That's the intention, I think. We're talking right after the battle, and you and Grass are talking after the fire is put out.
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He fears his fate too much, and his reward is small, who will not put it to the touch, to win or lose it all.
-James Graham, 1st Marquess of Montrose
Satomi by Elagune
In that case, I'll make a post set after the fire is put out, to move this along then. Snark's and my discussion shouldn't last too much longer, anyways.
__________________
He fears his fate too much, and his reward is small, who will not put it to the touch, to win or lose it all.
-James Graham, 1st Marquess of Montrose
Satomi by Elagune
Mostly because the side conversation was to convey the mission from oversight. Well, on Isa's side, at least. On mine, it was to try and pass on the information(but she already knows) and figure out what's going on. At this point, though...well, we're all kinda flying by the seat of our pants.
__________________
He fears his fate too much, and his reward is small, who will not put it to the touch, to win or lose it all.
-James Graham, 1st Marquess of Montrose
Satomi by Elagune
It does seem that the Sidereal side conversation is pretty much over.
Seems like. Isa's next move will be to go find Aya (well, Besi and Pell really, but they're unconscious). She will be employing Underling Invisibility Practice when she does, in hopes of avoiding any confrontations with aggressive Anathema.
I will be intrigued to see who that works on.
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By the way, I'm assuming that the unconscious members of the Cleansing are not tied up or otherwise restrained, but have their various non-concealed weapons not completely removed from their persons, but just far enough out of reach so that it would be obvious if they were reaching for them.
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Quote:
Franks find that bloodshed and strife
Occupy most of their life--
The proper reward
For serving a lord
While ardently courting his wife.
You beat them; it's your say on how you're dealing with them.
EDIT: Given Besi's hearthstone, she's going to wake up once your (Skandi and Child's) discussion is over (half an hour to put out the fire, plus one scene).
Industrious, have you picked up shards, and if so, have you seen the different Resonance rules? I've got to admit, I like them a lot better than the Abyssal book ones.
Chosen of Secrets. With an reputation for being audited far more than any upstanding Sidereal should be. There are dozens of rumors about his various exploits and infamous incidents. The most common one has been that it was his twin brother who was supposed to Exalt, but due to a botch-up by the Bureau, said brother died during childbirth instead.
Most recently, though, and this has been getting open laughs and horrified chuckles across both Factions, was how, during a tutorial he was giving to a recently Exalted Chosen on weaving Fate, he actually lost someone's strand entirely.
He serves on the Sub-Committee on Nexus, as well as the Sub-Committee on Forbidden Gods, and is a member of the Gold Faction.
For Child only:
Spoiler
Working with him in person, though, you'd never call him incompetant, exactly. He's very good at what he does...about 95% of the time. The other 5% ends up utterly madcap or just going terribly wrong.
I don't know. The Shards resonance rules are an attempt to prevent plot holes in setting where the Abyssals aren't empowered by the Neverborn, but adopting them for a setting where they are the Chosen of the Neverborn seems to me to weaken their specific flavor as weapons not of death but of Void, moving them closer and closer to just being Anti-Solars.
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Quote:
Franks find that bloodshed and strife
Occupy most of their life--
The proper reward
For serving a lord
While ardently courting his wife.
If you're still under the effects of Lion Mouse Stratagem, then pretty much everyone who isn't exceedingly humble or self-loathing is fair game.
Isa is pretty much always under the effects of Lion Mouse Stratagem; she likes being hard to read. I guess this does make it a little harder to use Underling Invisibility Practice as a secret test of character, though...
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I don't know. The Shards resonance rules are an attempt to prevent plot holes in setting where the Abyssals aren't empowered by the Neverborn, but adopting them for a setting where they are the Chosen of the Neverborn seems to me to weaken their specific flavor as weapons not of death but of Void, moving them closer and closer to just being Anti-Solars.
