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Old 04-22-2012, 06:35 PM   Top  -  End  -  #1
Serpentine
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Default Cakeworld

This is where I'm gonna take all the stuff about my campaign world from my head and actually put it down somewhere solid.

Every now and then there'll be a bit I'm not sure about - I'll write those bits in purple. I'd welcome any thoughts on those parts - and any part, really, but criticism of other parts is more likely to be ignored
If anyone fancies contributing a bit anywhere, you're welcome to throw something up, although obviously I get last word on what's "canon" for this place.

On the off-chance anyone happens to read this thread just for interest: don't expect regular updates. It'll be a lot of work, which I'm likely to be only sporadically up to doing.

Final (ha) note: to start with, this world was built in cooperation with one Goff. I can't remember which bits nor how much of his contribution remains, but consider it acknowledged.

And now, my campaign world:

CAKEWORLD

SCIENCE
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COSMOLOGY
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GEOGRAPHY

Last edited by Serpentine : 11-07-2012 at 09:58 AM.
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Old 04-22-2012, 10:04 PM   Top  -  End  -  #2
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Default Re: Cakeworld

I like this. A lot. I have a few questions though: What force(s) brings the water and other material coming off the rimfall back into the interplacial cleft? Is there and opposite-type gravity on the surface pointing 'down' that would allow people to walk around upside-down relative to the upper surface?

Your terminology and world-shape remind me a lot of the Discworld, which is pretty awesome, whether intentional or not. Are all 'planets' in this campaign setting similar in there appearance? Are there perhaps some with water sliding out of their interplacial clefts to run into their pelagic bores and then repeatedly cycled in such a way?
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Old 04-22-2012, 11:30 PM   Top  -  End  -  #3
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Default Re: Cakeworld

I second the Discworld sentiment. This world looks...tasty. But, is it a lie? I will have to keep my eyes on this. Is the moon a crumble? Or a pie? This is making me hungry.

Also, awesome map is awesome! How did you make it? Photoshop? By hand?
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Old 04-23-2012, 07:56 AM   Top  -  End  -  #4
Serpentine
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I like this. A lot. I have a few questions though: What force(s) brings the water and other material coming off the rimfall back into the interplacial cleft? Is there and opposite-type gravity on the surface pointing 'down' that would allow people to walk around upside-down relative to the upper surface?
Gravity + magic Also I figure it's sheer pressure that drives the water out of the middle again.
I forgot to do the physics side of it, actually. Should that go in Cosmology, do you think, or should I have a separate "Science" category? I'll cover evolution and the like in it, while I'm at it.
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Your terminology and world-shape remind me a lot of the Discworld, which is pretty awesome, whether intentional or not.
It's definitely inspired by it. In fact, the "warm at the centre, cold at the edge" stuff was in large part worked out to avoid being too close a copy of Discworld.
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Are all 'planets' in this campaign setting similar in there appearance? Are there perhaps some with water sliding out of their interplacial clefts to run into their pelagic bores and then repeatedly cycled in such a way?
There could be any sort of planet in this universe. Hell, Discworld itself might be floating out there somewhere...
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Also, awesome map is awesome! How did you make it? Photoshop? By hand?
Thanks! They were both drawn by hand, then fiddled with in Photoshop. Not sure whether you saw it, but I had to adjust the planet diagram to make it look more geological (originally the layers sort of curved inwards instead of following the Bore out, which made no sense).
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Old 04-23-2012, 10:26 AM   Top  -  End  -  #5
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Default Re: Cakeworld

I like the ideas and am also enough of a fan of Discworld to appreciate the similarity.

The world would probably not have one single name to the natives anyway. (Just about) every ethnic group and nation would have its own name for the world.

If continental drift is such that a couple thousand years change the map totally, are there even historic cities at hand? How much of society is nomadic and to what degree?
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Old 04-23-2012, 10:37 AM   Top  -  End  -  #6
Serpentine
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It's not totally changed. That sorta three-pronged continent is hanging off the edge a little bit at one corner, and the one next to it is closer than I drew there. But mostly I just changed things after I drew the map...
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Old 04-23-2012, 10:44 AM   Top  -  End  -  #7
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Default Re: Cakeworld

Doesn't look much like a cake to me... On the other hand, I'm not sure what it does look like. Maybe a French macaron?
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Old 04-23-2012, 03:27 PM   Top  -  End  -  #8
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Default Re: Cakeworld

As for ecology: could it be that not every part of the cake is stable? As in, at some places the surface has little or no crust to seperate it from the hot inner layers, leaving a utterly inhospitable chunk of land of lifeless land?

