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Old 09-06-2012, 11:42 PM   Top  -  End  -  #151
Selinia
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Default Re: The better man? There is no such thing [3.5 base class]

Another PrC: Draken-approved and here to serve those of you patient enough to horribly cripple your foes before killing them!

The Venomancer
"You are already dead."
-Kenshiro, Venomancer

Not all deaths are quick, or clean. Most evolutionists care little for that fact, growing in power and trusting their own might to see them through. Venomancers, however, embrace the messy truth. Not content to strengthen themselves, they wield powers to weaken and cripple their foes as well. They are the patient shadow and the whisper of death, and by the time you feel the aching chills of their toxins it is already far too late.

Prerequisites:
Feat: Ability Focus (Poison)
Skills: Craft (Poisonmaking) 13 ranks, Heal 10 ranks
Special: Must possess 4 iterations of the poison mutation, and 2 iterations of the disease mutation


HD: d6
Level BAB Fort Ref Will Special
1 +0 +0 +0 +0 Mutations, Toxic Essence, Evolved Venom
2 +1 +0 +0 +0 Mutations, Evolved Venom
3 +1 +1 +1 +1 Mutations, Evolved Venom
4 +2 +1 +1 +1 Mutations, Evolved Venom
5 +2 +1 +1 +1 Mutations, Evolved Venom

Class Skills (2 + Int Modifier): Balance (Dex), Climb (Str), Concentration (Con), Escape Artist (Dex), Handle Animal (Cha), Heal (Wis), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (Arcane), Knowledge (Dungeoneering) (Int), Knowledge (Nature) (Int), Knowledge (Psionics), Listen (Wis), Move Silently (Dex), Search (Int), Spot (Wis), Survival (Wis) and Swim (Str)

Class Features: All of the following are class features of the venomancer:

Weapon and Armor Proficiency: A venomancer gains no proficiency with any weapon or armor.

Mutations: The venomancer gains three mutations per level.

Toxic Essence: Each venomancer class level counts as two mutator levels for the purpose of determining how many times the venomancer can take the Poison and Disease mutations. She does not gain this benefit of an increased mutator level for any other purpose.

Additionally, the venomancer may use her poison an additional number of times each day equal to her class level.

Evolved Venom: As she grows, the venomancer refines the deadly toxins that give them their name. The poisons and diseases that lie at the end of such focused evolution are horrifying to behold, unmatched in potency and insidious application. At each level, the venomancer gains one of the following abilities:

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Last edited by Selinia : 03-26-2013 at 09:21 PM.
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Old 09-07-2012, 02:37 AM   Top  -  End  -  #152
Noctis Vigil
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Default Re: The better man? There is no such thing [3.5 base class]

Quote:
Originally Posted by Selinia View Post
The Venomancer

*snip*
Thank you.

That is all.
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Old 09-08-2012, 11:03 AM   Top  -  End  -  #153
Draken
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Default Re: The better man? There is no such thing [3.5 base class]

Aaaaand changelog!
  • Elemental mutations are up.
  • Construct perfection has been nerfed changed.
  • Natural invisibility has been nerfed had his second and third repurchase benefits switched around.
  • Fey perfection has been nerfed. No more at-will miracles. It was funny while it lasted but it was not meant to stay.

I think that is it!
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Old 09-08-2012, 11:44 AM   Top  -  End  -  #154
radmelon
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Default Re: The better man? There is no such thing [3.5 base class]

How long does the Fire Archon teratomorph damage increase last? RAW it's permanent, which I doubt you meant.
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Old 09-08-2012, 11:50 AM   Top  -  End  -  #155
Draken
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Default Re: The better man? There is no such thing [3.5 base class]

Quote:
Originally Posted by radmelon View Post
How long does the Fire Archon teratomorph damage increase last? RAW it's permanent, which I doubt you meant.
Quote:
•Archon (Requires any elemental subtype): The evolutionist is a paragon of elemental power. His attacks that deal energy damage ignore energy resistance and deal 50% damage to immune creatures. Furthermore, his energy attacks gain a special effect depending on his subtypes, all of these effects last until the end of the evolutionist’s following turn:
Filler text.
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Old 09-08-2012, 11:52 AM   Top  -  End  -  #156
radmelon
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Default Re: The better man? There is no such thing [3.5 base class]

