6/4/2013 - Free Wallpaper (and Mini Release)
5/29/2013 - Important: GiantITP Server Compromised
2/28/2013 - Update on Thumb
12/31/2012 - There's a New Comic
Frequently Asked Questions (FAQ)

Order of the Stick 894 The Last Room
Erfworld 163 The End of Book One
Erfworld Now at Erfworld.com!
RSS Feeds: OOTS

The Duke's Wolf, Part Four by Amber E. Scott
The Duke's Wolf, Part Three by Amber E. Scott
The Duke's Wolf, Part Two by Amber E. Scott

The New World, Part 9: Barbarians by Rich Burlew
The New World, Part 8: Gnomes by Rich Burlew
The New World, Part 7: Names and Cultures by Rich Burlew
Looking for the Gaming Articles?

 



Welcome back! Be sure you have read and understand the Forum Rules.


Go Back   Giant in the Playground Forums > Play-by-Post Games > Finding Players (Recruitment)
Register FAQ Members List Mark Forums Read End

Finding Players (Recruitment) Look for players for chatroom, play-by-post, or even real-life games here. Threads will expire after 3 months, so be sure to move important information to your OOC thread.

Reply
 
Thread Tools
Old 05-01-2012, 12:57 PM   Top  -  End  -  #1
Erasmas
Ogre in the Playground
 
 
Join Date: Apr 2012
Location: 
Rostfin
Gender: Male
Default [Halo] Onyx Wind {RE-OPENED!}

I am new to play-by-post on this forum, however I have run several games from several different systems on different forums. This game will run on a modified d20 system, where RP and interaction is more important than die rolls (though they will still be used). My next post will include an attempt to show the basic breakdown of how the mechanics will function. This initial post is to drum up interest and see if I should even run this game. Read the spoiler below to see what I am looking for, soldier.



Team Onyx Wind is a black ops force of Spartans that are unknown about by anyone… anyone except Fleet Admiral Harper that is. Handpicked from the Spartan program by Harper himself, you were intended to be the sword made from shadow – a force to strike with that would vanish as quickly as it arrived.
Pulled from the Spartan program and listed as “failures” on record, Harper pushed your team further than those thought to be the fiercest soldiers that the UNSC had to offer. Not only did you complete the same regimen as the other Spartans, but you also received training to become certified as both ODST (Orbital Drop Shock Troops) and CAT (Covenant Arms and Tactics)… certified if you had been on record, that is. Any weapon or vehicle deployed by the UNSC, renegades, or the Covies that you pick up becomes an instrument in the hands of an artist.
It’s a shame that no one will ever live to tell that they witnessed your work.

Spoiler



See the OOC thread here.

Last edited by Erasmas : 08-21-2012 at 01:31 PM.
Erasmas is offline   Reply With Quote
Old 05-01-2012, 02:31 PM   Top  -  End  -  #2
Erasmas
Ogre in the Playground
 
 
Join Date: Apr 2012
Location: 
Rostfin
Gender: Male
Default Re: [Halo] Onyx Wind

I figured the best way to show you how things will run and what information I am going to need out of you as players, is to introduce you to your leader:

Onyx 1
V21: Valen

Spoiler

Spoiler


Specialty: Communications; Team Leader
Armor Ability: Drop Shield (Allowed one armor ability... via Halo: Reach.)
Carried Equipment: Radar Jammer (Allowed one carried equipment... via Halo 3.)

Strength: 18 (+4)
Dexterity: 22 (+6)
Constitution: 18 (+4)
Intelligence: 18 (+4)
Wisdom: 13 (+1)
Charisma: 12 (+1)

Shield Points: 20
Wounds Points: 18
Armor Class (AC): +7 {+9 in Zero G}(static 10 is replaced with a d20 roll defensively)
Damage Reduction (DR): 4
Explosive Vulnerability: 0%
Damage Vulnerability: 15%

Initiative: +10
Speed: 40 ft.

Fortitude: 10 (Stat (+4) plus level (+6))
Reflex: 12 (Stat (+6) plus level (+6))
Will: 7 (Stat (+1) plus level (+6))

Melee: +10 (Stat (+4) plus level (+6))
Ranged: +12 (Stat (+4) plus level (+6))

Feats:
Quickdraw
Leadership
Improved Initiative

Skills:
Spoiler


Equipment:
Grenades: Frags (4)
Weapon (Primary) - Battle Rifle
Weapon (Secondary) - SMG (Silenced)