Perhapes creatures have developted to adapt to the structure: Great serpents lay ther very durable eggs at the Rim only to have them be scattered vie the Bores, creating seasons where foot-long meaty tubes can be scooped up by the hundreds. This could be a time in which primitive cultures can partake in a salmon-like collecting season, which might be interesting. Over time, these small "Bore Worms" make there way down to the ends of the cake, in which they breed like there forfathers did while packing on the pounds. Hence, the young and tasty Bore Worms become the mighty Rim Wyrms, able to hunt both whale, men, and younger Rim Wyrms.
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Old 04-23-2012, 05:22 PM   Top  -  End  -  #9
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Doesn't look much like a cake to me... On the other hand, I'm not sure what it does look like. Maybe a French macaron?
On rethinking, I am now sure.

All in favor of renaming this to Macaronworld?

(Kidding)
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Old 04-23-2012, 05:24 PM   Top  -  End  -  #10
Serpentine
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Doesn't look much like a cake to me... On the other hand, I'm not sure what it does look like. Maybe a French macaron?
Whatever it is, it makes me hungry.
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As for ecology: could it be that not every part of the cake is stable? As in, at some places the surface has little or no crust to seperate it from the hot inner layers, leaving a utterly inhospitable chunk of land of lifeless land?
There are thin spots and similar that allow for volcanoes and the like away from the very centre. I have also got one continent in particular that definitely falls under the category of "inhospitable chunk of lifeless land", but for another reason.
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Perhapes creatures have developted to adapt to the structure: Great serpents lay ther very durable eggs at the Rim only to have them be scattered vie the Bores, creating seasons where foot-long meaty tubes can be scooped up by the hundreds. This could be a time in which primitive cultures can partake in a salmon-like collecting season, which might be interesting. Over time, these small "Bore Worms" make there way down to the ends of the cake, in which they breed like there forfathers did while packing on the pounds. Hence, the young and tasty Bore Worms become the mighty Rim Wyrms, able to hunt both whale, men, and younger Rim Wyrms.
I haven't thought about things like that, but I quite like that idea for something like that which uses the planet's cycles for their lifecycles. Whatever it is, it would have to be able to withstand very hot temperatures when young and very cold temperatures when mature, and their eggs would have to withstand first very cold and then very hot temperatures.
Anyone fancy statting me up a Cakeworld Seaserpent?

Last edited by Serpentine : 04-23-2012 at 05:26 PM.
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Old 04-23-2012, 10:02 PM   Top  -  End  -  #11
Serpentine
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Whoa, triple-digit views already Makes me feel like I probably ought to actually write stuff...
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Old 04-23-2012, 10:08 PM   Top  -  End  -  #12
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Default Re: Cakeworld

I certainly like the idea, will be watching earnestly.
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Old 04-24-2012, 04:27 AM   Top  -  End  -  #13
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Default Re: Cakeworld

Interesting... I'll have to follow this.

Just a few observations etc...

I'm assuming the rate of continental drift slows as the continents near the edge due to the greater area for them as opposed to the centre where everything is crammed together?
Do the continents kind of cling to the edge before sliding over?

I'm also curious as to what you meant by a few thousand years... Long enough for great empires to be established in regions of Mediterranean climate and for them to build great cities to stand the test of time, only for it to fall as the climate gets too cold for them to adjust, leading to their cities to be abandoned in a frozen wasteland for thousands of years waiting for intrepid adventurers to attempt to steal the fabled treasures lying in the crypts beneath the great temple?
Or short enough that no sane person builds anything well enough to stand for two thousand years because they'll be packing up and moving closer to the centre long before it falls down?
In short... How many thousands of years are we talking about?

