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Old 11-07-2012, 02:43 PM   Top  -  End  -  #1
bryn0528
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Default Lords of Creation, Dawn of Man [OOC]

If you are new, please visit our Recruitment Thread.

IC thread.

Rules, spoilered for size;
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Old 11-07-2012, 03:05 PM   Top  -  End  -  #2
bryn0528
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Default Re: Lords of Creation, Dawn of Man [OOC]

List of Current Deities;
Name Played By Divine Rank Domains & Portfolios Alignment ATK/DEF/HP
Vintra Kaworu Fledgling Death (Afterlife), Weather (Winter) Neutral Good 1/3/6
Tarvin THEChanger Fledgling Heat (Summer), Life (Passion) Neutral Evil 3/1/6
Urs Ignatus TechnoScrabble Fledgling Cities (Architecture), Fire (Progress) Lawful Good 1/4/5
Dinfale Falcon777 Lesser Kindness (Hospitality), Travel (Teleportation), Harmony (Relationships), Magic (Conjuration) Lawful Good 2/5/3
Drexoroth Thattaman Lesser Charm (Deception), Outlaws (Piracy), Pirates (Freedom), Communion (Decisions) Chaotic Good 3/2/5
Aelous chrisclark13 Fledgling Trickery (Fun), Freedom (Wind) Chaotic Neutral 4/3/3
Nordul Eshkigal Fledgling Agriculture (Plants), Stone (Protection) Neutral Good 1/5/4
Kargath Umbranar Fledgling Earth (Landscape), War (Strife) Neutral Evil 4/1/5
Owl bryn0528 Lesser Air (Stars), Knowledge (Esoteric), Good (Order), Teaching (Learning) Neutral Good 1/1/8
Suloea mystic1111 Lesser Animals (Winged Animals), Darkness (Shadows), Sky (Arrogance), Nobility (Duty) Lawful Evil 3/4/3
Slovien Lizard Lord Fledgling Trickery (Scaring People), Death (Undead/Spirits of the Dead), Darkness (Night) Chaotic Evil 2/4/4
Unspoken anecronwashere Fledgling Magic (Truenames), Water (Depths) Lawful Evil 4/3/3
Infernique WarGruntw Fledgling Energy (Plasma), Corruption (Mutation), Darkness (Stealth) Chaotic Evil 4/2/4
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Old 11-07-2012, 03:28 PM   Top  -  End  -  #3
mystic1110
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Default Re: Lords of Creation, Dawn of Man [OOC]

