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Homebrew Design Roll up your sleeves and get working: there's lots of homebrewin' to be done! Post your custom creation for critiques or review those of your peers.

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Old 09-21-2012, 11:29 PM   Top  -  End  -  #181
Hanuman
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Default Re: The better man? There is no such thing [3.5 base class]

Level comparisons for Half-cast advancement such as bard, half psi such as psiwar, then comparisons for my pool min, max and average.

Last one is mutations/level, then what teratomorph adds.


Here's a good question:
Is there any mutator ability that is dangerous to balance in combination with other effects that are not granted by the mutator?

Last edited by Hanuman : 09-21-2012 at 11:34 PM.
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Old 09-22-2012, 01:12 AM   Top  -  End  -  #182
Draken
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Default Re: The better man? There is no such thing [3.5 base class]

Barring Gestalt, which throws the chassis limitations out of whack, nothing I can think of. Most abilities the evolutionist would have to multiclass to acquire are either deep down into other classes (meaning you probably dipped evo) or more exotic things that you probably don't build around, just accept as perks (or... Well... Whole mechanics of other classes, I guess).
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Old 09-22-2012, 01:39 AM   Top  -  End  -  #183
Hanuman
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Default Re: The better man? There is no such thing [3.5 base class]

Funny you should say that

Anything scream danger when mashed together with other class abilities or other class mechanics? I'm working a masher into draft right now.
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Old 09-22-2012, 08:27 AM   Top  -  End  -  #184
Draken
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Default Re: The better man? There is no such thing [3.5 base class]

Quote:
Originally Posted by Hanuman View Post
Funny you should say that

Anything scream danger when mashed together with other class abilities or other class mechanics? I'm working a masher into draft right now.
Pounce and Rake are sufficient multipliers for any charging build. Any other classes added to those for an ubercharger are utterly excessive.

Granted most classes that provide bonuses to charging ('sup Cavalier) are utterly excessive in their lonesome.
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Old 09-22-2012, 09:46 AM   Top  -  End  -  #185
Gideon Falcon
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Default Re: The better man? There is no such thing [3.5 base class]

Two potential feats:

Awesome Bash
Prerequisites: Awesome Blow, Size Large or larger, Slam natural attack, Bash Mutation
Benefit: You may use the Bash ability and Awesome Blow as part of the same full-round action attack. If you do so, your Awesome Blow feat treats you as one size category larger for each iteration of the Bash mutation you have.

Ruinous Throw
Prerequisites: Awesome Bash, Rock Throwing mutation
Benefit: When you knock an enemy back using Flinging Throw, if the enemy could land in a space containing another target, you may use the flung enemy as a Rock Throw, making an attack roll and dealing damage as normal.
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Last edited by Gideon Falcon : 09-22-2012 at 12:02 PM.
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Old 09-22-2012, 10:25 AM   Top  -  End  -  #186
Draken
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Default Re: The better man? There is no such thing [3.5 base class]

Quote:
Originally Posted by Gideon Falcon View Post
Two potential feats:

Flinging Blow
Prerequisites: Awesome Blow, Size Large or larger, Slam natural attack, Bash Mutation
Benefit: When using the Bash ability, your Awesome Blow feat treats you as one size category larger for each iteration of the Bash mutation you have.

Ruinous Throw
Prerequisites: Flinging Blow, Rock Throwing mutation
Benefit: When you knock an enemy back using Flinging Throw, if the enemy could land in a space containing another target, you may use the flung enemy as a Rock Throw, making an attack roll and dealing damage as normal.
First feat doesn't work. Delivering an Awesome Blow is a standard action and Bashing is a Full Round action (even if you have an extra standard action you are still performing separate actions).
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Old 09-22-2012, 12:01 PM   Top  -  End  -  #187
Gideon Falcon
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Default Re: The better man? There is no such thing [3.5 base class]

Ah, I see. Editing now...
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Old 09-22-2012, 12:41 PM   Top  -  End  -  #188
Draken
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Default Re: The better man? There is no such thing [3.5 base class]