Also, is there anything on the other side? Has anyone bothered to go and look? Obviously a journey of epic proportions that would make Journey to the Centre of the Earth look like a picnic in the park in comparison.)
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Old 04-24-2012, 08:47 AM   Top  -  End  -  #14
Serpentine
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I'm assuming the rate of continental drift slows as the continents near the edge due to the greater area for them as opposed to the centre where everything is crammed together?
Yeah, I think so. Also larger landmasses move more slowly than smaller ones, which would mean more islands in the centre and more continents at the edge.
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Do the continents kind of cling to the edge before sliding over?
I think it depends on the size of them. Some will sort of stick out over the edge for a while before the sticking-out part breaks off and falls over the edge. Others - particularly smaller ones - will sort of tilt over as one piece.
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I'm also curious as to what you meant by a few thousand years... Long enough for great empires to be established in regions of Mediterranean climate and for them to build great cities to stand the test of time, only for it to fall as the climate gets too cold for them to adjust, leading to their cities to be abandoned in a frozen wasteland for thousands of years waiting for intrepid adventurers to attempt to steal the fabled treasures lying in the crypts beneath the great temple?
Or short enough that no sane person builds anything well enough to stand for two thousand years because they'll be packing up and moving closer to the centre long before it falls down?
In short... How many thousands of years are we talking about?
I'm really uncertain about time-scale. I'm terrible at it at the best of times. I'm thinking more the former, though. How does a rough average of 10,000 years between first coming up in a volcano, forming into a landmass and slipping over the edge sound?
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Also, is there anything on the other side? Has anyone bothered to go and look? Obviously a journey of epic proportions that would make Journey to the Centre of the Earth look like a picnic in the park in comparison.)
Yep, there's something on the other side. I've only worked on this one side, so almost everything will be about it, but it's pretty much the same thing on the other side - except opposite! :D ...it'll make sense later.
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Old 04-24-2012, 01:21 PM   Top  -  End  -  #15
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Well, this is a cool idea for a world, I will have to keep an eye on this.
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Old 04-24-2012, 02:16 PM   Top  -  End  -  #16
Serpentine
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I'm afraid all these interested people are gonna be disappointed when most of it doesn't really have anything to do with the planet's geology <.<
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Old 04-24-2012, 05:48 PM   Top  -  End  -  #17
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Geology will inevitably affect civilization. if larger landmasses move slower and are often joined by smaller ones, coastal cities facing inward can be unreliable. Assuming the very edge is almost as uninhabitable as the fresh hot islands, of the ~10 000 years that any single piece of land exists it will only be habitable for about 5000-8000 (a very rough estimate) years.

Farmers have little cause to worry - one generation will not see all that much change. Villages might slowly move inward, at least trying to avoid going so far outward as to no longer have viable crops.

Big cities are more threatened - land still contorts every so often - presumably, two continents colliding creates earthquakes on both. Even on a comparatively stable world - our Earth, there are cities like Venice which are sinking fast.

A culture is unlikely to be too focused on specific geography - what is prime real estate now might be just a bit too cold a millenia from now. A unified language and religion would be more endemic to a faction.
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Old 04-24-2012, 06:11 PM   Top  -  End  -  #18
Pokonic
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Default Re: Cakeworld

Oh, a list of some animals, if you dont mind:

Rock Munchers: Small flying reptiles. Primaraly blackish in color, with adults gaining a greenish tinge on there horns and tail. No arms, but with moderate-sized wings and a short, rather stubby tail. Rather than conventinal food, they prefer to eat the mineral-rich rock formed after volcanic activty, causing the varing pit-like areas where the crust is thinner to be the prime breeding grounds of the species. Notably, they are not actualy fireproof, but they have the supernatural ability to detect the varying shifts in the crust, and often flee to safter grounds, which are usualy on another continent. Great swarms of the creatures can be consumed by large flying creatures as if they where bugs being caught by a bat.

Grashers (AKA Polar Bear Whales.):

These great kings of the sea are well known amongst those who dwell near the Rim. Bulky and unweildy on land, there body is massive, with there legs supporting not only a thick body but a large flippered tail behind them. Yet, the fact that they are masters of water is unchalanged. Using its large tail in conjunction with its webbed feet, they often chase pods of animals with frighting speed. The color combontation of white-on-black is known by sailors as the traditinal colors of mourning, due to the idea that missing swimmers near the places they exist are more often than not eaten by them at there leisure.
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Old 04-24-2012, 06:13 PM   Top  -  End  -  #19
Serpentine
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Default Re: Cakeworld

Heheh. Interesting.

I've updated the "science" bit somewhat.

