Here is the OOC thread for my (potential) Halo game.
Hopefully there is some amount of interest, but we shall see!
But if anyone has any questions about the game... they can ask it here.
I guess I could go ahead and put up the Game Thread... and post the lead-in to it.
But I was waiting until we had our full team assembled, so that way nobody's itchy trigger finger (mine included) wouldn't set things off too early.
But I can drop some background info, I suppose.
Onyx Wind does not get your typical mission assignments, that is certainly true. You are always simply told that you are a "Go" and you all climb aboard your ship - The Dawn Evader, your home away from home. Your ship is piloted by the AI that also holds all of the details of your operations. You are always briefed en route.
It never matters where you're going, you always pack the same.
__________________ "There's a beast in every man, and it stirs when you put a sword in his hand."
I am going to establish some of the setting and your surroundings and then remove Valen from the situation (it will be a casual one). And then I am going to let you guys chat in character for the week I will be gone. What I am looking for is for you all to throw around, "Hey, remember when we..." type scenarios that are of your own design. Stay with things that you guys have done as Onyx Wind, since you each have no previous Spartan experience, having been pulled directly out of training and being reassigned to this team. Obviously, avoid anything that is game-breaking and impossible (such as, "Yeah, and that time that I single-handedly wiped out the entire collective of Convenant races, that was good times!"). Keep it feasible and remember that you guys are a team (and a family, of sorts).
This 'locker room chat' should work in such a way as with one person giving a tidbit of a past mission, and leaving it open to additions... which another player will then build on, and so on. You guys will be forming cooperative story elements about your team... and will get to feel out your characters' personalities, as well as those of everyone else. And hopefully, as this is happening, you guys will get to build up your teamwork and get an idea about the pace of all of the posters involved in the game.
What are your thoughts?
__________________ "There's a beast in every man, and it stirs when you put a sword in his hand."
In addition... choose languages!
You are all given Earth-born (English) to start, unless you were raised elsewhere. But this is the most common human language, and is the language of the UNSC. Others include Colonial (common out-worlders' tongue), Ri (Covenant common tongue), and a whole smattering of other Covie languages (cannot remember all the names of the individual races).
You get a number of bonus languages (other than your starting language) equal to your Intelligence modifier!
I also added a Translator Chip as a helmet attachment. It allows the wearer to understand and speak in any UNSC-known language of the universe.
__________________ "There's a beast in every man, and it stirs when you put a sword in his hand."
To avoid harming the sanity of the DM I can no longer:
* Cast flesh to stone on a annoying Druid
** Cast Rock to mud on a Druid statue
*** Scoop mud into little ceramic pots
**** Plant tree's in individual ceramic pots
***** Claim that I have helped them become one with nature
Yes... I will. I am holding off on posting the IC thread until I have the full team ready. And once you guys reach the 'mission launch' point of the game... most of your choices will be locked in and you will only be able to make certain changes to your sheets. At that launch point, I will make a copy of each of your sheets that I will keep off-sight.
__________________ "There's a beast in every man, and it stirs when you put a sword in his hand."
Just a point is there any point in knowing languages if we all have translator chips installed?
Is it obvious we are being translated? ie less persuasive?
On an another note: would for example knowing Unggoy (grunt) be more effective for intimidating / persuading a grunt than knowing the general covenant language?
To avoid harming the sanity of the DM I can no longer:
* Cast flesh to stone on a annoying Druid
** Cast Rock to mud on a Druid statue
*** Scoop mud into little ceramic pots
**** Plant tree's in individual ceramic pots
***** Claim that I have helped them become one with nature
If someone takes the translator chip... no, there wouldn't be much point (while in armor, that is). But so far, no ones has. And just because your character might not use it, doesn't mean they don't know how.
And yes, your voice would sound different, as it would be your suit's main AI voice doing the speaking. So that could be less persuasive... just depends on the audience, the AI, and the situation. But there is certainly something to be said for someone interrogating you in your own tongue.