Armor:
Forest/Sage/Black
Helmet: Security (with two attachments)
  • Grants a +1 bonus to Armor Class.
  • Grants +10% vulnerability versus explosions.
  • Sonar Scanner (built into Security helmet)
    Attachments:
  • Camera
  • Nightvision
Chest: Tactical/Recon
5 soft cases:
  • (Right) Carrying capacity of 12”x12”x6”.
  • (Left 1) Carrying capacity of 12"x8"x6".
  • (Left 2) Carrying capacity of 12”x8”x6”.
  • (Up L) 2 Bio-foam mini canisters – One use, heals 3d4 Wound Points.
  • (Center) Capacity of 12”x16”x4” (Contents invulnerable to damage).
Shoulder (R): Jump Jets
  • Grants a +4 to all ability and skill checks in Zero G.
  • Grants a +2 bonus to Armor Class while in Zero G.
  • Grants +10% vulnerability versus all damage.
Shoulder (L): Hazop
  • Wearer may generate a 10 ft. radius zone of breathable air (last 1 hour).
  • Grants a +5% vulnerability versus all damage.
Wrist (R): Tactical/UGPS
  • Display maps, schematics & routes (on device or in-HUD).
  • Mark nav points & distances to objectives.
  • Mark ally & enemy indicators.
Wrist (L): Tactical/TacPad
  • Upload & download digital information.
  • Display information (on device or in-HUD).
  • Monitor teammates’ health & shields.
Utility (R): UA/NxRA
  • + Grants +5 Shield Points.
Utility (L): Softcase
  • Carrying capacity of 20”x12”x6”.
  • Contents vulnerable to damage.
Knees: Grenadier
  • Grants +10% immunity versus explosions.

Armor Permutations (very long list):
Spoiler

Last edited by Erasmas : 05-11-2012 at 12:49 PM.
Erasmas is offline   Reply With Quote
Old 05-02-2012, 09:42 AM   Top  -  End  -  #3
Erasmas
Ogre in the Playground
 
 
Join Date: Apr 2012
Location: 
Rostfin
Gender: Male
Default Re: [Halo] Onyx Wind

bump
Here as well...
Because threads get buried here faster than white tourists in Mexico.
Erasmas is offline   Reply With Quote
Old 05-02-2012, 07:47 PM   Top  -  End  -  #4
Erik Vale
Troll in the Playground
 
Join Date: Mar 2011
Location: 
Australia
Default Re: [Halo] Onyx Wind

I'm In. If I can find my copy of the D20 rules.

Thinking Tactician/Support.
__________________
My Homebrew Sig.

Woo, I have a Quote.
Quote:
Originally Posted by Moonwolf727 View Post
To avoid harming the sanity of the DM I can no longer:

* Cast flesh to stone on a annoying Druid
** Cast Rock to mud on a Druid statue
*** Scoop mud into little ceramic pots
**** Plant tree's in individual ceramic pots
***** Claim that I have helped them become one with nature
Erik Vale is online now   Reply With Quote
Old 05-03-2012, 09:37 AM   Top  -  End  -  #5
Erasmas
Ogre in the Playground
 
 
Join Date: Apr 2012
Location: 
Rostfin
Gender: Male
Default Re: [Halo] Onyx Wind

Excellent!
Welcome aboard, Erik.
Like I was saying... this game will be very "rules-light" and will be much more based on what outfitting you pick for your Spartan when you fill out his/her sheet.
There is a skills chart, but I figured my two previous posts were a bit lengthy as it was... so I omitted it. I can include it, if you (and the other players {notice my optimism}) would like for me to!
__________________
"There's a beast in every man, and it stirs when you put a sword in his hand."
- Ser Jorah Mormont
Spoiler
Erasmas is offline   Reply With Quote
Old 05-03-2012, 11:50 AM   Top  -  End  -  #6
Sam Fisher
Dwarf in the Playground
 
 
Join Date: May 2012
Location: 
Near Leeds, UK
Gender: Male
Default Re: [Halo] Onyx Wind

I'm interested never played D20 though but since it's rule light you might want me.

Have a lot of Halo knowledge and have run a virtual “Savage Worlds” Halo campaign called relics of the forerunners. So shouldn’t be too hard for me to pick up a new system if you don't mind me joining.

Will post up a first draft of a character later today

Thinking Stealth/Sniper Specialist
Sam Fisher is offline   Reply With Quote
Old 05-03-2012, 12:15 PM   Top  -  End  -  #7
Erasmas
Ogre in the Playground
 
 
Join Date: Apr 2012
Location: 
Rostfin
Gender: Male
Default Re: [Halo] Onyx Wind

Fantastic, welcome aboard Sam!
And of course I have no problem with you joining up. The new system is really just a backdrop... so we have a skeletal structure to fall back on when numbers absolutely have to be crunched.
Like I said, I will be much more focused on you guys keeping accurate ammo & grenade counts and things like that.

If you guys have any questions at all... please feel free to ask! I also put a link to the OOC thread if you want. Once I get characters & "sheets" from you two, I will make an In Game thread with the intro into the specific mission, etc. It would be cool if we could get more players, but I'm fine running just the two of you guys (a squad of three Spartans total could work).