List of Cosmic Decrees:
  1. Creation: "Upon the Prime Material world, there is only one true race, the Humans. The wilds may hold monsters, and the agents of the divine may visit from time to time, but all other races are condemned to the other planes. No race higher than or equal to Sentient Life may permanently reside in the material plane, other than Humans."
  2. Slovien: Whenever a mortal, any mortal dies, their souless body will rise up again as either a skeleton or zombie and attack any living human.
  3. Tarvin:"So long as my throne sits in the sky, the dead shall not rise. They are a displeasure to my eyes, and so my light shall strike their unlife from them should they come into my sight, and their bodies shall lie still evermore. No creature of Slovien's make may exist in the light. A mortal who dies in the light shall remain dead, and a creature of undeath who enters the light shall burn until they are naught but ashes. They are the get of darkness, and in the darkness they shall remain, or perish. So says Tarvin, King of Light."
  4. I, Vintra, The Queen of Winter and Aurora, declare, what follows: All living, sentient creatures have eternal souls; Soul last after death of body, travel to Aurora and is judged by Me; Good souls live enjoyable alterlife in reward of their deeds; Bad souls are tormented by cold, wind and visions of sins they did on Material Plane; Good souls are unbeaten, there are no power in Universe to do them any harm and even I cannot do so; Bad souls cannot be tortured by other gods or beings, only own's sins and nature of Aurora can affect them. By my own powers, be done.”
  5. Drexoroth : All humans who wish to become amphibians must set foot in the ocean and will be tranformed into amphibious merfolk (not quite merfolk), they will grow both gills and webbed feet, so that they may live their lives in the ocean or on land. Once they have become amphibians, they may not change back, but they do not have to spend their lives in the water
  6. Kargath The Stoneborn: Any human willing to fight and become stronger can start worshiping at the Obsidian Anchor. Doing so slowly replaces their flesh with living stone and they automatically learn the concept of forging weapons (blacksmithing).
  7. Owl: "All magic of the mortal world is bound to the Word, whether spoken or written."
  8. Suloea looks and judges mortal men from the eyes of birds. When they pass they come before the Flock for judgement. Those that uphold the virtues of generosity; hospitality; reciprocity; nobility; civility and everlasting respect and love for Birds are deemed worthy. Those who fall short of these lofty goals or those who kill a bird needlessly are judged unworthy and fall to the third layer of Aurora. Those who are judged fitting, may choose to either be reborn as a bird or live on the first layer of Aurora. Even if they do live in Aurora they may choose to be reborn by going to the brumal hollow. Suloea is the one who judges where a man is destined after his death.
List of Planes
  1. The Material Plane, composed of Earth, Sky, Sea and Darkness. It is the center of creation and is the most divine plane. Due to the arrival of Nordul each region of the the material plane now contains a significant forest, Vines filled with helium reach into the sky, Kelp forests grow underwater, weird crystalline forest flourish under the earth, and on earth itself all types of forests now exist. Not just forest a whole plethora of many different and varied environments and habitats
    1. The City of Man: Urs Ignatus took his bricks and his clay and his iron and steel and stone and constructed great, weaving towers and bridges and tunnels, a magnificent gleaming city made of sandstone and white marble and patterned green granite, with fanciful steel plates waiting to be engraved with great histories. He spread floors with jade tiles and roads with beautiful wrought iron lamp posts, and domed roofs made out of stone and steel.
      1. The Great Library is both a building in the City of Man and Owl's personal rook. It is a great tower, filled with many empty rooms, waiting to be filled with mortal knowledge. The highest point is a great aviary, where Owl and other gods may visit, but is mostly kept locked to mortals.
    2. The Feathered Throne. A great mountain existing on the opposite side of the world from where the City of Man lies. The Feathered throne is the natural nesting place of every species of bird in the world. At it's pinnacle is a large nest made out of the feathers of every bird species in the world - in that nest is the eldest Roc. The mountain itself isn't anything special - it is not the tallest, nor is it like a needle piercing the sky. It is merely the home of the birds. Most birds including the Roc, do not hunt or kill each other while on the Feathered Throne
    3. The Wellspring of Horrors: The convergence of the rivers of rage (These rivers always run in one direction, from the entrance to the exit on the other side of the Earth, varying from massive kilometer long channels digging deep into the ground to tiny rivers a rabbit can jump without getting their feet wet. Nothing can prevent or divert their path, they attempt to cut or sweep away any diversion or build up and overflow above the obstruction if made of something impossible to wear away from the cutting force of water) It is the Wellspring of Horrors that the Horrors of Fear, Sadness, Calm, Envy and Surprise are born
  2. Aurora, the winter dominium, is a place of final rest. Aurora is consisted from 3 layers. First layer is a winter paradise for good persons, who enjoy eternity of peace as a reward for their deeds. Second layer is a beautiful, icy landscape, a pure work of Vintra's artistic sence. Third layer is a dark, snowed in forest, where souls of sinners are tormented by cold winds, whispering past mistakes and cruelities to them.
    1. The Brumal Hollow. A large grove of trees, that exists on the first layer of the wintery domain, all dead and hollowed out, provide a natural home for all the Owls that live in Aurora. Other birds venture there as well. On this plane the Owls do not need to hunt or eat since this plane only houses birds and souls. Perhaps in the future - a soul may come to the hollow to beg an audience of the Flock and with proper curtsies may receive what they seek.
  3. Dinfale's World The king of the earth crafted a new world next to the first while weaving a veil into place to keep the two separate, though close. This new world was one of cloud and rock, water and metal. And it stretched quite a ways, though the only truly place of any noteworthiness was at it's epicenter where a great mountain rose up above every other place on the world.
    1. The meeting place of the first ones: Dinfale also moved the meeting place of the gods created by the unspoken one, to this plane