Ah, thanks, hadn't noticed that. I think the source of my confusion is that the earth archon ability does mention a duration, and got mixed up.
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Old 09-08-2012, 11:58 AM   Top  -  End  -  #157
Faerieheart
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Default Re: The better man? There is no such thing [3.5 base class]

What stat doe the elemental teratomorph that grants supernatural spell like abilities use? Are they con or charisma based? It just says use default, but default says to use whichever stat the abilities names. It doesn't name any.
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Old 09-08-2012, 12:11 PM   Top  -  End  -  #158
Draken
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Default Re: The better man? There is no such thing [3.5 base class]

Quote:
Originally Posted by Faerieheart View Post
What stat doe the elemental teratomorph that grants supernatural spell like abilities use? Are they con or charisma based? It just says use default, but default says to use whichever stat the abilities names. It doesn't name any.
I have added some clarification to it, but it is safe to assume that whenever spell-like abilities are mentioned they are based on charisma (and psi-likes on intelligence).
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Old 09-08-2012, 12:22 PM   Top  -  End  -  #159
Faerieheart
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Default Re: The better man? There is no such thing [3.5 base class]

Main reason I was asking is because all the elemental breath weapon, and nimbus, ect are based on con, and you made these into supernatural rather than spell like abilities.

Cool good to know, charisma it is
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Old 09-08-2012, 12:23 PM   Top  -  End  -  #160
Gideon Falcon
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Default Re: The better man? There is no such thing [3.5 base class]

The Elemental Mutations were well worth the wait. They made me squee in nerdish delight at their awesomeness. I expect the Elemental Bomb will be a favorite among Elemental Mutators.
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Old 09-12-2012, 01:12 PM   Top  -  End  -  #161
Gideon Falcon
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Default Re: The better man? There is no such thing [3.5 base class]

You know, I think yous should be able to put slam attacks on the frontmost pair of legs, ala the kangaroo. Indeed, perhaps it might be easiest to make the slam an augmented unarmed strike.
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Old 09-12-2012, 01:27 PM   Top  -  End  -  #162
Draken
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Default Re: The better man? There is no such thing [3.5 base class]

Quote:
Originally Posted by Gideon Falcon View Post
You know, I think yous should be able to put slam attacks on the frontmost pair of legs, ala the kangaroo. Indeed, perhaps it might be easiest to make the slam an augmented unarmed strike.
By all means, you can. Nothing in the text says that the attacks need to be tied to the anatomies that limit the number of times they can be taken.

Sure, you will be left with a pair of arms that for nondescript reasons can't receive claws or slams, but nothing is perfect.
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Old 09-12-2012, 02:30 PM   Top  -  End  -  #163
Gideon Falcon
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Default Re: The better man? There is no such thing [3.5 base class]

Another thing, with the Evolutionist Anomaly; it seems thematically appropriate to give it the option of changing size with its chimerisms, but that option isn't given. Perhaps include a higher-level ability that allows the Size Increase/Decrease teratamorphisms to be tied to the chimerisms?
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Old 09-12-2012, 06:43 PM   Top  -  End  -  #164
zetsu1919
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Default Re: The better man? There is no such thing [3.5 base class]

i noticed something with the elemental ascendency and perfection, they give elemental resistance and immunity respectively, yet with the mutation energy resistance, you can have immunity to the element by 5th level, so i would either change what the elemental does, or give a limitation to energy resistance (limit to how often it can be taken, or push back the elemental immunity)
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Old 09-12-2012, 07:53 PM   Top  -  End  -  #165
Draken
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Default Re: The better man? There is no such thing [3.5 base class]

