Here's the Needle Rifle (I already had the file pulled up):
• Needle Rifle (Watva’s Divination) [25 round]
+ 2d4 (1 rd. delay, additional 2d4 explosive damage).
+ Semi-auto Fire.
+ Range- 500 ft; Critical- 20(x2); Damage Type- Piercing/Explosive.
It has a semi-auto fire function... so you can make three shots. The second attack is at a -2 to the attack, and the third is at a -4. But each hit deals 2d4 points and then another 2d4 points 1 round later!
__________________ "There's a beast in every man, and it stirs when you put a sword in his hand."
The doors aren't quite open yet, because it is still lowering. But you can save those rolls for when they do (and I will apply them then... which will happen pretty quickly here).
Erik... I need for you to roll the damage from your grenade please (you hit)! I am going to move forward, with the assumption that you will do enough to kill it.
And we are also back around to your turn again! The doors are beginning to open (they will be open literally right after your turn).
__________________ "There's a beast in every man, and it stirs when you put a sword in his hand."
I don't have the plasma grenade damage, but I'll try and find it.
I'll ready my action, Waiting to shoot at the first Elleite Grade or Higher opponent I have a clear shot at (To Be Clear, Elleite, Brute and Hunter are the targets I would shoot at).
To avoid harming the sanity of the DM I can no longer:
* Cast flesh to stone on a annoying Druid
** Cast Rock to mud on a Druid statue
*** Scoop mud into little ceramic pots
**** Plant tree's in individual ceramic pots
***** Claim that I have helped them become one with nature
To avoid harming the sanity of the DM I can no longer:
* Cast flesh to stone on a annoying Druid
** Cast Rock to mud on a Druid statue
*** Scoop mud into little ceramic pots
**** Plant tree's in individual ceramic pots
***** Claim that I have helped them become one with nature
Last edited by Erik Vale : 08-29-2012 at 05:57 PM.
To avoid harming the sanity of the DM I can no longer:
* Cast flesh to stone on a annoying Druid
** Cast Rock to mud on a Druid statue
*** Scoop mud into little ceramic pots
**** Plant tree's in individual ceramic pots
***** Claim that I have helped them become one with nature
Attacks on the energy sword elite. Sorry about all the danish in my last post, figured that it would probably be something he would actually do IC. (1d20+9)[14] (1d20+7)[14]
I'm going to have to DP again, the forums didn't recognize my third attack roll. Sorry about that. (2d4)[5] (2d4)[4] (2d4)[5]
EDIT:Wow, a 14 on all three of them. Wunderbar.
__________________
Spoiler
Go forward in all of your beliefs, and prove to me that I am not mistaken in mine.
-The Doctor Onyx 5: Volsung Crowley Yellow-eyes
Thanks to Kymme for the avatar of wealth and taste
Last edited by DoctorFaust : 09-06-2012 at 04:52 PM.
If you need to roll for me at any time (being shot at or held action for example) feel fine to do so, I'm slightly less touchy about it than most.
This right will be resinded if you follow up with a large string of low roles.
Ok, AC roll (1d20+12)[24]
Attack Roll vs Turret (Inferno Grenade, trying to catch as many as possible) (1d20+10)[22]
I don't know damage for it other than less then plasma, so I'm going to do a 6d6 rollv, so you can tell me the number to insert in order. If it's not a d6 then you roll it and tell me for later. (6d6)[3][5][1][6][6][3](24)
To avoid harming the sanity of the DM I can no longer:
* Cast flesh to stone on a annoying Druid
** Cast Rock to mud on a Druid statue
*** Scoop mud into little ceramic pots
**** Plant tree's in individual ceramic pots
***** Claim that I have helped them become one with nature
Last edited by Erik Vale : 09-06-2012 at 06:59 PM.
To avoid harming the sanity of the DM I can no longer:
* Cast flesh to stone on a annoying Druid
** Cast Rock to mud on a Druid statue
*** Scoop mud into little ceramic pots
**** Plant tree's in individual ceramic pots
***** Claim that I have helped them become one with nature
Eric: LOL... Fair enough on the stand-in rolls! Speaking of which, the flame grenades deal 4d4 (and then burn for 1d4 additional rounds, dealing a further 1d4 points of damage on each of those rounds). So... yours dealt (4d4)[9] points! The only turret left functional is the undermounted cannon (which I assume you were aiming at).
And good call with the bevy of AC rolls!
__________________ "There's a beast in every man, and it stirs when you put a sword in his hand."
Right then, lets not get the medic shot to hell and back. And yes, I do want to try to heal Tristan. Probably won't do much, especially considering what you have his status listed as, but it's worth a shot. (1d20+5)[9]
EDIT: Woo! Made it by two.
__________________
Spoiler
Go forward in all of your beliefs, and prove to me that I am not mistaken in mine.
-The Doctor Onyx 5: Volsung Crowley Yellow-eyes
Thanks to Kymme for the avatar of wealth and taste
Last edited by DoctorFaust : 09-07-2012 at 03:51 PM.
And I'm here too, we might be able to go a few rounds.
Oh, and I take it all I've done is set the turret on fire?
Also, I need to know how much shield damage I took from the two hits, its looking like 7 of 20 at the moment from the two hits, or you just rolled one and another need rolling (but then again, cover in play, so probably just one).
On my turn I'm going to ignore the elite, swap to my Spiker and help Hindrance (while cursing the elite).
To avoid harming the sanity of the DM I can no longer:
* Cast flesh to stone on a annoying Druid
** Cast Rock to mud on a Druid statue
*** Scoop mud into little ceramic pots
**** Plant tree's in individual ceramic pots
***** Claim that I have helped them become one with nature
Last edited by Erik Vale : 09-07-2012 at 09:08 PM.
Doc: Yes... the reason that it is your turn so often is that it is only you and Erik playing. I am posting everyone else's actions all at once, to try and minimize the time that you guys have to wait as much as possible. Trust me... every time I have to make one of those posts, between the coding and the "syncing up" of roll vs. roll, my brain feels melted afterwards.
LOL
On a side note - fantastic rolls on the Healing!
Erik: At this point, yes... the turret is simply on fire. The damage done to it hasn't become critical yet, but the fire will continue to burn for (1d4)[3] rounds and will deal 1d4 points per round... so it may turn out well in the long run!
I listed the damage from each hit directly below the attack roll (and your appropriate defense roll as well). The two hits dealt 6 and 8 respectively, so you took a total of 14 points to your Shield Points. But these were without cover, my apologies. So you can ignore the first one, meaning that you took 8 points and have 12 remaining. Likewise, the Portable Cover has taken 6 points (out of 30, I believe). If you are not hit for one full round, they begin recharging and will be fully charged at the end of the second full round (if you have remained un-hit).
By "helping Hiderance", do you mean attacking the same target? Or just moving to where he is?
__________________ "There's a beast in every man, and it stirs when you put a sword in his hand."