I want to get onto Cosmology, but that will involve diagrams and I'm lazy...

edit: I'll do theology. It requires some careful wording, but no diagrams.

edit mk. 2: Dammit! Last night I thought of the perfect name for these over-deities, and now I can't remember it! I think it started with A...

Last edited by Serpentine : 04-24-2012 at 06:31 PM.
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Old 04-24-2012, 09:06 PM   Top  -  End  -  #20
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Okay, Theology is in. Some thoughts are welcome, there.
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Old 04-24-2012, 09:46 PM   Top  -  End  -  #21
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Default Re: Cakeworld

I really, really, really like the idea behind Asteleben. His worshipers could make for some mighty interesting villains, or heroes even.
Icedaemon mentioned that culture would be determined more by non-material things, like religion and language instead of a particular homeland; I think as an outgrowth of that there should at least be one Mystery Cult style secret religion (replete with secret hand signs, symbols, rituals and over-arching missions that affect international politics and may decide who ends up controlling any number of kingdoms and empires), that spans all of Cakeworld across racial and state lines.

As for the primordials, perhaps steal and slightly change one of the terms of Hinduism while mixing in a reference to the Grecian Titans? (Vistedenes comes to mind)
I think Death and Violence could be folded together to become Destruction, based on that being Shiva's domain in Hinduism. Likewise, Time seems more like a subset of Nature, especially when it comes to seasonal patterns, and the ever-moving flow of water towards the Rim- which might be deemed so important as to be defied itself, perhaps as a kind of impersonal fate-chance-fortune-luck deity? "May the Flow be with you", "The Flow directs all actions" that kind of stuff, similar to the Force.

To add more Grecian-type flavor, could the Creativity primordial come down in
different Muse forms, one for each specific artistic of technological form? And what of any children that may have resulted of God-mortal romances that happened during the battle, of in more recent times? Could their be blood-lines who dedicate themselves to keeping the blood of their God pure, perhaps with inbreeding as a result (A la the Egyptian dynasties and the Hapsburgs)?

In you description of the Mother primordial you mention the moon, but haven't included any physical description of what kind, and how many moons
Cakeworld has, or what effect their gravity would have on the tides.

Also, though this may be too soon, as the continual outward 'tide' has such a great effect on this world, I would think Darfellans would definitely show up. Perhaps they would be traders/mercenaries/travel guides who domesticate whale-like creatures that could hold land-dwelling passengers inside their mouths?