That feat remains objectively inferior to Knockback (RoS, pg. 142), which does essentially the same for... Well, one less feat. Also more accessible prerequisites.
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Old 09-22-2012, 03:46 PM   Top  -  End  -  #189
xenosus
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Default Re: The better man? There is no such thing [3.5 base class]

is this home brew? if not could u give me which book it is in? cus if it isn't home brew i could use it in a friends campaign
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Old 09-22-2012, 05:27 PM   Top  -  End  -  #190
Draken
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Default Re: The better man? There is no such thing [3.5 base class]

(Gaming>Homebrew Design)^(It is illegal and against forum rules to post whole sections of book material) = This is homebrew.
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Old 09-22-2012, 06:42 PM   Top  -  End  -  #191
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Default Re: The better man? There is no such thing [3.5 base class]

ah, sorry, wasn't paying attention to the top of the thread honestly. Maybe if I show him it, I'll be able to use it for a later character. Worth a shot huh?
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Old 09-22-2012, 06:55 PM   Top  -  End  -  #192
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Default Re: The better man? There is no such thing [3.5 base class]

Quote:
Originally Posted by xenosus View Post
ah, sorry, wasn't paying attention to the top of the thread honestly. Maybe if I show him it, I'll be able to use it for a later character. Worth a shot huh?
Well, seeing as this is the homebrew section of the board, you can reasonably assume that everything you see here is homebrew.
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Old 09-22-2012, 06:56 PM   Top  -  End  -  #193
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Default Re: The better man? There is no such thing [3.5 base class]

Quote:
Originally Posted by xenosus View Post
ah, sorry, wasn't paying attention to the top of the thread honestly. Maybe if I show him it, I'll be able to use it for a later character. Worth a shot huh?
The sooner you can break your party into the wonderful world of (well made) homebrew, the better.
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Old 09-27-2012, 03:15 PM   Top  -  End  -  #194
Gideon Falcon
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Default Re: The better man? There is no such thing [3.5 base class]

For future prestige classes you can do, why not make a PrC for Evolutionist/Xenoalchemist, with Kellus' absolutely brilliant graft system?
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Old 09-28-2012, 02:15 AM   Top  -  End  -  #195
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Default Re: The better man? There is no such thing [3.5 base class]

Quote:
Originally Posted by Gideon Falcon View Post
For future prestige classes you can do, why not make a PrC for Evolutionist/Xenoalchemist, with Kellus' absolutely brilliant graft system?
Man, add in gramarie, have circuits that control chassi who take levels in evolutionist a la dreamcatchers, then get a DM to allow mutations to be harvested as grafts...

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Old 09-28-2012, 07:59 AM   Top  -  End  -  #196
Draken
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Default Re: The better man? There is no such thing [3.5 base class]

Quote:
Originally Posted by Gideon Falcon View Post
For future prestige classes you can do, why not make a PrC for Evolutionist/Xenoalchemist, with Kellus' absolutely brilliant graft system?
I have been trying to think of good mechanics for this but, like my attempt to go for a Blood King PrC, it tends to get excessive very quickly.

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Originally Posted by Omnicrat View Post
Man, add in gramarie, have circuits that control chassi who take levels in evolutionist a la dreamcatchers, then get a DM to allow mutations to be harvested as grafts...

Harvesting mutations for grafts is pretty much all that a xenobiologist-evolutionist would get to do that is unique. For the most part, Gramarie is completely unrelated to the playstyle that the evolutionist class offers (which is closer to the Harrowed and the Ozodrin, between which there are primarily thematic differences), so there is very little overlap zone to play with.

Very little does not mean no overlap that can be used. Said overlap happens to exist in BIOY 101 and the Budding Creation mutation (as well as its builder ups), a PrC based on these two classes would wind up as a sort of Zerg-GLaDOS thing, most likely. But it will take very long to come out since it would be exceedingly complex. And focus on base-building, somewhat.
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Last edited by Draken : 09-28-2012 at 07:59 AM.
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Old 09-28-2012, 08:06 AM   Top  -  End  -  #197
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Default Re: The better man? There is no such thing [3.5 base class]

Quote:
Originally Posted by Draken View Post
For the most part, Gramarie is completely unrelated to the playstyle that the evolutionist class offers (which is closer to the Harrowed and the Ozodrin, between which there are primarily thematic differences), so there is very little overlap zone to play with.

