bonus to knowledge skills, and bonus 2 skill points

I don't know if any of these abilities is actually useful

8 lvl. loose improved uncanny dodge, which is quite useful
and gain 50% immunity to critical hits etc. which is very useful, (and again 2 skill points)

EDIT: guess I've written it too late
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Last edited by Lexin : 04-25-2012 at 03:46 PM.
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Old 04-25-2012, 05:39 PM   Top  -  End  -  #122
PChubby
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Join Date: Feb 2012
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Default Re: Eldgar, Land of Guilds (OOC)

You could switch cha & dex and bump dex every step. That'd qualify you for TWF & ITWF. Throw in Weapon Finesse to use Dex for attacks to make the most out of it. The cha loss can be offset with a Circlet of Persuasion (+3 to all Cha skills & checks)
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Old 04-25-2012, 11:02 PM   Top  -  End  -  #123
Admiral
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Default Re: Eldgar, Land of Guilds (OOC)

Lexin: No, they aren't persistable.

Quote:
Originally Posted by PChubby View Post
You could switch cha & dex and bump dex every step. That'd qualify you for TWF & ITWF. Throw in Weapon Finesse to use Dex for attacks to make the most out of it. The cha loss can be offset with a Circlet of Persuasion (+3 to all Cha skills & checks)
This is an excellent suggestion. I'm really happy you guys have been so helpful in providing suggestions for missmvicious, especially since I've been really occupied.

I'm sorry I can't post tonight, but I promise a post for tomorrow morning!
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Old 04-26-2012, 05:05 AM   Top  -  End  -  #124
missmvicious
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Default Re: Eldgar, Land of Guilds (OOC)

So after reading the section in the MIC about adding qualities to weapons I decided to give myself a +2 to Str. Not so I could hit better or do more damage, only so I could carry more things. Ironically most of the things I do have count as weightless. ^_^ Not that I mind the other two things though.
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Last edited by missmvicious : 04-26-2012 at 05:07 AM.
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Old 04-26-2012, 06:01 AM   Top  -  End  -  #125
missmvicious
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Default Re: Eldgar, Land of Guilds (OOC)

TADA! Finally finished her! Now tell me if she is right, please.
So I took some of the advice given to me and my hubby also reminded me of what I was initially going to do and I brought the two together in a way that makes me happy (so I really hope its right this time). Anyways thanks for all the help you guys, it was quite hard to decide what to do with all those options being thrown at me but in a good way.

Anyways it just turned 6 am here so my hubby is gonna be most upset when he realizes how late I was up doing this so its bed time now. Night.
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Old 04-26-2012, 06:02 AM   Top  -  End  -  #126
Lord Hakura
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RedWizardGuy
 
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Default Re: Eldgar, Land of Guilds (OOC)

Before we get into any fighting, I wanted to know. Can you use spells as AoO's? I can't find anything on the internet, and a friend has stolen my sourcebooks for a media studies project on internet culture.
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Old 04-26-2012, 06:05 AM   Top  -  End  -  #127
missmvicious
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Default Re: Eldgar, Land of Guilds (OOC)

Quote:
Originally Posted by Lord Hakura View Post
Before we get into any fighting, I wanted to know. Can you use spells as AoO's? I can't find anything on the internet, and a friend has stolen my sourcebooks for a media studies project on internet culture.
What is AoO's?

Edit: After more attempts at google searching it I have answered my own question.


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Last edited by missmvicious : 04-26-2012 at 06:09 AM.
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Old 04-26-2012, 01:15 PM   Top  -  End  -  #128
Admiral
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Default Re: Eldgar, Land of Guilds (OOC)

Quote:
Originally Posted by Lord Hakura View Post
Before we get into any fighting, I wanted to know. Can you use spells as AoO's? I can't find anything on the internet, and a friend has stolen my sourcebooks for a media studies project on internet culture.
You cannot cast a spell as an AoO. The only exception is if you're holding the charge for a touch attack, such as chill touch.

ETA: To clarify in the case of chill touch, you still wouldn't be casting the spell, you'd just have the advantage of a spell you cast on a previous turn.