That's all I've got right now, but over-all this still seems like a freaking awesome idea. Great stuff so far, keep up the good work!
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Old 04-25-2012, 08:15 AM   Top  -  End  -  #22
Serpentine
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I really, really, really like the idea behind Asteleben. His worshipers could make for some mighty interesting villains, or heroes even.
Yeah, I'm pretty happy with him
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Icedaemon mentioned that culture would be determined more by non-material things, like religion and language instead of a particular homeland;
I do intend it to be quite a lot slower than that - more like early humans gradually moving southward as the world goes into an ice age or slowly shifting outwards as a desert grows, rather than a conscious picking up and moving; adaptation and slow shift rather than nomadity. The very longest lived creatures will remember when such-and-such a civilisation was a tropical one, but, say, humans should be more "hey grandpa, tell us again the old legend of when it didn't snow every year!" Considering the greater age range of creatures in a fantasy world, should I up the timescale?
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I think as an outgrowth of that there should at least be one Mystery Cult style secret religion (replete with secret hand signs, symbols, rituals and over-arching missions that affect international politics and may decide who ends up controlling any number of kingdoms and empires), that spans all of Cakeworld across racial and state lines.
Sure, something like that probably exists. Maybe it's that thing with the dragons...
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As for the primordials, perhaps steal and slightly change one of the terms of Hinduism while mixing in a reference to the Grecian Titans? (Vistedenes comes to mind)
Maybe. I'll have a look at them sometime. Primordial Divinities is okay for now, though, I think.
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I think Death and Violence could be folded together to become Destruction, based on that being Shiva's domain in Hinduism. Likewise, Time seems more like a subset of Nature, especially when it comes to seasonal patterns, and the ever-moving flow of water towards the Rim- which might be deemed so important as to be defied itself, perhaps as a kind of impersonal fate-chance-fortune-luck deity? "May the Flow be with you", "The Flow directs all actions" that kind of stuff, similar to the Force.
No, Death and Violence are definitely separate - look at Hades and Ares; most big pantheons have a Death and a War separate.
To give an idea of what I'm going for, we'll look at the Greek gods: You have Zeus - the Father, Hera - the Mother, Hades - Death, Ares - War, Aphrodite - Love (which is why I'm seriously considering putting Love in, because most big pantheons have it), Hermes - Trickster. There is also Gaia - Earth and Cronos - time. Hephaestus would be the industry and invention side of Creativity, while Apollo would be more the art and music side - but I could possibly fold them into Knowledge, although I might have to change the name somewhat. On that note, I think Athena and Asclepius would be Knowledge.
So, I think I need Love. I could get that by either folding Time into Death and/or Nature, or putting Creativity into Knowledge. I'm leaning towards the former, although I dislike not having a Cronos as a Primordial, and even then I'd like input on a better name than Creativity.
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To add more Grecian-type flavor, could the Creativity primordial come down in
different Muse forms, one for each specific artistic of technological form?
That'd be an aspect, but it'd also be part of specific religions.
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And what of any children that may have resulted of God-mortal romances that happened during the battle, of in more recent times? Could their be blood-lines who dedicate themselves to keeping the blood of their God pure, perhaps with inbreeding as a result (A la the Egyptian dynasties and the Hapsburgs)?
Sure, that's quite possible.
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In you description of the Mother primordial you mention the moon, but haven't included any physical description of what kind, and how many moons Cakeworld has, or what effect their gravity would have on the tides.
I've pretty much defaulted to "one", and "the same as here, more or less". Too hard to work out the impact on lycanthropes and change lunar symbolism and stuff
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Also, though this may be too soon, as the continual outward 'tide' has such a great effect on this world, I would think Darfellans would definitely show up. Perhaps they would be traders/mercenaries/travel guides who domesticate whale-like creatures that could hold land-dwelling passengers inside their mouths?
*googles* Oh yeah, those guys! I like Darfellans. I'm sure they're around somewhere - at the very least, there is a continent that's all giants, so I'm sure they'd be there.
edit: Oh, got them mixed up with someone else. I imagine these guys being either around the centre, with all the islands, or right close to the edge...
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That's all I've got right now, but over-all this still seems like a freaking awesome idea. Great stuff so far, keep up the good work!
Thanks a lot!

Last edited by Serpentine : 04-25-2012 at 08:18 AM.
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Old 04-25-2012, 02:40 PM   Top  -  End  -  #23
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edit: Oh, got them mixed up with someone else. I imagine these guys being either around the centre, with all the islands, or right close to the edge...
Thanks a lot!
Oh, a question: can we assume that Tremoria is basicly a desert-ish place? Just looking over some ideas and found that many could fit in such a area.

And on Gods: You could fold Creativity into Inteligence and Nature, perhapes a bit with Trickster (weird magics, shapeshifting, all those could fit under it''s domain), but that would mean that it would need to avoid looking to much like Mother and Fathers stuff.
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Old 04-25-2012, 03:34 PM   Top  -  End  -  #24
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Default Re: Cakeworld

You have taught me something!

I didn't know Kokopelli was anything other than a character in the comics in the margins of Muse magazine until this.
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Old 04-25-2012, 03:35 PM   Top  -  End  -  #25
Serpentine
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I am intrigued by how you picked Tremoria as the deserty place... Too bad you're wrong (it's actually DINOSAURS! :O) I'm also curious about which continent you think is Tremoria. I'll hear your thoughts on it, though.

One possibility might be to detach Time from the aligned planes, and make it an "Everywhere" being. Then I can have my cake and eat it too - Father, Mother, Death, Knowledge, Love, Creativity, Trickster, Nature, Violence and Time over all.

edit: Oh yeah, Kokopelli's great. In fact, I made a dungeon 'specially for him which was just meant to be a side quest, and now a little bit of the god himself is literally coming along with the party in the form of an intelligent staff and at least two characters seem to have basically converted to him.