On a side note: If you wanted to include a screenshot or other pic of what your armor looks like... that would be awesome! The one for Valen (above) was made with a very cool program that is free for download called Vanity.
__________________
"There's a beast in every man, and it stirs when you put a sword in his hand."
- Ser Jorah Mormont
Spoiler
Erasmas is offline   Reply With Quote
Old 05-03-2012, 01:23 PM   Top  -  End  -  #8
Vixsor Lumin
Ogre in the Playground
 
 
Join Date: Nov 2011
Location: 
Chandler AZ
Gender: Male
Default Re: [Halo] Onyx Wind

I would love to join! I'm a huge Halo nerd and I would gladly join up. Idk how long your willing to wait though, because I won't be able to post all weekend unfortunatly
__________________
Amazing Jack avatar by Tiffanie Lirle
Playtesting collection:
Rogue: Clandestine Operations

Tilmek, A Boot to the Head

theme song
Quote:
Originally Posted by PallElendro View Post
I see you're dressed in black with a bow.
http://www.youtube.com/watch?v=Iy4iQvJo24U
Vixsor Lumin is offline   Reply With Quote
Old 05-03-2012, 01:42 PM   Top  -  End  -  #9
Sam Fisher
Dwarf in the Playground
 
 
Join Date: May 2012
Location: 
Near Leeds, UK
Gender: Male
Default Re: [Halo] Onyx Wind

OW-013 Sammael

Bio
Spoiler


Specialty: Stealth / Sniper

Image
Spoiler


Armour ability
+ Active Camo (Lt. Blue): As D&D spell Invisibility. Lasts for five rounds, can be turned on and off.

Carried Equipment
+ Portable Cover : Absorbs 30 points of damage.


+4 STR, +4 DEX, +6 CON, +2 INT, +2 WIS

Strength: 12 {16}
Dexterity: 20 {24}
Constitution:16 {22}
Intelligence: 14 {16}
Wisdom:12 {14}
Charisma:8 {8}

Shield Points: 20
Wounds Points: 22
Armour Class (AC): +7 +1 Armour
Damage Reduction (DR): 3
Explosive Vulnerability: +40%
Damage Vulnerability: +0%


Speed: 45 ft.

Melee: +8 (Stat (+3) plus level (+5))
Ranged: +12 (Stat (+7) plus level (+5)

Saves

Fortitude: 11 (Stat (+6) plus level (+5))
Reflex: 12 (Stat (+7) plus level (+5))
Will: 7 (Stat (+2) plus level (+5))


Skills
  • [4] Computer Use (INT) ~
  • [5] Climb (STR) ~
  • [6] Disable Device (INT)
  • [5] Draw Down (DEX) ~
  • [3] Heal (WIS) ~
  • [6] Hide (DEX) ~
  • [4] Jump (STR) ~
  • [5] Listen (WIS) ~
  • [9] Move Silently (DEX) ~
  • [5] Spot (WIS) ~
  • [4] Tumble (DEX)

Balance +2, Disguise -20, Draw Down +4, Intimidate +6, Jump +10, Listen +2, Spot +2, Swim -20.



language
- Earth-born (English)

Bonus languages
- Colonial (off world human)
- Unggoy (grunt)
- Forerunner machine code (basic AI language used by lesser forerunner tech)


Feats

Point Blank Shot [General]
You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.

Perecise Shot [General]
You can shoot or throw ranged weapons at an opponent engaged in melee without taking the standard -4 penalty on your attack roll.

Stealthy [General]
You get a +2 bonus on all Hide checks and Move Silently checks.

Armour
Spoiler




Equipment:
Grenades: Frags (4)


Sniper Rifle (S2AM)
[4 round]
+ 4d10.
+ x2, x10 zoom.
+ Range- 1000 ft; Critical- 20(x3); Damage Type- Piercing.
+ All attacks made within 100 ft. suffer -4 penalty to hit.
+ Every starting weapon has two extra clips from the beginning, giving you 12 rounds total with this gun. However, because of your armor choices... you start with a whopping 60 rounds, soldier! Hoo-ah!


Pistol
(M6C “Magnum”) [10 round]
+ 2d6.
+ Available attachments: silencer, x2 zoom.
+ Range- 40 ft; Critical- 20(x2); Damage Type- Piercing.
+ Small Weapon – One handed, may dual wield.
+ Likewise, you have two extra clips. So, unless you would rather assign some of your "bonus ammo" from your armor choices to pistol ammunition... you start with 30 rounds!


Repurposed Forerunner Sentinel

Acolyte (Basic AI )

Spoiler

Last edited by Sam Fisher : 05-15-2012 at 11:48 AM.
Sam Fisher is offline   Reply With Quote
Old 05-03-2012, 03:19 PM   Top  -  End  -  #10
Erasmas
Ogre in the Playground
 
 
Join Date: Apr 2012
Location: 
Rostfin
Gender: Male
Default Re: [Halo] Onyx Wind

Nice... that's 3! This is starting to shape up.
Welcome aboard Vixsor!
Suit up.