  4. The Endless City-This is a city that stretches as far as the eye can see in every direction, even up and down. Buildings hide in the corner of the observer's eye until they are focused on, making one feel like the city is a great sphere that uncurls itself as it is walked through. Buildings made of every material hold all the inventions yet made by human kind, and have room for countless more to come. The sky is a giant jade and marble green cloudy expanse filled with brightly glowing lanterns made of shining precious metals.
  5. The Realm of the Corruption Lord: This realm exist in the mind of mortal men who have has some of the black blood. It is literally formed from their collective conscience. Physical beings and locations - are only physical because visitors to the realm think they exist: notable locations are the Bone Fortress and Death Valley, which form the "physical" entrance to the inner layer. The inner layer forms itself from the will of the beings that gain entrance, though only a small part of it will change depending on who enters it. Meaning while the whole realm exists in the mind of all infected by the black blood, the inner layer exists in the minds of all those who are literately within the inner realm. (EX: A man might be able to morph a half of a mile of it, while a god would be able to morph something akin to South America. That is, if another will is not opposing the transformation.)
The Monuments of the gods
  1. THE SUN:A shard of Tarvin's divine fire that has been placed in the sky, The Sun is Tarvin's place of governance. A throne of purest gold, from here Tarvin may watch the goings on of the mortal world at his pleasure. His mighty light shines down upon the world, until his throne travels beyond the horizon, to meet with his sister each night in the cold, crystaline world of Aurora. Even when Tarvin does not sit upon his throne, still he watches. At any time, Tarvin may spare a small bit of his consciousness to sit in the Sun and act as his eyes. By this, Tarvin is aware of all which occurs upon the surface of the world in the day-though beneath the waves, and within the dark corridors of the Underdark, his sight cannot reach, and at night, his eyes are taken from him.
  2. Much like the Sun, THE MOON allows Slovien to see anywhere where there is darkness or moonlight, but not when there is sunlight.
Holy relics
  1. Dinfale's staff has within it the most powerful teleportation spell in existence: Rapture. This spell is capable of moving vast (or small) quantities of just about anything, any distance, even across planes; and all this within the blink of an eye.
  2. Helmet of the Clouds: (+1 dice to defense) Dinfale shaped metal into what at first resembled a deep bowl. Carefully molding it, he finished shaping the golden helmet. Dinfale then took a smaller piece of metal and made a crest on the front, two wings coming off of a tall cumulonimbus cloud with lightning striking downwards underneath the cloud. Dinfale gave this Helmet to Owl as a gift
Sacrosanct Artifacts
  1. The Obsidian Anchor, the lands surrounding the Anchor can not be changed or teleported except by Kargath and those with the Earth Domain. If so teleported, the Anchor and the lands stick together and disappear as a whole.
  2. Armor of the White Wallis an item Nordul decided to create through a skilled mortal craftsman, the Armor of the White Wall provides the wearer (The White Wall currently ) protection no mere suit of armor could. It is also enchanted so that it will always end up in the hands of those who seek to bring justice and protect those who can't protect themselves from some dire threat or anothe
Divine Covenants
  1. Aeolus has taken some human children and crafted them into Aeolians - Half-human half-griffon hybrids. He then made a sacred vow to them, and started to resemble them. They are under the divine protection of his word.
Legendary Concepts:
  1. Afterlife. Every sentient creature last eternally after the death of physical body.
  2. Black Blood - This was originally a few infected cells that did not make it to the birth of Infernique and was soon devoured by Norx. Black blood reworks the system of the host into a more powerful form, gives the host regenerative powers, and forms new bones and organs as needed, not effected by age or diseases, and other minor advantages. Beings that have Black blood in them can sense one another, and can control weaker willed Black Blood members. The downside is that it provides a direct link to Infernique, who can directly interact with the cells inside of the being. Because of this, any of get infected with black blood soon fall in line with his plans or be driven mad through his actions.
Abilities Gained by the Gods
  1. Tarvin has the Divine Beauty Ability, represented by the glowing crown he wears.
  2. Suloea is composed of basically every bird in existence thus she has the Inconceivable ability. She is a great flock - all of the birds are part of her and are her. Even for a god it is hard to make sense of, as so she is hard to understand and is inconceivable in that respect.
  3. The Owl gains the ability Source of Arcane. Thus she is a being of magic, made of magic and is magic and magic flows from her as breath would from living human.
  4. Nordul embodies a massive amount of life in the realms. He is basically a living forest and as such, he has close ties to creation magic and is a Herald of Life
  5. Infernique is darkness and corruption - the creeping plague of death and thus has the ability One with Shadows.
  6. The Flock (Suloea) sees and hears and knows everything any bird knows and thus is a Knowledge Broker. In the night from the eyes of owls and nighthawks, in the day underneath the wings of Rocs and eagles. Across planes in Aurora, the afterlife, where winter birds sat court - and even among the empty streets of the endless city. Under the eyes of birds, everything was seen and judged.
  7. Dinfale is the traveling king, the wandering god and thus has the Wanderlust ability.
Chosen Heros
  1. Norx - a puppet of Infernique
Favored Legends
  1. The Whirlwind King - The ruler of the seas and leader of the Free Captains of pirate city
  2. The White Wall is a man who shall go on to inspire many, but is a mortal man like any other. The mantle shall be passed down generations to the person who seeks to protect humanity the most, creating a mythos of an immortal hero fighting monsters that would fell anyone else, braving the depths of the world, and hopefully providing a foil to some of the more villainous chosen later.
Pantheons
  1. Pact of the First Ones
    • Members:
      1. Dinfale Head of the Pantheon
      2. Owl
      3. Unspoken
      4. Urs Ignatus
      5. Nordul
      6. Drexoroth

