Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo
Quote:
Originally Posted by TheBajaBojo
Whoa!! Could you rephrase that, please, I didn't quite get it.
EDIT: A numbered "step by step" description would be nice.
To create a multiclass character:
Step 1: Create a single-classed character as normal.
Step 2: Take a class-specific multiclass feat for a different class. In addition to gaining the listed benefits of the feat, your character is now multiclassed, and counts as a member of the new class (in addition to the old class) for the purposes of taking feats and paragon paths.
Step 3(optional): Take power-swap feats, when your character is high enough level. These feats allow you to replace one of your current powers with a power from the new class. There is a power-swap feat for each of the utility, daily, and encounter powers, and each has a different level requirement.
Step 4(optional): When you reach level 11, engage in paragon multiclassing instead of taking a paragon path. This allows you to replace one of your at-will powers with an at-will power from your second class, and allows you to take powers from your second class when you would normally get a paragon path power.
Last edited by theNater : 08-13-2012 at 06:16 AM.
Reason: Clarity in step 2
Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo
Okay, so both sources were correct in a sense...
So you can multiclass slightly at first and then sacrifice your paragon path for a true 3rd-ed-style multiclass.
Thanks for clearing that up.
Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo
Quote:
Originally Posted by TheBajaBojo
Whoa!! Could you rephrase that, please, I didn't quite get it.
EDIT: A numbered "step by step" description would be nice.
theNater's description is correct, but what you quoted was just a reductio ad absurdum argument showing that it's possible to take more than one MC feat for the same class:
Spoiler
1. There exists feats, such as Sorcerous Power from Arcane Power, that are multiclass feats for their class that require that you have another multiclass feat from the same class.
2. It is intended to be possible to take these feats (else why would they print them?).
3. (Argument to be disproven) You may take only one class-specific multiclass feat.
4. Prior to taking a basic multiclass feat, you cannot take the feats mentioned in 1, because they have those basic multiclass feats as prerequisites.
5. You take a basic multiclass feat.
6. If 3 is correct, you cannot now take any other class-specific multiclass feats.
7. If 3 is correct, you cannot now take any of the feats mentioned in 1.
8. If 3 is correct, by 4 and 7, you cannot take the feats from 1 before or after taking a basic multiclass feat.
9. All periods of a character's development are before or after taking a basic multiclass feat.
10. By 8 and 9, then, there is no period at which you can take the feats from 1.
11. If 3 is correct, it is not possible to take any of the feats mentioned in 1, ever.
12. By 2, we have that it is possible to take the feats mentioned in 1, and by 11 we have that it is not possible. If 3, then taking those feats is both possible and not possible, a contradiction. Therefore, it is not the case that 3 is correct.
13. Therefore, it is not the case that you may take only one multiclass feat.
Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo
Quote:
Originally Posted by TheBajaBojo
So you can multiclass slightly at first and then sacrifice your paragon path for a true 3rd-ed-style multiclass.
It's still not a true 3e-style multiclass. 3e-style multiclassing is basically a point-buy system with class levels being bundles of bonuses & features. 4e hews closer to pre-3e D&D by strongly encouraging single-classed, somewhat archetypal characters.
Hybrid classes are the closest thing 4e offers, though it's closer to 1e/2e's demihuman multiclassing, and I strongly discourage them as a general rule unless you know exactly what you're doing.
Paragon Multiclassing in 4e is feat-expensive and of questionable value. Basically, you take powers from second class's list instead of the ones you'd normally gain from your paragon path. Notably, you miss out on the other perks a paragon path provides.
You still don't get the base features of the class you multiclassed into unless they are provided by one of your feats.
Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo
Q 437
Re: Warlock feature Shadow Walk
A: Does the concealment take place immediately upon moving 3 squares, at the end of the move action, or the end of the turn?
B: Having gained concealment, when would one make a stealth check to cause the enemies to lose sight (and thereby gain combat advantage against them), and what type of action would it be?
C: If an attack is made prior to the expiration of Shadow Walk, is the concealment lost?
Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo
A 437
A. The instant you've moved at least 3 tiles away from where you started your turn. It doesn't say at the end of a move action or anything, so that's not important.