Sam: Looks fantastic so far. A few notes first, just to tweak and get these all to fit just right -

Personality- Just be careful how far you might stray into the "lone wolf" realm of psychosis. Onyx Wind is first and foremost a group of Spartans, but they certainly consider themselves brothers and would die for each other just as easily as they would die for the mission. You have no personal lives... no downtime... you eat, breathe, sleep, live, and sh!t with each other... day in and day out. You guys fit together like the cogs inside of a Swiss watch - well oiled and wound tight.

Numbers- Go ahead a calculate your stats. If you missed the explanation... use a base of 8 with a 35 point buy system (and then apply the Spartan Augmentation bonuses listed).
  • Your Shield Points will be 20, with the armor you have chosen.
  • Your Wound Points will equal your CON score.
  • Your AC will equal your DEX modifier (and will be a bonus to a defensive roll (1d20+_), as opposed to being a static 10+_). Yours will also be at a +1 because of armor you have chosen.
  • Your DR will be 3, with the armor you have chosen.
  • Your Explosive Vulnerability will be 40% (which means you will take an extra 40% damage from explosions, just to clarify).
  • Your Damage Vulnerability will still be 0%, with the armor you have chosen.
  • Your Speed will be 45 ft., with the armor you have chosen.

Gear- You may pick one more Utility piece (if you so wish it). In the game and the Vanity program you can only have one Utility and one Wrist... not the case here.
Here's the low-down on your weapons:
  • Sniper Rifle (S2AM) [4 round]
    + 4d10.
    + x2, x10 zoom.
    + Range- 1000 ft; Critical- 20(x3); Damage Type- Piercing.
    + All attacks made within 100 ft. suffer -4 penalty to hit.
    + Every starting weapon has two extra clips from the beginning, giving you 12 rounds total with this gun. However, because of your armor choices... you start with a whopping 60 rounds, soldier! Hoo-ah!
  • Pistol (M6C “Magnum”) [10 round]
    + 2d6.
    + Available attachments: silencer, x2 zoom.
    + Range- 40 ft; Critical- 20(x2); Damage Type- Piercing.
    + Small Weapon – One handed, may dual wield.
    + Likewise, you have two extra clips. So, unless you would rather assign some of your "bonus ammo" from your armor choices to pistol ammunition... you start with 30 rounds!

Sentinel- I wasn't expecting anything like that. Neat idea, but I wanna lay some ground rules first. Great call on treating it like an animal companion... good platform to go off of!
  • The AI is simple and can only communicate in a language similar to binary... only the simplest of commands and ideas (just like an animal companion). You have learned to read the code, displayed in your HUD, and may issue some orders: "Go, Stay, Defend, Scout", etc.
  • As far as skills go; it will get a +10 Spot, a +6 Search, a +4 Listen, a -2 Hide, and a -6 Move Silently (because of the light and the buzzing).
  • If he 'paints' a target for you, a NAV point will be displayed on your HUD (because of your UPGS) and will grant you a further +2 to attack rolls against that target. He can paint up to 2 targets at a time for you (equal to his INT score).
  • Here is his write-up:
Spoiler


Hopefully that helps. Let me know what you think!
__________________
"There's a beast in every man, and it stirs when you put a sword in his hand."
- Ser Jorah Mormont
Spoiler
Erasmas is offline   Reply With Quote
Old 05-03-2012, 04:05 PM   Top  -  End  -  #11
Erasmas
Ogre in the Playground
 
 
Join Date: Apr 2012
Location: 
Rostfin
Gender: Male
Default Re: [Halo] Onyx Wind

Sam - I see you made the adjustments to your post.
Thank you!
But, you are still missing 11 points on your stats from the point buy. And you need to add in the adjustments from being a Spartan as well. Don't short-change yourself, son!
__________________
"There's a beast in every man, and it stirs when you put a sword in his hand."
- Ser Jorah Mormont
Spoiler
Erasmas is offline   Reply With Quote
Old 05-03-2012, 04:07 PM   Top  -  End  -  #12
Sam Fisher
Dwarf in the Playground
 
 
Join Date: May 2012
Location: 
Near Leeds, UK
Gender: Male
Default Re: [Halo] Onyx Wind

I Think thats right now maybe... hows that looking?

Was going to play him sort of insane but a team player since his team's life is high on his mission importance list.