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Old 04-25-2012, 03:50 PM   Top  -  End  -  #26
Pokonic
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Well, in my fevered mind, I quickly put little labels on them based on there names. Hence, Gensia was a fertile-yet-wild land, Handia contained the least "monsters", with the varying lands and peoples not needing some great dragon or another to tell them what to do (as in, focusing on the "hand" part of the name to construct a mildly humanoid-centric place), Inventia being rather advanced as a whole, yet suffering from the actions there mages infliced on the now-potent wildlife (Do not feed the Rhino-Snakes) , and Tremoria being a dry, rocky land, perhapes focusing on reptiles and such. Hence, Rock Munchers feeding on the mineral-rich substances that are churned out by volcanic activity.

As for the position, I would say its that little sliver of land around the eastern rim. Leaves a thought that perhapes the ancesters of the Dinos might have flown over the Rim, which means its not so much as a lost world as a new one that was found by the gigantic airborn reptiles first.
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Old 04-25-2012, 04:07 PM   Top  -  End  -  #27
Serpentine
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Interesting... You're almost entirely wrong But I find the manner in which you're incorrect very interesting.
You're pretty close on Gensia. It's the three-pronged continent, and it's pretty much your typical pseudo-medieval Europe fantasy land - although with some Vikings, Middle East, northern Africa and Ancient Mediterranean thrown it.
Handia is the double continent to Gensia's left. It's thematically based on the Americas (thus Inti and Kokopelli), and basically functions as my dumping ground for all the dumb and ridiculous humanoids. On that continent, humans are well in the minority, and Yakfolk live alongside Rakshasas and ratpeople.
Inventia actually comes from some bad Latining, and more or less means "magic wasteland". Magic is sucked up from it, making it pretty deadly. I'll explain that more later. It's the continent sticking over the edge at the very top of the map (although I think it isn't actually that big).
Tremoria is a double-pun on the Latin for "terror" and on "tremor" - as in what the ground does when dinosaurs go running past. It's sort of like Jurassic Park, and it's the land shaped like an X. It's basically an extremely powerful Druid's wildlife park.
That sliver of land... It no longer exists in the recent updates of my world. If it ever did, I'd say it fell off a while ago.
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Old 04-25-2012, 04:11 PM   Top  -  End  -  #28
Pokonic
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......So that means I can still make Snake-Rhinos and magical dinosuars, right?
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Old 04-25-2012, 04:39 PM   Top  -  End  -  #29
Serpentine
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Sure, why not.
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Old 04-26-2012, 04:14 AM   Top  -  End  -  #30
Icedaemon
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Default Re: Cakeworld

I would not enlarge the time scale too much. At the 10 000 years of pace, farmers could move hubwards every few generation, but farmhouses, even proper log ones, deteriorate anyway. Cities do have some problems in that geography, at least in coastal areas, is presumably changing swiftly enough that a century would alter the coastline completely, but that ought not be a setting-breaking problem, merely a challenge. Why not let the long-lived folk be more nomadic in mindset? Dragons might migrate with their hoards, making themselves large obvious targets to adventurers and rival dragons alike.

Do you intend to have nine primordials, as you have now, or eight, as seemed your original statement and as is still written? Why include alignment nonsense at all if the greater deities are beyond that?

I strongly advise a small selection of gods to having all gods from any book, ever. That would lead to a mess - cities would have temple districts that stretch on seemingly forever even if the gods, instead of having individual temples have small shrines and chapels within a greater unified complex instead. Too few options is constraining, yes. Too many, however, dilutes the whole setting. The same goes for creatures - there are so many various monsters in D&D that including a moon solely to have lycanthropes, unless lycanthrophy is a major theme, is needless. You do not need to make a 'main' campaign setting like Forgotten Realms where anything goes, or do you believe otherwise?

It would further be interesting if the simple gods' similarities to the primordials, not any arbitrary divine ranks, determine how mighty they are - Kokopelli would clearly remain a greater god, a more 'complete' fragment of primordial chaos than most others.

As for Asteleben, while I like the idea, how likely is it that a pre-renaissance civilisation would even have a concept for evolution, let alone on a world where any absurd crossbreed is possible?

Before focusing on a sun-god and moon-goddess, I advise considering how the damn sun and moon(s) even work on such a world. Does the sun rise and set, effectively making this world an oddly-shaped planet? Is it a glowing magical orb somewhere out there which periodically lights up and dims to the point of complete darkness? You seem to be mixing nice and interesting ideas with old and rather stale ones.

Violence, if kept with CE ought to see madness, paranoia, hate and cruelty encompassed within it.
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