B. Concealment isn't sufficient to allow you to hide. You need superior cover or total concealment, which shadow walk doesn't provide. If you did have superior cover or total concealment from a different source, hiding can be done at the end of any and all actions that involve movement. You only need regular cover or concealment to remain hidden once you already are, so shadow walk helps with that, but it alone doesn't let you hide.
C. No, shadow walk has no clause that says that the concealment is lost due to anything, so aside from its duration expiring, it doesn't end.
Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo
Quote:
Originally Posted by Tegu8788
AQ 439
The feat Cunning Stalker states If you are not adjacent, i.e., using a ranged attack, do you still get that benefit?
(FTFY)
A 439
No, that feat as written requires that you must be adjacent (and only you: not even another enemy can be adjacent to the one targeted). You could still use a ranged attack (granting an OA as normal) and get the CA, though.
Grey Wolf
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Quote:
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"GIANT IN THE PLAYGROUND: On a saner forum, there wouldn't have been such speculation."
Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo
Quote:
Originally Posted by NecroRebel
A 437
B. Concealment isn't sufficient to allow you to hide. You need superior cover or total concealment, which shadow walk doesn't provide. If you did have superior cover or total concealment from a different source, hiding can be done at the end of any and all actions that involve movement. You only need regular cover or concealment to remain hidden once you already are, so shadow walk helps with that, but it alone doesn't let you hide.
Sorry to come back to this, but my reading of the Stealth skill indicates that only standard cover or concealment is needed:
"Unless a creature is distracted, you must have cover or concealment from the creature to make a Stealth check." (PHB p188)
I do have an old version of the book, so has it changed? Or am I reading this wrong?
Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo
Quote:
Originally Posted by rjthom5
I do have an old version of the book, so has it changed? Or am I reading this wrong?
Stealth has had extensive errata. The most recent, and theoretically final, set of rules are in the Rule Compendium (page 152), where it states a requirement for superior cover or total concealment against a target that is paying attention.
As mentioned, ordinary cover and concealment are sufficient to maintain stealth, just not to begin it.
Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo
Quote:
Originally Posted by NecroRebel
Stealth has had extensive errata. The most recent, and theoretically final, set of rules are in the Rule Compendium (page 152), where it states a requirement for superior cover or total concealment against a target that is paying attention.
As mentioned, ordinary cover and concealment are sufficient to maintain stealth, just not to begin it.
C 437
Since partial concealment is necessary to maintain stealth, and the Shadow Walk doesn't kick in until you are 3 away from the start turn position, does it follow that those first three squares of movement also need to have at least partial cover to maintain stealth?
I.e. You are a Warlock stealthed behind a rock, and all other squares around you have no concealment. If you move, you loose stealth (since you have no concealment), and gaining partial concealment later doesn't undo this.
Thanks,
Grey Wolf
__________________
There is a world of imagination
Deep in the corners of your mind
Where reality is an intruder
And myth and legend thrive
Quote:
Originally Posted by The Giant & Yendor
"GIANT IN THE PLAYGROUND: On a saner forum, there wouldn't have been such speculation."
Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo
Q 440
I can Throw and Stab (Ranger At-Will) with a Farbond Spellblade Glaive or Greatsword? The requirement is to wield both a thrown and a melee weapon. Does the enchantment qualify the weapon as both a thrown and melee weapon? Using "a" twice makes me wonder.
Alternatively, could one wield any thrown weapon in one hand and make both attacks with the Farbond weapon?
Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo
A 441
Whip!
edit: Kusari-gama / Cahulaks / Spiked Chain (with multiclass feat) are all double-weapons with reach, which may be relevant
Gloom pact Hexblades summon the 'Scourge of Exquisite Agony' which is a one-handed weapon with reach, but exclusive to their class/pact.
__________________
Always kill your enemies, otherwise they will come back to haunt you - anon
Spoiler
Quote:
Originally Posted by Lemur
No one will ever be able to question your sense of style when you explain that you cut your own hair with your boot knife. Mainly because if they do, you have a knife in your boot.
Quote:
Originally Posted by SteveD
"A gygaxian dungeon is like the world's most ****ed up game show. Behind door number one: INSTANT DEATH! Behind door number 2: A magic crown! Behind door number 3: ten pounds of sugar being guarded by six giant KILLER BEES!"
Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo
Quote:
Originally Posted by Tegu8788
Q 440
I can Throw and Stab (Ranger At-Will) with a Farbond Spellblade Glaive or Greatsword? The requirement is to wield both a thrown and a melee weapon. Does the enchantment qualify the weapon as both a thrown and melee weapon? Using "a" twice makes me wonder.