The point is that the rules are more fun to play with, and it makes them MUCH more compatible with a group that is not entirely composed of Abyssals. And besides, have you looked at the Resonance Bleed effects? The roleplaying possibilities with that are endless.
Last edited by Incendius : 07-12-2012 at 04:39 AM.
I looked at a rough summary of what New Resonance is like.
I can definitely understand Aevylmar's reasoning. They really do inhibit the anti-Life motif Abyssal's get beaten down with, and given how the Neverborn have sculpted and controlled the Abyssals, the crunch don't match the fluff.
On the other hand, this is a mixed group, and having Penumbra get punished for bonding with the party isn't very fun.
And I don't have Shards yet, so I can't comment on Resonance Bleeding.
Current thoughts.
Spoiler
Right now, I'm considering having both systems in play simultaneously. At a certain point (probably the shattering of the Monstrance, but I'm not sure yet), Resonance would change over, which would be somewhat supported by the idea of Slavery via Monstrance that pre-errata suggests (and implemented poorly via auto-kill-switch). That would make the Monstrance even more useful as a tool of control as it would punish those in bondage for the sins of life.
This would also fit in, partially, with my personal theory for why standard Astrology is so difficult (The phrase "Astrological locks" comes to mind).
At this point, additional thoughts and input would be appreciated.
Personally, I find the alternative Resonance rules much friendlier, which is a good thing. The current rules are too much of a punishment mechanic(much like Sidereal Paradox). The new rules for Resonance still result in you being creepy/weird, with lots of ties to death, but you only get really bad stuff happening when you hit limit break(like other types of exalts).
Lack of change to paradox rules still makes me sad, though. I fear for Grass Lightning.
__________________
He fears his fate too much, and his reward is small, who will not put it to the touch, to win or lose it all.
-James Graham, 1st Marquess of Montrose
Satomi by Elagune
There are a number of fanmade Paradox fixes out there. I'm trying to figure out which one would be a) the best, most narratively interesting and b) the easiest to justify as a shift from the current rules.
EDIT: Resonance rules are now as follows:
1. If a Monstrance of Celestial Portion that has been imprinted on you, Resonance works according to the Will of the Neverborn; in their undead and diminished states, the Neverborn could not completely remove the Great Curse. They were, however, able to partially, and with the aid of the Monstrance, nigh completely overwrite it.
2. If you do not have a Monstrance of Celestial Portion imprinted on you, then use the rules as per Shards.
Botch. I don't see any particular way to critically fail to notice that she's awake, so my assumption is just that Skandi is looking in completely the wrong direction since he's much too worried about Rose, and hasn't thought about Besi for a while.
__________________
Quote:
Franks find that bloodshed and strife
Occupy most of their life--
The proper reward
For serving a lord
While ardently courting his wife.
There are a number of fanmade Paradox fixes out there. I'm trying to figure out which one would be a) the best, most narratively interesting and b) the easiest to justify as a shift from the current rules.
EDIT: Resonance rules are now as follows:
1. If a Monstrance of Celestial Portion that has been imprinted on you, Resonance works according to the Will of the Neverborn; in their undead and diminished states, the Neverborn could not completely remove the Great Curse. They were, however, able to partially, and with the aid of the Monstrance, nigh completely overwrite it.
2. If you do not have a Monstrance of Celestial Portion imprinted on you, then use the rules as per Shards.
I dun like this bit. Yes, I know, I'm not actually affected but still, I'm quite vehement on Abyssals no longer having the Great Curse... how about 'they can channel the Abyssal Exaltation's tendencies for their own means'?
__________________
Spoiler
Quote:
Originally Posted by Revlid
And so it was that Zaeed, Aang, Winry, Ezio, Sadoko and Snow White all set out on their epic journey to destroy The Empire.
industrious, have you seen Fitter Happier's rewrite? It's pretty good, and still encourages the murder-exalted theme, without making someone directly the Neverborn's buttmonkey.
__________________
He fears his fate too much, and his reward is small, who will not put it to the touch, to win or lose it all.
