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Old 06-14-2012, 02:13 PM   Top  -  End  -  #151
DoctorFaust
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Default Re: [Halo] Onyx Wind [OOC]

I know that Q's going to be out of town for a few more days, but I have no idea about the others.
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Last edited by DoctorFaust : 06-14-2012 at 02:16 PM.
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Old 06-14-2012, 03:08 PM   Top  -  End  -  #152
Erasmas
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Default Re: [Halo] Onyx Wind [OOC]

Alright, Doc... I need two attacks from you, sir! The Tango will have significant cover, but you guys are pros.
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Old 06-14-2012, 03:11 PM   Top  -  End  -  #153
DoctorFaust
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Default Re: [Halo] Onyx Wind [OOC]

Ah, bugger, right. Rolling for attack and damages now.

(1d20+7)[19]
(1d20+7)[26]
(2d4)[3]
(2d4)[6]
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Old 06-14-2012, 04:06 PM   Top  -  End  -  #154
Erasmas
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Default Re: [Halo] Onyx Wind [OOC]

And his defenses:
(1d20+9)[21]
(1d20+9)[27]

Damn, bro... a miss on both! He is only presenting a small target, because of the bunker, so he had a +6 bonus on his AC. And it proved to be all the difference in the world! Your two shots hit the concrete very close to him, causing him to recoil back inside.
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Last edited by Erasmas : 06-14-2012 at 04:08 PM.
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Old 06-14-2012, 05:10 PM   Top  -  End  -  #155
Vixsor Lumin
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Default Re: [Halo] Onyx Wind [OOC]

Quote:
Originally Posted by Erasmas View Post
On a nearly unrelated note... I do still play quite a bit of Reach online, if any of you guys would be interested. My gamertag is o Erasmas o and I am on in the evenings (Central Time Zone) and on the weekends.

If you don't mind:
  • A lot of communication during the game, such as, "Two guys coming in the front of the base, one has rockets!" (but which also, unfortunately leads to some cursing and screaming into the mic on my part)
  • Hardcore teamwork
  • A preference of Objective over Slayer (at the expense of K/D Spread at many times)
And you don't partake in:
  • Tea bagging
  • Spawn camping
  • Team killing (or fighting over specific weapons or vehicles)
  • Racist/hateful language

Then me and my buddies would love to have you on our team! If you send me a friend invite, just be sure to include a note saying who you are!
I recently sold a bunch of my games, but I'm pretty sure I kept Reach I'm moving and won't have internet until I find a cheap way to get it, but its one of my top priorites haha! Once I get my stuff situated, expect a friend request from mortos der soul I live in AZ and time is weird here cus we don't do daylight savings, but for half the year we are on pacific time
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Old 06-14-2012, 05:31 PM   Top  -  End  -  #156
Erik Vale
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Default Re: [Halo] Onyx Wind [OOC]

I'd love to, but I can't manage live costs with my other stations...
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Quote:
Originally Posted by Moonwolf727 View Post
To avoid harming the sanity of the DM I can no longer:

* Cast flesh to stone on a annoying Druid
** Cast Rock to mud on a Druid statue
*** Scoop mud into little ceramic pots
**** Plant tree's in individual ceramic pots
***** Claim that I have helped them become one with nature
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Old 06-15-2012, 09:38 AM   Top  -  End  -  #157
Erasmas
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Default Re: [Halo] Onyx Wind [OOC]

Understandable, on both accounts guys!

Looking forward to seeing you online when you get there Vixsor!

Meanwhile... back to the game at hand (even though the game is afoot)...
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Old 06-15-2012, 12:20 PM   Top  -  End  -  #158
Erasmas
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Default Re: [Halo] Onyx Wind [OOC]

Sentry's Will save:
(1d20+2)[17] (not a chance in Hell, but still...)
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Last edited by Erasmas : 06-15-2012 at 12:33 PM.
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Old 06-15-2012, 12:33 PM   Top  -  End  -  #159
Erasmas
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Default Re: [Halo] Onyx Wind [OOC]

Valen's Knife Attack:
(1d20+10)[18] (damage, if it hits (1d4+4)[8])

Shotgun's Defense Roll:
(1d20+4)[12]
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Old 06-17-2012, 09:41 AM   Top  -  End  -  #160
Q'telun
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Default Re: [Halo] Onyx Wind [OOC]