Very little does not mean no overlap that can be used. Said overlap happens to exist in BIOY 101 and the Budding Creation mutation (as well as its builder ups), a PrC based on these two classes would wind up as a sort of Zerg-GLaDOS thing, most likely. But it will take very long to come out since it would be exceedingly complex. And focus on base-building, somewhat.
Ooh, that sounds like it would be awesome.
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Old 09-28-2012, 09:59 PM   Top  -  End  -  #198
Hanuman
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Default Re: The better man? There is no such thing [3.5 base class]

Relevant to the evolotionist:
https://www.youtube.com/watch?v=jKLK9zFiVII

Quote:
Originally Posted by Draken View Post
Very little does not mean no overlap that can be used. Said overlap happens to exist in BIOY 101 and the Budding Creation mutation (as well as its builder ups), a PrC based on these two classes would wind up as a sort of Zerg-GLaDOS thing, most likely. But it will take very long to come out since it would be exceedingly complex. And focus on base-building, somewhat.
PrCs are plain gross to me, that's why I'm trying to make a class that never has to go into one.

Last edited by Hanuman : 09-28-2012 at 10:06 PM.
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Old 09-29-2012, 02:33 PM   Top  -  End  -  #199
J-H
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Default Re: The better man? There is no such thing [3.5 base class]

This class is awesome...maybe a bit too much so? If I ever get to play pnp, I want to run this.

So here's my attempt at making one playable from 1 to 10.
Spoiler

Looking at this list I'm thinking this is a Tier 1-2 class... beats out all of the non-magic users except for skill uses like B&E or being the party face, and it has a reasonably good chance of giving even wizards a lot of trouble due to the ability to go invisible, dimension door, grapple, paralyze, etc. I wasn't even optimizing for that - I just wanted to have 9 attacks per round :-P

It's game over for just about anything vs. this guy in a grapple.

Last edited by J-H : 09-29-2012 at 02:41 PM.
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Old 09-29-2012, 05:09 PM   Top  -  End  -  #200
Draken
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Default Re: The better man? There is no such thing [3.5 base class]

It is a high tier 3 to lower tier 2 (only reaches tier 2 lategame, however), actually. The evolutionist doesn't really have the raw power to barge into tier 2 and it certainly doesn't have what it takes to go into tier 1. Grappling is one of the best tactics for him (or for anyone who has abilities to boost it, really, grapple is very powerful), but it shorts out when FoM hits the table (until you grab a dispel SL or PL anyway, but that only works for the spell).

I made the evolutionist to be easy to hit a certain functionality floor (read: the class auto-optimizes to a certain degree, much like initiators do) and worked to leave as few "traps" as I could.

Your build is actually kind of on the weak side. The attack routine is poorly optimized (the attack modifiers are wrong, by the way) and the damage output is very low for 10th level (but my opinions may be skewed due to the nature of the campaign I currently play in). I am quite positive that a binder of the same level can do most of what was listed. The defenses are objectively inferior to what most classes of the same level would be boasting.

Last but not least, you misconsidered the interaction of mutations. Two pairs of tentacles act as a single set of natural weapons for all intents and purposes, even if they are gained at separate levels.

The only thing there that won't be found anywhere else is the fast healing, but that poses a very minor combat advantage. Combined with dimension door and invisibility it could make a great skirmisher type, but that is not as functional a strategy for PCs as it is for NPCs, and even then, again, the damage is sorely lacking and suffers grievously from any applicable DR or energy resistance too).
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Last edited by Draken : 09-29-2012 at 05:10 PM.
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Old 09-29-2012, 08:42 PM   Top  -  End  -  #201
J-H
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Default Re: The better man? There is no such thing [3.5 base class]

I'm not very familiar with most of the non-OGL content, sorry. Compared to the PHB type classes it's pretty powerful. Keep in mind that the numbers I was giving at level 10 were gearless - add some +4 gear, resistance rings, armor, magic weapons, etc., and he's in good shape.

