Damn, bro... a miss on both! He is only presenting a small target, because of the bunker, so he had a +6 bonus on his AC. And it proved to be all the difference in the world! Your two shots hit the concrete very close to him, causing him to recoil back inside.
__________________ "There's a beast in every man, and it stirs when you put a sword in his hand."
On a nearly unrelated note... I do still play quite a bit of Reach online, if any of you guys would be interested. My gamertag is o Erasmas o and I am on in the evenings (Central Time Zone) and on the weekends.
If you don't mind:
A lot of communication during the game, such as, "Two guys coming in the front of the base, one has rockets!" (but which also, unfortunately leads to some cursing and screaming into the mic on my part)
Hardcore teamwork
A preference of Objective over Slayer (at the expense of K/D Spread at many times)
And you don't partake in:
Tea bagging
Spawn camping
Team killing (or fighting over specific weapons or vehicles)
Racist/hateful language
Then me and my buddies would love to have you on our team! If you send me a friend invite, just be sure to include a note saying who you are!
I recently sold a bunch of my games, but I'm pretty sure I kept Reach I'm moving and won't have internet until I find a cheap way to get it, but its one of my top priorites haha! Once I get my stuff situated, expect a friend request from mortos der soul I live in AZ and time is weird here cus we don't do daylight savings, but for half the year we are on pacific time
To avoid harming the sanity of the DM I can no longer:
* Cast flesh to stone on a annoying Druid
** Cast Rock to mud on a Druid statue
*** Scoop mud into little ceramic pots
**** Plant tree's in individual ceramic pots
***** Claim that I have helped them become one with nature
Judging by the lack of being shot at, should I assumy that my opponent has either surrended or I have time to bash him for being to bewildered to drop his weapon?
To avoid harming the sanity of the DM I can no longer:
* Cast flesh to stone on a annoying Druid
** Cast Rock to mud on a Druid statue
*** Scoop mud into little ceramic pots
**** Plant tree's in individual ceramic pots
***** Claim that I have helped them become one with nature
To avoid harming the sanity of the DM I can no longer:
* Cast flesh to stone on a annoying Druid
** Cast Rock to mud on a Druid statue
*** Scoop mud into little ceramic pots
**** Plant tree's in individual ceramic pots
***** Claim that I have helped them become one with nature
Okay, you took one hit (of course it was the one for the most damage).
Yes... the ones that miss him are too small to damage him, sadly. But do keep in mind that any that do hit will automatically do explosion damage the following round!
__________________ "There's a beast in every man, and it stirs when you put a sword in his hand."
To avoid harming the sanity of the DM I can no longer:
* Cast flesh to stone on a annoying Druid
** Cast Rock to mud on a Druid statue
*** Scoop mud into little ceramic pots
**** Plant tree's in individual ceramic pots
***** Claim that I have helped them become one with nature
To avoid harming the sanity of the DM I can no longer:
* Cast flesh to stone on a annoying Druid
** Cast Rock to mud on a Druid statue
*** Scoop mud into little ceramic pots
**** Plant tree's in individual ceramic pots
***** Claim that I have helped them become one with nature
I actually for got about them haha, the shot gun guy is till there I think. I was gonna go after the guy in the bunker, but if there are people who could shot at me while I'm doing that its probably a bad idea.
To avoid harming the sanity of the DM I can no longer:
* Cast flesh to stone on a annoying Druid
** Cast Rock to mud on a Druid statue
*** Scoop mud into little ceramic pots
**** Plant tree's in individual ceramic pots
***** Claim that I have helped them become one with nature
I should be able to handle the guy in the bunker, and I was planning on just chucking in a grenade. And just so I don't double post again, I'm going to roll for attack before I post IC.
(1d20+9)[27]
__________________
Spoiler
Go forward in all of your beliefs, and prove to me that I am not mistaken in mine.
-The Doctor Onyx 5: Volsung Crowley Yellow-eyes
Thanks to Kymme for the avatar of wealth and taste
EDIT: Wow... this guy is a freakin ninja! Don't bother rolling, Volsung... he managed to take complete cover from the grenade with those two saves. Jeez!
__________________ "There's a beast in every man, and it stirs when you put a sword in his hand."
To avoid harming the sanity of the DM I can no longer:
* Cast flesh to stone on a annoying Druid
** Cast Rock to mud on a Druid statue
*** Scoop mud into little ceramic pots
**** Plant tree's in individual ceramic pots
***** Claim that I have helped them become one with nature
Argyle gonna perform a heal on the guy with a brocken arm while I wait for the doc. Specially since the other guy is gonna need it more (20 damage, wow)
Heal
Ioach: Not Rolling (-1 is a big no.)
Gnomere's base roll: (1d20)[20]
Gnomere's skill bonus: +1
Gnomere's total: 21 (generates a +10 (4 from 6 from roll))
Your base roll: (1d20)[15]
Your skill bonus: +6
Ioach's bonus: N/A
Gnomere's bonus: +10
Total Heal Check: 31
Now I have no clue how I should act. Should he let me I think I might have effectively cast cure minor.
To avoid harming the sanity of the DM I can no longer:
* Cast flesh to stone on a annoying Druid
** Cast Rock to mud on a Druid statue
*** Scoop mud into little ceramic pots
**** Plant tree's in individual ceramic pots
***** Claim that I have helped them become one with nature
Last edited by Erik Vale : 06-21-2012 at 09:25 PM.
To avoid harming the sanity of the DM I can no longer:
* Cast flesh to stone on a annoying Druid
** Cast Rock to mud on a Druid statue
*** Scoop mud into little ceramic pots
**** Plant tree's in individual ceramic pots
***** Claim that I have helped them become one with nature
Last edited by Erik Vale : 06-21-2012 at 09:36 PM.
Well... you certainly managed to set his broken arm, that's for damn sure.
I still don't think you're calculating the assisted skill checks correctly. But also, for everyone else's benefit:
Quote:
Ioach's base roll: (1d20)[9] (9)
Ioach's skill bonus: +3
Ioach's total: 12 (which would generate a +1 as a stat, not a +3)
Gnomere's base roll: (1d20)[14] (14)
Gnomere's skill bonus: +4
Gnomere's total: 18 (which would generate a +4 as a stat, not a +8)
Your base roll: (1d20)[13] (13)
Your skill bonus: + 0
Ioach's assist bonus: + 3
Gnomere's assist bonus: + 4
Total Diplomacy Check: 20 (instead of a 24)
For something like this is certainly isn't imperative... but again, just so that later when it is, everybody is on the same page!
__________________ "There's a beast in every man, and it stirs when you put a sword in his hand."
These attacks are directed at John, so you need three defenses (at a +4 as well).
Bunker Tango's Attacks: (1d20+4)[22] (damage if it hits, (4d4)[12]) (1d20+2)[11] (damage if it hits, (4d4)[15]) (1d20)[1] (damage if it hits, (4d4)[10])
__________________ "There's a beast in every man, and it stirs when you put a sword in his hand."
Uh oh... that last roll could potentially be very bad!
Rolling for Critical Miss Possibilities: (1d20)[5] (1d20)[10] (1d20)[2] (2d6)[7]
(I know it's a lot of rolls, but there are a lot of possible outcomes!)
EDIT: Okay... the first roll determined the outcome and now I know what happened!
__________________ "There's a beast in every man, and it stirs when you put a sword in his hand."