Last edited by Admiral : 04-26-2012 at 01:16 PM.
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Old 04-27-2012, 08:00 AM   Top  -  End  -  #129
Admiral
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Default Re: Eldgar, Land of Guilds (OOC)

Forum isn't showing my post (it's that recurring bug where the first post of a new page doesn't show up). If you click "Reply" you can see the post (it concerns Jeanne, Morgunn, Verden and Mirus), and it'll work itself out soon.
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Old 04-27-2012, 08:06 AM   Top  -  End  -  #130
Lexin
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Default Re: Eldgar, Land of Guilds (OOC)

Now it is visible
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Old 04-27-2012, 02:36 PM   Top  -  End  -  #131
Lord Hakura
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RedWizardGuy
 
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Default Re: Eldgar, Land of Guilds (OOC)

Well, this is where it gets a little fiddly. I'm not sure how verden will react. He's an archivist of Boccob, but I'm unsure what that means in game fluff terms. I'll take a few minutes to think of something...
Also, I just found this variant on the Archivist, called a cloistered archivist, which I think suits my backstory better.
http://www.dandwiki.com/wiki/Cloiste..._Class_Feature)
Basically, I loose armour proficencies alltogetherand Instead gain Lore(ex). Functions the same as bardic knowlege, but uses the archivist level for the check instead of bard levels.
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Old 04-27-2012, 04:40 PM   Top  -  End  -  #132
Lexin
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Default Re: Eldgar, Land of Guilds (OOC)

Quote:
Originally Posted by Lord Hakura View Post
Well, this is where it gets a little fiddly. I'm not sure how verden will react. He's an archivist of Boccob, but I'm unsure what that means in game fluff terms. I'll take a few minutes to think of something...
Also, I just found this variant on the Archivist, called a cloistered archivist, which I think suits my backstory better.
http://www.dandwiki.com/wiki/Cloiste..._Class_Feature)
Basically, I loose armour proficencies alltogetherand Instead gain Lore(ex). Functions the same as bardic knowlege, but uses the archivist level for the check instead of bard levels.
A scholar and servant of Boccob?
Would be enough, I think.
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“Plan. Yes. Good idea. I should come up with a plan.”
― Steven Brust, Dzur

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Old 04-27-2012, 11:38 PM   Top  -  End  -  #133
Admiral
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Default Re: Eldgar, Land of Guilds (OOC)

Quote:
Originally Posted by Lord Hakura View Post
Well, this is where it gets a little fiddly. I'm not sure how verden will react. He's an archivist of Boccob, but I'm unsure what that means in game fluff terms. I'll take a few minutes to think of something...
Also, I just found this variant on the Archivist, called a cloistered archivist, which I think suits my backstory better.
http://www.dandwiki.com/wiki/Cloiste..._Class_Feature)
Basically, I loose armour proficencies alltogetherand Instead gain Lore(ex). Functions the same as bardic knowlege, but uses the archivist level for the check instead of bard levels.
I don't see any text on the page. What sourcebook is the alternate class feature from?
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Old 04-27-2012, 11:51 PM   Top  -  End  -  #134
Lord Hakura
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RedWizardGuy
 
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Default Re: Eldgar, Land of Guilds (OOC)

Scratch that, its not in any sourcebook I can see, so Is probably homebrewed. IC post coming soon.
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Old 04-28-2012, 12:26 AM   Top  -  End  -  #135
NotScaryBats
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Default Re: Eldgar, Land of Guilds (OOC)

Man, its annoying that D&Dwiki doesn't label what is and what isn't homebrew.
I've had that become a problem in the past.
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Old 04-28-2012, 04:12 AM   Top  -  End  -  #136
HearTheRequiem
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Default Re: Eldgar, Land of Guilds (OOC)

It doesn't affect the homebrew issue, but there should be a ) at the end of the URL that didn't go into the link for some reason. I've had that problem before.
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Old 04-28-2012, 03:13 PM   Top  -  End  -  #137
Admiral
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Default Re: Eldgar, Land of Guilds (OOC)

It's been more than 12 minutes (took a few minutes even just to dock) so Verden's arcane sight has worn off.