Lets lay down some covering fire on that bunker.
(1d20+10)[26]
Submachine gun I think.
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Old 06-17-2012, 07:58 PM   Top  -  End  -  #161
Erik Vale
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Default Re: [Halo] Onyx Wind [OOC]

Judging by the lack of being shot at, should I assumy that my opponent has either surrended or I have time to bash him for being to bewildered to drop his weapon?
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Quote:
Originally Posted by Moonwolf727 View Post
To avoid harming the sanity of the DM I can no longer:

* Cast flesh to stone on a annoying Druid
** Cast Rock to mud on a Druid statue
*** Scoop mud into little ceramic pots
**** Plant tree's in individual ceramic pots
***** Claim that I have helped them become one with nature
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Old 06-18-2012, 09:37 AM   Top  -  End  -  #162
Erasmas
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Default Re: [Halo] Onyx Wind [OOC]

Defense in the Bunker:
(1d20+7)[18] (still has significant cover)

Erik: He hasn't surrendered, but he is definitely stunned. So you may take an action before he has time to do anything else, if you wish.
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Old 06-18-2012, 05:49 PM   Top  -  End  -  #163
Erik Vale
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Default Re: [Halo] Onyx Wind [OOC]

Well then, I will attack him for non lethal damage, bludgeing him with my weapon. Attacking his arms, if it's not to much trouble.

Attack Roll
(1d20+9)[17]
Damage
(1d4+4)[5]
__________________
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Woo, I have a Quote.
Quote:
Originally Posted by Moonwolf727 View Post
To avoid harming the sanity of the DM I can no longer:

* Cast flesh to stone on a annoying Druid
** Cast Rock to mud on a Druid statue
*** Scoop mud into little ceramic pots
**** Plant tree's in individual ceramic pots
***** Claim that I have helped them become one with nature
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Old 06-19-2012, 10:40 AM   Top  -  End  -  #164
Erasmas
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Default Re: [Halo] Onyx Wind [OOC]

Sentry's Defense Roll:
(1d20+3)[16]

The guy in the bunker is returning fire to Volsung. You get a +4 from your cover to your AC!

Bunker Tango's Return Fire:
(1d20+4)[21] (damage, if hit (4d4)[12])
(1d20+2)[17] (damage, if hit (4d4)[10])
(1d20)[16] (damage, if hit (4d4)[13])
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Old 06-19-2012, 11:11 AM   Top  -  End  -  #165
DoctorFaust
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Default Re: [Halo] Onyx Wind [OOC]

By the way, are the needles explosions to small for them to have the slightest chance of hitting the guy at this point?

(1d20+8)[27]
(1d20+8)[28]
(1d20+8)[13]
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Old 06-19-2012, 11:22 AM   Top  -  End  -  #166
Erasmas
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Default Re: [Halo] Onyx Wind [OOC]

Okay, you took one hit (of course it was the one for the most damage).

Yes... the ones that miss him are too small to damage him, sadly. But do keep in mind that any that do hit will automatically do explosion damage the following round!
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Old 06-19-2012, 05:27 PM   Top  -  End  -  #167
Q'telun
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Default Re: [Halo] Onyx Wind [OOC]

And of course I forgot to make a damage roll.
(2d4)[7]
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Old 06-19-2012, 05:28 PM   Top  -  End  -  #168
Erik Vale
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Default Re: [Halo] Onyx Wind [OOC]

Is it possible for Argyle to get into the bunker from where he is? Prefferably while still allowing an attack action.
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Woo, I have a Quote.
Quote:
Originally Posted by Moonwolf727 View Post
To avoid harming the sanity of the DM I can no longer:

* Cast flesh to stone on a annoying Druid
** Cast Rock to mud on a Druid statue
*** Scoop mud into little ceramic pots
**** Plant tree's in individual ceramic pots
***** Claim that I have helped them become one with nature
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Old 06-20-2012, 10:48 AM   Top  -  End  -  #169
Erasmas
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Default Re: [Halo] Onyx Wind [OOC]

Okay, the guy in the bunker has 7 damage... but is still up.

And no, Erik... not that you can see.