Alternatively, could one wield any thrown weapon in one hand and make both attacks with the Farbond weapon?
Yes, they can. "You must be wielding both a thrown weapon and a melee weapon." A Farbond spellblade is both a thrown weapon and a melee weapon.
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Constitution- 13
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Wisdom- 12
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Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo
Quote:
Originally Posted by tcrudisi
Yes, they can. "You must be wielding both a thrown weapon and a melee weapon." A Farbond spellblade is both a thrown weapon and a melee weapon.
C 440
In the above case (throw and stab), you first throw the thrown weapon, then you charge. When does a magical weapon return to your hand? As I understand it, it is at the end of the action, so wouldn't you be charging with no weapon at all?
Thanks,
Grey Wolf
__________________
There is a world of imagination
Deep in the corners of your mind
Where reality is an intruder
And myth and legend thrive
Quote:
Originally Posted by The Giant & Yendor
"GIANT IN THE PLAYGROUND: On a saner forum, there wouldn't have been such speculation."
Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo
Quote:
Originally Posted by Tegu8788
Q 440
I can Throw and Stab (Ranger At-Will) with a Farbond Spellblade Glaive or Greatsword? The requirement is to wield both a thrown and a melee weapon. Does the enchantment qualify the weapon as both a thrown and melee weapon? Using "a" twice makes me wonder.
Arguably, the phrase "both a ... and a" means that you have to wield two weapons, not just one weapon that happens to fall into both categories.
I say "arguably" since this isn't specified in the rules anywhere, so it's ultimately the DM's call.
Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo
Quote:
Originally Posted by Grey_Wolf_c
C 440
In the above case (throw and stab), you first throw the thrown weapon, then you charge. When does a magical weapon return to your hand? As I understand it, it is at the end of the action, so wouldn't you be charging with no weapon at all?
Thanks,
Grey Wolf
Per Rules Compendium p.282:
"Any magic light thrown or heavy thrown weapon, from the lowly +1 dagger to a +6 dragonslayer javelin, automatically returns to its wielder's hand after a ranged attack with the weapon is resolved."
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Thank you Ceika for the wonderful Avatar avatar!
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I am a:
Lawful Neutral Elf Wizard/Sorcerer (3rd/2nd Level)
Ability Scores:
Strength- 12
Dexterity- 19
Constitution- 13
Intelligence- 17
Wisdom- 12
Charisma- 16
Link here
Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo
Q 443
The entry in the PHB for purchasing a cart/wagon shows a cost of 20gp for 1 ton carrying capacity. Is this supposed to include something that will pull said cart, or are animals separate? In which case, which animals would be capable of pulling it?
Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo
A 443
That's just for the cart, draft animals sold separately.
As for what to pull it... this is ask your GM territory because A) it's pretty complex, and B) does it really matter?
Real world carts where pulled by all manner of things, from 1 horse/oxen (at walking speed) to 4 horses (at riding speed).
D&D has many fantastic options for pulling a cart, such as: Giant Ants (oddly expensive), Draft Giant Lizards, and dwarves (with their not slowed by heavy loads feature).
A444
Does a creature know if they have combat advantage for an attack or not?
e.g. a rogue moves behind a corner from an enemy, makes a high stealth check and is sure they are hidden. Then they Deft Strike out of hiding and attack... however they don't have CA because the enemy has tremor-sense and thus the rogue was still 'visible' to the enemy. Do they know before the attack or when it completes?
__________________
Always kill your enemies, otherwise they will come back to haunt you - anon
Spoiler
Quote:
Originally Posted by Lemur
No one will ever be able to question your sense of style when you explain that you cut your own hair with your boot knife. Mainly because if they do, you have a knife in your boot.
Quote:
Originally Posted by SteveD
"A gygaxian dungeon is like the world's most ****ed up game show. Behind door number one: INSTANT DEATH! Behind door number 2: A magic crown! Behind door number 3: ten pounds of sugar being guarded by six giant KILLER BEES!"
Re: Simple Q&A D&D 4e Thread II: Electric Boogaloo
A444
The point you find out is when you make the stealth check to become Hidden. You know right away, among the combatants you're aware of, who can sense you.