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Old 11-07-2012, 03:33 PM   Top  -  End  -  #4
Lizard Lord
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Quote:
Originally Posted by bryn0528 View Post
EDIT: @Lizard Lord: Slovien is approved.
EDITEDIT: @Lizard Lord: How would you consider changing to an evil alignment? Does this conflict with the general feel of the god that you hope to achieve? I ask this because our currently skewed in the good axis. Pretty good balance in the Chaos/Law department, though.
I suppose I could do that. I can have him not actually care if people get hurt by pranks caused or endorsed by him and re-fluff his reasons for bringing the spirits of the dead to the mortal world as just scaring people and getting revenge.

Edit: Also did you forget to add me to the list?
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Old 11-07-2012, 03:34 PM   Top  -  End  -  #5
Thattaman
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Default Re: Lords of Creation, Dawn of Man [OOC]

Lesser Concpets
  1. Cities, created by Urs Ignatus so that humans may all live in the same place
  2. Teaching and Learning, created by Ow so that humans may learn things from libraries.
  3. Sailing, created by Drexoroth so that pirates may go over the sea, rather than in it.
  4. Piracy, created by Drexoroth to create his pirates
  5. Blacksmithing, created by Kargath so that humans may forge there own metal.
  6. Government, Aristocracy, created by Suleoa to form a form of governmant
  7. Etiquette, Civility, created by Suleoa to form a civilized society.
  8. Law and Order, created by Suleoa, basically 17th century France
  9. Avian Zooltry, created by Suleoa so that birdes will be worshipped
  10. Ritual Dissection, created by Suleoa as a funeral practice

Last edited by Thattaman : 11-17-2012 at 03:36 AM.
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Old 11-07-2012, 03:37 PM   Top  -  End  -  #6
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Default Re: Lords of Creation, Dawn of Man [OOC]

Quote:
I agree with Byrn that It might be good NOT to have the fae royalty be the original four gods and instead be twins born to the god of the Underdark. Both Vintra and Tarvin are Approved as Princess and Princess of the the Underdark. Urs Ignatus will create you both. Obviously your characters ma still call themselves kings and queens
Personally, I prefer the option with star-born gods (I thought Underworld is THE Underworld, so I am not so sure if this "region" have any sense now), but eventually it doesn't matter so much. I don't know the vision of THEChanger...

