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Old 04-29-2012, 06:52 PM   Top  -  End  -  #151
NotScaryBats
Ogre in the Playground
 
 
Join Date: Jun 2010
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Default Re: Eldgar, Land of Guilds (OOC)

Okay, cool; that is exactly what I intend for this character.
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Old 04-29-2012, 09:34 PM   Top  -  End  -  #152
missmvicious
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dallas
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Default Re: Eldgar, Land of Guilds (OOC)

The example about the guard doesn't make it sound like you'd be up to anything good though. And I am just saying that kinda stuff could be a really slippery slope. We are all familiar with the concept of power corrupting and we all know how much power a character has when they can control the will of others.
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Old 04-30-2012, 06:50 PM   Top  -  End  -  #153
Admiral
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Join Date: Feb 2012
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Default Re: Eldgar, Land of Guilds (OOC)

Quote:
Originally Posted by psiclone57 View Post
I think it would be okay to Suggest that a bandit go home and think about his life choices rather than fight us. Stuff like that. I don't think it would be evil to Suggest a guard go take a break or something if the alternative is violently neutralizing him.

I am no expert at D&D alignment nor Admiral's interpretations thereof, and most things are case by case, but it's stuff like that I intend to do, not "Give me all your money" "Walk down this hallway and trigger all the traps" etc
Charm and compulsion can absolutely be a viable and morally consistent strategy for a Good character. Much like detect thoughts, it depends on how you use it. It would obviously be appropriate in any situation where an alternative is using nonlethal damage to beat someone unconscious.

I don't want you to think from my earlier kibosh on using detect thoughts indiscriminately that I treat my DM role as a morality policeman.

Now, finally, to the IC posts! Thank you for your patience!
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Old 04-30-2012, 08:43 PM   Top  -  End  -  #154
Admiral
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Default Re: Eldgar, Land of Guilds (OOC)

Quote:
Originally Posted by missmvicious View Post
Feeling more confident that she has a moment to herself she sighs. "Jeeze no kidding about this place being a little dangerous for someone outside of the guilds. Perhaps a more intimidating appearance will benefit me for the rest of this little walk." She sets her mind to it and her features begin to morph. Her whole body swells, puffing itself into a muscular form and sprouts a coat of fur. Her ears grow out into long furry points and tusks push out of her bottom jaw. She then commands her armor accordingly and inspects her work. Looking down at her pointed nails and furry body she is pleased with the look though can't help but frown as she runs her tongue against her teeth. The oversized chompers were a tad uncomfortable. Then continues her way to the guild hall.

Spoiler
Is this possible within the "Minor Change Shape" ability? Minor Change Shape works within the same limits as the disguise self spell, which says:

Quote:
You can seem 1 foot shorter or taller, thin, fat, or in between. You cannot change your body type. Otherwise, the extent of the apparent change is up to you. You could add or obscure a minor feature or look like an entirely different person.
I think it's clear you can be a different race, and I suppose bugbears are humanoids. OK, let's go with it, as long as you're within 1 foot of height from your normal height.
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Old 04-30-2012, 08:49 PM   Top  -  End  -  #155
NotScaryBats
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Default Re: Eldgar, Land of Guilds (OOC)

Sorry, I didnt mean to sound snooty.
Since it is your world, of course it is your definitions of good and evil that apply, that's all I meant.

I understand your reasoning behind the detect thoughts ruling, and apologize if I sounded upset about it :)
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Old 04-30-2012, 08:55 PM   Top  -  End  -  #156
Lord Hakura
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RedWizardGuy
 
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Eq Central, Shaky Isle
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Default Re: Eldgar, Land of Guilds (OOC)

Oooh.
I'm taking it that this particular cathedral hasn't seen a mystic Theurge before .

This could be interesting.
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Old 04-30-2012, 09:02 PM   Top  -  End  -  #157
PChubby
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Join Date: Feb 2012
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Default Re: Eldgar, Land of Guilds (OOC)

I was expecting to see a mess with you eyeballing everything with glowing blue eyes from an arcane only spell but that didn't happen
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Old 04-30-2012, 09:06 PM   Top  -  End  -  #158
Lord Hakura
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RedWizardGuy
 
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Default Re: Eldgar, Land of Guilds (OOC)

Nah, its only got 12 minutes on the duration, and I only prepared it once today. I may have to change that for tomorrow.
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Old 04-30-2012, 09:21 PM   Top  -  End  -  #159
missmvicious
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Default Re: Eldgar, Land of Guilds (OOC)

I'd be a bit short but I think it still falls within the rules. If you want to rule that I can't I understand and I can just swap out into something else though.
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Old 04-30-2012, 09:23 PM   Top  -  End  -  #160
PChubby
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Join Date: Feb 2012
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Default Re: Eldgar, Land of Guilds (OOC)

Yeah but I'd be careful with the whole lie detector, magical x-ray vision thing. It's basically like frisking and searching everyone you come across and I imagine most people aren't too fond of it. Especially if they don't have a way to identify what you're doing. (BIG HINT)
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Old 04-30-2012, 09:29 PM   Top  -  End  -  #161
Lexin
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Join Date: Apr 2011
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Default Re: Eldgar, Land of Guilds (OOC)

