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Old 09-11-2012, 10:12 AM   Top  -  End  -  #301
Erasmas
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Default Re: [Halo] Onyx Wind [OOC]

Excellent, thank you.
It is also your turn again, Doc!
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Old 09-11-2012, 12:28 PM   Top  -  End  -  #302
DoctorFaust
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Default Re: [Halo] Onyx Wind [OOC]

Before I go, is there any point in me making any more heal checks or trying to save Tristan, or is he just flat out dead with no chance in h*ll of him surviving?
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Last edited by DoctorFaust : 09-11-2012 at 03:31 PM.
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Old 09-11-2012, 04:17 PM   Top  -  End  -  #303
Erasmas
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Default Re: [Halo] Onyx Wind [OOC]

It is pretty obvious to Volsung that there is little more to be done for him. If you had him in a hospital in a sterile environment... you might be able to save him... but here, not so much.

I dislike outright killing a character, but at this point... it really is just for the sake of logistical smoothness for the game. Especially in battles (as it is presently), it becomes a pain to try to get an action for each laid out. And if they aren't taking actions... then they're taking up space.
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Old 09-11-2012, 04:30 PM   Top  -  End  -  #304
DoctorFaust
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Default Re: [Halo] Onyx Wind [OOC]

Then the same's probably true with Hindrance, given the fact that he also got hit with a direct hit from a cannon to the head, rather than the chest. Last question before I go and post, how do I remove the AI's?
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Old 09-11-2012, 08:40 PM   Top  -  End  -  #305
Erik Vale
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Default Re: [Halo] Onyx Wind [OOC]

I believe they go in a slot in the head. I'm about to post, got 1 mostly done before my keyboard somehow died, so finishing it off now to post.

As for Hinderence, I'm assuming broken neck at the moment, so my characters really going out of friendship and to mark the event formally.
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Quote:
Originally Posted by Moonwolf727 View Post
To avoid harming the sanity of the DM I can no longer:

* Cast flesh to stone on a annoying Druid
** Cast Rock to mud on a Druid statue
*** Scoop mud into little ceramic pots
**** Plant tree's in individual ceramic pots
***** Claim that I have helped them become one with nature
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Old 09-12-2012, 06:28 AM   Top  -  End  -  #306
DoctorFaust
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Default Re: [Halo] Onyx Wind [OOC]

Attack rolls for that last elite.

(1d20+9)[19]
(1d20+7)[24]
(1d20+5)[6]
(2d4)[7]
(2d4)[6]
(2d4)[6]
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Old 09-12-2012, 12:23 PM   Top  -  End  -  #307
Erasmas
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Default Re: [Halo] Onyx Wind [OOC]

Doc: Yeah, it looked pretty dire for Hinderance as well. That cannon's damage is mean... and he was already messed up from that needler grunt. It's okay, it's more dramatic this way. What would war movies like Black Hawk Down or Saving Private Ryan be without some of the heroes dying?


And yes, the AI are stored on a disk-like device that plugs into a port at the base of the skull... in the back, just beneath the helmet.

Erik: Exactly. Your characters wouldn't simply walk away without doing everything they could. A player knows the difference, but their character generally does not. Good call!
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Old 09-12-2012, 01:34 PM   Top  -  End  -  #308
Erasmas
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Default Re: [Halo] Onyx Wind [OOC]

Elite's Save:
(1d20+5)[18] (Will - versus Argyle {DC=13 [10+CHA modifier(3)+spell level(0)]})
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Old 09-13-2012, 04:49 PM   Top  -  End  -  #309
DoctorFaust
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Default Re: [Halo] Onyx Wind [OOC]

Sorry, but whose turn is it now? I got a bit lost in regards to the order.
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Old 09-14-2012, 12:49 AM   Top  -  End  -  #310
Erik Vale
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Default Re: [Halo] Onyx Wind [OOC]

I go after you I think. However as It's just us and the DM I think we just post and let the DM sort us out.
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Woo, I have a Quote.
Quote:
Originally Posted by Moonwolf727 View Post
To avoid harming the sanity of the DM I can no longer:

* Cast flesh to stone on a annoying Druid
** Cast Rock to mud on a Druid statue
*** Scoop mud into little ceramic pots
**** Plant tree's in individual ceramic pots
***** Claim that I have helped them become one with nature
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Old 09-14-2012, 10:14 AM   Top  -  End  -  #311
Erasmas
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Default Re: [Halo] Onyx Wind [OOC]

Yeah... I have the actual combat order on page 9 of this thread that I have been updating. In the future, I will put it in the first post in this thread.

