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Old 05-17-2012, 02:14 PM   Top  -  End  -  #211
HearTheRequiem
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Default Re: Eldgar, Land of Guilds (OOC)

Just for completeness, Jeanne can actually Inspire Courage, because of her Alternate Class Features from Harmonious Knight.

Last edited by HearTheRequiem : 05-17-2012 at 02:39 PM.
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Old 05-17-2012, 02:29 PM   Top  -  End  -  #212
PChubby
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Default Re: Eldgar, Land of Guilds (OOC)

Need to know one thing before proceeding.....

Spot check to see if Mirus can tell who cast the spell.

(1d20+14)[30] (-2 if it wasn't an arcane or spell-like ability)
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Old 05-17-2012, 03:07 PM   Top  -  End  -  #213
Admiral
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Default Re: Eldgar, Land of Guilds (OOC)

Quote:
Originally Posted by PChubby View Post
Need to know one thing before proceeding.....

Spot check to see if Mirus can tell who cast the spell.

[roll0] (-2 if it wasn't an arcane or spell-like ability)
Despite Mirus's best efforts he doesn't manage to see the caster yet, nor does anyone else in the party who tries.
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Old 05-17-2012, 04:38 PM   Top  -  End  -  #214
missmvicious
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Default Re: Eldgar, Land of Guilds (OOC)

Hey are the assassins by the door when my turn in init comes up or are they still stuck at the table?
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Old 05-17-2012, 04:45 PM   Top  -  End  -  #215
Lord Hakura
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Default Re: Eldgar, Land of Guilds (OOC)

Hmm, I wonder if he is invisible...
I'm going to area cast Dispel magic, and see what I get.
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Old 05-17-2012, 04:53 PM   Top  -  End  -  #216
Admiral
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Missmvicious: they are still at the table, since they haven't had their turn yet.
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Old 05-17-2012, 05:18 PM   Top  -  End  -  #217
Lexin
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Default Re: Eldgar, Land of Guilds (OOC)

OK, I haven't decided yet what I will do there, and it will depend on the previous actions, but...
Morgunn wears a spell-battle ring, which allows him a free spellcraft check if there is a spell cast up to 60 ft from him, and if he manages the roll he can counterspell the spell or change its target... just so I can use it the next time.
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Old 05-17-2012, 05:24 PM   Top  -  End  -  #218
missmvicious
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Default Re: Eldgar, Land of Guilds (OOC)

Then I know what I must do.

So Rahne is trying to set it up so when the assassins pass by them that she will have them flanked for her AoO. Just so we know where I am going with that.
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Old 05-17-2012, 06:22 PM   Top  -  End  -  #219
missmvicious
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Default Re: Eldgar, Land of Guilds (OOC)

With Jeanne's boost if I can hit these guys with a flanking attack I will do 10d6 damage.
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Old 05-17-2012, 07:18 PM   Top  -  End  -  #220
Admiral
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Quote:
Originally Posted by missmvicious View Post
With Jeanne's boost if I can hit these guys with a flanking attack I will do 10d6 damage.
Jeanne jumped the initiative order just a notch . It's to Verden, then Hope, then the top of the order with Rahne.
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Old 05-17-2012, 07:21 PM   Top  -  End  -  #221
Lexin
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Default Re: Eldgar, Land of Guilds (OOC)

Quote:
Originally Posted by Admiral View Post
The assassins pay no heed to Morgunn's words. They barrel towards Rahne, who in the guise of an innocent maiden looks like the most vulnerable of the people blocking them. As they move, they sheathe their daggers and each draw a pair of rapiers, their motions almost in sync. The two charge right at Rahne and attempt to slice through her with both their weapons.

Spoiler


While the assassins attack Rahne, Morgunn suddenly senses the spell web being cast by an enemy. He doesn't know where the caster is, but if he acts immediately, he might be able to prevent it from doing the damage that was intended.

ETA: Rahne expertly dodges three of the swipes, but the fourth slashes a shallow gash into her arm.