Last edited by Sam Fisher : 05-03-2012 at 04:14 PM.
Sam Fisher is offline   Reply With Quote
Old 05-03-2012, 04:24 PM   Top  -  End  -  #13
Erasmas
Ogre in the Playground
 
 
Join Date: Apr 2012
Location: 
Rostfin
Gender: Male
Default Re: [Halo] Onyx Wind

Perfect.
Now he's looking like a Spartan!
__________________
"There's a beast in every man, and it stirs when you put a sword in his hand."
- Ser Jorah Mormont
Spoiler
Erasmas is offline   Reply With Quote
Old 05-03-2012, 06:08 PM   Top  -  End  -  #14
Vixsor Lumin
Ogre in the Playground
 
 
Join Date: Nov 2011
Location: 
Chandler AZ
Gender: Male
Default Re: [Halo] Onyx Wind

I'm working on a pilot/engineer, where are the weapons at? I'm looking for a DMR and the Grenade Launcher. Also, can I have stickies? It would make sense since were CAT certified.
__________________
Amazing Jack avatar by Tiffanie Lirle
Playtesting collection:
Rogue: Clandestine Operations

Tilmek, A Boot to the Head

theme song
Quote:
Originally Posted by PallElendro View Post
I see you're dressed in black with a bow.
http://www.youtube.com/watch?v=Iy4iQvJo24U
Vixsor Lumin is offline   Reply With Quote
Old 05-03-2012, 06:52 PM   Top  -  End  -  #15
Erik Vale
Troll in the Playground
 
Join Date: Mar 2011
Location: 
Australia
Default Re: [Halo] Onyx Wind

I'm having trouble tossing up a brute or a scout/tactician. Is it possible to equip two sheild bracers, and if so, would it just be strength damage to sheild bash?

I just need to find a place that shows the pointbuy rules. I'll be able to sometime this afternoon, so the characters basics will be up this afternoon barring the unforseeable, with the fluff up sometime latter. (Not sure)
__________________
My Homebrew Sig.

Woo, I have a Quote.
Quote:
Originally Posted by Moonwolf727 View Post
To avoid harming the sanity of the DM I can no longer:

* Cast flesh to stone on a annoying Druid
** Cast Rock to mud on a Druid statue
*** Scoop mud into little ceramic pots
**** Plant tree's in individual ceramic pots
***** Claim that I have helped them become one with nature
Erik Vale is online now   Reply With Quote
Old 05-03-2012, 07:46 PM   Top  -  End  -  #16
Erasmas
Ogre in the Playground
 
 
Join Date: Apr 2012
Location: 
Rostfin
Gender: Male
Default Re: [Halo] Onyx Wind

Vixsor- Here is the stats for the DMR and the Grenade Launcher.

DMR (M392) [20 round]
+ 3d6.
+ x2 zoom; Semi-auto Fire.
+ Available attachments: silencer.
+ Range- 500 ft; Critical- 20(x2); Damage Type- Piercing.

Grenade Launcher (M319) [5 round]
+ 3d4 (15 ft. burst).
+ Remote Detonation – delay up to 3 rounds; disables vehicles/shields.
+ Range- 100 ft; (As per Frag Grenade.)
+ Small Weapon – One handed, may dual wield.

And yes, stickies are definitely allowed! As are flame and spike grenades (and all covenant weaponry, actually).

Erik- We don't have a "heavy" yet, but you guys are all pretty stout. I want you guys to play whatever is going to make you happiest (within the perimeters, of course). I don't know if you were referring to the Bracer Wrist Armor Permutations or the carried equipment called "shield". Yes, you can have two Bracers, and they would deal 1d6+STR on a shield bash. The shield is like a jackal shield, and you can only have one of those. They would not deal damage on a shield bash, but I would allow you to do a shield bash discharge... which would 'pop' the enemies shields... leaving them vulnerable to subsequent attacks.
__________________
"There's a beast in every man, and it stirs when you put a sword in his hand."
- Ser Jorah Mormont
Spoiler
Erasmas is offline   Reply With Quote
Old 05-03-2012, 09:36 PM   Top  -  End  -  #17
Erik Vale
Troll in the Playground
 
Join Date: Mar 2011
Location: 
Australia
Default Re: [Halo] Onyx Wind

Ok, I think I have the Stat side done. More to come latter.

Name: O23-Argyle

Specialty: Tactics/Technical Opps

Personality: Arygle is a sit back kind of person, quite willing to wait days on end for an event, as such when he was interred into the Onyx group, it was expected he would be heading for sniper. Not so.
Argyle has always had a knack for controlling the battlefield, and is also a programmer (which was an offshoot from gaming, an offshoot from his tactical acumen), and has become a leader (though not that good of one) and superb tactician, who uses his subordinates to the best of their ability, and works very closely with two AI's assigned to him, and is unusual in that he is one of the very few Spartans to carry around not one simple, but 2 complex AI's (however, while he doesn't carry a third AI (He would be the only 1), he has the mods to do so when he chooses and has one available. However for his ops he instead goes with a combat knife.), which help refine his skills, but not by much, more to provide second opinions on his own combat or tactical abilities, processing reports and pointing out things he may have missed (rare, but it happens). Unlike other commanders, he leads not from the front, or from the back, but from the side. He uses his Jetpacks to achieve unparalleled (By ground units) views of the battle, and to launch his own support attacks.

