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Old 08-28-2012, 03:18 PM   Top  -  End  -  #271
Erasmas
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Default Re: [Halo] Onyx Wind [OOC]

Here's the Needle Rifle (I already had the file pulled up):
• Needle Rifle (Watva’s Divination) [25 round]
+ 2d4 (1 rd. delay, additional 2d4 explosive damage).
+ Semi-auto Fire.
+ Range- 500 ft; Critical- 20(x2); Damage Type- Piercing/Explosive.

It has a semi-auto fire function... so you can make three shots. The second attack is at a -2 to the attack, and the third is at a -4. But each hit deals 2d4 points and then another 2d4 points 1 round later!
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Old 08-28-2012, 03:24 PM   Top  -  End  -  #272
Erasmas
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Default Re: [Halo] Onyx Wind [OOC]

The doors aren't quite open yet, because it is still lowering. But you can save those rolls for when they do (and I will apply them then... which will happen pretty quickly here).

Volsung's Target:
(1d20+4)[5]
(1d20+4)[9]
(1d20+4)[11]


You hit (squarely) with all three! You will certain take that first target down.
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Last edited by Erasmas : 08-28-2012 at 03:25 PM.
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Old 08-29-2012, 06:11 AM   Top  -  End  -  #273
DoctorFaust
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Default Re: [Halo] Onyx Wind [OOC]

Oh, whoops. Yeah, I'll save them. Didn't realize that the doors weren't open yet.
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Old 08-29-2012, 10:23 AM   Top  -  End  -  #274
Erasmas
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Default Re: [Halo] Onyx Wind [OOC]

Erik... I need for you to roll the damage from your grenade please (you hit)! I am going to move forward, with the assumption that you will do enough to kill it.

And we are also back around to your turn again! The doors are beginning to open (they will be open literally right after your turn).
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Last edited by Erasmas : 08-29-2012 at 10:42 AM.
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Old 08-29-2012, 10:50 AM   Top  -  End  -  #275
Erasmas
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Default Re: [Halo] Onyx Wind [OOC]

Screwed up Tristan's damage roll.

(6d4)[17]
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Old 08-29-2012, 05:55 PM   Top  -  End  -  #276
Erik Vale
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Default Re: [Halo] Onyx Wind [OOC]

I don't have the plasma grenade damage, but I'll try and find it.

I'll ready my action, Waiting to shoot at the first Elleite Grade or Higher opponent I have a clear shot at (To Be Clear, Elleite, Brute and Hunter are the targets I would shoot at).
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Quote:
Originally Posted by Moonwolf727 View Post
To avoid harming the sanity of the DM I can no longer:

* Cast flesh to stone on a annoying Druid
** Cast Rock to mud on a Druid statue
*** Scoop mud into little ceramic pots
**** Plant tree's in individual ceramic pots
***** Claim that I have helped them become one with nature
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Old 08-29-2012, 05:56 PM   Top  -  End  -  #277
Erik Vale
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Default Re: [Halo] Onyx Wind [OOC]

Found a site. 4d6 sound right?
(4d6)[15]
Above average. Thinking we have 2 of the turrets destroyed, 1 to go.
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Woo, I have a Quote.
Quote:
Originally Posted by Moonwolf727 View Post
To avoid harming the sanity of the DM I can no longer:

* Cast flesh to stone on a annoying Druid
** Cast Rock to mud on a Druid statue
*** Scoop mud into little ceramic pots
**** Plant tree's in individual ceramic pots
***** Claim that I have helped them become one with nature

Last edited by Erik Vale : 08-29-2012 at 05:57 PM.
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Old 09-05-2012, 09:01 AM   Top  -  End  -  #278
Erasmas
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Default Re: [Halo] Onyx Wind [OOC]

Roll 2d6 more, please (I have them at 6d6; so we'll just add that total to your first)!

I am also back now.
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Old 09-05-2012, 06:32 PM   Top  -  End  -  #279
Erik Vale
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Default Re: [Halo] Onyx Wind [OOC]

Ok, well extra 2d6 from grenade to turret.
(2d6)[7]

And DMR versus Eleite
To Strike: (1d20+10)[22]
Damage: (3d6)[8]
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Woo, I have a Quote.
Quote:
Originally Posted by Moonwolf727 View Post
To avoid harming the sanity of the DM I can no longer:

* Cast flesh to stone on a annoying Druid
** Cast Rock to mud on a Druid statue
*** Scoop mud into little ceramic pots
**** Plant tree's in individual ceramic pots
***** Claim that I have helped them become one with nature
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Old 09-06-2012, 09:09 AM   Top  -  End  -  #280
Erasmas
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Default Re: [Halo] Onyx Wind [OOC]

Elite's Defense Roll:
(1d20+5)[21]


You hit! Good shot, sir!
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Last edited by Erasmas : 09-06-2012 at 09:10 AM.
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Old 09-06-2012, 12:26 PM   Top  -  End  -  #281
Erasmas
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Default Re: [Halo] Onyx Wind [OOC]