THEChanger, whatdaya think? :-P
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Old 11-07-2012, 03:38 PM   Top  -  End  -  #7
Falcon777
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Default Re: Lords of Creation, Dawn of Man [OOC]

Hmmm...well, it would kinda make sense for Dinfale to make Nordul. It be an "easy" way for him to give a gift to mankind. Kargath on the other hand would not make as much sense. Strife is the very opposite of harmony within relationships...though I suppose he could be Dinfale's worst mistake. However, I'd rather not have anyone feel as if their characters have to have Dinfale as their progenitor. It is really only if they want to...



As to Necron's Unspoken having the domain magic (arcane) and it being too large, what if he limited it to being magic (arcane "source" [mana comes to mind, though it doesn't necessarily need to be this])? He'd probably need to create the concept of mana being the source of arcane magic, and it's still somewhat vague, but it's a little bit more specific than the entirety of arcane magic. Alternatively he could choose one of the traditional seven schools (universal, at least in dnd and pathfinder, doesn't really have enough spells to be considered it's own school, imo) to be his portfolio. Personally I'm hoping to get conjuration and/or transmutation myself...in any case, I thought I'd throw those ideas out to see if maybe they might help.
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Old 11-07-2012, 04:45 PM   Top  -  End  -  #8
TechnoScrabble
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Default Re: Lords of Creation, Dawn of Man [OOC]

Just in case it's necessary to choose a speaking color, I'm calling dibs on DarkOliveGreen, because I imagine the bricks that make up Urs Ignatus's 'mortal interaction' form to be sorta greenish-brownish and covered in moss.
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Old 11-07-2012, 04:55 PM   Top  -  End  -  #9
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Well what about Arcane Magic (Truenaming)?
It's a lot more specific and fits with the whole "My name is the ritual to Uncreate all Creation"


Although Can I point out that that Holy S*** That's A Big Owl () has Knowledge (Magic), something quite a bit broader than Magic (Arcane)



Also why is The Unspoken not Lord of Seas? He was kicked out by one of our 3 or 4 trickster gods
It kind of clashes with my concept to not be one of Creation's original 4 because being an Unknowable Horror lurking in the deepest depths of the Sea that when seen drives people totally insane and thus has to make an Avatar of himself to communicate.

EDIT: Also The Arcane Horror of the Deep isn't in the character list in the 2nd post
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Old 11-07-2012, 04:59 PM   Top  -  End  -  #10
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Quote:
Originally Posted by Kaworu View Post
Personally, I prefer the option with star-born gods (I thought Underworld is THE Underworld, so I am not so sure if this "region" have any sense now), but eventually it doesn't matter so much. I don't know the vision of THEChanger...

THEChanger, whatdaya think? :-P
I don't mind being made from stars. I was also under the impression that the Underworld was the Afterlife, and if Vintra isn't ruling one of the big four regions, Tarvin doesn't have to either.

Means we get to make our own. Hmmm, what would Tarvin have to counteract the cold winter wonderland of Vintra...Perhaps a lush jungle/forest where dreams dwell...
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Old 11-07-2012, 05:33 PM   Top  -  End  -  #11
Falcon777
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Default Re: Lords of Creation, Dawn of Man [OOC]

@Necron: Your character isn't necessarily not the King of the Seas. One of the tricksters "became" "Prince of the Seas." In truth Byrn said that he didn't really like how Mystic was ordering all of the "newer" gods underneath the "original four." So, really, if anything it's just a title.