Spoiler


Skills and Feats
Spoiler


AI 1: laoch(Hero) [Simple]
laoch is a combat AI designed to help regulate various combat functions and maintain full efficiency. It also is designed to help make approximations of opponents strengths and defences, providing means to counter or best them, often modifing the hud or placing marks on the hud, highlighting areas of weakness. laoch can also be given access to the suit's survos (His own modification, which he thinks is unknown to the team (DM Decision)). The AI is also programmed with various command prompts for aid in vehicular combat and midair combat, often time it has saved his life by providing better flight plans for his jet packs, preventing long falls. The AI takes a male form when required, appearing as a well chiselled adult male, with many scars.

Crunch
Spoiler


AI 2: Gníomhaire (Agent) [Complex]
Gniomhaire, or No (Read Naysayer) for short, is a complex AI designed for Covenent Espionage, with a good knowledge for Tactics, Verichles, various espionage areas and the Covenent. This AI is also much more social than it's owner....

Crunch
Spoiler
__________________
My Homebrew Sig.

Woo, I have a Quote.
Quote:
Originally Posted by Moonwolf727 View Post
To avoid harming the sanity of the DM I can no longer:

* Cast flesh to stone on a annoying Druid
** Cast Rock to mud on a Druid statue
*** Scoop mud into little ceramic pots
**** Plant tree's in individual ceramic pots
***** Claim that I have helped them become one with nature

Last edited by Erik Vale : 05-10-2012 at 09:11 PM.
Erik Vale is online now   Reply With Quote
Old 05-03-2012, 11:05 PM   Top  -  End  -  #18
Erasmas
Ogre in the Playground
 
 
Join Date: Apr 2012
Location: 
Rostfin
Gender: Male
Default Re: [Halo] Onyx Wind

Looking good, Erik!
Just a few notes -

Numbers- I think you may be missing a few ability points, and I think that (and Vixsor's initial numbers as well) is my bad. I don't usually use a buy system, so I didn't explain how I wanted you guys to do it. Bumping the stats doesn't get more expensive the higher up you go. It remains a 1:1 ratio throughout. Just don't go nuts and put them all into one stat... there are no idiot savant Spartans... as for as I know.
  • Your AC should be +8 (DEX+Chest+Knees).
  • Your DR should be 5 (Base+Chest).
  • The 10% vulnerability applies to Damage Vulnerability, but not to Explosions. I know it is listed as "all damage", but that really means "all damage except for explosions". They are kept separate, but you'll get plenty of both... I promise!

Gear- Are all four grenades that you are carrying plasmas (that's cool, if that's what you want).
Here's the low-down on your weapons:
  • DMR (M392) [20 round]
    + 3d6.
    + x2 zoom; Semi-auto Fire.
    + Available attachments: silencer.
    + Range- 500 ft; Critical- 20(x2); Damage Type- Piercing.
    + Lock and load with 60 rounds, Buttercup!
  • Spiker (also called "Tarretus’ Demise" in Covie) [20 round]
    + 2d4 (Auto Fire).
    + Razorback Attack – deals 1d4+STR slashing damage.
    + Range- 40 ft.; Critical- 20(x2); Damage Type- Piercing.
    + Small Weapon – One handed, may dual wield.
    + Ready to roll, packing 60 rounds here as well.

It looks good so far!
__________________
"There's a beast in every man, and it stirs when you put a sword in his hand."
- Ser Jorah Mormont
Spoiler

Last edited by Erasmas : 05-03-2012 at 11:06 PM.
Erasmas is offline   Reply With Quote
Old 05-03-2012, 11:19 PM   Top  -  End  -  #19
Erasmas
Ogre in the Playground
 
 
Join Date: Apr 2012
Location: 
Rostfin
Gender: Male
Default Re: [Halo] Onyx Wind

Thank you guys!
Hopefully I will be able to make this enjoyable enough to make it worth the time and effort you have put in (and will be putting in).

I am going to give Vixsor through the weekend to get his Spartan rounded out and will put up the game thread on Monday! That way, there will also be more time for anyone else to chime in about joining, if they so wish. Again, if you guys have any questions... don't be shy.
__________________
"There's a beast in every man, and it stirs when you put a sword in his hand."
- Ser Jorah Mormont
Spoiler
Erasmas is offline   Reply With Quote
Old 05-03-2012, 11:23 PM   Top  -  End  -  #20
Erik Vale
Troll in the Playground
 
Join Date: Mar 2011
Location: 
Australia
Default Re: [Halo] Onyx Wind

Quote:
Originally Posted by Erasmas View Post
Looking good, Erik!
Just a few notes -

Spoiler
That Stat thing makes things MUCH better. You might want to note that in your OP. I'll add the weapons and make the modifications.
Oh, and I take it that these weapons cant be modified by the lack of mods.
And yes, I am working on an outline for my 2 AI's. I am thinking Complex/Advanced for both. Ones going to be a combat based (Help me optimize), ones going to help me make tactics decisions/perform hacking and such (Think Cortana, except probably a bit less powerful).

