Minion - no info. It seems to be a slightly different build than any she fought before.
Slinger - no info. It's the same type she fought before, on the road, with the annoying clay pots, what did they do again?
Dragonshield - Small natural reptilian humanoid. More heavily armed and armored than a typical kobold, it can force enemies to pay attention to it, and knows a trick or two. (You already saw the trick used against Arjhan) No particular resistances or vulnerabilities.
STANDARD ACTIONS
m Short Sword (weapon) * At-Will
Attack: Melee 1 (one creature); +7 vs. AC
Hit: 1d6 + 6 damage.
Effect: The kobold marks the target until the end of the kobold’s
next turn.
M Dirty Tactics (weapon) * Encounter
Attack: Melee 1 (one creature); +5 vs. Reflex
Hit: 2d6 + 7 damage, and the target is immobilized until the end
of the kobold's next turn.
Miss: Half damage, and the target is slowed until the end of the
kobold's next turn.
MINOR ACTIONS
Shifty
Effect: The kobold shifts 1 square.
TRIGGERED ACTIONS
Dragonshield Tactics * At-Will
Trigger: An enemy adjacent to the kobold shifts or an enemy
moves to a square adjacent to the kobold.
Effect (Immediate Reaction): The kobold shifts 1 square.
Quickblade: Perhaps Captain Kelfem mentioned this type to her -- it is extremely good at maneuvering in battle, able to dart around (or through) the front line untouched in order to attack the most vulnerable. If he notices Rat or the boys, they're dead to rights.
Zimelda can communicate this info to the other PCs as a free action on her turn.
Oh wow -- I'd totally forgotten about Dragonshield Tactics! He could have dodged out of the way of Arjhan's strike, forcing Arjhan to either change targets or eat an OA. No biggie, we'll leave things as is.
Dekkah - The kobolds do not have a climb speed, but these trees have been specially prepared (notches cut into them, which Mertes noticed), and the kobolds have practiced so they can climb up and down without having to roll. It's still a climb action (costs double movement, grant CA, no shifting). They will have to make an athletics roll to hang on if they're hit while climbing.
Kobolds have a minor action shift 1. The slinger used his move action to stand and his minor to shift away.
Lycan - A bunch of issues here.
1. You didn't specify the squares you wanted to walk through. In these cases I'll pick the most direct route that avoids OAs. In the future though you may want to specify the squares in case you suspect some square contains traps.
2. 4e calls these things Minor actions, not swift actions
3a. Zimelda's base attack bonus is +6, and the divine fortune adds 1. However, the quickblade has partial cover from the trees (-2) so it should be +5. A roll of 14 is indeed a miss. (She's in the trees now too so you benefit from partial cover)
3b. Lolth's Boon is one-time-use, but fortunately for you, you never used it. (During the last battle, with the acid-spitting kobold, you had said you'd use it on a healing strike when Arjhan needed healing, but it wasn't needed. You get to choose to use it after you know if your attack succeeded or not.)
So I take it that you do want to use it now?
4. If you roll well enough on Lolth's Boon to turn the miss into the hit, don't forget, since Healing Strike has the Healing keyword it gets the Healer's Lore bonus (WIS modifier, +3).
Lucky for you, the Quickblade's AC is 15, which makes that a HIT. Kobold takes the damage, Arjhan takes the healing. That puts Arjhan at full (12 + 9 + 12 healing added to his 10 HP, spend 2 surges).
I think tedthehunter's healing surge value on his sheet may be wrong, but with that much healing it doesn't matter.
No, a diagonal move count as 1.
They simplified the movement rule with 4e. It costed a little bit of realism, but it is a great gain in simplicity (that is my opinion).
The only time you count double is on difficult terrain (witha few other possible exceptions)
Yeah, that "first-diagonal-move-costs-1-then-it-costs-2" that 3.5E had was clever, but really overcomplicated things. I think I actually prefer the Chebyshev metric for distance that 4E has. (Hexes are even more realistic, but restrict your movement choice by 25%). A game that had the Taxicab metric (like Lycan used to think) would be very unfun for me as it restricts your movement choice by 50% compared to Chebyshev.
My plan was to slide his forward so I could hit all three with a Blast 3 using an action point. With that awful attack roll, however, I think I will shift 1 square south and end my turn there.
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Currently DMing: Heroes on a Sea of Swords - IC - OOC - OOC II
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Zimelda's turn is valid as originally written, so she doesn't qualify for a reroll, but if she moves as Lycan originally wrote she'll incur two unnecessary OAs. I assume you'll just skip the movement then.
So climb up into the treetops -- then the enemies in the trees only have concealment, no cover.
Well, what I meant was that, for this particular attack, the reverse would have made two near-misses into hits. Overall, my odds of hitting are actually decent, it was just this particular attack that was made to miss .
Well, I have been greatly ineffectual this encounter. The enemies all but ignore me, and I've done a measly net 11 damage, having used my encounter power, my encounter damage increase, and an action point.
__________________ My Homebrew
Currently DMing: Heroes on a Sea of Swords - IC - OOC - OOC II
Thanks to Arokh for all the wonderful avatars! May his computer never crash and his mouse arm never cramp!