It is now Volsung's turn!
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Old 09-06-2012, 04:46 PM   Top  -  End  -  #282
DoctorFaust
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Default Re: [Halo] Onyx Wind [OOC]

Attacks on the energy sword elite. Sorry about all the danish in my last post, figured that it would probably be something he would actually do IC.
(1d20+9)[14]
(1d20+7)[14]
I'm going to have to DP again, the forums didn't recognize my third attack roll. Sorry about that.
(2d4)[5]
(2d4)[4]
(2d4)[5]
EDIT:Wow, a 14 on all three of them. Wunderbar.
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Last edited by DoctorFaust : 09-06-2012 at 04:52 PM.
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Old 09-06-2012, 04:51 PM   Top  -  End  -  #283
DoctorFaust
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Default Re: [Halo] Onyx Wind [OOC]

Third attack roll, sorry about the double post. I just realized what the acronym I used in that last post usually stand for. Whoops.
(1d20+5)[14]
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Old 09-06-2012, 06:45 PM   Top  -  End  -  #284
Erik Vale
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Default Re: [Halo] Onyx Wind [OOC]

If you need to roll for me at any time (being shot at or held action for example) feel fine to do so, I'm slightly less touchy about it than most.
This right will be resinded if you follow up with a large string of low roles.

Ok, AC roll
(1d20+12)[24]

Attack Roll vs Turret (Inferno Grenade, trying to catch as many as possible)
(1d20+10)[22]

I don't know damage for it other than less then plasma, so I'm going to do a 6d6 rollv, so you can tell me the number to insert in order. If it's not a d6 then you roll it and tell me for later.
(6d6)[3][5][1][6][6][3](24)

Now, to go make and IC post.
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Woo, I have a Quote.
Quote:
Originally Posted by Moonwolf727 View Post
To avoid harming the sanity of the DM I can no longer:

* Cast flesh to stone on a annoying Druid
** Cast Rock to mud on a Druid statue
*** Scoop mud into little ceramic pots
**** Plant tree's in individual ceramic pots
***** Claim that I have helped them become one with nature

Last edited by Erik Vale : 09-06-2012 at 06:59 PM.
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Old 09-06-2012, 07:00 PM   Top  -  End  -  #285
Erik Vale
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Default Re: [Halo] Onyx Wind [OOC]

And a horde of AC rolls for when you need them, add 4 when cover applies.

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__________________
My Homebrew Sig.

Woo, I have a Quote.
Quote:
Originally Posted by Moonwolf727 View Post
To avoid harming the sanity of the DM I can no longer:

* Cast flesh to stone on a annoying Druid
** Cast Rock to mud on a Druid statue
*** Scoop mud into little ceramic pots
**** Plant tree's in individual ceramic pots
***** Claim that I have helped them become one with nature
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Old 09-07-2012, 01:34 PM   Top  -  End  -  #286
Erasmas
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Default Re: [Halo] Onyx Wind [OOC]

Doc: No worries about the double posting... I've had to do it several times!

Elite Defense Rolls:
[roll]1d20+5[roll]
[roll]1d20+5[roll]
[roll]1d20+5[roll]

Eric: LOL... Fair enough on the stand-in rolls! Speaking of which, the flame grenades deal 4d4 (and then burn for 1d4 additional rounds, dealing a further 1d4 points of damage on each of those rounds). So... yours dealt (4d4)[9] points! The only turret left functional is the undermounted cannon (which I assume you were aiming at).

And good call with the bevy of AC rolls!
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Old 09-07-2012, 01:38 PM   Top  -  End  -  #287
Erasmas
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Default Re: [Halo] Onyx Wind [OOC]

This site hates me...

For reals this time:
(1d20+5)[22]
(1d20+5)[23]
(1d20+5)[17]


Holy crap!!! Sorry, Doc... you apparently missed with all three shots!
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Last edited by Erasmas : 09-07-2012 at 01:39 PM.
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Old 09-07-2012, 02:29 PM   Top  -  End  -  #288
Erasmas
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Default Re: [Halo] Onyx Wind [OOC]

And for the triple...

Dropship is shooting at:
(1d6)[5]

Sheesh... sorry Doc... incoming!
Roll a Defense Roll for me, please!
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Last edited by Erasmas : 09-07-2012 at 02:30 PM.
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Old 09-07-2012, 03:27 PM   Top  -  End  -  #289
Erasmas
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Default Re: [Halo] Onyx Wind [OOC]

Whatever...

Hinderance's Damage
(3d4)[10]
(3d4)[7]
(3d4)[10]
(3d4)[8]
(3d4)[8]
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Old 09-07-2012, 03:50 PM   Top  -  End  -  #290
DoctorFaust
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Default Re: [Halo] Onyx Wind [OOC]

Right then, lets not get the medic shot to hell and back. And yes, I do want to try to heal Tristan. Probably won't do much, especially considering what you have his status listed as, but it's worth a shot.
(1d20+5)[9]
EDIT: Woo! Made it by two.
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Onyx 5: Volsung
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Thanks to Kymme for the avatar of wealth and taste

Last edited by DoctorFaust : 09-07-2012 at 03:51 PM.
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Old 09-07-2012, 03:56 PM   Top  -  End  -  #291
Erasmas
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Default Re: [Halo] Onyx Wind [OOC]

Whew! Close call... but good on ya!