Vixsor: Yes, your shields are just now fully recharged!
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Last edited by Erasmas : 06-20-2012 at 10:51 AM.
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Old 06-20-2012, 05:39 PM   Top  -  End  -  #170
Erik Vale
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Default Re: [Halo] Onyx Wind [OOC]

Ok then.... Are the guys attacking Tristen still up (near the wall), and if so, how long would it take me to get to them?

(if no, I will step on the guys dropped gun, report in that I'm holding a captive. I will probably try to help fix his injuries.)
__________________
My Homebrew Sig.

Woo, I have a Quote.
Quote:
Originally Posted by Moonwolf727 View Post
To avoid harming the sanity of the DM I can no longer:

* Cast flesh to stone on a annoying Druid
** Cast Rock to mud on a Druid statue
*** Scoop mud into little ceramic pots
**** Plant tree's in individual ceramic pots
***** Claim that I have helped them become one with nature
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Old 06-20-2012, 06:20 PM   Top  -  End  -  #171
Vixsor Lumin
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Default Re: [Halo] Onyx Wind [OOC]

I actually for got about them haha, the shot gun guy is till there I think. I was gonna go after the guy in the bunker, but if there are people who could shot at me while I'm doing that its probably a bad idea.
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Playtesting collection:
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Quote:
Originally Posted by PallElendro View Post
I see you're dressed in black with a bow.
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Old 06-20-2012, 06:35 PM   Top  -  End  -  #172
Erik Vale
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Default Re: [Halo] Onyx Wind [OOC]

If it's just the shotgun, you can take him (Try nonlethal though). Composing an IC post.
__________________
My Homebrew Sig.

Woo, I have a Quote.
Quote:
Originally Posted by Moonwolf727 View Post
To avoid harming the sanity of the DM I can no longer:

* Cast flesh to stone on a annoying Druid
** Cast Rock to mud on a Druid statue
*** Scoop mud into little ceramic pots
**** Plant tree's in individual ceramic pots
***** Claim that I have helped them become one with nature
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Old 06-20-2012, 08:22 PM   Top  -  End  -  #173
DoctorFaust
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Default Re: [Halo] Onyx Wind [OOC]

I should be able to handle the guy in the bunker, and I was planning on just chucking in a grenade. And just so I don't double post again, I'm going to roll for attack before I post IC.

(1d20+9)[27]
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Go forward in all of your beliefs, and prove to me that I am not mistaken in mine.
-The Doctor
Onyx 5: Volsung
Crowley Yellow-eyes

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Old 06-21-2012, 09:31 AM   Top  -  End  -  #174
Erasmas
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Join Date: Apr 2012
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Default Re: [Halo] Onyx Wind [OOC]

Okay... hang on, I think there is some confusion again!

There are three Tangos (that you know of right now) that are still alive:
  • The Sentry (subdued by Argyle, via broken arm)
  • The Shotgun Tango (subdued by Valen, via hamstring cuts)
  • The Bunker Tango (possibly killed by Volsung's grenade)

Bunker Tango's Saves:
(1d20+4)[18] {Initial}
(1d20+4)[23] {Secondary}

EDIT: Wow... this guy is a freakin ninja! Don't bother rolling, Volsung... he managed to take complete cover from the grenade with those two saves. Jeez!
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Last edited by Erasmas : 06-21-2012 at 09:34 AM.
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Old 06-21-2012, 05:51 PM   Top  -  End  -  #175
Erik Vale
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Default Re: [Halo] Onyx Wind [OOC]

He was making up for the other guy being incinerated, from it being latched to his toe.....
Thats gonna keep me laughing for a while.

But yes, as many foes as I thought there where.
__________________
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Woo, I have a Quote.
Quote:
Originally Posted by Moonwolf727 View Post
To avoid harming the sanity of the DM I can no longer:

* Cast flesh to stone on a annoying Druid
** Cast Rock to mud on a Druid statue
*** Scoop mud into little ceramic pots
**** Plant tree's in individual ceramic pots
***** Claim that I have helped them become one with nature
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Old 06-21-2012, 09:20 PM   Top  -  End  -  #176
Erik Vale
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Default Re: [Halo] Onyx Wind [OOC]

Argyle gonna perform a heal on the guy with a brocken arm while I wait for the doc. Specially since the other guy is gonna need it more (20 damage, wow)

Heal
Ioach: Not Rolling (-1 is a big no.)