Here's why I thought each set of tentacles was treated as different:
Quote:
If the evolutionist has multiple sets of the same natural weapon, only one group (one bite, one pair of claws, etc) can be the primary.
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Old 09-29-2012, 09:30 PM   Top  -  End  -  #202
Draken
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Default Re: The better man? There is no such thing [3.5 base class]

Quote:
Originally Posted by J-H View Post
I'm not very familiar with most of the non-OGL content, sorry. Compared to the PHB type classes it's pretty powerful. Keep in mind that the numbers I was giving at level 10 were gearless - add some +4 gear, resistance rings, armor, magic weapons, etc., and he's in good shape.

Here's why I thought each set of tentacles was treated as different:
Uh. Glaring mistake. Fixed.
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Old 09-30-2012, 02:54 AM   Top  -  End  -  #203
Hanuman
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Default Re: The better man? There is no such thing [3.5 base class]

How about grapple in pathfinder's CMB/CMD? Is it still lordly?
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Old 09-30-2012, 03:18 AM   Top  -  End  -  #204
Volthawk
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Default Re: The better man? There is no such thing [3.5 base class]

When using the Force Barrier construct mutation, how long after taking the standard action does the shield bonus last?
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Old 09-30-2012, 09:34 AM   Top  -  End  -  #205
Draken
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Default Re: The better man? There is no such thing [3.5 base class]

It remains up for as long as you like. Which admitedly makes the action to turn it on silly, since there is absolutely no reason to ever turn it off.
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Old 09-30-2012, 09:46 PM   Top  -  End  -  #206
Hanuman
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Default Re: The better man? There is no such thing [3.5 base class]

It's removed with an AMF or anything that counters Su, so you'd need to raise shield again after it's dropped.

Heh, reminds me of EMP and protoss kinda.

Last edited by Hanuman : 09-30-2012 at 09:47 PM.
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Old 10-01-2012, 08:23 AM   Top  -  End  -  #207
Gideon Falcon
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Default Re: The better man? There is no such thing [3.5 base class]

Most things that counter Su abilities only suppress them, meaning they automatically resume when the effect ends.

Also, an idea for a Plant mutation:

Psionic Creation [Psi]
Prerequisites: Verdant Servant mutation, any Psi-like ability
Benefit: You may select Psi-like ability options from the Astral Construct menus when creating your Verdant Servants.
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Old 10-01-2012, 08:37 AM   Top  -  End  -  #208
Draken
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Default Re: The better man? There is no such thing [3.5 base class]

Quote:
Originally Posted by Gideon Falcon View Post
Most things that counter Su abilities only suppress them, meaning they automatically resume when the effect ends.

Also, an idea for a Plant mutation:

Psionic Creation [Psi]
Prerequisites: Verdant Servant mutation, any Psi-like ability
Benefit: You may select Psi-like ability options from the Astral Construct menus when creating your Verdant Servants.
Verdant Servant doesn't allow those abilities explicitly so that it has some form of disadvantage over Astral Construct.
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Old 10-02-2012, 01:56 AM   Top  -  End  -  #209
Rizban
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Default Re: The better man? There is no such thing [3.5 base class]

Quote:
Originally Posted by Network View Post
Is there a mutation to gain minions? I'd suggest this one :

Call of the Master
Prerequisite: Mutator level 6.
Ability Score: None
Benefit: Choose a creature with an intelligence score under 3 and no more than 2 HD, such as ravens or zombies. You can control up to 4 HD of these creatures. They will come to you spontaneously and will obey your commands in the limits of their Intelligence score. If they die, others will take their place.
Further Mutations: Every time this mutation is taken, you can control 4 more HD of creatures. The character does not have to choose the same creature again. This mutation can be taken once per two mutator levels.
I know you said no to this already, but I can't get the image of a plant mutator who looks like a tree walking around with attack pigeons in his "branches." I want to see something like this put in just for this image.
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Old 10-06-2012, 09:30 PM   Top  -  End  -  #210
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Default Re: The better man? There is no such thing [3.5 base class]

^
How quickly are they replaced? Instantly?
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