It is your turn, by the by!
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Old 09-07-2012, 04:00 PM   Top  -  End  -  #292
DoctorFaust
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Default Re: [Halo] Onyx Wind [OOC]

Wait, again?
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Old 09-07-2012, 05:49 PM   Top  -  End  -  #293
Erik Vale
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Default Re: [Halo] Onyx Wind [OOC]

And I'm here too, we might be able to go a few rounds.

Oh, and I take it all I've done is set the turret on fire?

Also, I need to know how much shield damage I took from the two hits, its looking like 7 of 20 at the moment from the two hits, or you just rolled one and another need rolling (but then again, cover in play, so probably just one).

On my turn I'm going to ignore the elite, swap to my Spiker and help Hindrance (while cursing the elite).
__________________
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Woo, I have a Quote.
Quote:
Originally Posted by Moonwolf727 View Post
To avoid harming the sanity of the DM I can no longer:

* Cast flesh to stone on a annoying Druid
** Cast Rock to mud on a Druid statue
*** Scoop mud into little ceramic pots
**** Plant tree's in individual ceramic pots
***** Claim that I have helped them become one with nature

Last edited by Erik Vale : 09-07-2012 at 09:08 PM.
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Old 09-09-2012, 09:22 PM   Top  -  End  -  #294
DoctorFaust
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Default Re: [Halo] Onyx Wind [OOC]

Rolls for heal check and cure moderate wounds. I'm using my AI to help with this, so the post might be a little long. Or not, depending

(1d20+15)[17]Result of 17, so that adds a plus three to my heal check.

(1d20+18)[33] 33(roll)+3(AI bonus)=36 total roll. Go overpower healers! Woo.
__________________
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Go forward in all of your beliefs, and prove to me that I am not mistaken in mine.
-The Doctor
Onyx 5: Volsung
Crowley Yellow-eyes

Thanks to Kymme for the avatar of wealth and taste

Last edited by DoctorFaust : 09-09-2012 at 09:25 PM.
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Old 09-10-2012, 12:12 PM   Top  -  End  -  #295
Erasmas
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Default Re: [Halo] Onyx Wind [OOC]

Doc: Yes... the reason that it is your turn so often is that it is only you and Erik playing. I am posting everyone else's actions all at once, to try and minimize the time that you guys have to wait as much as possible. Trust me... every time I have to make one of those posts, between the coding and the "syncing up" of roll vs. roll, my brain feels melted afterwards.
LOL

On a side note - fantastic rolls on the Healing!


Erik: At this point, yes... the turret is simply on fire. The damage done to it hasn't become critical yet, but the fire will continue to burn for (1d4)[3] rounds and will deal 1d4 points per round... so it may turn out well in the long run!

I listed the damage from each hit directly below the attack roll (and your appropriate defense roll as well). The two hits dealt 6 and 8 respectively, so you took a total of 14 points to your Shield Points. But these were without cover, my apologies. So you can ignore the first one, meaning that you took 8 points and have 12 remaining. Likewise, the Portable Cover has taken 6 points (out of 30, I believe). If you are not hit for one full round, they begin recharging and will be fully charged at the end of the second full round (if you have remained un-hit).

By "helping Hiderance", do you mean attacking the same target? Or just moving to where he is?
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Old 09-10-2012, 12:35 PM   Top  -  End  -  #296
Erasmas
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Default Re: [Halo] Onyx Wind [OOC]

Dropship Attack:
(1d6)[6]
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Old 09-10-2012, 01:02 PM   Top  -  End  -  #297
Erasmas
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Default Re: [Halo] Onyx Wind [OOC]

Dropship:
(1d20-2)[16] (Attack Roll - versus Hinderance)
(8d8)[32]
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Old 09-10-2012, 01:40 PM   Top  -  End  -  #298
Erasmas
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Default Re: [Halo] Onyx Wind [OOC]

Of course:
(1d20+2)[17] (Hunter Defense - versus Hinderance)
(1d20+2)[11] (Hunter Defense - versus Hinderance)
(1d20+2)[8] (Hunter Defense - versus Hinderance)
(1d20+2)[16] (Hunter Defense - versus Hinderance)
(1d20+2)[13] (Hunter Defense - versus Hinderance)
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Old 09-10-2012, 01:50 PM   Top  -  End  -  #299
Erasmas
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Default Re: [Halo] Onyx Wind [OOC]

Why not:
(1d4)[4] (old needle)
(1d4)[2] (old needle)
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Old 09-10-2012, 07:15 PM   Top  -  End  -  #300
DoctorFaust
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Default Re: [Halo] Onyx Wind [OOC]

I just realized that I forgot to roll my heal moderate wounds thing, so here goes.
(2d8)[10]
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