Gnomere's base roll: (1d20)[20]
Gnomere's skill bonus: +1
Gnomere's total: 21 (generates a +10 (4 from 6 from roll))

Your base roll: (1d20)[15]
Your skill bonus: +6
Ioach's bonus: N/A
Gnomere's bonus: +10
Total Heal Check: 31


Now I have no clue how I should act. Should he let me I think I might have effectively cast cure minor.
__________________
My Homebrew Sig.

Woo, I have a Quote.
Quote:
Originally Posted by Moonwolf727 View Post
To avoid harming the sanity of the DM I can no longer:

* Cast flesh to stone on a annoying Druid
** Cast Rock to mud on a Druid statue
*** Scoop mud into little ceramic pots
**** Plant tree's in individual ceramic pots
***** Claim that I have helped them become one with nature

Last edited by Erik Vale : 06-21-2012 at 09:25 PM.
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Old 06-21-2012, 09:35 PM   Top  -  End  -  #177
Erik Vale
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Join Date: Mar 2011
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Default Re: [Halo] Onyx Wind [OOC]

Sorry for a tripple post, but heres a diplomacy roll, just in case it's needed.

Heal
Ioach's base roll: (1d20)[9] (9)
Ioach's skill bonus: +3
Ioach's total: (Generates +3)

Gnomere's base roll: (1d20)[14] (14)
Gnomere's skill bonus: +4
Gnomere's total: (generates a +8)

Your base roll: (1d20)[13] (13)
Your skill bonus: + 0
Ioach's bonus: + 4
Gnomere's bonus: + 8
Total Diplomacy Check: 24
__________________
My Homebrew Sig.

Woo, I have a Quote.
Quote:
Originally Posted by Moonwolf727 View Post
To avoid harming the sanity of the DM I can no longer:

* Cast flesh to stone on a annoying Druid
** Cast Rock to mud on a Druid statue
*** Scoop mud into little ceramic pots
**** Plant tree's in individual ceramic pots
***** Claim that I have helped them become one with nature

Last edited by Erik Vale : 06-21-2012 at 09:36 PM.
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Old 06-22-2012, 10:11 AM   Top  -  End  -  #178
Erasmas
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Join Date: Apr 2012
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Rostfin
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Default Re: [Halo] Onyx Wind [OOC]

Well... you certainly managed to set his broken arm, that's for damn sure.

I still don't think you're calculating the assisted skill checks correctly. But also, for everyone else's benefit:
Quote:
Ioach's base roll: (1d20)[9] (9)
Ioach's skill bonus: +3
Ioach's total: 12 (which would generate a +1 as a stat, not a +3)

Gnomere's base roll: (1d20)[14] (14)
Gnomere's skill bonus: +4
Gnomere's total: 18 (which would generate a +4 as a stat, not a +8)

Your base roll: (1d20)[13] (13)
Your skill bonus: + 0
Ioach's assist bonus: + 3
Gnomere's assist bonus: + 4
Total Diplomacy Check: 20 (instead of a 24)
For something like this is certainly isn't imperative... but again, just so that later when it is, everybody is on the same page!
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Old 06-22-2012, 10:34 AM   Top  -  End  -  #179
Erasmas
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Join Date: Apr 2012
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Default Re: [Halo] Onyx Wind [OOC]

These attacks are directed at John, so you need three defenses (at a +4 as well).

Bunker Tango's Attacks:
(1d20+4)[22] (damage if it hits, (4d4)[12])
(1d20+2)[11] (damage if it hits, (4d4)[15])
(1d20)[1] (damage if it hits, (4d4)[10])
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Old 06-22-2012, 10:38 AM   Top  -  End  -  #180
Erasmas
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Join Date: Apr 2012
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Default Re: [Halo] Onyx Wind [OOC]

Uh oh... that last roll could potentially be very bad!

Rolling for Critical Miss Possibilities:
(1d20)[5]
(1d20)[10]
(1d20)[2]
(2d6)[7]

(I know it's a lot of rolls, but there are a lot of possible outcomes!)
EDIT: Okay... the first roll determined the outcome and now I know what happened!
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Last edited by Erasmas : 06-22-2012 at 10:39 AM.
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