Notes:
AC is 7, you missed the helmet penalty.
Added to Con with the aditional point.
Going to remove 2 plasma for 1 inferno (Brute, larger explosion, less damage)
__________________
My Homebrew Sig.

Woo, I have a Quote.
Quote:
Originally Posted by Moonwolf727 View Post
To avoid harming the sanity of the DM I can no longer:

* Cast flesh to stone on a annoying Druid
** Cast Rock to mud on a Druid statue
*** Scoop mud into little ceramic pots
**** Plant tree's in individual ceramic pots
***** Claim that I have helped them become one with nature

Last edited by Erik Vale : 05-03-2012 at 11:34 PM.
Erik Vale is online now   Reply With Quote
Old 05-04-2012, 12:44 AM   Top  -  End  -  #21
Erasmas
Ogre in the Playground
 
 
Join Date: Apr 2012
Location: 
Rostfin
Gender: Male
Default Re: [Halo] Onyx Wind

Will make note of it in the first post!
The weapon mods will just depend on what you are after (propose it and I will consider it)!
And yes, Cortana is a rare exception and you guys will have an AI involved with your group as well. You may end up with a lot of voices 'in your head'... but as long as you can keep them straight, it should be no problem.

Notes:
You are correct, sir... I did miss that. Thank you!
You can keep 3 plasmas/1 flame - if you'd like, no need for the 2-for-1 trade out unless you just want to.
__________________
"There's a beast in every man, and it stirs when you put a sword in his hand."
- Ser Jorah Mormont
Spoiler
Erasmas is offline   Reply With Quote
Old 05-04-2012, 01:10 AM   Top  -  End  -  #22
Erik Vale
Troll in the Playground
 
Join Date: Mar 2011
Location: 
Australia
Default Re: [Halo] Onyx Wind

Thought as much about the AI. Working on my own personality and then the AI's.

And I have 2 infernos.

And oh, how wonderful. So many voices in my head. Hehehe.
*Spartan O23-Argyle has been decisioned and sent to an insane asylum*
__________________
My Homebrew Sig.

Woo, I have a Quote.
Quote:
Originally Posted by Moonwolf727 View Post
To avoid harming the sanity of the DM I can no longer:

* Cast flesh to stone on a annoying Druid
** Cast Rock to mud on a Druid statue
*** Scoop mud into little ceramic pots
**** Plant tree's in individual ceramic pots
***** Claim that I have helped them become one with nature
Erik Vale is online now   Reply With Quote
Old 05-04-2012, 10:12 AM   Top  -  End  -  #23
Sam Fisher
Dwarf in the Playground
 
 
Join Date: May 2012
Location: 
Near Leeds, UK
Gender: Male
Default Re: [Halo] Onyx Wind

Am i correct in thinking http://www.d20srd.org/ are the core rules we are using here? what are we doing about skills?
Sam Fisher is offline   Reply With Quote
Old 05-04-2012, 10:31 AM   Top  -  End  -  #24
Erasmas
Ogre in the Playground
 
 
Join Date: Apr 2012
Location: 
Rostfin
Gender: Male
Default Re: [Halo] Onyx Wind

Those will be the basic rules, yes... with some tweaking.
I wasn't going to worry about skills so much, but like I said... I have a chart, and I can slap it up here if you guys would rather!

By the way, I'm diggin' the new avatar!
__________________
"There's a beast in every man, and it stirs when you put a sword in his hand."
- Ser Jorah Mormont
Spoiler

Last edited by Erasmas : 05-04-2012 at 10:38 AM.
Erasmas is offline   Reply With Quote
Old 05-04-2012, 10:37 AM   Top  -  End  -  #25
Sam Fisher
Dwarf in the Playground
 
 
Join Date: May 2012
Location: 
Near Leeds, UK
Gender: Male
Default Re: [Halo] Onyx Wind

Ye that would be nice if you don't mind.
Sam Fisher is offline   Reply With Quote
Old 05-04-2012, 11:06 AM   Top  -  End  -  #26
Erasmas
Ogre in the Playground
 
 
Join Date: Apr 2012
Location: 
Rostfin
Gender: Male
Default Re: [Halo] Onyx Wind

Oops... I ninja'd an edit in on you (it's just about your new avatar)!