-James Graham, 1st Marquess of Montrose
Satomi by Elagune
I dun like this bit. Yes, I know, I'm not actually affected but still, I'm quite vehement on Abyssals no longer having the Great Curse... how about 'they can channel the Abyssal Exaltation's tendencies for their own means'?
Here's my explanation for the distinction.
So, according to Abyssals, the Great Curse was the dying Primordials piggybacking onto the Solar Limit track to drive them insane (and all the other Exalt types too).
The way I see it, Resonance is a highly mutated form of the Great Curse that's been shattered, and patched together into what the Neverborn want. Now, because they aren't in their death throes anymore, they don't have the power to completely reshape their Curse against the Abyssals. Instead, they use the Monstrance to further sculpt and enforce their vision upon the Exaltation-think of it in this case as an artificial heart. Well, given how Resonance works, more like an artificial appendix that keeps growing back. This is how MoEP Resonance works.
Shatter the Monstrance, though, and you wind up with this inverted, anti-Solar Limit idea for Abyssals, which functions extremely similarly to how the Great Curse works for everyone else and works off the same mechanics. Rather than say it's something that's convergent but unrelated, it seems easier to simply state that Shards Resonance is simply the Abyssal manifestation of the Great Curse.
Above were my thought processes on how it worked.
Then I realized that I'd have to explain why redeemed Abyssals would no longer have the Great Curse.
And that's where my explanation falls apart.
Rewritten as below:
1. If a Monstrance of Celestial Portion that has been imprinted on you, Resonance works according to the Will of the Neverborn; with the aid of the Monstrance, they can channel the Black Exaltation's natural tendencies for their own means
2. Even without the Monstrance, the natural tendencies of the Black Exaltation, of the twisted shards of Solar glory are still present; Abyssals who are not bound to a Monstrance therefore use the revised Resonance rules as per Shards.
Acceptable?
Quote:
Originally Posted by Tavar
industrious, have you seen Fitter Happier's rewrite? It's pretty good, and still encourages the murder-exalted theme, without making someone directly the Neverborn's buttmonkey.
I have seen it, and I do like it. If Shards didn't come out, and if anyone had suggested another set of Resonance rules, I would have been amenable to using it.
With that being said, I rather like the idea of an Abyssal starting off in chains, with a visible symbol/talisman of their bondage as well as a hardwired set of operant conditions upon them, forced to do the work of the Neverborn and Deathlords. Faustian Rebellion should ideally, in and of itself, be an epic tale worthy of, if not a full campaign, at least an arc of a campaign.
I'm a little under the weather or I'd likely write a post, but well... a roll instead as she is keeping an eye on both in case of complications. I doubt she'll notice but who knows. XD Per + Aware(5d10)[10][5][9][10][5](39)
Oh, it's off now, so Aya and Skandi and everyone else are free to notice her. They won't remember seeing her arrive, but she's not all that distinctive (Lion Mouse Stratagem!) so it shouldn't be too suspicious.
Oh! I keep forgetting about this myself, so I figure I should remind our ST for future reference—Isa keeps Prior Awareness active more or less constantly, meaning she gets vague premonitions of danger in advance. Full text:
Quote:
Casting her perception into the near future, the Sidereal senses the presence of imminent danger. The Storyteller should have the Sidereal’s player roll any Awareness rolls that she is allowed to notice a threat (Essence x 2) minutes before she would normally be able to roll. When the Storyteller cannot determine the difficulty of the roll beforehand, use the highest ([Intelligence + Larceny] ÷ 2) of any character involved in the threat–or difficulty 1 if the Sidereal could notice the threat automatically. On a success, she receives a vague premonition of harm, putting her on guard without actually revealing the nature of the threat. Such forewarning adds one automatic success to her actual roll to notice the threat when it finally arrives.
It's hard to predict when fellow players are about to initiate violence, of course, but the next time someone decides to drop a few dozen zombies on us she should get a Bad Feeling a couple minutes ahead of time.
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