Sorry for the confusion, because of both sides having to wait for the dropship to open up... everyone ended up in the same initiative order. That, coupled with me trying to post actions and rolls for seventeen individuals... it got a little hectic. Once again, losing some of the extra characters should ease that a bit, I am hoping.

But it is your turn, Doc. And yes, Erik... you go right in the middle of the sh!tstorm. If you guys want to, you can post your actions ahead of time and I will fit them into the "narrative" of the combat!
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Old 09-14-2012, 09:18 PM   Top  -  End  -  #312
DoctorFaust
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Default Re: [Halo] Onyx Wind [OOC]

Dum de dum, more attack rolls. Last two are from the needles that I hit the Elite with last round.
(1d20+9)[11]
(1d20+7)[16]
(1d20+5)[6]
(2d4)[5]
(2d4)[4]
(2d4)[5]
(2d4)[3]
(2d4)[5]
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Go forward in all of your beliefs, and prove to me that I am not mistaken in mine.
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Onyx 5: Volsung
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Thanks to Kymme for the avatar of wealth and taste

Last edited by DoctorFaust : 09-14-2012 at 09:18 PM.
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Old 09-15-2012, 05:30 PM   Top  -  End  -  #313
Erik Vale
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Default Re: [Halo] Onyx Wind [OOC]

Quote:
Originally Posted by Erasmas View Post
But it is your turn, Doc. And yes, Erik... you go right in the middle of the sh!tstorm. If you guys want to, you can post your actions ahead of time and I will fit them into the "narrative" of the combat!
I'm sure that post was ahead of time anyway, if its not, then I'll post again.

However, isn't it just 1 elite and 1 Hunter left? (That may still be considered a sh!tstorm, but it's less so).
__________________
My Homebrew Sig.

Woo, I have a Quote.
Quote:
Originally Posted by Moonwolf727 View Post
To avoid harming the sanity of the DM I can no longer:

* Cast flesh to stone on a annoying Druid
** Cast Rock to mud on a Druid statue
*** Scoop mud into little ceramic pots
**** Plant tree's in individual ceramic pots
***** Claim that I have helped them become one with nature
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Old 09-17-2012, 09:18 AM   Top  -  End  -  #314
Erasmas
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Default Re: [Halo] Onyx Wind [OOC]

Doc: Excellent, thank you!

Erik: It was ahead of time, yes. You're good for this round. It is just one Elite and one Hunter... the "sh!tstorm" was referring to the earlier confusion of everyone going right at the same time.
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Old 09-17-2012, 12:37 PM   Top  -  End  -  #315
Erasmas
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Default Re: [Halo] Onyx Wind [OOC]

Messed up the Elite's damage rolls:
(2d4)[7]
(2d4)[5]
(2d4)[4]
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Old 09-28-2012, 04:56 PM   Top  -  End  -  #316
DoctorFaust
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Default Re: [Halo] Onyx Wind [OOC]

Would a search check or a spot check be most applicable here? The difference between the two has always been fuzzy to me, so here's both of them just in case. Mein gott. Thirty-four on the search check, I hope I didn't waste it.

Search
(1d20+14)[34]
Spot
(1d20+4)[19]
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Thanks to Kymme for the avatar of wealth and taste

Last edited by DoctorFaust : 09-30-2012 at 09:51 AM.
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Old 09-28-2012, 08:02 PM   Top  -  End  -  #317
Erik Vale
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Default Re: [Halo] Onyx Wind [OOC]

34, but hey.