The skills are a mixture of D&D and Star Wars, with some homebrew (I think just Draw Down... which I will explain). Likewise, I will list the Spartan bonuses at the end.
Okay, here are the skills:
Spoiler


Feats may be chosen from either the 3rd edition Player's Handbook or the Star Wars Core Rulebook. Ask me before you tack them onto your character, as not all will apply! You will still get them at the normal rate (every 3 levels), so you guys will all have 3 feats to choose (1 - 1st lvl, 1 - human, 1 - 3rd lvl).
__________________
"There's a beast in every man, and it stirs when you put a sword in his hand."
- Ser Jorah Mormont
Spoiler
Erasmas is offline   Reply With Quote
Old 05-04-2012, 09:43 PM   Top  -  End  -  #27
Erik Vale
Troll in the Playground
 
Join Date: Mar 2011
Location: 
Australia
Default Re: [Halo] Onyx Wind

Feat's I'm interested in
Stealthy (+2 Hide/Move Silently) How loud are jet packs, I need to know before I take this). If they are horribly loud and after use there is no way I'm hiding, I go Luck of Heroes (+1 to all saves, +1 AC)
Acrobatic (+2 Jump/Tumble)
For the third feat, I either want: Martial Arts (Starwars Core), or Improved Initiative.

If Martial Arts is relevant, and I am not allowed Prophetic Dreamer, I will drop my security shoulder for another operative, either boosting my AI's or adding another.

Otherwise, its improved initiative (Weapon Focus and Dodge aren't looking to useful, and I have cover so theirs no need for Expertise)

As for skill points, what number are we using as a multiplier (IE class skill multiplier). Untill answered I will assume fighter because it's what fits best. Which means (I think) it is Int mod+2 skill points, *4 first level, with a level+4 cap (level 5, so 9) leaving me with 48 points to play with until noted otherwise.

I will only add Stealthy and Acrobatic in as feats for now.
-----
Edit: While I think about it, have you looked at making an outline for those AI's, or by being bound to the suit you will just use them for skill checks used in the RP, like my Black Leader (Can't remember her name) doing hacking etc.
Mainly need to know for my combat one, because he is designed to directly improve combat performance (Note, he is the one in my suit, the other is the one in my shoulder).
__________________
My Homebrew Sig.

Woo, I have a Quote.
Quote:
Originally Posted by Moonwolf727 View Post
To avoid harming the sanity of the DM I can no longer:

* Cast flesh to stone on a annoying Druid
** Cast Rock to mud on a Druid statue
*** Scoop mud into little ceramic pots
**** Plant tree's in individual ceramic pots
***** Claim that I have helped them become one with nature

Last edited by Erik Vale : 05-04-2012 at 10:04 PM.
Erik Vale is online now   Reply With Quote
Old 05-05-2012, 02:51 AM   Top  -  End  -  #28
Sam Fisher
Dwarf in the Playground
 
 
Join Date: May 2012
Location: 
Near Leeds, UK
Gender: Male
Default Re: [Halo] Onyx Wind

I'm thinking of taking...

Point Blank Shot [General]

You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.

so i can get ...

Perecise Shot [General]

Prerequisite: Point Blank Shot.

You can shoot or throw ranged weapons at an opponent engaged in melee without taking the standard -4 penalty on your attack roll.

And

Stealthy [General]

You get a +2 bonus on all Hide checks and Move Silently checks.

how many points do we get to spend on skills?

Last edited by Sam Fisher : 05-05-2012 at 02:52 AM.
Sam Fisher is offline   Reply With Quote
Old 05-05-2012, 05:53 PM   Top  -  End  -  #29
Erasmas
Ogre in the Playground
 
 
Join Date: Apr 2012
Location: 
Rostfin
Gender: Male
Default Re: [Halo] Onyx Wind

Guys - both of your feats look fine. I do not know what Prophetic Dreamer is all about, so that one is iffy.

Skill points should be done as 4+Int. Yes, times 4 at first level... but the max is level+3, not level+4.

For the AIs... I will need to think on it for another day or two, to see how I can/want to work those into the mechanics. I will have it up on Monday, at the latest.


Also a note!:
I just found out that I will be out town for a week out of this month (very soon). Unfortunately, internet access will be at a minimal at best where I will be. I profusely apologize, the conflict was unseen. I dunno if you guys would rather postpone the whole game, or I will run it with the intention of reaching a 'cliff-hanger' and we will hit the ground running when I get back. Again, I know how much this sucks... for me as much as for you guys, I promise.
__________________
"There's a beast in every man, and it stirs when you put a sword in his hand."
- Ser Jorah Mormont
Spoiler
Erasmas is offline   Reply With Quote
Old 05-05-2012, 11:02 PM   Top  -  End  -  #30
Gunther
Ogre in the Playground
 
Join Date: May 2010
Default Re: [Halo] Onyx Wind

Hmm, any call for a high strength/heavy armor guy? I understand we're going Covert Ops, but it never hurts to have muscle on-board. If there's no real call for someone who can wrassle a Brute (and win), then would anyone want a close-quarters specialist or demolitions expert?
Gunther is offline   Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -5. The time now is 08:40 PM.



Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Usage of this site, including but not limited to making or editing a post or private message or the creation of an account, constitutes acceptance of the Forum Rules.