I use the Spell Compendium version
Spoiler

In the end it is more or less the same, as the -2 to attack for enemies is the same as +2 AC for allies... the only difference is the penalty to saves... so if I were to choose, I think I would prefer the one you found :P


As for the web spell, Morgunn tries to redirect it so it only affects the assassins (the visible ones at least).
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Old 05-17-2012, 07:31 PM   Top  -  End  -  #222
Admiral
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Lexin, the ring doesn't itself allow you to redirect any spell that is cast with just a spellcraft check (that would be wildly, wildly overpowered). You have to have a spell in effect that allows you to react to spells that are cast (for example by choosing new targets for them), which doesn't apply in this case.

You can counterspell it, though (if you have dispel magic prepared you can cast it and make a caster level check).
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Old 05-17-2012, 08:06 PM   Top  -  End  -  #223
Lexin
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"Once per day, when you succeed in identifying a spell in this manner, you can activate the ring to counterspell that spell as if with dispell magic, or change the target of the spell to any target within 60 ft of you..."

I don't think I need to use any spell for that to work... being a caster isn't even a prerequisite for this ring...

But if you rule it to need one... I guess I paid a lot too much for this ring, but it happens...

If needed, Morgunn uses one of his Dispel Magic spells (1d20+14)[23]
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Old 05-17-2012, 08:18 PM   Top  -  End  -  #224
Admiral
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Lexin, you are 100% right. I was in a hurry, dont have that book, and jumped to conclusions; the once a day comment clarified perfectly. I will update IC soon
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Old 05-17-2012, 08:47 PM   Top  -  End  -  #225
PChubby
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Default Re: Eldgar, Land of Guilds (OOC)

Mirus moved into melee with the assassins, one or both depending on how they were standing. If they didn't tumble away wouldn't Mirus get an attack of opportunity? :)
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Old 05-17-2012, 08:49 PM   Top  -  End  -  #226
Lexin
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Default Re: Eldgar, Land of Guilds (OOC)

Verden's attack get +2 from recitation, so it is 14.
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Old 05-17-2012, 08:59 PM   Top  -  End  -  #227
Admiral
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Default Re: Eldgar, Land of Guilds (OOC)

Quote:
Originally Posted by PChubby View Post
Mirus moved into melee with the assassins, one or both depending on how they were standing. If they didn't tumble away wouldn't Mirus get an attack of opportunity? :)
One incurs an AoO for leaving a threatened square, not for entering it.
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Old 05-17-2012, 09:14 PM   Top  -  End  -  #228
PChubby
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Default Re: Eldgar, Land of Guilds (OOC)

Quote:
Originally Posted by Admiral View Post
One incurs an AoO for leaving a threatened square, not for entering it.
With Rahne just standing and blocking the exit the assassins would have to leave a threatened square in order to attack Rahne.

Not sure if the charge was descriptive or a game term. If they charged in a game sense they would have had to move 10 ft. which would have left a threatened square.

Mirus is riled and wants to hit something :)
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Old 05-17-2012, 09:24 PM   Top  -  End  -  #229
Admiral
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Quote:
Originally Posted by PChubby View Post
With Rahne just standing and blocking the exit the assassins would have to leave a threatened square in order to attack Rahne.

Not sure if the charge was descriptive or a game term. If they charged in a game sense they would have had to move 10 ft. which would have left a threatened square.

Mirus is riled and wants to hit something :)
Charge was as in the game term.

Is Rahne standing behind you? My impression is that she was next to you with both of you blocking the way. They didn't start their motion threatened by Mirus (they were over at the booth), they entered Mirus's melee range only when they attacked Rahne.

While I still don't want to draw maps, it is clear I have to be much more descriptive!
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Old 05-17-2012, 09:36 PM   Top  -  End  -  #230
Admiral
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Default Re: Eldgar, Land of Guilds (OOC)

Lord Hakura- Mage armor wouldn't stack with Rahne's chain shirt anyway since they are both armor bonuses. That's why its called mage armor- its generally cast on spellcasters who don't wear armor! So choosing a different spell would be a good idea anyway.
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Old 05-17-2012, 09:39 PM   Top  -  End  -  #231
Lord Hakura
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Default Re: Eldgar, Land of Guilds (OOC)

I'll keep that in mind for future.
I've switched it for casting Spell Resistance on myself, I'm not in the mood to be webbed.
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Old 05-17-2012, 09:42 PM   Top  -  End  -  #232
PChubby
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Default Re: Eldgar, Land of Guilds (OOC)

Quote:
Originally Posted by Admiral View Post
Charge was as in the game term.