IC posts are forthcoming. (This particular splitting of the party was necessary, but I'll avoid doing it in the future! So many descriptions!)
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Old 04-28-2012, 03:53 PM   Top  -  End  -  #138
Lord Hakura
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RedWizardGuy
 
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Default Re: Eldgar, Land of Guilds (OOC)

Ok, thanks. I'll edit out the spoiler now then.
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Old 04-28-2012, 03:54 PM   Top  -  End  -  #139
NotScaryBats
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Default Re: Eldgar, Land of Guilds (OOC)

Yeah, it's okay though, we understand :)
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Old 04-28-2012, 04:02 PM   Top  -  End  -  #140
HearTheRequiem
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Default Re: Eldgar, Land of Guilds (OOC)

We do indeed.
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Old 04-29-2012, 01:08 AM   Top  -  End  -  #141
NotScaryBats
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Default Re: Eldgar, Land of Guilds (OOC)

Well, I asked around for advice on my Succubus, and would like to drop the archer aspect of the character to take better advantage of my SLAs and generally make her slightly more useful.

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Old 04-29-2012, 01:28 AM   Top  -  End  -  #142
Lord Hakura
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RedWizardGuy
 
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Default Re: Eldgar, Land of Guilds (OOC)

Doesn't your suggestion only fire when you have a "Kiss or other act of passion" with someone? That would conflict with your Good alignment, wouldn't it?
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Old 04-29-2012, 07:51 AM   Top  -  End  -  #143
Lexin
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Default Re: Eldgar, Land of Guilds (OOC)

No, that is one way of using it (specific to succubus) but it can also be used as normal SLA.

EDIT: And to answer question, yes it could be very powerful, given the high DC... but from some point many creatures are immune to mind effects... so it would still work from time to time (especially in the city), but it would be good to have some backup plan...
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“Plan. Yes. Good idea. I should come up with a plan.”
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Last edited by Lexin : 04-29-2012 at 07:53 AM.
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Old 04-29-2012, 02:15 PM   Top  -  End  -  #144
HearTheRequiem
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Default Re: Eldgar, Land of Guilds (OOC)

Just to mirror Lexin - those feats seem like they'd be incredibly good, but be warned they might not work on everything.
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Old 04-29-2012, 03:15 PM   Top  -  End  -  #145
NotScaryBats
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Default Re: Eldgar, Land of Guilds (OOC)

Yes, that's why I plan on getting a couple of wands.

I don't think there's any way to make this character good at combat, but this way I'll be better at charming people, and essentially the same in combat.

At least that is the theory . . .
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Old 04-29-2012, 03:44 PM   Top  -  End  -  #146
Lord Hakura
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RedWizardGuy
 
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Default Re: Eldgar, Land of Guilds (OOC)

Well, with your insane cha, you are probably more of the group diplomat, especially since you are going into a bard class, so not being spectacular in combat isn't a huge issue.
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Old 04-29-2012, 03:53 PM   Top  -  End  -  #147
PChubby
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Join Date: Feb 2012
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Default Re: Eldgar, Land of Guilds (OOC)

If you're dropping archery, a wand bracer from Dungeonscape & a couple of wands is probably your best bet till you get a class level or 2. Can get expensive though.
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Old 04-29-2012, 04:37 PM   Top  -  End  -  #148
missmvicious
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Default Re: Eldgar, Land of Guilds (OOC)

Wouldn't most uses of suggestion be kinda shady and possibly bad for your alignment? I mean if you are turning over a new leaf then using the same old tricks is a terrible way of going about it.
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Old 04-29-2012, 06:34 PM   Top  -  End  -  #149
NotScaryBats
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Default Re: Eldgar, Land of Guilds (OOC)

I think it would be okay to Suggest that a bandit go home and think about his life choices rather than fight us. Stuff like that. I don't think it would be evil to Suggest a guard go take a break or something if the alternative is violently neutralizing him.

I am no expert at D&D alignment nor Admiral's interpretations thereof, and most things are case by case, but it's stuff like that I intend to do, not "Give me all your money" "Walk down this hallway and trigger all the traps" etc
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Old 04-29-2012, 06:46 PM   Top  -  End  -  #150
Lexin
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Default Re: Eldgar, Land of Guilds (OOC)

Suggestions, charms and domination aren't evil, at least until used to kill/steal etc...
In BOED these spells are even considered better than damaging spells, cause you can use them to catch someone without killing/ calm people using charm/ use suggestion like 'you should go to prison and be a good person from now on'
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― Steven Brust

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― Steven Brust, Dzur

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