And oh, nice one with the domain Arcane Magic (true naming) . Lol, that's so obvious I don't know why I didn't think of it.
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Old 11-07-2012, 05:56 PM   Top  -  End  -  #12
Anecronwashere
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Oh ok, just that the only title in the Seas was prince, so I must have misread it.

And thank you
To be honest I only thought of it because the two classes I'm going to make are going to be based on Truenaming (just not sucking)
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Old 11-07-2012, 09:11 PM   Top  -  End  -  #13
mystic1110
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Assuming that Suloea, Contessa of Wings is accepted she will dictate her edicts and commands from multiple mouths:

In
Royal
Blue
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Old 11-07-2012, 09:12 PM   Top  -  End  -  #14
Falcon777
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Hmmm...well, personally I'd prefer everyone to just learn how to write clearly and concisely. However, if I must pick a speaking color, this is probably what I'd like to use.
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Old 11-07-2012, 09:43 PM   Top  -  End  -  #15
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My speaking color will be black. Oh hey, I don't need to do anything for that.
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Old 11-07-2012, 10:00 PM   Top  -  End  -  #16
Falcon777
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Default Re: Lords of Creation, Dawn of Man [OOC]

Snorting rofl.
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Old 11-07-2012, 10:45 PM   Top  -  End  -  #17
bryn0528
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Default Re: Lords of Creation, Dawn of Man [OOC]

Characters need two moderator approvals before they are added to the list. Note that mine and Mystic's deities are also missing (you can't go around approving yourself, that's not fair ). Those in the list have been approved by myself and mystic, explicitly.

@necron, If you feel that mine is too broad a scope, I can change it to something else as well (especially with another deity of magic being around). I actually think that inversing the domain/portfolio would speak better to my own aims. Otherwise, I feel like Arcane Magic (Truenaming) is more suitable, if not a little too specific. I suppose really my true complaint is that I wish to avoid future OOC conflict between our magicking. I would certainly be more willing to cooperate with your broader domain/portfolio if we agree upon a single, unified magic.

@thattaman, seeing as we need the support, I approve of your moderator request. I personally don't know of you or your history, so I'll readily admit my hesitancy. I really can't see you messing anything up, though.

@mystic1111, designer veto. If nothing else than against those atrocious indents.

@all, Are we agreeing upon my proposal for the original gods? If so, all other gods need to find a progenitor before play.
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Old 11-07-2012, 10:51 PM   Top  -  End  -  #18
mystic1110
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hmm alright then Suloea, Contessa of Wings will always refer to herself in the plural. I like speech quirks .

Anyway which god needs a second approval outside bryn and I?
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Old 11-07-2012, 11:42 PM   Top  -  End  -  #19
Kaworu
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Default Re: Lords of Creation, Dawn of Man [OOC]

Vintra will speak in beautiful DeepSkyBlue.
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Old 11-07-2012, 11:47 PM   Top  -  End  -  #20
Falcon777
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Default Re: Lords of Creation, Dawn of Man [OOC]

I'm not entirely sure I know what your proposal is. Correct me if I'm wrong: the eight characters listed in the table at the beginning of this thread will all have "the Creation" as their progenitor. The four characters that Mystic chose within the recruitment thread would be the "overseers", or what have you, of the "lands" earth, underdark, sky, and sea. Am I missing anything? If I'm not, then yeah, that's fine with me. If I am, I withhold my judgement until I know what is being proposed.
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Old 11-08-2012, 01:24 AM   Top  -  End  -  #21
Anecronwashere
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Default Re: Lords of Creation, Dawn of Man [OOC]

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Originally Posted by bryn0528 View Post
Characters need two moderator approvals before they are added to the list. Note that mine and Mystic's deities are also missing (you can't go around approving yourself, that's not fair ). Those in the list have been approved by myself and mystic, explicitly.