Quote:
Originally Posted by zetsu1919 View Post
i noticed something with the elemental ascendency and perfection, they give elemental resistance and immunity respectively, yet with the mutation energy resistance, you can have immunity to the element by 5th level, so i would either change what the elemental does, or give a limitation to energy resistance (limit to how often it can be taken, or push back the elemental immunity)
Uh... Elemental perfection does not give immunity at all.
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Old 09-12-2012, 08:36 PM   Top  -  End  -  #166
zetsu1919
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Default Re: The better man? There is no such thing [3.5 base class]

Quote:
Originally Posted by Draken View Post
Uh... Elemental perfection does not give immunity at all.
sorry, my mistake, but still, ascendancies ability to give 10 resistance to energy seems like it is given a little bit too late to be useful
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Old 09-12-2012, 09:02 PM   Top  -  End  -  #167
Draken
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Default Re: The better man? There is no such thing [3.5 base class]

Quote:
Originally Posted by zetsu1919 View Post
sorry, my mistake, but still, ascendancies ability to give 10 resistance to energy seems like it is given a little bit too late to be useful
Some ascendancies and perfections provide benefits that you have to build around to make full use of. It is noteworthy, however, that the elemental and plant ascendancies are particularly weak due to the types themselves providing some severe benefits (critical immunity, for starters).

Further, while yes, you can get immunity to energy damage as early as level 5 (here I was sure it took 35 resist to get immunity, uh, wonder when I changed it, might revert it to 35 again), actually doing that isn't a great idea, since resist 20 will on average block all damage until... 7th level. And droping that many mutations into a single specific defense so early is a very unsafe proposition unless you are adventuring on the elemental plane of fire.
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Old 09-12-2012, 09:08 PM   Top  -  End  -  #168
zetsu1919
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Default Re: The better man? There is no such thing [3.5 base class]

Quote:
Originally Posted by Draken View Post
Some ascendancies and perfections provide benefits that you have to build around to make full use of. It is noteworthy, however, that the elemental and plant ascendancies are particularly weak due to the types themselves providing some severe benefits (critical immunity, for starters).

Further, while yes, you can get immunity to energy damage as early as level 5 (here I was sure it took 35 resist to get immunity, uh, wonder when I changed it, might revert it to 35 again), actually doing that isn't a great idea, since resist 20 will on average block all damage until... 7th level. And droping that many mutations into a single specific defense so early is a very unsafe proposition unless you are adventuring on the elemental plane of fire.
true enough, i guess you are right, i just noticed it when i was making a character with this, though i guess you've thought these over quite a bit, and now i understand more of why its like it is, thank you
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Old 09-14-2012, 04:02 PM   Top  -  End  -  #169
zetsu1919
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Default Re: The better man? There is no such thing [3.5 base class]

so, now that you're done with the class, what are your plans?
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Old 09-14-2012, 04:24 PM   Top  -  End  -  #170
Draken
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Default Re: The better man? There is no such thing [3.5 base class]

Quote:
Originally Posted by zetsu1919 View Post
so, now that you're done with the class, what are your plans?
I've got a few prestige classes in the works, a couple of ideas for completely unrelated base classes and a fighter fix too in its most basic formation stages.
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Old 09-14-2012, 04:41 PM   Top  -  End  -  #171
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Default Re: The better man? There is no such thing [3.5 base class]

Quote:
Originally Posted by Draken View Post
I've got a few prestige classes in the works, a couple of ideas for completely unrelated base classes and a fighter fix too in its most basic formation stages.
What about other mutators? I'd love to see a Shifter style mutator.
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Old 09-14-2012, 05:21 PM   Top  -  End  -  #172
Draken
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Default Re: The better man? There is no such thing [3.5 base class]