Is Rahne standing behind you? My impression is that she was next to you with both of you blocking the way. They didn't start their motion threatened by Mirus (they were over at the booth), they entered Mirus's melee range only when they attacked Rahne.

While I still don't want to draw maps, it is clear I have to be much more descriptive!
hehe I pictured Rahne behind Mirus. My thinking is she stood up next to the party's table to block the exit while Mirus walked up to the assassins at their booth.

You did say it was a test run. We'll work the kinks out.
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Old 05-17-2012, 10:39 PM   Top  -  End  -  #233
missmvicious
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Default Re: Eldgar, Land of Guilds (OOC)

So if we had to guess where I was, would we say that I was going to be able to flank?
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Old 05-17-2012, 11:28 PM   Top  -  End  -  #234
Admiral
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Quote:
Originally Posted by missmvicious View Post
So if we had to guess where I was, would we say that I was going to be able to flank?
You're not in a flanking position since the two assassins charged straight at you- Mirus wouldn't have had time to get behind them wherever he was. And furthermore, you decidedly don't want to get in a flanking position, because the space behind the assassins is now taken up by a sticky entangling web. The web was redirected by Morgunn such that it stops between you and the enemies, so that they are entangled and you are not (as per the spell's description, you can still attack them without risk).
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Old 05-18-2012, 12:38 AM   Top  -  End  -  #235
missmvicious
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Default Re: Eldgar, Land of Guilds (OOC)

Okay I just had a hard time following all of what happened. I am a mapper myself. ^_^
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Old 05-18-2012, 03:33 AM   Top  -  End  -  #236
Admiral
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Has anyone worked with mapping software that they would recommend, or do they just make maps in Photoshop, Powerpoint or Paint?

The ideal would be an online interactive map that I could set up and then each player could go in and move their character (and only their character, based on their login). I doubt it exists; perhaps it's worth building. (ETA: Not by me, that is. Just saying it's a product I would pay for).

Last edited by Admiral : 05-18-2012 at 03:38 AM.
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Old 05-18-2012, 03:37 AM   Top  -  End  -  #237
Admiral
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Quote:
Originally Posted by psiclone57 View Post
Spoiler
A 23 failure; his Will save is normally only +1.
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Old 05-18-2012, 03:46 AM   Top  -  End  -  #238
HearTheRequiem
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Default Re: Eldgar, Land of Guilds (OOC)

Quote:
Originally Posted by Admiral View Post
Has anyone worked with mapping software that they would recommend, or do they just make maps in Photoshop, Powerpoint or Paint?

The ideal would be an online interactive map that I could set up and then each player could go in and move their character (and only their character, based on their login). I doubt it exists; perhaps it's worth building. (ETA: Not by me, that is. Just saying it's a product I would pay for).
Apparently, Editgrid does that!
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Old 05-18-2012, 05:41 AM   Top  -  End  -  #239
PChubby
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Default Re: Eldgar, Land of Guilds (OOC)

Quote:
Originally Posted by Admiral View Post
Has anyone worked with mapping software that they would recommend, or do they just make maps in Photoshop, Powerpoint or Paint?

The ideal would be an online interactive map that I could set up and then each player could go in and move their character (and only their character, based on their login). I doubt it exists; perhaps it's worth building. (ETA: Not by me, that is. Just saying it's a product I would pay for).
I've looked into Pyromancers.com I've made made a few test maps but never tried it with different players.

Another game I'm in uses Google docs but I think any piece can be moved.
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Old 05-18-2012, 12:25 PM   Top  -  End  -  #240
NotScaryBats
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Default Re: Eldgar, Land of Guilds (OOC)

I have played a few games on here:

In 4e, maps are indispensable; it is just a part of the game. I have seen everything used from
-- making tables using the forum's table generator EXAMPLE
-- a very detailed map kept and edited by the DM EXAMPLE

So far I don't have any experience using googledocs or anything, but I've heard it is possible.

I have only played one 3.5 game on PbP, and that one doesn't use a map -- but the fights have been pretty vague and loose; either a good thing or not depending on your own preference EXAMPLE

So yeah, I don't know if any of that is helpful or not, but. . .
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