@necron, If you feel that mine is too broad a scope, I can change it to something else as well (especially with another deity of magic being around). I actually think that inverting the domain/portfolio would speak better to my own aims. Otherwise, I feel like Arcane Magic (Truenaming) is more suitable, if not a little too specific. I suppose really my true complaint is that I wish to avoid future OOC conflict between our magicking. I would certainly be more willing to cooperate with your broader domain/portfolio if we agree upon a single, unified magic.
Ahh ok, I thought I had two mod approvals.
Speaking of, can I apply to be a Mod? Then I can approve both yours and Mystic's Gods.

I do feel that having Magic as a whole is a bit too broad, especially if people are complaining about Arcane Magic (which is by definition smaller than all magic) being too general.
Magic (Knowledge) or Knowledge (*Specific Magic*) or maybe even Knowledge (Esoteric)?
Esoteric means you can lay claim to some of the more ritualized magiks and fitting the "seeker of knowledge" thing you seem to have going.

What are your ideas for the Magic?
Mine is a more on-the-spot verbal-only Magic, though that does not preclude other somatic or longer ritualized magics outside the Arcane Truenaming Domain/Portfolio
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Old 11-08-2012, 01:41 AM   Top  -  End  -  #22
Umbranar
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Default Re: Lords of Creation, Dawn of Man [OOC]

If you want I can be your second mod. Been playing a couple LoCs before even one with Mystic (Bonduar the Blacksmith god remember?). Got plenty of time on my hands to do so.

Edit: see you found yourself another mod

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Old 11-08-2012, 02:08 AM   Top  -  End  -  #23
Lizard Lord
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Default Re: Lords of Creation, Dawn of Man [OOC]

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Originally Posted by mystic1110 View Post
hmm alright then Suloea, Contessa of Wings will always refer to herself in the plural. I like speech quirks .

Anyway which god needs a second approval outside bryn and I?
I would like for you to take a look at mine if you could. Thank you. If you feel you can't approve it, let me know what you think so I can make appropriate changes.
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Old 11-08-2012, 02:14 AM   Top  -  End  -  #24
Anecronwashere
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Default Re: Lords of Creation, Dawn of Man [OOC]

Mine needs approval
The Unspoken One
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Old 11-08-2012, 08:43 AM   Top  -  End  -  #25
bryn0528
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Default Re: Lords of Creation, Dawn of Man [OOC]

My proposal was for mine to be (Sky), Dinfale to be (Earth), Urs Ignatus to be (Underdark), and the Unspoken to be (Sea). Only those four will be made by "creation" and the rest will have to be spawned by previously existing deities.
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Old 11-08-2012, 08:59 AM   Top  -  End  -  #26
TechnoScrabble
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Default Re: Lords of Creation, Dawn of Man [OOC]

So, wait, if we need two approvals, should I have even chosen a color yet?
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Old 11-08-2012, 09:28 AM   Top  -  End  -  #27
bryn0528
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Default Re: Lords of Creation, Dawn of Man [OOC]

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So, wait, if we need two approvals, should I have even chosen a color yet?

Choosing colors is something extra, and not required. So it doesn't matter either way. But Urs Ignatus has two approvals, and is thus on the list.
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Old 11-08-2012, 09:41 AM   Top  -  End  -  #28
bryn0528
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Default Re: Lords of Creation, Dawn of Man [OOC]

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Ahh ok, I thought I had two mod approvals.
Speaking of, can I apply to be a Mod? Then I can approve both yours and Mystic's Gods.
I have approved Thattaman as moderator, and for now I think three is enough. If this increases in population (or proves to difficult to manage for three), however, I will add you on.

Quote:
Originally Posted by Anecronwashere View Post
I do feel that having Magic as a whole is a bit too broad, especially if people are complaining about Arcane Magic (which is by definition smaller than all magic) being too general.
Magic (Knowledge) or Knowledge (*Specific Magic*) or maybe even Knowledge (Esoteric)?
Esoteric means you can lay claim to some of the more ritualized magiks and fitting the "seeker of knowledge" thing you seem to have going.
I think Knowledge (Esoteric) suits my god more, I agree. Editted.