Quote:
Originally Posted by EdroGrimshell View Post
What about other mutators? I'd love to see a Shifter style mutator.
Have given it some thought, but it would be a much different beast from the evolutionist, namely with severely limited acess to basic mutations and no access whatsoever to spell-like and psi-like mutations. Hur hur, free access to every Wiz/Sorc and Drd spell ever of 6th level or lower.
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Old 09-14-2012, 05:22 PM   Top  -  End  -  #173
zetsu1919
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Default Re: The better man? There is no such thing [3.5 base class]

there should be a contest for a evolutionist progression, like a build based on a criteria given
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Old 09-17-2012, 08:55 PM   Top  -  End  -  #174
Hanuman
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Default Re: The better man? There is no such thing [3.5 base class]

http://www.d20pfsrd.com/magic/spellblights#TOC-Negated

Now THIS is a negaton shield!
What would be really cool is a mutated feature able to apply this to yourself at-will for X turns, it's defensive and pretty much self-balanced but may need some tweaking.
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Old 09-18-2012, 12:37 AM   Top  -  End  -  #175
Draken
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Default Re: The better man? There is no such thing [3.5 base class]

Negaton is a joke with a term I like to use (mix negative with megaton for the implication of a whole lot of negative energy).

It's overall function remains energy resistance for positive and negative energy.

----

And it is not really all that self-balanced if you don't have to be a spellcaster. It just turns into temporary spell resistance with a side-effect that you don't really care about. Kinda like going incorporeal and then being shot with a ray of enfeeblement. It doesn't do anything.
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Old 09-18-2012, 04:00 AM   Top  -  End  -  #176
Hanuman
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Default Re: The better man? There is no such thing [3.5 base class]

Less Flat:
SR5 + (2.5x Highest Spell Capable)

No Flat:
SR0 + (3x Highest Spell Capable)
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Old 09-20-2012, 06:34 AM   Top  -  End  -  #177
Hanuman
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Default Re: The better man? There is no such thing [3.5 base class]

Is there a minimum, maximum and average mutations per evolutionist level table somewhere? Have any data related?

I'm trying to gauge the exact mutations/level curve for another project.
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Old 09-20-2012, 07:59 AM   Top  -  End  -  #178
Draken
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Default Re: The better man? There is no such thing [3.5 base class]

From levels 1-9 it will total a minimum of 2+(X*3) where X is the level.

Level 10-19, 4+(X*3).

Level 20 is 66 mutations minimum.

Taking great changer on all feats totals another 14 mutations (16 if human or some other source of an appropriate bonus feat). Spaced out over their standard levels.

The Extra mutations teratomorphism can add another 3 mutations at every level that Teratomorphisms are gained.

There are a lot of potential permutations, but the absolute maximum is a Human Aberration Ascendant, taking Great Changer on every feat slot and Extra Mutations on every Teratomorphism slot. This yelds a total of 106 mutations.
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Old 09-20-2012, 08:19 AM   Top  -  End  -  #179
Hanuman
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Default Re: The better man? There is no such thing [3.5 base class]

Lowcast Spell Level/Class Level
0/1
1/2
2/4
3/8
4/10
5/13
6/16

Lowcast Power Level/Class Level
1/1
2/4
3/7
4/10
5/13
6/16

Baseclass Level / Spell Level Gain / Class Pool Variables / Average
1 / 0 / 4-11 / 7.5
2 / 1 / 7-14 / 10.5
4 / 2 / 13-23 / 18
8 / 3 / 25-38 / 31.5
10 / 4 / 31-45 / 38
13 / 5 / 37-64 / 50.5
16 / 6 / 46-76 / 61

Baseclass Level / Power Level Gain / Class Pool Variables / Average
1 / 1 / 4-11 / 7.5
4 / 2 / 13-23 / 18
7 / 3 / 22-33 / 27.5
10 / 4 / 31-45 / 38
13 /5 / 37-64 / 50.5
16 / 6 / 46-76 / 61

Evo Level / Base Mut / +Ter
1 / 5 / 5
4 / 14 / 17
7 / 23 / 29
10 / 34 / 43
13 / 43 / 55
16 / 52 / 67

Baseclass and pool are components to my next class, I've got some tables pre-rolled and am comparing.

I think this should be accurate, I'm seeing muts about 80% of pool avr in advancement.
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Old 09-21-2012, 11:15 PM   Top  -  End  -  #180
Draken
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Default Re: The better man? There is no such thing [3.5 base class]

Gotta admit that I don't really have a shade of a clue of what all those numbers end up meaning.
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