... My character is an oracle and inquisitor... being suspicious and using many divination type spells is part of his role...
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Old 04-30-2012, 09:36 PM   Top  -  End  -  #162
Lord Hakura
Orc in the Playground
 
RedWizardGuy
 
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Default Re: Eldgar, Land of Guilds (OOC)

Verden is probably going to ignore peoples privacy slightly more than is strictly "good" in his search for knowledge, but otherwise he will adhere to the good allignment.
He does want to be good, but his curiosity often overrides his common sense.
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Old 04-30-2012, 09:42 PM   Top  -  End  -  #163
Admiral
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Default Re: Eldgar, Land of Guilds (OOC)

Quote:
Originally Posted by Lord Hakura View Post
Verden is probably going to ignore peoples privacy slightly more than is strictly "good" in his search for knowledge, but otherwise he will adhere to the good allignment.
He does want to be good, but his curiosity often overrides his common sense.
Arcane sight is less intrusive than detect thoughts, so it's OK (if a little bit rude) to use it sometimes. But since it makes your eyes go blue, any spellcaster is just an easy Spellcraft check away from figuring out what you're doing- it just might get you in trouble.
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Old 04-30-2012, 09:42 PM   Top  -  End  -  #164
missmvicious
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Default Re: Eldgar, Land of Guilds (OOC)

I feel like my character should be wearing a tin foil hat with all your mind probing thought controlling characters around.
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Old 04-30-2012, 09:42 PM   Top  -  End  -  #165
PChubby
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Default Re: Eldgar, Land of Guilds (OOC)

Quote:
Originally Posted by Lexin View Post
... My character is an oracle and inquisitor... being suspicious and using many divination type spells is part of his role...
Nothing wrong with that (with just cause) but constantly using it on everyone is excessive. Police don't go around interrogating everyone they meet nor do they pat everyone down.
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Old 04-30-2012, 09:47 PM   Top  -  End  -  #166
Lexin
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Default Re: Eldgar, Land of Guilds (OOC)

Quote:
Originally Posted by PChubby View Post
Nothing wrong with that (with just cause) but constantly using it on everyone is excessive. Police don't go around interrogating everyone they meet nor do they pat everyone down.
Standard for inquisitor (I think) is using detect evil... at least if he is to travel or work with someone. Other spells are additional.
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Old 05-01-2012, 05:21 AM   Top  -  End  -  #167
missmvicious
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Default Re: Eldgar, Land of Guilds (OOC)

Two things, first I want everyone to envision a bugbear doing a sexy swagger.

Yeah I just put that image in your head.

Second I tried finding visual aid for the latest look of Rahne's but I couldn't find anything that wasn't to skank-tastic. I am sure you can imagine what a woman sitting cross legged in a chair would look like. Now make that image a tiny bit sexy and an elf and you are set visually.
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Old 05-01-2012, 02:58 PM   Top  -  End  -  #168
Lord Hakura
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RedWizardGuy
 
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Default Re: Eldgar, Land of Guilds (OOC)

This is getting very interesting .
Sorry about the clipped post, I'm on my way off to school and don't want to hold up the game for the seven or so hours I'm away.
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Old 05-04-2012, 01:16 AM   Top  -  End  -  #169
Admiral
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Default Re: Eldgar, Land of Guilds (OOC)

Whew- I think that's everyone (so much writing- Let's never split the party again! )

ETA: The reasons posts have been taking so long is that, with my schedule, I can take time to write this much only in occasional bursts. The longer it takes to write posts, the rarer they will be (again, having four separate threads to keep running does make it slower than it will usually be!)

I invite you to tell me if you'd rather the posts be shorter and more frequent (like a printer that has a setting for "High quality" versus "High speed"). I try to provide texture when possible in the form of unnecessary details about the world, and I also sometimes have NPCs monologue. If you'd rather I kept the posts more utilitarian so I can write them faster and more often, please say so!

Last edited by Admiral : 05-04-2012 at 01:21 AM.
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Old 05-04-2012, 01:26 AM   Top  -  End  -  #170
missmvicious
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Default Re: Eldgar, Land of Guilds (OOC)

Quote:
Originally Posted by Admiral View Post
Whew- I think that's everyone (so much writing- Let's never split the party again! )

ETA: The reasons posts have been taking so long is that, with my schedule, I can take time to write this much only in occasional bursts. The longer it takes to write posts, the rarer they will be (again, having four separate threads to keep running does make it slower than it will usually be!)

I invite you to tell me if you'd rather the posts be shorter and more frequent (like a printer that has a setting for "High quality" versus "High speed"). I try to provide texture when possible in the form of unnecessary details about the world, and I also sometimes have NPCs monologue. If you'd rather I kept the posts more utilitarian so I can write them faster and more often, please say so!

I've been happy with my shoreline so far, though the syndicate does keep things mostly to the point.