Quote:
Originally Posted by Anecronwashere View Post
What are your ideas for the Magic?
Mine is a more on-the-spot verbal-only Magic, though that does not preclude other somatic or longer ritualized magics outside the Arcane Truenaming Domain/Portfolio
Spoiler
I've always really taken issue to the idea of Truenames. It's just one of those things that, personally, don't work for me. But I'm not going to say no just because of a personal prejudice.
What I would vastly prefer, however, is that instead of Truenames, you're just verbalizing your will to change the universe to match that will.
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Old 11-08-2012, 10:00 AM   Top  -  End  -  #29
Falcon777
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Default Re: Lords of Creation, Dawn of Man [OOC]

Dangit! sigh, lol, I really need to learn not to plan too far in advance...

...

I was planning on having Dinfale be the originator of magical music, had some (extremely) vague ideas about a bard. Meh, I suppose I could still aim for the domain Music (instruments) even without the magical aspect. That is, of course, assuming that Necron wants to have Magic (music) be his domain. The whole thing with truenames makes a little bit more sense, though. Despite that, it doesn't necessarily prevent you from taking Magic (somatic) as a domain, Byrn.

@Necron: As to truenaming...you might want to be careful with the class. Truenaming is really easy to get carried away with since it generally is taken as if you manage to speak the truename of something, you have complete and utter power over it. Personally I think that Patrick Rothfuss does a really good job with the concept. Even the strongest "good" person when it comes to naming still seems to struggle somewhat. So in that aspect there's a certain amount of knowledge/groking (for lack of a better term) that has to be known. Another aspect you could have within the concept is that of authority. While person A might really, really grasp the knowledge of the truename of fire, person B has much more authority over that truename. That diversity could theoretically give you the difference between "arcane" and "divine" truenaming. In any case, it's all just a few ideas I thought I would toss out there in case you might like one. If you don't, feel welcome to ignore it.
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Old 11-08-2012, 10:28 AM   Top  -  End  -  #30
mystic1110
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Default Re: Lords of Creation, Dawn of Man [OOC]

Quote:
Originally Posted by Falcon777 View Post
Dangit! sigh, lol, I really need to learn not to plan too far in advance...

...

I was planning on having Dinfale be the originator of magical music, had some (extremely) vague ideas about a bard. Meh, I suppose I could still aim for the domain Music (instruments) even without the magical aspect. That is, of course, assuming that Necron wants to have Magic (music) be his domain. The whole thing with truenames makes a little bit more sense, though. Despite that, it doesn't necessarily prevent you from taking Magic (somatic) as a domain, Byrn.

@Necron: As to truenaming...you might want to be careful with the class. Truenaming is really easy to get carried away with since it generally is taken as if you manage to speak the truename of something, you have complete and utter power over it. Personally I think that Patrick Rothfuss does a really good job with the concept. Even the strongest "good" person when it comes to naming still seems to struggle somewhat. So in that aspect there's a certain amount of knowledge/groking (for lack of a better term) that has to be known. Another aspect you could have within the concept is that of authority. While person A might really, really grasp the knowledge of the truename of fire, person B has much more authority over that truename. That diversity could theoretically give you the difference between "arcane" and "divine" truenaming. In any case, it's all just a few ideas I thought I would toss out there in case you might like one. If you don't, feel welcome to ignore it.
I would like truenaming to work similar to the the Dresden Files:

Names, capital N, have power. If you know something's name, you automatically have a conduit with which you can reach out and touch it, a way to home in on it with magic. Sometimes this can be a really bad idea. Speak the Name of a big, bad, spiritual entity and you might be able to touch it, sure—but it can touch you right back, and the big boys tend to do it a lot harder than any mortal.
—Harry Dresden

Basically knowing a portion of a person's or objects true name is required for magic, but amount of control corresponds to the caster's will. So even if a child knew a demons name they would hardly be able to control it.
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