Spot and Search check.
Spot:
Argyle: (1d20+7)[12]
Gnomere: (1d20+5)[18]
Gnomere Modifier: 4
Total: 16

Search:
Argyle: (1d20+7)[20]
Gnomere: (1d20+11)[13]
Gnomere Modifier: 1
Total: 21

Last edited by Erik Vale : 09-28-2012 at 08:03 PM.
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Old 09-29-2012, 07:16 AM   Top  -  End  -  #318
DoctorFaust
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Default Re: [Halo] Onyx Wind [OOC]

I thought that Erasmas said that a nat. 20 gives a bonus ten to your roll. Either way, it was a damn good roll.
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Go forward in all of your beliefs, and prove to me that I am not mistaken in mine.
-The Doctor
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Old 09-29-2012, 11:14 PM   Top  -  End  -  #319
Erik Vale
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Default Re: [Halo] Onyx Wind [OOC]

*shrug*
.....
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Old 10-01-2012, 09:31 PM   Top  -  End  -  #320
DoctorFaust
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Default Re: [Halo] Onyx Wind [OOC]

So, DM, can you tell us what our rolls let us see?
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Old 10-02-2012, 09:25 AM   Top  -  End  -  #321
Erasmas
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Default Re: [Halo] Onyx Wind [OOC]

Yes... sorry, guys! I was out of work yesterday, home sick.

I am going to post right now!

And yes, 1's and 20's on Skill checks are not automatic failures and successes. Instead, they apply a -10 and a +10, respectively to the result.
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Last edited by Erasmas : 10-02-2012 at 10:31 AM.
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Old 10-02-2012, 08:44 PM   Top  -  End  -  #322
Erik Vale
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Default Re: [Halo] Onyx Wind [OOC]

Ok, Thanks.
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Old 10-07-2012, 08:48 AM   Top  -  End  -  #323
DoctorFaust
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Default Re: [Halo] Onyx Wind [OOC]

So, were the forums down for you guys as well?
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Go forward in all of your beliefs, and prove to me that I am not mistaken in mine.
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Old 10-07-2012, 08:53 PM   Top  -  End  -  #324
Erik Vale
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Default Re: [Halo] Onyx Wind [OOC]

Yea, anoyying as hell. Only other forum that ever did that to me ended up never comming back online.

But all is well now.
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Old 10-08-2012, 10:52 AM   Top  -  End  -  #325
Erasmas
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Default Re: [Halo] Onyx Wind [OOC]

Yeah, that kinda sucked a whole lot.
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Old 10-08-2012, 06:55 PM   Top  -  End  -  #326
Erik Vale
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Default Re: [Halo] Onyx Wind [OOC]

You didn't say if Onyx-1 has given me permision (Assuming so for now), also, I take it that the bars/pipes can't be crawled across. Post later today or tomorrow.
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Old 10-08-2012, 09:04 PM   Top  -  End  -  #327
Erik Vale
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Default Re: [Halo] Onyx Wind [OOC]

Rolls before I make an IC post, tomorrow though.

Argyle (Tumble bonus included): (1d20+23)[34]
Iaoch: (1d20+16)[34] (Using Spell: jump)
Bonus Given: +12
Gnomere: Taking 10
Bonus Given: +2
Total: 48

Ok, will need a tiny touch of jets at the end. I would prefer to post myself but you can (DM) If you want, Gnomere is basically working Trajectory, Iaoch Servoes, Argyle the long run up and jump, followed by a tiny bounce of thrust when he realises he wont make it.

Last edited by Erik Vale : 10-08-2012 at 09:06 PM.
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Old 10-08-2012, 09:27 PM   Top  -  End  -  #328
DoctorFaust
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Default Re: [Halo] Onyx Wind [OOC]

Bit of a random thought, but if it would make your life easier, I would probably be able to play two characters at once. I've had to do so a few times IRL, and Q said he'd be fine with one of us RPing his character for him. Dunno about Sam, but I don't think his opinion on that particular subject matters all that much at this point.
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Go forward in all of your beliefs, and prove to me that I am not mistaken in mine.
-The Doctor
Onyx 5: Volsung
Crowley Yellow-eyes

Thanks to Kymme for the avatar of wealth and taste

Last edited by DoctorFaust : 10-08-2012 at 09:27 PM.
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Old 10-09-2012, 09:21 AM   Top  -  End  -  #329
Erasmas
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Default Re: [Halo] Onyx Wind [OOC]

Erik - Yeah, Valen gives you the nod to go ahead. And your jump works perfectly well enough to get you to the balcony.

Doc - If you would like to, that could certainly help!
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Old 10-09-2012, 05:36 PM   Top  -  End  -  #330
Erik Vale
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Default Re: [Halo] Onyx Wind [OOC]

Wait, with or without jets (I'll remove jets if not required when you respond for my post)
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