I was wondering how you were gonna keep us all together in the future since we are all from different guilds.
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Old 05-04-2012, 01:44 AM   Top  -  End  -  #171
Admiral
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Default Re: Eldgar, Land of Guilds (OOC)

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Originally Posted by missmvicious View Post


I was wondering how you were gonna keep us all together in the future since we are all from different guilds.
There is always a plan. OOC: It does require the slightest bit of character cooperation. Many of you are getting offered lucrative jobs (as opposed to citizenships). Needless to say, if you accepted a job and ran off to, say, work as a security guard in one of the Firm's mining operations, it would put a pretty swift end to this party (I hope I don't have to spell that out!)

Remember that guild citizens are free to hang out and adventure with citizens in other guilds. In fact, a multi-guild party has a great advantage in its contacts and privileges.
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Old 05-04-2012, 01:46 AM   Top  -  End  -  #172
missmvicious
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Join Date: Oct 2011
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dallas
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Default Re: Eldgar, Land of Guilds (OOC)

Quote:
Originally Posted by Admiral View Post
There is always a plan. OOC: It does require the slightest bit of character cooperation. Many of you are getting offered lucrative jobs (as opposed to citizenships). Needless to say, if you accepted a job and ran off to, say, work as a security guard in one of the Firm's mining operations, it would put a pretty swift end to this party (I hope I don't have to spell that out!)

Remember that guild citizens are free to hang out and adventure with citizens in other guilds. In fact, a multi-guild party has a great advantage in its contacts and privileges.
So I can use my allies to spy on the other guilds mwahahahahaha!
JK still not evil
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Old 05-04-2012, 04:30 AM   Top  -  End  -  #173
HearTheRequiem
Bugbear in the Playground
 
ClericGirl
 
Join Date: Jul 2011
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Default Re: Eldgar, Land of Guilds (OOC)

I imagine the Guilds would have common interests anyway, right?
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Old 05-04-2012, 04:51 AM   Top  -  End  -  #174
Lord Hakura
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RedWizardGuy
 
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Default Re: Eldgar, Land of Guilds (OOC)

I would suspect so, yes. Verden is going to go see the institute before he decides, but he's leaning toward the church at the moment...
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Old 05-04-2012, 06:04 AM   Top  -  End  -  #175
missmvicious
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Default Re: Eldgar, Land of Guilds (OOC)

Its weird to think of them having common interests that don't end with each house wanting something for them. Like both the firm and the institute send people on a mission to get a magic item. Each of them wants the item in the end, what do?
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Old 05-04-2012, 06:13 AM   Top  -  End  -  #176
HearTheRequiem
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ClericGirl
 
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Default Re: Eldgar, Land of Guilds (OOC)

Institute and Firm negotiate a deal whereby the Institute are allowed the item for the purposes of reverse-engineering the enchantments, so they can make more of it. After that, it passes to The Firm.

With the mass-production of the item, however, it loses value, so The Institute will have to pay The Firm a sum of money in recompense.

THAT is what do.
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Old 05-04-2012, 07:56 AM   Top  -  End  -  #177
Admiral
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Default Re: Eldgar, Land of Guilds (OOC)

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Originally Posted by missmvicious View Post
Its weird to think of them having common interests that don't end with each house wanting something for them. Like both the firm and the institute send people on a mission to get a magic item. Each of them wants the item in the end, what do?
It's important to remember that Guild citizenship is not like a job- it is analogous to citizenship in a country. You pay taxes and receive certain benefits, and are expected not to act directly against the guild's interests (not kill other citizens, trespass on guild property...) However, not everything you do has to be for a guild: you're free to adventure on your own. Even if a quest comes from the Church, for example, you could all carry it out as a group.

(Having said that, obviously complications will arise, which is part of the fun of this setting!)

Last edited by Admiral : 05-04-2012 at 07:56 AM.
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Old 05-09-2012, 12:32 AM   Top  -  End  -  #178
missmvicious
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Join Date: Oct 2011
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dallas
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Default Re: Eldgar, Land of Guilds (OOC)

Hey are we still going to do things with this campaign?
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Old 05-09-2012, 06:41 AM   Top  -  End  -  #179
Admiral
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Join Date: Feb 2012
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Default Re: Eldgar, Land of Guilds (OOC)

Quote:
Originally Posted by missmvicious View Post
Hey are we still going to do things with this campaign?
Yes. Sorry for the delay in posting- sometimes my schedule makes it very difficult to be consistent, and I usually try not to sacrifice quality for frequency. But this last delay is much longer than I'd like, yes. Everyone will get updated today.

Incidentally, while i normally never like to push character's actions, the sooner the party leaves the guildhalls, the sooner play will speed up
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Old 05-09-2012, 12:33 PM   Top  -  End  -  #180
missmvicious
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Join Date: Oct 2011
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dallas
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Default Re: Eldgar, Land of Guilds (OOC)

Quote:
Originally Posted by Admiral View Post
Yes. Sorry for the delay in posting- sometimes my schedule makes it very difficult to be consistent, and I usually try not to sacrifice quality for frequency. But this last delay is much longer than I'd like, yes. Everyone will get updated today.

Incidentally, while i normally never like to push character's actions, the sooner the party leaves the guildhalls, the sooner play will speed up
I like being updated! And I am done with my debate so hopefully my time there will go quickly.
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