__________________ "There's a beast in every man, and it stirs when you put a sword in his hand."
To avoid harming the sanity of the DM I can no longer:
* Cast flesh to stone on a annoying Druid
** Cast Rock to mud on a Druid statue
*** Scoop mud into little ceramic pots
**** Plant tree's in individual ceramic pots
***** Claim that I have helped them become one with nature
Yeah... two helmet attachments is the maximum allowance.
Sam: Languages look good. Keep in mind that you will only be able to understand the Forerunner Code... not speak it. You're AI, on the other hand... would be able to translate (or simply 'voice' your thoughts) for you.
__________________ "There's a beast in every man, and it stirs when you put a sword in his hand."
Would we all be able to speak Spartan Sign Language? Like I said I'm a Halo nerd, and the entire Spartan II generation could give and receive orders with nothing more than a few finger twitches and head movments. The point was to be able to communicate while under observation without using a comm. If its not garunteed to us, that's gonna be my language bonus
Not so much "sign language", but certainly extensive hand signals (like a SWAT or Navy SEAL team). You guys will basically make Innuendo checks at a low DC, and with a circumstancial bonus, when performing such an action amongst each other.
__________________ "There's a beast in every man, and it stirs when you put a sword in his hand."
Wait. Some of the skills are cross class? This wasn't indicated. Can you please indicate which skills are class and cross class, both for AI and not.
Unless that was a joke. In which case, good one. (I think My AI has innuendo, not me. I will check my abilities in innuendo.)
One of my AI's do, but I'm not sure If i can actualy use it untrained.
To avoid harming the sanity of the DM I can no longer:
* Cast flesh to stone on a annoying Druid
** Cast Rock to mud on a Druid statue
*** Scoop mud into little ceramic pots
**** Plant tree's in individual ceramic pots
***** Claim that I have helped them become one with nature
Last edited by Erik Vale : 05-10-2012 at 08:29 PM.
To avoid harming the sanity of the DM I can no longer:
* Cast flesh to stone on a annoying Druid
** Cast Rock to mud on a Druid statue
*** Scoop mud into little ceramic pots
**** Plant tree's in individual ceramic pots
***** Claim that I have helped them become one with nature
Either or... that's the thing about opposed skill checks - success or failure isn't dependent on one person's good or bad die roll. And indeed, the penalty for text-based emoting is ridiculously steep.
And of course, I almost always am jesting. I have a very sarcastic 'wit' and am not afraid to use it!
__________________ "There's a beast in every man, and it stirs when you put a sword in his hand."
Alright... here are the "rules" for posting in the game thread (when it goes up). I'm not going to be too much of a hard-@$$ on most of these, but don't push it (especially on #1 and #3)!
1. Do not post anything about killing or destroying anything. You post the action or the cause… I reply with the outcome or the effect! And don’t post something that makes a decision or action take place for another character (other than your Spartan and your AIs)!
2. Post your die-rolls in a spoiler and include them in your post. Please read the thread on the coding for die rolls, if you do not already know how. You can find the thread here. Note that if you try and preview your post… your rolls will not work properly!
3. All out of character chatter goes here. Please keep it out of the In-Game thread!
4. When the communal AI talks to you, it will be in blue. If I choose to have any of your AIs speak it will be in a color that will be constant for their ‘character’ (chosen by you or me, whoever posts in their ‘voice’ first). Please stay with this color for them if you post anything said by them as well!
5. All dialogue will be assumed to be broadcast to the team only. If you are speaking ‘aloud’ (aka broadcasting outside of your helmet), please put that part in bold type. If any speech appears in italics… whatever is said is heard only by the character indicated and not by the whole team; so please indicate who you are directing said dialogue towards.
6. This game will contain elements of canon Halo lore smashed right up against things of my own design and/or b*llsh!t. Please just roll with it and try to have fun!
__________________ "There's a beast in every man, and it stirs when you put a sword in his hand."
To avoid harming the sanity of the DM I can no longer:
* Cast flesh to stone on a annoying Druid
** Cast Rock to mud on a Druid statue
*** Scoop mud into little ceramic pots
**** Plant tree's in individual ceramic pots
***** Claim that I have helped them become one with nature
Last edited by Erik Vale : 05-11-2012 at 09:34 PM.